function noBorderCreatureTable($npc)
{
    global $game_text, $lang;
    $loyality = getLoyality($npc['faction_A']);
    $type = $npc['type'];
    $rank = $npc['rank'];
    $family = $npc['family'];
    $npcdmgmin = ROUND(($npc['mindmg'] + $npc['attackpower']) * $npc['dmg_multiplier']);
    $npcdmgmax = ROUND(($npc['maxdmg'] + $npc['attackpower']) * $npc['dmg_multiplier']);
    if ($npc['ScriptName'] == "" && $npc['AIName'] == "") {
        $npcscr = 'No script';
    } else {
        if ($npc['AIName'] == "EventAI" && $npc['ScriptName'] == "") {
            $npcscr = 'EventAI';
        } else {
            if ($npc['AIName'] == "NullAI" && $npc['ScriptName'] == "") {
                $npcscr = 'NullAI';
            } else {
                if ($npc['AIName'] == "AggressorAI" && $npc['ScriptName'] == "") {
                    $npcscr = 'AggressorAI';
                } else {
                    if ($npc['AIName'] == "ReactorAI" && $npc['ScriptName'] == "") {
                        $npcscr = 'ReactorAI';
                    } else {
                        if ($npc['AIName'] == "GuardAI" && $npc['ScriptName'] == "") {
                            $npcscr = 'GuardAI';
                        } else {
                            if ($npc['AIName'] == "PetAI" && $npc['ScriptName'] == "") {
                                $npcscr = 'PetAI';
                            } else {
                                if ($npc['AIName'] == "TotemAI" && $npc['ScriptName'] == "") {
                                    $npcscr = 'TotemAI';
                                } else {
                                    if ($npc['ScriptName'] == "generic_creature") {
                                        $npcscr = 'Caster';
                                    } else {
                                        if ($npc['ScriptName'] != "" && $npc['AIName'] == "EventAI") {
                                            $npcscr = 'EventAI + SD2';
                                        } else {
                                            $npcscr = 'SD2';
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    $npc['name'] = str_replace('(1)', '(difficulty_1)', $npc['name']);
    $npc['name'] = str_replace('(2)', '(difficulty_2)', $npc['name']);
    $npc['name'] = str_replace('(3)', '(difficulty_3)', $npc['name']);
    echo "<table class=creature cellspacing=0>";
    echo "<tbody>";
    echo "<tr><td colspan=2><b>{$npc['name']} ({$loyality})</b>";
    if ($npc['subname'] != "") {
        echo "<br><FONT color=#008800 size=-3>&lt;{$npc['subname']}&gt;</FONT>";
    }
    echo "</td></tr>";
    if ($rank) {
        echo "<td>" . $game_text['npc_rank'] . "</td><td align=right>" . getCreatureRank($rank) . "</td></tr>";
    }
    echo "<tr><td>" . $game_text['npc_type'] . "</td><td align=right>" . getCreatureType($type) . "</td></tr>";
    if ($npc['family'] != 0) {
        echo "<tr><td>" . $game_text['npc_family'] . "</td><td align=right>" . getCreatureFamily($family) . "</td></tr>";
    }
    echo "<tr><td>" . $game_text['npc_level'] . "</td><td align=right>{$npc['maxlevel']}</td></tr>";
    if ($npc['minhealth'] == $npc['maxhealth']) {
        echo "<tr><td>" . $game_text['npc_health'] . "</td><td align=right>{$npc['maxhealth']}</td></tr>";
    } else {
        echo "<tr><td>" . $game_text['npc_health'] . "</td><td align=right>{$npc['minhealth']}-{$npc['maxhealth']}</td></tr>";
    }
    if ($npc['minmana'] != 0) {
        if ($npc['minmana'] != $npc['maxmana']) {
            echo "<tr><td>" . $game_text['npc_mana'] . "</td><td align=right>{$npc['minmana']}-{$npc['maxmana']}</td></tr>";
        } else {
            echo "<tr><td>" . $game_text['npc_mana'] . "</td><td align=right>{$npc['minmana']}</td></tr>";
        }
    }
    if ($npc['armor'] != 0) {
        echo "<tr><td>" . $game_text['npc_armor'] . "</td><td align=right>{$npc['armor']}</td></tr>";
    }
    echo "<tr><td>" . $game_text['npc_damage'] . "</td><td align=right>{$npcdmgmin}&nbsp;-&nbsp;{$npcdmgmax}</td></tr>";
    echo "<tr><td>" . $game_text['npc_ap'] . "</td><td align=right>{$npc['attackpower']}</td></tr>";
    $attackTime = $npc['baseattacktime'] / 1000;
    echo "<tr><td>" . $game_text['npc_attack'] . "</td><td align=right>{$attackTime}&nbsp;{$lang['sec']}</td></tr>";
    echo "<tr><td>" . $game_text['faction'] . "</td><td align=right>" . getFactionTemplateName($npc['faction_A']) . "</td></tr>";
    // echo "<tr><td>Радиус аггро</td><td align=right>$npc[combat_reach]</td></tr>";
    // echo "<tr><td>".$game_text['entry']."</td><td align=right>$npc[entry]</td></tr>";
    if ($npc['modelid_1']) {
        echo "<tr><td>" . $game_text['display1'] . "</td><td align=right>{$npc['modelid_1']}</td></tr>";
    }
    if ($npc['modelid_2']) {
        echo "<tr><td>" . $game_text['display2'] . "</td><td align=right>{$npc['modelid_2']}</td></tr>";
    }
    if ($npc['modelid_3']) {
        echo "<tr><td>" . $game_text['display3'] . "</td><td align=right>{$npc['modelid_3']}</td></tr>";
    }
    if ($npc['modelid_4']) {
        echo "<tr><td>" . $game_text['display4'] . "</td><td align=right>{$npc['modelid_4']}</td></tr>";
    }
    echo "<tr><td>" . $game_text['npc_script'] . "</td><td align=right>{$npcscr}</td></tr>";
    if ($npc['npcflag']) {
        echo "<tr><td colspan=2>" . getCreatureFlagsList($npc['npcflag']) . "</td></tr>";
    }
    // echo "<tr><td colspan=2 class=bottom>This is from MaNGOS database!</td></tr>";
    echo "</tbody></table>";
}
function r_npcLvl($data)
{
    echo $data['maxlevel'];
    if ($data['rank']) {
        echo '<br><div class=rank>' . getCreatureRank($data['rank']) . '</div>';
    }
}