{
                $furcount3a++;
                playerlog($playerinfo[player_id], LOG_FURANGEE_ATTACK, "$rowo3[character_name]");
                furangeetoship($rowo3[player_id]);
                if ($furangeeisdead>0) {
                  $res->MoveNext();
                  continue;
                }
              }
            }
            elseif ($playerinfo[aggression] == 2)        // ****** O = 3 & AGRESSION = 2 ATTACK ALLWAYS ******
            {
              $furcount3a++;
              playerlog($playerinfo[player_id], LOG_FURANGEE_ATTACK, "$rowo3[character_name]");
              if (!$rowo3[planet_id] == 0) {              // *** IS ON PLANET ***
                furangeetoplanet($rowo3[planet_id]);
              } else {
                furangeetoship($rowo3[player_id]);
              }
              if ($furangeeisdead>0) {
                $res->MoveNext();
                continue;
              }
            }
          }
        }
	  }
      // *********************************
      // *** ORDERS = 4 SPECIAL TRADER ***
      // *********************************
	  elseif ($playerinfo[orders]==4)
function furangeehunter()
{
  // *********************************
  // *** SETUP GENERAL VARIABLES  ****
  // *********************************
  global $playerinfo;
  global $shipinfo;
  global $targetlink;
  global $furangeeisdead;
  global $db, $dbtables;

  $rescount = $db->Execute("SELECT COUNT(*) AS num_players FROM $dbtables[players] WHERE ship_destroyed='N' and email NOT LIKE '%@furangee' and player_id > 1");
  $rowcount = $rescount->fields;
  echo "There are $rowcount[num_players] eligable players<br>";
  $topnum = min(10,$rowcount[num_players]);
	//echo "Topnum = $topnum<br>";
	//$topnum =1;
  // *** IF WE HAVE KILLED ALL THE PLAYERS IN THE GAME THEN THERE IS LITTLE POINT IN PROCEEDING ***
  if ($topnum<1) {
  	echo "Furange have WON!!<br>";
	return;
  }

  $res = $db->Execute("SELECT * FROM $dbtables[players] WHERE ship_destroyed='N' and email NOT LIKE '%@furangee' AND player_id > 1 ORDER BY score DESC LIMIT $topnum");

  // *** LETS CHOOSE A TARGET FROM THE TOP PLAYER LIST ***
  $i=1;
  $targetnum=rand(1,$topnum);
  while (!$res->EOF)
  {
    if ($i==$targetnum)
    { 
    $targetinfo=$res->fields;
    }
    $i++;
    $res->MoveNext();
  }

  // *** Make sure we have a target ***
  if (!$targetinfo)
  {
    playerlog($playerinfo[player_id], LOG_RAW, "Hunt Failed: No Target ");
	echo "Hunt failed: No target<br>";
    return;
  } else {
  	echo "We have a target!<br>";
  }

  // *********************************
  // *** WORM HOLE TO TARGET SECTOR **
  // *********************************
  $sectres = $db->Execute ("SELECT sector_id,zone_id FROM $dbtables[universe] WHERE sector_id='$targetinfo[sector]'");
  $sectrow = $sectres->fields;
  $zoneres = $db->Execute ("SELECT zone_id,allow_attack FROM $dbtables[zones] WHERE zone_id=$sectrow[zone_id]");
  $zonerow = $zoneres->fields;
  // *** ONLY WORM HOLE TO TARGET IF WE CAN ATTACK IN TARGET SECTOR ***
  if ($zonerow[allow_attack]=="Y")
  {
    $stamp = date("Y-m-d H-i-s");
    $query="UPDATE $dbtables[players] SET last_login='******', turns_used=turns_used+1 WHERE player_id=$playerinfo[player_id]";
    $move_result = $db->Execute ("$query");
    $db->Execute("UPDATE $dbtables[players] SET sector=$targetinfo[sector] WHERE player_id=$playerinfo[player_id]");
    playerlog($playerinfo[player_id], LOG_RAW, "Furangee used a wormhole to warp to sector $targetinfo[sector] where he is hunting player $targetinfo[character_name]."); 
	echo "Furangee used a wormhole to warp to sector $targetinfo[sector_id] where he is hunting player $targetinfo[character_name].<br>";
    if (!$move_result)
    {
      $error = $db->ErrorMsg();
      playerlog($playerinfo[player_id], LOG_RAW, "Move failed with error: $error ");
	  echo  "Move failed with error: $error<br> ";
      return;
    }
  // *********************************
  // *** CHECK FOR SECTOR DEFENCE ****
  // *********************************
    $resultf = $db->Execute ("SELECT * FROM $dbtables[sector_defence] WHERE sector_id=$targetinfo[sector_id] and defence_type ='F' ORDER BY quantity DESC");
    $i = 0;
    $total_sector_fighters = 0;
    if($resultf > 0)
    {
      while(!$resultf->EOF)
      {
        $defences[$i] = $resultf->fields;
        $total_sector_fighters += $defences[$i]['quantity'];
        $i++;
        $resultf->MoveNext();
      }
    }
    $resultm = $db->Execute ("SELECT * FROM $dbtables[sector_defence] WHERE sector_id=$targetinfo[sector_id] and defence_type ='M'");
    $i = 0;
    $total_sector_mines = 0;
    if($resultm > 0)
    {
      while(!$resultm->EOF)
      {
        $defences[$i] = $resultm->fields;
        $total_sector_mines += $defences[$i]['quantity'];
        $i++;
        $resultm->MoveNext();
      }
    }

    if ($total_sector_fighters>0 || $total_sector_mines>0 || ($total_sector_fighters>0 && $total_sector_mines>0))
    //*** DEST LINK HAS DEFENCES ***
    {
      // *** ATTACK SECTOR DEFENCES ***
      $targetlink = $targetinfo[sector_id];
      furangeetosecdef();
    }
    if ($furangeeisdead>0) {
      // *** SECTOR DEFENSES KILLED US ***
      return;
    }

    // *** TIME TO ATTACK THE TARGET ***
    playerlog($playerinfo[player_id], LOG_RAW, "Furangee launching an attack on $targetinfo[character_name].");
	echo "Furangee launching an attack on $targetinfo[character_name].<br>"; 

    // *** SEE IF TARGET IS ON A PLANET ***
    if ($targetinfo[on_planet]=='Y') {
      // *** ON A PLANET ***
      furangeetoplanet($targetinfo[player_id]);
    } else {
      // *** NOT ON A PLANET ***
      furangeetoship($targetinfo[player_id]);
    }
  } else
  {
    playerlog($playerinfo[player_id], LOG_RAW, "Furangee hunt failed, target $targetinfo[character_name] was in a no attack zone (sector $targetinfo[sector]).");
	echo "Furangee hunt failed, target $targetinfo[character_name] was in a no attack zone (sector $targetinfo[sector]).<br>";
  }
}