output($badguy['creaturewin']);
            output_notl("`b`0`n");
            addnav("Master");
            addnav("Question Master", "train.php?op=question&master={$mid}");
            addnav("M?Challenge Master", "train.php?op=challenge&master={$mid}");
            if ($session['user']['superuser'] & SU_DEVELOPER) {
                addnav("Superuser Gain level", "train.php?op=challenge&victory=1&master={$mid}");
            }
            addnav("Leave");
            villagenav();
            modulehook("training-defeat", $badguy);
        } else {
            fightnav(false, false, "train.php?master={$mid}");
        }
        if ($victory || $defeat) {
            unsuspend_buffs('allowintrain', "`&You now feel free to make use of your buffs again!`0`n");
            unsuspend_companions("allowintrain");
        }
    }
} else {
    checkday();
    output("You stroll into the battle grounds.");
    output("Younger warriors huddle together and point as you pass by.");
    output("You know this place well.");
    output("Bluspring hails you, and you grasp her hand firmly.");
    output("There is nothing left for you here but memories.");
    output("You remain a moment longer, and look at the warriors in training before you turn to return to the village.");
    addnav("Leave");
    villagenav();
}
page_footer();
     }
     $mff = abs($mff);
     if ($mff != 0) {
         output("`n`&Because of %s`&, you %s%s %s`& forest %s for today!`n`0", $lcname, $color, $state, $mff, translate_inline($mff == 1 ? 'fight' : 'fights'));
     }
 } else {
     output("`n`&You strap your `%%s`& to your back and head out for some adventure.`0", $session['user']['weapon']);
 }
 if ($session['user']['hauntedby'] > "") {
     output("`n`n`)You have been haunted by %s`); as a result, you lose a forest fight!", $session['user']['hauntedby']);
     $session['user']['turns']--;
     $session['user']['hauntedby'] = "";
     $turnstoday .= ", Haunted: -1";
 }
 require_once "lib/extended-battle.php";
 unsuspend_companions("allowinshades");
 if (!getsetting("newdaycron", 0)) {
     //check last time we did this vs now to see if it was a different game day.
     $lastnewdaysemaphore = convertgametime(strtotime(getsetting("newdaySemaphore", "0000-00-00 00:00:00") . " +0000"));
     $gametoday = gametime();
     if (gmdate("Ymd", $gametoday) != gmdate("Ymd", $lastnewdaysemaphore)) {
         // it appears to be a different game day, acquire semaphore and
         // check again.
         $sql = "LOCK TABLES " . db_prefix("settings") . " WRITE";
         db_query($sql);
         clearsettings();
         $lastnewdaysemaphore = convertgametime(strtotime(getsetting("newdaySemaphore", "0000-00-00 00:00:00") . " +0000"));
         $gametoday = gametime();
         if (gmdate("Ymd", $gametoday) != gmdate("Ymd", $lastnewdaysemaphore)) {
             //we need to run the hook, update the setting, and unlock.
             savesetting("newdaySemaphore", gmdate("Y-m-d H:i:s"));
    $newenemies = $enemies;
}
$newenemies = autosettarget($newenemies);
if ($session['user']['hitpoints'] > 0 && count($newenemies) > 0 && ($op == "fight" || $op == "run")) {
    output("`2`bEnd of Round:`b`n");
    show_enemies($newenemies);
}
if ($session['user']['hitpoints'] < 0) {
    $session['user']['hitpoints'] = 0;
}
if ($victory || $defeat) {
    // expire any buffs which cannot persist across fights and
    // unsuspend any suspended buffs
    unsuspend_buffs($options['type'] == 'pvp' ? "allowinpvp" : false);
    if ($session['user']['alive']) {
        unsuspend_companions($options['type'] == 'pvp' ? "allowinpvp" : false);
    }
    foreach ($companions as $index => $companion) {
        if (isset($companion['expireafterfight']) && $companion['expireafterfight']) {
            unset($companions[$index]);
        }
    }
    if (is_array($newenemies)) {
        foreach ($newenemies as $index => $badguy) {
            global $output;
            $badguy['fightoutput'] = $output;
            // legacy support. Will be removed in one of the following versions!
            // Please update all modules, that use the following hook to use the
            // $options array instead of the $args array for their code.
            $badguy['type'] = $options['type'];
            if ($victory) {