public function __construct() { parent::__construct(self::GRAVEL, 0, "Gravel"); $this->hardness = 3; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { parent::place($item, $block, $target, $face, $fx, $fy, $fz, $player); $this->getLevel()->addSound(new AnvilFallSound($this)); }