function __construct() { $this->table = 'usuario'; $this->fields = array('nombre', 'password', 'nivel'); $this->level = 10; parent::__construct(); }
public function __construct($prenom = "", $nom = "", $ddn = "", $id = 0) { parent::__construct(); $this->prenom = $prenom; $this->nom = $nom; $this->ddn = $ddn; }
public function __construct(array $data = array()) { parent::__construct($data); if ($this->token == '') { $this->token = Utils::genRandom(30); } }
public function __construct($matiere = "", $eleve = "", $note = "", $coeff = "", $id = 0) { parent::__construct(); $this->matiere = $matiere; $this->eleve = $eleve; $this->note = $note; $this->date = $date; }
function __construct() { $this->table = 'usuario'; $this->formTemplate = 'loginForm.tpl'; $this->listTemplate = ''; $this->fields = array('nombre', 'password', 'nivel'); $this->level = 0; parent::__construct(); }
function __construct() { $this->table = 'compraventa'; $this->formTemplate = 'CompraVentaForm.tpl'; $this->listTemplate = 'CompraVentaList.tpl'; $this->fields = array('precio', 'categoria', 'descripcion', 'foto', 'fecha', 'usuario_id'); $this->level = 0; parent::__construct(); }
/** * GridInput currently provides these options for configuration: * * 'field_name' - Name of the field the child fields will live under in POST, * also is set as the table's HTML ID * 'reorder' - Whether or not to allow users to reorder the rows in this Grid * 'grid_min_rows' - Minimum number of rows this Grid should accept * 'grid_max_rows' - Maximum number of rows this Grid should accept * * The rest of the config items have good defaults for use in Grid, it's * probably best not to set any other config items. * * @param array $config See Table constructor for options * @param object $cp EE CP library, used for loading assets * @param object $ee_config EE config library, used for loading assets * @param object $javascript EE javascript library, used for loading assets */ public function __construct($config = array(), $cp = NULL, $ee_config = NULL, $javascript = NULL) { $this->cp = $cp; $this->ee_config = $ee_config; $this->javascript = $javascript; // These should be our default to properly initialize a Table class // for use as a Grid input $defaults = array('limit' => 0, 'sortable' => FALSE, 'grid_input' => TRUE, 'reorder' => TRUE, 'field_name' => 'grid', 'grid_min_rows' => 0, 'grid_max_rows' => ''); parent::__construct(array_merge($defaults, $config)); }
/** * Construcs Table model from class * * @param string $className */ public function __construct($className) { $this->cls = $className; $this->anns = $className::getForDatabaseProperties(); parent::__construct($className::getTable()); // parse $this->findColumns(); $this->findForeignKeys(); $this->findIndexes(); }
function MarcoPolo() { // Your global variables labels: // Here, you can assign labels to global variables you are using for this game. // You can use any number of global variables with IDs between 10 and 99. // If your game has options (variants), you also have to associate here a label to // the corresponding ID in gameoptions.inc.php. // Note: afterwards, you can get/set the global variables with getGameStateValue/setGameStateInitialValue/setGameStateValue parent::__construct(); self::initGameStateLabels(array()); }
public function __construct($login, $nom, $prenom = "", $mail = "", $pass = "", $id = -1) { //appel du constructeur parent, initialise la référence sur la base de données $this->db parent::__construct(); $this->mail = $mail; $this->nom = $nom; $this->prenom = $prenom; $this->pass = $pass; $this->login = $login; $this->id = $id; return $this; }
function aknile() { // Your global variables labels: // Here, you can assign labels to global variables you are using for this game. // You can use any number of global variables with IDs between 10 and 99. // If your game has options (variants), you also have to associate here a label to // the corresponding ID in gameoptions.inc.php. // Note: afterwards, you can get/set the global variables with getGameStateValue/setGameStateInitialValue/setGameStateValue parent::__construct(); self::initGameStateLabels(array("floodType" => 10, "floodCardId" => 11, "iterations" => 12, "gameOverTrigger" => 13, "deckSize" => 14, "plagueTrigger" => 15)); $this->cards = self::getNew("module.common.deck"); $this->cards->init("cards"); }
function Tichu() { // Your global variables labels: // Here, you can assign labels to global variables you are using for this game. // You can use any number of global variables with IDs between 10 and 99. // If your game has options (variants), you also have to associate here a label to // the corresponding ID in gameoptions.inc.php. // Note: afterwards, you can get/set the global variables with getGameStateValue/setGameStateInitialValue/setGameStateValue parent::__construct(); self::initGameStateLabels(array("currentHandType" => 10, "maxCardValue" => 11, "alreadyFulfilledWish" => 12, "playType" => 13, "lastPlayPlayer" => 14, "firstOutPlayer" => 15, "lastOutPlayer" => 16, "OneTwoVictory" => 17, "dogNextPlayer" => 18, "gameLength" => 100, "grandTichu" => 101, "grandTichuPasses" => 102)); $this->cards = self::getNew("module.common.deck"); $this->cards->init("card"); }
public function __construct($conn) { parent::__construct($conn, 'tbl_transaction'); }
public function __construct($data) { parent::__construct($data); }
function __construct($table_name) { parent::__construct(); $this->table_name = $table_name; }
function __construct() { $this->table_name = 'manfold'; parent::__construct(); }
function __construct($view_name = 'table or view', $entity_name = 'entity') { parent::__construct($view_name, $entity_name . '_id', sprintf('admin/%s/edit/', $entity_name) . '%d', sprintf('admin/%s', $entity_name), 'table-striped table-hover'); }
public function __construct($conn) { parent::__construct($conn, 'tbl_leave_message'); }
function __construct() { $this->table_name = 'photo'; parent::__construct(); }
function __construct() { $this->table_name = 'reldiel'; parent::__construct(); }
function __construct() { $this->table_name = 'density'; parent::__construct(); }
/** * constructor * @param string $name * @param string $alias * @param string $index_hints_list * @return void */ function __construct($name, $alias = NULL, $index_hints_list) { parent::__construct($name, $alias); $this->index_hints_list = $index_hints_list; }
/** Logging::__construct() * class constructor * @see Table::__construct() * @return null */ public function __construct() { parent::__construct($this->_name); }
function __construct() { $this->table_name = 'damage'; parent::__construct(); }
public function __construct(Site $site) { parent::__construct($site, "SteampunkedGame"); }
function __construct() { $this->table_name = 'footnote_lasers'; $this->column_names = array('Footnote', 'Reference'); parent::__construct(); }
function __construct() { $this->table_name = 'specheat'; parent::__construct(); }
public function __construct($conn) { parent::__construct($conn, 'tbl_commodity_type'); }
public function __construct( $identifier ) { parent::__construct( $identifier, false ); $this->transactionId = $this->createColumn( "transaction_id" ); $this->userId = $this->createColumn( "user_id" ); $this->userIp = $this->createColumn( "user_ip" ); $this->timestamp = $this->createColumn( "timestamp" ); $this->comment = $this->createColumn( "comment" ); $this->setKeyColumns( array( $this->transactionId ) ); $this->setWebSiteIndexes( array( new TableIndex( "user", array( $this->userId, $this->transactionId ) ) ) ); }
function __construct() { $this->table_name = 'vsound'; parent::__construct(); }