public function show()
 {
     global $USER, $PLANET, $LNG;
     $this->tplObj->loadscript('flotten.js');
     $targetGalaxy = HTTP::_GP('galaxy', 0);
     $targetSystem = HTTP::_GP('system', 0);
     $targetPlanet = HTTP::_GP('planet', 0);
     $targetType = HTTP::_GP('type', 0);
     $targetMission = HTTP::_GP('target_mission', 0);
     $fleetSpeed = HTTP::_GP('speed', 0);
     $fleetGroup = HTTP::_GP('fleet_group', 0);
     $token = HTTP::_GP('token', '');
     if (!isset($_SESSION['fleet'][$token])) {
         FleetFunctions::GotoFleetPage();
     }
     $fleetArray = $_SESSION['fleet'][$token]['fleet'];
     $db = Database::get();
     $sql = "SELECT id, id_owner, der_metal, der_crystal FROM %%PLANETS%% WHERE universe = :universe AND galaxy = :targetGalaxy AND system = :targetSystem AND planet = :targetPlanet AND planet_type = '1';";
     $targetPlanetData = $db->selectSingle($sql, array(':universe' => Universe::current(), ':targetGalaxy' => $targetGalaxy, ':targetSystem' => $targetSystem, ':targetPlanet' => $targetPlanet));
     if ($targetType == 2 && $targetPlanetData['der_metal'] == 0 && $targetPlanetData['der_crystal'] == 0) {
         $this->printMessage($LNG['fl_error_empty_derbis'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable')));
     }
     $MisInfo = array();
     $MisInfo['galaxy'] = $targetGalaxy;
     $MisInfo['system'] = $targetSystem;
     $MisInfo['planet'] = $targetPlanet;
     $MisInfo['planettype'] = $targetType;
     $MisInfo['IsAKS'] = $fleetGroup;
     $MisInfo['Ship'] = $fleetArray;
     $MissionOutput = FleetFunctions::GetFleetMissions($USER, $MisInfo, $targetPlanetData);
     if (empty($MissionOutput['MissionSelector'])) {
         $this->printMessage($LNG['fl_empty_target'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable')));
     }
     $GameSpeedFactor = FleetFunctions::GetGameSpeedFactor();
     $MaxFleetSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER);
     $distance = FleetFunctions::GetTargetDistance(array($PLANET['galaxy'], $PLANET['system'], $PLANET['planet']), array($targetGalaxy, $targetSystem, $targetPlanet));
     $duration = FleetFunctions::GetMissionDuration($fleetSpeed, $MaxFleetSpeed, $distance, $GameSpeedFactor, $USER);
     $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $USER, $GameSpeedFactor);
     if ($consumption > $PLANET['deuterium']) {
         $this->printMessage($LNG['fl_not_enough_deuterium'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable')));
     }
     if (!FleetFunctions::CheckUserSpeed($fleetSpeed)) {
         FleetFunctions::GotoFleetPage(0);
     }
     $_SESSION['fleet'][$token]['speed'] = $MaxFleetSpeed;
     $_SESSION['fleet'][$token]['distance'] = $distance;
     $_SESSION['fleet'][$token]['targetGalaxy'] = $targetGalaxy;
     $_SESSION['fleet'][$token]['targetSystem'] = $targetSystem;
     $_SESSION['fleet'][$token]['targetPlanet'] = $targetPlanet;
     $_SESSION['fleet'][$token]['targetType'] = $targetType;
     $_SESSION['fleet'][$token]['fleetGroup'] = $fleetGroup;
     $_SESSION['fleet'][$token]['fleetSpeed'] = $fleetSpeed;
     if (!empty($fleet_group)) {
         $targetMission = 2;
     }
     $fleetData = array('fleetroom' => floatToString($_SESSION['fleet'][$token]['fleetRoom']), 'consumption' => floatToString($consumption));
     $this->tplObj->execscript('calculateTransportCapacity();');
     $this->assign(array('fleetdata' => $fleetData, 'consumption' => floatToString($consumption), 'mission' => $targetMission, 'galaxy' => $PLANET['galaxy'], 'system' => $PLANET['system'], 'planet' => $PLANET['planet'], 'type' => $PLANET['planet_type'], 'MissionSelector' => $MissionOutput['MissionSelector'], 'StaySelector' => $MissionOutput['StayBlock'], 'fl_dm_alert_message' => sprintf($LNG['fl_dm_alert_message'], $LNG['type_mission'][11], $LNG['tech'][921]), 'fl_continue' => $LNG['fl_continue'], 'token' => $token));
     $this->display('page.fleetStep2.default.tpl');
 }
 public function show()
 {
     global $USER, $PLANET, $pricelist, $reslist, $LNG;
     $targetGalaxy = HTTP::_GP('galaxy', (int) $PLANET['galaxy']);
     $targetSystem = HTTP::_GP('system', (int) $PLANET['system']);
     $targetPlanet = HTTP::_GP('planet', (int) $PLANET['planet']);
     $targetType = HTTP::_GP('type', (int) $PLANET['planet_type']);
     $mission = HTTP::_GP('target_mission', 0);
     $Fleet = array();
     $FleetRoom = 0;
     foreach ($reslist['fleet'] as $id => $ShipID) {
         $amount = max(0, round(HTTP::_GP('ship' . $ShipID, 0.0, 0.0)));
         if ($amount < 1 || $ShipID == 212) {
             continue;
         }
         $Fleet[$ShipID] = $amount;
         $FleetRoom += $pricelist[$ShipID]['capacity'] * $amount;
     }
     $FleetRoom *= 1 + $USER['factor']['ShipStorage'];
     if (empty($Fleet)) {
         FleetFunctions::GotoFleetPage();
     }
     $FleetData = array('fleetroom' => floatToString($FleetRoom), 'gamespeed' => FleetFunctions::GetGameSpeedFactor(), 'fleetspeedfactor' => max(0, 1 + $USER['factor']['FlyTime']), 'planet' => array('galaxy' => $PLANET['galaxy'], 'system' => $PLANET['system'], 'planet' => $PLANET['planet'], 'planet_type' => $PLANET['planet_type']), 'maxspeed' => FleetFunctions::GetFleetMaxSpeed($Fleet, $USER), 'ships' => FleetFunctions::GetFleetShipInfo($Fleet, $USER), 'fleetMinDuration' => MIN_FLEET_TIME);
     $token = getRandomString();
     $_SESSION['fleet'][$token] = array('time' => TIMESTAMP, 'fleet' => $Fleet, 'fleetRoom' => $FleetRoom);
     $shortcutList = $this->GetUserShotcut();
     $colonyList = $this->GetColonyList();
     $ACSList = $this->GetAvalibleACS();
     if (!empty($shortcutList)) {
         $shortcutAmount = max(array_keys($shortcutList));
     } else {
         $shortcutAmount = 0;
     }
     $this->tplObj->loadscript('flotten.js');
     $this->tplObj->execscript('updateVars();FleetTime();window.setInterval("FleetTime()", 1000);');
     $this->assign(array('token' => $token, 'mission' => $mission, 'shortcutList' => $shortcutList, 'shortcutMax' => $shortcutAmount, 'colonyList' => $colonyList, 'ACSList' => $ACSList, 'galaxy' => $targetGalaxy, 'system' => $targetSystem, 'planet' => $targetPlanet, 'type' => $targetType, 'speedSelect' => FleetFunctions::$allowedSpeed, 'typeSelect' => array(1 => $LNG['type_planet'][1], 2 => $LNG['type_planet'][2], 3 => $LNG['type_planet'][3]), 'fleetdata' => $FleetData));
     $this->display('page.fleetStep1.default.tpl');
 }
示例#3
0
function ShowQuickEditorPage()
{
    global $USER, $LNG, $reslist, $resource;
    $action = HTTP::_GP('action', '');
    $edit = HTTP::_GP('edit', '');
    $id = HTTP::_GP('id', 0);
    switch ($edit) {
        case 'planet':
            $DataIDs = array_merge($reslist['fleet'], $reslist['build'], $reslist['defense']);
            $SpecifyItemsPQ = "";
            foreach ($DataIDs as $ID) {
                $SpecifyItemsPQ .= "`" . $resource[$ID] . "`,";
            }
            $PlanetData = $GLOBALS['DATABASE']->getFirstRow("SELECT " . $SpecifyItemsPQ . " `name`, `id_owner`, `planet_type`, `galaxy`, `system`, `planet`, `destruyed`, `diameter`, `field_current`, `field_max`, `temp_min`, `temp_max`, `metal`, `crystal`, `deuterium` FROM " . PLANETS . " WHERE `id` = '" . $id . "';");
            if ($action == 'send') {
                $SQL = "UPDATE " . PLANETS . " SET ";
                $Fields = $PlanetData['field_current'];
                foreach ($DataIDs as $ID) {
                    $level = min(max(0, round(HTTP::_GP($resource[$ID], 0.0))), in_array($ID, $reslist['build']) ? 255 : 1.8446744073709552E+19);
                    if (in_array($ID, $reslist['allow'][$PlanetData['planet_type']])) {
                        $Fields += $level - $PlanetData[$resource[$ID]];
                    }
                    $SQL .= "`" . $resource[$ID] . "` = " . $level . ", ";
                }
                $SQL .= "`metal` = " . max(0, round(HTTP::_GP('metal', 0.0))) . ", ";
                $SQL .= "`crystal` = " . max(0, round(HTTP::_GP('crystal', 0.0))) . ", ";
                $SQL .= "`deuterium` = " . max(0, round(HTTP::_GP('deuterium', 0.0))) . ", ";
                $SQL .= "`field_current` = '" . $Fields . "', ";
                $SQL .= "`field_max` = '" . HTTP::_GP('field_max', 0) . "', ";
                $SQL .= "`name` = '" . $GLOBALS['DATABASE']->sql_escape(HTTP::_GP('name', '', UTF8_SUPPORT)) . "', ";
                $SQL .= "`eco_hash` = '' ";
                $SQL .= "WHERE `id` = '" . $id . "' AND `universe` = '" . Universe::getEmulated() . "';";
                $GLOBALS['DATABASE']->query($SQL);
                $old = array();
                $new = array();
                foreach (array_merge($DataIDs, $reslist['resstype'][1]) as $IDs) {
                    $old[$IDs] = $PlanetData[$resource[$IDs]];
                    $new[$IDs] = max(0, round(HTTP::_GP($resource[$IDs], 0.0)));
                }
                $old['field_max'] = $PlanetData['field_max'];
                $new['field_max'] = HTTP::_GP('field_max', 0);
                $LOG = new Log(2);
                $LOG->target = $id;
                $LOG->old = $old;
                $LOG->new = $new;
                $LOG->save();
                exit(sprintf($LNG['qe_edit_planet_sucess'], $PlanetData['name'], $PlanetData['galaxy'], $PlanetData['system'], $PlanetData['planet']));
            }
            $UserInfo = $GLOBALS['DATABASE']->getFirstRow("SELECT `username` FROM " . USERS . " WHERE `id` = '" . $PlanetData['id_owner'] . "' AND `universe` = '" . Universe::getEmulated() . "';");
            $build = $defense = $fleet = array();
            foreach ($reslist['allow'][$PlanetData['planet_type']] as $ID) {
                $build[] = array('type' => $resource[$ID], 'name' => $LNG['tech'][$ID], 'count' => pretty_number($PlanetData[$resource[$ID]]), 'input' => $PlanetData[$resource[$ID]]);
            }
            foreach ($reslist['fleet'] as $ID) {
                $fleet[] = array('type' => $resource[$ID], 'name' => $LNG['tech'][$ID], 'count' => pretty_number($PlanetData[$resource[$ID]]), 'input' => $PlanetData[$resource[$ID]]);
            }
            foreach ($reslist['defense'] as $ID) {
                $defense[] = array('type' => $resource[$ID], 'name' => $LNG['tech'][$ID], 'count' => pretty_number($PlanetData[$resource[$ID]]), 'input' => $PlanetData[$resource[$ID]]);
            }
            $template = new template();
            $template->assign_vars(array('build' => $build, 'fleet' => $fleet, 'defense' => $defense, 'id' => $id, 'ownerid' => $PlanetData['id_owner'], 'ownername' => $UserInfo['username'], 'name' => $PlanetData['name'], 'galaxy' => $PlanetData['galaxy'], 'system' => $PlanetData['system'], 'planet' => $PlanetData['planet'], 'field_min' => $PlanetData['field_current'], 'field_max' => $PlanetData['field_max'], 'temp_min' => $PlanetData['temp_min'], 'temp_max' => $PlanetData['temp_max'], 'metal' => floatToString($PlanetData['metal']), 'crystal' => floatToString($PlanetData['crystal']), 'deuterium' => floatToString($PlanetData['deuterium']), 'metal_c' => pretty_number($PlanetData['metal']), 'crystal_c' => pretty_number($PlanetData['crystal']), 'deuterium_c' => pretty_number($PlanetData['deuterium'])));
            $template->show('QuickEditorPlanet.tpl');
            break;
        case 'player':
            $DataIDs = array_merge($reslist['tech'], $reslist['officier']);
            $SpecifyItemsPQ = "";
            foreach ($DataIDs as $ID) {
                $SpecifyItemsPQ .= "`" . $resource[$ID] . "`,";
            }
            $UserData = $GLOBALS['DATABASE']->getFirstRow("SELECT " . $SpecifyItemsPQ . " `username`, `authlevel`, `galaxy`, `system`, `planet`, `id_planet`, `darkmatter`, `authattack`, `authlevel` FROM " . USERS . " WHERE `id` = '" . $id . "';");
            $ChangePW = $USER['id'] == ROOT_USER || $id != ROOT_USER && $USER['authlevel'] > $UserData['authlevel'];
            if ($action == 'send') {
                $SQL = "UPDATE " . USERS . " SET ";
                foreach ($DataIDs as $ID) {
                    $SQL .= "`" . $resource[$ID] . "` = " . min(abs(HTTP::_GP($resource[$ID], 0)), 255) . ", ";
                }
                $SQL .= "`darkmatter` = '" . max(HTTP::_GP('darkmatter', 0), 0) . "', ";
                if (!empty($_POST['password']) && $ChangePW) {
                    $SQL .= "`password` = '" . PlayerUtil::cryptPassword(HTTP::_GP('password', '', true)) . "', ";
                }
                $SQL .= "`username` = '" . $GLOBALS['DATABASE']->sql_escape(HTTP::_GP('name', '', UTF8_SUPPORT)) . "', ";
                $SQL .= "`authattack` = '" . ($UserData['authlevel'] != AUTH_USR && HTTP::_GP('authattack', '') == 'on' ? $UserData['authlevel'] : 0) . "' ";
                $SQL .= "WHERE `id` = '" . $id . "' AND `universe` = '" . Universe::getEmulated() . "';";
                $GLOBALS['DATABASE']->query($SQL);
                $old = array();
                $new = array();
                $multi = HTTP::_GP('multi', 0);
                foreach ($DataIDs as $IDs) {
                    $old[$IDs] = $UserData[$resource[$IDs]];
                    $new[$IDs] = abs(HTTP::_GP($resource[$IDs], 0));
                }
                $old[921] = $UserData[$resource[921]];
                $new[921] = abs(HTTP::_GP($resource[921], 0));
                $old['username'] = $UserData['username'];
                $new['username'] = $GLOBALS['DATABASE']->sql_escape(HTTP::_GP('name', '', UTF8_SUPPORT));
                $old['authattack'] = $UserData['authattack'];
                $new['authattack'] = $UserData['authlevel'] != AUTH_USR && HTTP::_GP('authattack', '') == 'on' ? $UserData['authlevel'] : 0;
                $old['multi'] = $GLOBALS['DATABASE']->getFirstCell("SELECT COUNT(*) FROM " . MULTI . " WHERE userID = " . $id . ";");
                $new['authattack'] = $multi;
                if ($old['multi'] != $multi) {
                    if ($multi == 0) {
                        $GLOBALS['DATABASE']->query("DELETE FROM " . MULTI . " WHERE userID = " . (int) $id . ";");
                    } elseif ($multi == 1) {
                        $GLOBALS['DATABASE']->query("INSERT INTO " . MULTI . " SET userID = " . (int) $id . ";");
                    }
                }
                $LOG = new Log(1);
                $LOG->target = $id;
                $LOG->old = $old;
                $LOG->new = $new;
                $LOG->save();
                exit(sprintf($LNG['qe_edit_player_sucess'], $UserData['username'], $id));
            }
            $PlanetInfo = $GLOBALS['DATABASE']->getFirstRow("SELECT `name` FROM " . PLANETS . " WHERE `id` = '" . $UserData['id_planet'] . "' AND `universe` = '" . Universe::getEmulated() . "';");
            $tech = array();
            $officier = array();
            foreach ($reslist['tech'] as $ID) {
                $tech[] = array('type' => $resource[$ID], 'name' => $LNG['tech'][$ID], 'count' => pretty_number($UserData[$resource[$ID]]), 'input' => $UserData[$resource[$ID]]);
            }
            foreach ($reslist['officier'] as $ID) {
                $officier[] = array('type' => $resource[$ID], 'name' => $LNG['tech'][$ID], 'count' => pretty_number($UserData[$resource[$ID]]), 'input' => $UserData[$resource[$ID]]);
            }
            $template = new template();
            $template->assign_vars(array('tech' => $tech, 'officier' => $officier, 'id' => $id, 'planetid' => $UserData['id_planet'], 'planetname' => $PlanetInfo['name'], 'name' => $UserData['username'], 'galaxy' => $UserData['galaxy'], 'system' => $UserData['system'], 'planet' => $UserData['planet'], 'authlevel' => $UserData['authlevel'], 'authattack' => $UserData['authattack'], 'multi' => $GLOBALS['DATABASE']->getFirstCell("SELECT COUNT(*) FROM " . MULTI . " WHERE userID = " . $id . ";"), 'ChangePW' => $ChangePW, 'darkmatter' => floatToString($UserData['darkmatter']), 'darkmatter_c' => pretty_number($UserData['darkmatter'])));
            $template->show('QuickEditorUser.tpl');
            break;
    }
}
 function show()
 {
     global $USER, $PLANET, $reslist, $resource;
     $Slots = HTTP::_GP('slots', 1);
     $BattleArray[0][0][109] = $USER[$resource[109]];
     $BattleArray[0][0][110] = $USER[$resource[110]];
     $BattleArray[0][0][111] = $USER[$resource[111]];
     if (empty($_REQUEST['battleinput'])) {
         foreach ($reslist['fleet'] as $ID) {
             if (FleetFunctions::GetFleetMaxSpeed($ID, $USER) > 0) {
                 // Add just flyable elements
                 $BattleArray[0][0][$ID] = $PLANET[$resource[$ID]];
             }
         }
     } else {
         $BattleArray = HTTP::_GP('battleinput', array());
     }
     if (isset($_REQUEST['im'])) {
         foreach ($_REQUEST['im'] as $ID => $Count) {
             $BattleArray[0][1][$ID] = floatToString($Count);
         }
     }
     $this->tplObj->loadscript('battlesim.js');
     $this->assign(array('Slots' => $Slots, 'battleinput' => $BattleArray, 'fleetList' => $reslist['fleet'], 'defensiveList' => $reslist['defense']));
     $this->display('page.battleSimulator.default.tpl');
 }
    function EndStayEvent()
    {
        global $pricelist, $reslist, $resource;
        $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']);
        $config = Config::get($this->_fleet['fleet_universe']);
        $expeditionPoints = array();
        foreach ($reslist['fleet'] as $shipId) {
            $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000;
        }
        $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']);
        $fleetPoints = 0;
        $fleetCapacity = 0;
        foreach ($fleetArray as $shipId => $shipAmount) {
            $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity'];
            $fleetPoints += $shipAmount * $expeditionPoints[$shipId];
        }
        $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal'] + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter'];
        $GetEvent = mt_rand(1, 9);
        $Message = $LNG['sys_expe_nothing_' . mt_rand(1, 8)];
        switch ($GetEvent) {
            case 1:
                $eventSize = mt_rand(0, 100);
                $factor = 0;
                if (10 < $eventSize) {
                    $Message = $LNG['sys_expe_found_ress_1_' . mt_rand(1, 4)];
                    $factor = mt_rand(10, 50);
                } elseif (0 < $eventSize && 10 >= $eventSize) {
                    $Message = $LNG['sys_expe_found_ress_2_' . mt_rand(1, 3)];
                    $factor = mt_rand(50, 100);
                } elseif (0 == $eventSize) {
                    $Message = $LNG['sys_expe_found_ress_3_' . mt_rand(1, 2)];
                    $factor = mt_rand(100, 200);
                }
                $chanceToFound = mt_rand(1, 6);
                if ($chanceToFound > 3) {
                    $resourceId = 901;
                } elseif ($chanceToFound > 1) {
                    $resourceId = 902;
                    $factor = $factor / 2;
                } else {
                    $resourceId = 903;
                    $factor = $factor / 3;
                }
                $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%\n\t\t\t\tWHERE `stat_type` = :type AND `universe` = :universe;";
                $topPoints = Database::get()->selectSingle($sql, array(':type' => 1, ':universe' => $this->_fleet['fleet_universe']), 'total');
                if ($topPoints > 5000000) {
                    $maxFactor = 12000;
                } elseif ($topPoints > 1000000) {
                    $maxFactor = 9000;
                } elseif ($topPoints > 100000) {
                    $maxFactor = 6000;
                } else {
                    $maxFactor = 2400;
                }
                $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints);
                $fleetColName = 'fleet_resource_' . $resource[$resourceId];
                $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded);
                break;
            case 2:
                $eventSize = mt_rand(0, 100);
                $Size = 0;
                if (10 < $eventSize) {
                    $Size = mt_rand(100, 300);
                    $Message = $LNG['sys_expe_found_dm_1_' . mt_rand(1, 5)];
                } elseif (0 < $eventSize && 10 >= $eventSize) {
                    $Size = mt_rand(301, 600);
                    $Message = $LNG['sys_expe_found_dm_2_' . mt_rand(1, 3)];
                } elseif (0 == $eventSize) {
                    $Size = mt_rand(601, 3000);
                    $Message = $LNG['sys_expe_found_dm_3_' . mt_rand(1, 2)];
                }
                $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size);
                break;
            case 3:
                $eventSize = mt_rand(0, 100);
                $Size = 0;
                $Message = "";
                if (10 < $eventSize) {
                    $Size = mt_rand(10, 50);
                    $Message = $LNG['sys_expe_found_ships_1_' . mt_rand(1, 4)];
                } elseif (0 < $eventSize && 10 >= $eventSize) {
                    $Size = mt_rand(52, 100);
                    $Message = $LNG['sys_expe_found_ships_2_' . mt_rand(1, 2)];
                } elseif (0 == $eventSize) {
                    $Size = mt_rand(102, 200);
                    $Message = $LNG['sys_expe_found_ships_3_' . mt_rand(1, 2)];
                }
                $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%\n\t\t\t\tWHERE `stat_type` = :type AND `universe` = :universe;";
                $topPoints = Database::get()->selectSingle($sql, array(':type' => 1, ':universe' => $this->_fleet['fleet_universe']), 'total');
                $MaxPoints = $topPoints < 5000000 ? 4500 : 6000;
                $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000);
                $FoundShipMess = "";
                $NewFleetArray = "";
                $Found = array();
                foreach ($reslist['fleet'] as $ID) {
                    if (!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214) {
                        continue;
                    }
                    $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]));
                    if ($MaxFound <= 0) {
                        continue;
                    }
                    $Count = mt_rand(0, $MaxFound);
                    if ($Count <= 0) {
                        continue;
                    }
                    $Found[$ID] = $Count;
                    $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]);
                    $FoundShipMess .= '<br>' . $LNG['tech'][$ID] . ': ' . pretty_number($Count);
                    if ($FoundShips <= 0) {
                        break;
                    }
                }
                if (empty($Found)) {
                    $FoundShipMess .= '<br><br>' . $LNG['sys_expe_found_ships_nothing'];
                }
                foreach ($fleetArray as $ID => $Count) {
                    if (!empty($Found[$ID])) {
                        $Count += $Found[$ID];
                    }
                    $NewFleetArray .= $ID . "," . floatToString($Count) . ';';
                }
                $Message .= $FoundShipMess;
                $this->UpdateFleet('fleet_array', $NewFleetArray);
                $this->UpdateFleet('fleet_amount', array_sum($fleetArray));
                break;
            case 4:
                $messageHTML = <<<HTML
<div class="raportMessage">
<table>
<tr>
<td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
</tr>
<tr>
<td>%s</td><td><span class="%s">%s: %s</span>&nbsp;<span class="%s">%s: %s</span></td>
</tr>
<tr>
<td>%s</td><td><span>%s:&nbsp;<span class="raportSteal element901">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="raportSteal element902">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="raportSteal element903">%s</span></span></td>
</tr>
<tr>
<td>%s</td><td><span>%s:&nbsp;<span class="raportDebris element901">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="raportDebris element902">%s</span></span></td>
</tr>
</table>
</div>
HTML;
                //Minize HTML
                $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
                // pirate or alien
                $attackType = mt_rand(1, 2);
                $eventSize = mt_rand(0, 100);
                $targetFleetData = array();
                if ($attackType == 1) {
                    $techBonus = -3;
                    $targetName = $LNG['sys_expe_attackname_1'];
                    $roundFunction = 'floor';
                    if (10 < $eventSize) {
                        $Message = $LNG['sys_expe_attack_1_1_5'];
                        $attackFactor = 30 + mt_rand(-3, 3) / 100;
                        $targetFleetData[204] = 5;
                    } elseif (0 < $eventSize && 10 >= $eventSize) {
                        $Message = $LNG['sys_expe_attack_1_2_3'];
                        $attackFactor = 50 + mt_rand(-5, 5) / 100;
                        $targetFleetData[206] = 3;
                    } else {
                        $Message = $LNG['sys_expe_attack_1_3_2'];
                        $attackFactor = 80 + mt_rand(-8, 8) / 100;
                        $targetFleetData[207] = 2;
                    }
                } else {
                    $techBonus = 3;
                    $targetName = $LNG['sys_expe_attackname_2'];
                    $roundFunction = 'ceil';
                    if (10 < $eventSize) {
                        $Message = $LNG['sys_expe_attack_1_1_5'];
                        $attackFactor = 40 + mt_rand(-4, 4) / 100;
                        $targetFleetData[204] = 5;
                    } elseif (0 < $eventSize && 10 >= $eventSize) {
                        $Message = $LNG['sys_expe_attack_1_3_3'];
                        $attackFactor = 60 + mt_rand(-6, 6) / 100;
                        $targetFleetData[215] = 3;
                    } else {
                        $Message = $LNG['sys_expe_attack_1_3_2'];
                        $attackFactor = 90 + mt_rand(-9, 9) / 100;
                        $targetFleetData[213] = 2;
                    }
                }
                foreach ($fleetArray as $shipId => $shipAmount) {
                    if (isset($targetFleetData[$shipId])) {
                        $targetFleetData[$shipId] = 0;
                    }
                    $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor);
                }
                $targetFleetData = array_filter($targetFleetData);
                $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;';
                $senderData = Database::get()->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner']));
                $targetData = array('id' => 0, 'username' => $targetName, 'military_tech' => min($senderData['military_tech'] + $techBonus, 0), 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0), 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0), 'rpg_amiral' => 0, 'dm_defensive' => 0, 'dm_attack' => 0);
                $fleetID = $this->_fleet['fleet_id'];
                $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet;
                $fleetAttack[$fleetID]['player'] = $senderData;
                $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']);
                $fleetAttack[$fleetID]['unit'] = $fleetArray;
                $fleetDefend = array();
                $fleetDefend[0]['fleetDetail'] = array('fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'], 'fleet_start_system' => $this->_fleet['fleet_end_system'], 'fleet_start_planet' => $this->_fleet['fleet_end_planet'], 'fleet_start_type' => 1, 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'], 'fleet_end_system' => $this->_fleet['fleet_end_system'], 'fleet_end_planet' => $this->_fleet['fleet_end_planet'], 'fleet_end_type' => 1, 'fleet_resource_metal' => 0, 'fleet_resource_crystal' => 0, 'fleet_resource_deuterium' => 0);
                $bonusList = BuildFunctions::getBonusList();
                $fleetDefend[0]['player'] = $targetData;
                $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0);
                $fleetDefend[0]['unit'] = $targetFleetData;
                require_once 'includes/classes/missions/functions/calculateAttack.php';
                $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr);
                $fleetArray = '';
                $totalCount = 0;
                $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']);
                foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount) {
                    $fleetArray .= $element . ',' . $amount . ';';
                    $totalCount += $amount;
                }
                if ($totalCount <= 0) {
                    $this->KillFleet();
                } else {
                    $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1));
                    $this->UpdateFleet('fleet_amount', $totalCount);
                }
                require_once 'includes/classes/missions/functions/GenerateReport.php';
                $debrisResource = array(901, 902);
                $debris = array();
                foreach ($debrisResource as $elementID) {
                    $debris[$elementID] = 0;
                }
                $stealResource = array(901 => 0, 902 => 0, 903 => 0);
                $reportInfo = array('thisFleet' => $this->_fleet, 'debris' => $debris, 'stealResource' => $stealResource, 'moonChance' => 0, 'moonDestroy' => false, 'moonName' => NULL, 'moonDestroyChance' => NULL, 'moonDestroySuccess' => NULL, 'fleetDestroyChance' => NULL, 'fleetDestroySuccess' => NULL);
                $reportData = GenerateReport($combatResult, $reportInfo);
                $reportID = md5(uniqid('', true) . TIMESTAMP);
                $sql = "INSERT INTO %%RW%% SET\n\t\t\t\trid\t\t\t= :reportId,\n\t\t\t\traport\t\t= :reportData,\n\t\t\t\ttime\t\t= :time,\n\t\t\t\tattacker\t= :attacker;";
                Database::get()->insert($sql, array(':reportId' => $reportID, ':reportData' => serialize($reportData), ':time' => $this->_fleet['fleet_start_time'], ':attacker' => $this->_fleet['fleet_owner']));
                switch ($combatResult['won']) {
                    case "a":
                        $attackClass = 'raportWin';
                        $defendClass = 'raportLose';
                        break;
                    case "r":
                        $attackClass = 'raportLose';
                        $defendClass = 'raportWin';
                        break;
                    default:
                        $attackClass = 'raportDraw';
                        $defendClass = 'raportDraw';
                        break;
                }
                $message = sprintf($messageHTML, $reportID, $attackClass, $LNG['sys_mess_attack_report'], sprintf($LNG['sys_adress_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']), $LNG['type_planet_short'][$this->_fleet['fleet_end_type']], $LNG['sys_lost'], $attackClass, $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']), $defendClass, $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), $LNG['sys_gain'], $LNG['tech'][901], pretty_number($stealResource[901]), $LNG['tech'][902], pretty_number($stealResource[902]), $LNG['tech'][903], pretty_number($stealResource[903]), $LNG['sys_debris'], $LNG['tech'][901], pretty_number($debris[901]), $LNG['tech'][902], pretty_number($debris[902]));
                PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_end_stay'], 3, $LNG['sys_mess_tower'], $LNG['sys_mess_attack_report'], $message);
                break;
            case 5:
                $this->KillFleet();
                $Message = $LNG['sys_expe_lost_fleet_' . mt_rand(1, 4)];
                break;
            case 6:
                # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit
                $chance = mt_rand(0, 100);
                $Wrapper = array();
                $Wrapper[] = 2;
                $Wrapper[] = 2;
                $Wrapper[] = 2;
                $Wrapper[] = 2;
                $Wrapper[] = 2;
                $Wrapper[] = 2;
                $Wrapper[] = 2;
                $Wrapper[] = 3;
                $Wrapper[] = 3;
                $Wrapper[] = 5;
                if ($chance < 75) {
                    // More return time
                    $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
                    $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
                    $factor = $Wrapper[mt_rand(0, 9)];
                    $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor;
                    $this->UpdateFleet('fleet_end_time', $endTime);
                    $Message = $LNG['sys_expe_time_slow_' . mt_rand(1, 6)];
                } else {
                    $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay'];
                    $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time'];
                    $factor = $Wrapper[mt_rand(0, 9)];
                    $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor);
                    $this->UpdateFleet('fleet_end_time', $endTime);
                    $Message = $LNG['sys_expe_time_fast_' . mt_rand(1, 3)];
                }
                break;
        }
        PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15, $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']);
        $this->setState(FLEET_RETURN);
        $this->SaveFleet();
    }
    public function SavePlanetToDB($USER = NULL, $PLANET = NULL)
    {
        global $resource, $reslist;
        if (is_null($USER)) {
            global $USER;
        }
        if (is_null($PLANET)) {
            global $PLANET;
        }
        $buildQueries = array();
        $params = array(':userId' => $USER['id'], ':planetId' => $PLANET['id'], ':metal' => $PLANET['metal'], ':crystal' => $PLANET['crystal'], ':deuterium' => $PLANET['deuterium'], ':ecoHash' => $PLANET['eco_hash'], ':lastUpdateTime' => $PLANET['last_update'], ':b_building' => $PLANET['b_building'], ':b_building_id' => $PLANET['b_building_id'], ':field_current' => $PLANET['field_current'], ':b_hangar_id' => $PLANET['b_hangar_id'], ':metal_perhour' => $PLANET['metal_perhour'], ':crystal_perhour' => $PLANET['crystal_perhour'], ':deuterium_perhour' => $PLANET['deuterium_perhour'], ':metal_max' => $PLANET['metal_max'], ':crystal_max' => $PLANET['crystal_max'], ':deuterium_max' => $PLANET['deuterium_max'], ':energy_used' => $PLANET['energy_used'], ':energy' => $PLANET['energy'], ':b_hangar' => $PLANET['b_hangar'], ':darkmatter' => $USER['darkmatter'], ':b_tech' => $USER['b_tech'], ':b_tech_id' => $USER['b_tech_id'], ':b_tech_planet' => $USER['b_tech_planet'], ':b_tech_queue' => $USER['b_tech_queue']);
        if (!empty($this->Builded)) {
            foreach ($this->Builded as $Element => $Count) {
                $Element = (int) $Element;
                if (empty($resource[$Element]) || empty($Count)) {
                    continue;
                }
                if (in_array($Element, $reslist['one'])) {
                    $buildQueries[] = ', p.' . $resource[$Element] . ' = :' . $resource[$Element];
                    $params[':' . $resource[$Element]] = '1';
                } elseif (isset($PLANET[$resource[$Element]])) {
                    $buildQueries[] = ', p.' . $resource[$Element] . ' = p.' . $resource[$Element] . ' + :' . $resource[$Element];
                    $params[':' . $resource[$Element]] = floatToString($Count);
                } elseif (isset($USER[$resource[$Element]])) {
                    $buildQueries[] = ', u.' . $resource[$Element] . ' = u.' . $resource[$Element] . ' + :' . $resource[$Element];
                    $params[':' . $resource[$Element]] = floatToString($Count);
                }
            }
        }
        $sql = 'UPDATE %%PLANETS%% as p,%%USERS%% as u SET
		p.metal				= :metal,
		p.crystal			= :crystal,
		p.deuterium			= :deuterium,
		p.eco_hash			= :ecoHash,
		p.last_update		= :lastUpdateTime,
		p.b_building		= :b_building,
		p.b_building_id 	= :b_building_id,
		p.field_current 	= :field_current,
		p.b_hangar_id		= :b_hangar_id,
		p.metal_perhour		= :metal_perhour,
		p.crystal_perhour	= :crystal_perhour,
		p.deuterium_perhour	= :deuterium_perhour,
		p.metal_max			= :metal_max,
		p.crystal_max		= :crystal_max,
		p.deuterium_max		= :deuterium_max,
		p.energy_used		= :energy_used,
		p.energy			= :energy,
		p.b_hangar			= :b_hangar,
		u.darkmatter		= :darkmatter,
		u.b_tech			= :b_tech,
		u.b_tech_id			= :b_tech_id,
		u.b_tech_planet		= :b_tech_planet,
		u.b_tech_queue		= :b_tech_queue
		' . implode("\n", $buildQueries) . '
		WHERE p.id = :planetId AND u.id = :userId;';
        Database::get()->update($sql, $params);
        $this->Builded = array();
        return array($USER, $PLANET);
    }
 private function CreateFleetPopupedFleetLink($fleetRow, $Text, $FleetType)
 {
     global $LNG, $USER, $resource;
     $SpyTech = $USER[$resource[106]];
     $Owner = $fleetRow['fleet_owner'] == $this->userId;
     $FleetRec = explode(';', $fleetRow['fleet_array']);
     $FleetPopup = '<a href="#" data-tooltip-content="<table style=\'width:200px\'>';
     $textForBlind = '';
     if ($this->IsPhalanx || $SpyTech >= 4 || $Owner) {
         if ($SpyTech < 8 && !$Owner) {
             $FleetPopup .= '<tr><td style=\'width:100%;color:white\'>' . $LNG['cff_aproaching'] . $fleetRow['fleet_amount'] . $LNG['cff_ships'] . ':</td></tr>';
             $textForBlind = $LNG['cff_aproaching'] . $fleetRow['fleet_amount'] . $LNG['cff_ships'] . ': ';
         }
         $shipsData = array();
         foreach ($FleetRec as $Item => $Group) {
             if (empty($Group)) {
                 continue;
             }
             $Ship = explode(',', $Group);
             if ($Owner) {
                 $FleetPopup .= '<tr><td style=\'width:50%;color:white\'>' . $LNG['tech'][$Ship[0]] . ':</td><td style=\'width:50%;color:white\'>' . pretty_number($Ship[1]) . '</td></tr>';
                 $shipsData[] = floatToString($Ship[1]) . ' ' . $LNG['tech'][$Ship[0]];
             } else {
                 if ($SpyTech >= 8) {
                     $FleetPopup .= '<tr><td style=\'width:50%;color:white\'>' . $LNG['tech'][$Ship[0]] . ':</td><td style=\'width:50%;color:white\'>' . pretty_number($Ship[1]) . '</td></tr>';
                     $shipsData[] = floatToString($Ship[1]) . ' ' . $LNG['tech'][$Ship[0]];
                 } else {
                     $FleetPopup .= '<tr><td style=\'width:100%;color:white\'>' . $LNG['tech'][$Ship[0]] . '</td></tr>';
                     $shipsData[] = $LNG['tech'][$Ship[0]];
                 }
             }
         }
         $textForBlind .= implode('; ', $shipsData);
     } else {
         $FleetPopup .= '<tr><td style=\'width:100%;color:white\'>' . $LNG['cff_no_fleet_data'] . '</span></td></tr>';
         $textForBlind = $LNG['cff_no_fleet_data'];
     }
     $FleetPopup .= '</table>" class="tooltip ' . $FleetType . '">' . $Text . '</a><span class="textForBlind"> (' . $textForBlind . ')</span>';
     return $FleetPopup;
 }
示例#8
0
    public static function sendFleet($fleetArray, $fleetMission, $fleetStartOwner, $fleetStartPlanetID, $fleetStartPlanetGalaxy, $fleetStartPlanetSystem, $fleetStartPlanetPlanet, $fleetStartPlanetType, $fleetTargetOwner, $fleetTargetPlanetID, $fleetTargetPlanetGalaxy, $fleetTargetPlanetSystem, $fleetTargetPlanetPlanet, $fleetTargetPlanetType, $fleetResource, $fleetStartTime, $fleetStayTime, $fleetEndTime, $fleetGroup = 0, $missileTarget = 0)
    {
        global $resource;
        $fleetShipCount = array_sum($fleetArray);
        $fleetData = array();
        $db = Database::get();
        $params = array(':planetId' => $fleetStartPlanetID);
        $planetQuery = "";
        foreach ($fleetArray as $ShipID => $ShipCount) {
            $fleetData[] = $ShipID . ',' . floatToString($ShipCount);
            $planetQuery[] = $resource[$ShipID] . " = " . $resource[$ShipID] . " - :" . $resource[$ShipID];
            $params[':' . $resource[$ShipID]] = floatToString($ShipCount);
        }
        $sql = 'UPDATE %%PLANETS%% SET ' . implode(', ', $planetQuery) . ' WHERE id = :planetId;';
        $db->update($sql, $params);
        $sql = 'INSERT INTO %%FLEETS%% SET
		fleet_owner					= :fleetStartOwner,
		fleet_target_owner			= :fleetTargetOwner,
		fleet_mission				= :fleetMission,
		fleet_amount				= :fleetShipCount,
		fleet_array					= :fleetData,
		fleet_universe				= :universe,
		fleet_start_time			= :fleetStartTime,
		fleet_end_stay				= :fleetStayTime,
		fleet_end_time				= :fleetEndTime,
		fleet_start_id				= :fleetStartPlanetID,
		fleet_start_galaxy			= :fleetStartPlanetGalaxy,
		fleet_start_system			= :fleetStartPlanetSystem,
		fleet_start_planet			= :fleetStartPlanetPlanet,
		fleet_start_type			= :fleetStartPlanetType,
		fleet_end_id				= :fleetTargetPlanetID,
		fleet_end_galaxy			= :fleetTargetPlanetGalaxy,
		fleet_end_system			= :fleetTargetPlanetSystem,
		fleet_end_planet			= :fleetTargetPlanetPlanet,
		fleet_end_type				= :fleetTargetPlanetType,
		fleet_resource_metal		= :fleetResource901,
		fleet_resource_crystal		= :fleetResource902,
		fleet_resource_deuterium	= :fleetResource903,
		fleet_group					= :fleetGroup,
		fleet_target_obj			= :missileTarget,
		start_time					= :timestamp;';
        $db->insert($sql, array(':fleetStartOwner' => $fleetStartOwner, ':fleetTargetOwner' => $fleetTargetOwner, ':fleetMission' => $fleetMission, ':fleetShipCount' => $fleetShipCount, ':fleetData' => implode(';', $fleetData), ':fleetStartTime' => $fleetStartTime, ':fleetStayTime' => $fleetStayTime, ':fleetEndTime' => $fleetEndTime, ':fleetStartPlanetID' => $fleetStartPlanetID, ':fleetStartPlanetGalaxy' => $fleetStartPlanetGalaxy, ':fleetStartPlanetSystem' => $fleetStartPlanetSystem, ':fleetStartPlanetPlanet' => $fleetStartPlanetPlanet, ':fleetStartPlanetType' => $fleetStartPlanetType, ':fleetTargetPlanetID' => $fleetTargetPlanetID, ':fleetTargetPlanetGalaxy' => $fleetTargetPlanetGalaxy, ':fleetTargetPlanetSystem' => $fleetTargetPlanetSystem, ':fleetTargetPlanetPlanet' => $fleetTargetPlanetPlanet, ':fleetTargetPlanetType' => $fleetTargetPlanetType, ':fleetResource901' => $fleetResource[901], ':fleetResource902' => $fleetResource[902], ':fleetResource903' => $fleetResource[903], ':fleetGroup' => $fleetGroup, ':missileTarget' => $missileTarget, ':timestamp' => TIMESTAMP, ':universe' => Universe::current()));
        $fleetId = $db->lastInsertId();
        $sql = 'INSERT INTO %%FLEETS_EVENT%% SET fleetID	= :fleetId, `time` = :endTime;';
        $db->insert($sql, array(':fleetId' => $fleetId, ':endTime' => $fleetStartTime));
        $sql = 'INSERT INTO %%LOG_FLEETS%% SET
		fleet_id					= :fleetId,
		fleet_owner					= :fleetStartOwner,
		fleet_target_owner			= :fleetTargetOwner,
		fleet_mission				= :fleetMission,
		fleet_amount				= :fleetShipCount,
		fleet_array					= :fleetData,
		fleet_universe				= :universe,
		fleet_start_time			= :fleetStartTime,
		fleet_end_stay				= :fleetStayTime,
		fleet_end_time				= :fleetEndTime,
		fleet_start_id				= :fleetStartPlanetID,
		fleet_start_galaxy			= :fleetStartPlanetGalaxy,
		fleet_start_system			= :fleetStartPlanetSystem,
		fleet_start_planet			= :fleetStartPlanetPlanet,
		fleet_start_type			= :fleetStartPlanetType,
		fleet_end_id				= :fleetTargetPlanetID,
		fleet_end_galaxy			= :fleetTargetPlanetGalaxy,
		fleet_end_system			= :fleetTargetPlanetSystem,
		fleet_end_planet			= :fleetTargetPlanetPlanet,
		fleet_end_type				= :fleetTargetPlanetType,
		fleet_resource_metal		= :fleetResource901,
		fleet_resource_crystal		= :fleetResource902,
		fleet_resource_deuterium	= :fleetResource903,
		fleet_group					= :fleetGroup,
		fleet_target_obj			= :missileTarget,
		start_time					= :timestamp;';
        $db->insert($sql, array(':fleetId' => $fleetId, ':fleetStartOwner' => $fleetStartOwner, ':fleetTargetOwner' => $fleetTargetOwner, ':fleetMission' => $fleetMission, ':fleetShipCount' => $fleetShipCount, ':fleetData' => implode(';', $fleetData), ':fleetStartTime' => $fleetStartTime, ':fleetStayTime' => $fleetStayTime, ':fleetEndTime' => $fleetEndTime, ':fleetStartPlanetID' => $fleetStartPlanetID, ':fleetStartPlanetGalaxy' => $fleetStartPlanetGalaxy, ':fleetStartPlanetSystem' => $fleetStartPlanetSystem, ':fleetStartPlanetPlanet' => $fleetStartPlanetPlanet, ':fleetStartPlanetType' => $fleetStartPlanetType, ':fleetTargetPlanetID' => $fleetTargetPlanetID, ':fleetTargetPlanetGalaxy' => $fleetTargetPlanetGalaxy, ':fleetTargetPlanetSystem' => $fleetTargetPlanetSystem, ':fleetTargetPlanetPlanet' => $fleetTargetPlanetPlanet, ':fleetTargetPlanetType' => $fleetTargetPlanetType, ':fleetResource901' => $fleetResource[901], ':fleetResource902' => $fleetResource[902], ':fleetResource903' => $fleetResource[903], ':fleetGroup' => $fleetGroup, ':missileTarget' => $missileTarget, ':timestamp' => TIMESTAMP, ':universe' => Universe::current()));
    }
 public function show()
 {
     global $USER, $PLANET, $LNG, $resource, $reslist;
     if ($PLANET[$resource[21]] == 0) {
         $this->printMessage($LNG['bd_shipyard_required']);
     }
     $buildTodo = HTTP::_GP('fmenge', array());
     $action = HTTP::_GP('action', '');
     $NotBuilding = true;
     if (!empty($PLANET['b_building_id'])) {
         $CurrentQueue = unserialize($PLANET['b_building_id']);
         foreach ($CurrentQueue as $ElementArray) {
             if ($ElementArray[0] == 21 || $ElementArray[0] == 15) {
                 $NotBuilding = false;
                 break;
             }
         }
     }
     $ElementQueue = unserialize($PLANET['b_hangar_id']);
     if (empty($ElementQueue)) {
         $Count = 0;
     } else {
         $Count = count($ElementQueue);
     }
     if ($USER['urlaubs_modus'] == 0 && $NotBuilding == true) {
         if (!empty($buildTodo)) {
             $maxBuildQueue = Config::get()->max_elements_ships;
             if ($maxBuildQueue != 0 && $Count >= $maxBuildQueue) {
                 $this->printMessage(sprintf($LNG['bd_max_builds'], $maxBuildQueue));
             }
             $this->BuildAuftr($buildTodo);
             $ElementQueue = unserialize($PLANET['b_hangar_id']);
         }
         if ($action == "delete") {
             $this->CancelAuftr();
         }
     }
     $elementInQueue = array();
     $buildList = array();
     $elementList = array();
     if (!empty($ElementQueue)) {
         $Shipyard = array();
         $QueueTime = 0;
         foreach ($ElementQueue as $Element) {
             if (empty($Element)) {
                 continue;
             }
             $elementInQueue[$Element[0]] = true;
             $ElementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element[0]);
             $QueueTime += $ElementTime * $Element[1];
             $Shipyard[] = array($LNG['tech'][$Element[0]], $Element[1], $ElementTime, $Element[0]);
         }
         $buildList = array('Queue' => $Shipyard, 'b_hangar_id_plus' => $PLANET['b_hangar'], 'pretty_time_b_hangar' => pretty_time(max($QueueTime - $PLANET['b_hangar'], 0)));
     }
     $mode = HTTP::_GP('mode', 'fleet');
     if ($mode == 'defense') {
         $elementIDs = array_merge($reslist['defense'], $reslist['missile']);
     } else {
         $elementIDs = $reslist['fleet'];
     }
     $Missiles = array();
     foreach ($reslist['missile'] as $elementID) {
         $Missiles[$elementID] = $PLANET[$resource[$elementID]];
     }
     $MaxMissiles = BuildFunctions::getMaxConstructibleRockets($USER, $PLANET, $Missiles);
     foreach ($elementIDs as $Element) {
         if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)) {
             continue;
         }
         $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costResources);
         $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources);
         $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costResources);
         if (isset($MaxMissiles[$Element])) {
             $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]);
         }
         $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0);
         $elementList[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costResources' => $costResources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floatToString($maxBuildable), 'AlreadyBuild' => $AlreadyBuild);
     }
     $this->assign(array('elementList' => $elementList, 'NotBuilding' => $NotBuilding, 'BuildList' => $buildList, 'maxlength' => strlen(Config::get()->max_fleet_per_build), 'mode' => $mode));
     $this->display('page.shipyard.default.tpl');
 }
示例#10
0
    function TargetEvent()
    {
        global $resource, $reslist;
        $db = Database::get();
        $config = Config::get($this->_fleet['fleet_universe']);
        $fleetAttack = array();
        $fleetDefend = array();
        $userAttack = array();
        $userDefend = array();
        $incomingFleets = array();
        $stealResource = array(901 => 0, 902 => 0, 903 => 0);
        $debris = array();
        $planetDebris = array();
        $debrisResource = array(901, 902);
        $messageHTML = <<<HTML
<div class="raportMessage">
\t<table>
\t\t<tr>
\t\t\t<td colspan="2"><a href="game.php?page=raport&raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td>
\t\t</tr>
\t\t<tr>
\t\t\t<td>%s</td><td><span class="%s">%s: %s</span>&nbsp;<span class="%s">%s: %s</span></td>
\t\t</tr>
\t\t<tr>
\t\t\t<td>%s</td><td><span>%s:&nbsp;<span class="reportSteal element901">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="reportSteal element902">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="reportSteal element903">%s</span></span></td>
\t\t</tr>
\t\t<tr>
\t\t\t<td>%s</td><td><span>%s:&nbsp;<span class="reportDebris element901">%s</span>&nbsp;</span><span>%s:&nbsp;<span class="reportDebris element902">%s</span></span></td>
\t\t</tr>
\t</table>
</div>
HTML;
        //Minize HTML
        $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML);
        $sql = "SELECT * FROM %%PLANETS%% WHERE id = :planetId;";
        $targetPlanet = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id']));
        $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;";
        $targetUser = $db->selectSingle($sql, array(':userId' => $targetPlanet['id_owner']));
        $targetUser['factor'] = getFactors($targetUser, 'basic', $this->_fleet['fleet_start_time']);
        $planetUpdater = new ResourceUpdate();
        list($targetUser, $targetPlanet) = $planetUpdater->CalcResource($targetUser, $targetPlanet, true, $this->_fleet['fleet_start_time']);
        if ($this->_fleet['fleet_group'] != 0) {
            $sql = "DELETE FROM %%AKS%% WHERE id = :acsId;";
            $db->delete($sql, array(':acsId' => $this->_fleet['fleet_group']));
            $sql = "SELECT * FROM %%FLEETS%% WHERE fleet_group = :acsId;";
            $incomingFleetsResult = $db->select($sql, array(':acsId' => $this->_fleet['fleet_group']));
            foreach ($incomingFleetsResult as $incomingFleetRow) {
                $incomingFleets[$incomingFleetRow['fleet_id']] = $incomingFleetRow;
            }
            unset($incomingFleetsResult);
        } else {
            $incomingFleets = array($this->_fleet['fleet_id'] => $this->_fleet);
        }
        foreach ($incomingFleets as $fleetID => $fleetDetail) {
            $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;";
            $fleetAttack[$fleetID]['player'] = $db->selectSingle($sql, array(':userId' => $fleetDetail['fleet_owner']));
            $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$fleetID]['player'], 'attack', $this->_fleet['fleet_start_time']);
            $fleetAttack[$fleetID]['fleetDetail'] = $fleetDetail;
            $fleetAttack[$fleetID]['unit'] = FleetFunctions::unserialize($fleetDetail['fleet_array']);
            $userAttack[$fleetAttack[$fleetID]['player']['id']] = $fleetAttack[$fleetID]['player']['username'];
        }
        $sql = "SELECT * FROM %%FLEETS%%\n\t\tWHERE fleet_mission\t\t= :mission\n\t\tAND fleet_end_id\t\t= :fleetEndId\n\t\tAND fleet_start_time \t<= :timeStamp\n\t\tAND fleet_end_stay \t\t>= :timeStamp;";
        $targetFleetsResult = $db->select($sql, array(':mission' => 5, ':fleetEndId' => $this->_fleet['fleet_end_id'], ':timeStamp' => TIMESTAMP));
        foreach ($targetFleetsResult as $fleetDetail) {
            $fleetID = $fleetDetail['fleet_id'];
            $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;";
            $fleetDefend[$fleetID]['player'] = $db->selectSingle($sql, array(':userId' => $fleetDetail['fleet_owner']));
            $fleetDefend[$fleetID]['player']['factor'] = getFactors($fleetDefend[$fleetID]['player'], 'attack', $this->_fleet['fleet_start_time']);
            $fleetDefend[$fleetID]['fleetDetail'] = $fleetDetail;
            $fleetDefend[$fleetID]['unit'] = FleetFunctions::unserialize($fleetDetail['fleet_array']);
            $userDefend[$fleetDefend[$fleetID]['player']['id']] = $fleetDefend[$fleetID]['player']['username'];
        }
        unset($targetFleetsResult);
        $fleetDefend[0]['player'] = $targetUser;
        $fleetDefend[0]['player']['factor'] = getFactors($fleetDefend[0]['player'], 'attack', $this->_fleet['fleet_start_time']);
        $fleetDefend[0]['fleetDetail'] = array('fleet_start_galaxy' => $targetPlanet['galaxy'], 'fleet_start_system' => $targetPlanet['system'], 'fleet_start_planet' => $targetPlanet['planet'], 'fleet_start_type' => $targetPlanet['planet_type']);
        $fleetDefend[0]['unit'] = array();
        foreach (array_merge($reslist['fleet'], $reslist['defense']) as $elementID) {
            if (empty($targetPlanet[$resource[$elementID]])) {
                continue;
            }
            $fleetDefend[0]['unit'][$elementID] = $targetPlanet[$resource[$elementID]];
        }
        $userDefend[$fleetDefend[0]['player']['id']] = $fleetDefend[0]['player']['username'];
        require_once 'includes/classes/missions/functions/calculateAttack.php';
        $fleetIntoDebris = $config->Fleet_Cdr;
        $defIntoDebris = $config->Defs_Cdr;
        $combatResult = calculateAttack($fleetAttack, $fleetDefend, $fleetIntoDebris, $defIntoDebris);
        foreach ($fleetAttack as $fleetID => $fleetDetail) {
            $fleetArray = '';
            $totalCount = 0;
            $fleetDetail['unit'] = array_filter($fleetDetail['unit']);
            foreach ($fleetDetail['unit'] as $elementID => $amount) {
                $fleetArray .= $elementID . ',' . floatToString($amount) . ';';
                $totalCount += $amount;
            }
            if ($totalCount == 0) {
                if ($this->_fleet['fleet_id'] == $fleetID) {
                    $this->KillFleet();
                } else {
                    $sql = 'DELETE %%FLEETS%%, %%FLEETS_EVENT%%
					FROM %%FLEETS%%
					INNER JOIN %%FLEETS_EVENT%% ON fleetID = fleet_id
					WHERE fleet_id = :fleetId;';
                    $db->delete($sql, array(':fleetId' => $fleetID));
                }
                $sql = 'UPDATE %%LOG_FLEETS%% SET fleet_state = :fleetState WHERE fleet_id = :fleetId;';
                $db->update($sql, array(':fleetId' => $fleetID, ':fleetState' => FLEET_HOLD));
                unset($fleetAttack[$fleetID]);
            } elseif ($totalCount > 0) {
                $sql = "UPDATE %%FLEETS%% fleet, %%LOG_FLEETS%% log SET\n\t\t\t\tfleet.fleet_array\t= :fleetData,\n\t\t\t\tfleet.fleet_amount\t= :fleetCount,\n\t\t\t\tlog.fleet_array\t\t= :fleetData,\n\t\t\t\tlog.fleet_amount\t= :fleetCount\n\t\t\t\tWHERE fleet.fleet_id = :fleetId AND log.fleet_id = :fleetId;";
                $db->update($sql, array(':fleetData' => substr($fleetArray, 0, -1), ':fleetCount' => $totalCount, ':fleetId' => $fleetID));
            } else {
                throw new OutOfRangeException("Negative Fleet amount ....");
            }
        }
        foreach ($fleetDefend as $fleetID => $fleetDetail) {
            if ($fleetID != 0) {
                // Stay fleet
                $fleetArray = '';
                $totalCount = 0;
                $fleetDetail['unit'] = array_filter($fleetDetail['unit']);
                foreach ($fleetDetail['unit'] as $elementID => $amount) {
                    $fleetArray .= $elementID . ',' . floatToString($amount) . ';';
                    $totalCount += $amount;
                }
                if ($totalCount == 0) {
                    $sql = 'DELETE %%FLEETS%%, %%FLEETS_EVENT%%
					FROM %%FLEETS%%
					INNER JOIN %%FLEETS_EVENT%% ON fleetID = fleet_id
					WHERE fleet_id = :fleetId;';
                    $db->delete($sql, array(':fleetId' => $fleetID));
                    $sql = 'UPDATE %%LOG_FLEETS%% SET fleet_state = :fleetState WHERE fleet_id = :fleetId;';
                    $db->update($sql, array(':fleetId' => $fleetID, ':fleetState' => FLEET_HOLD));
                    unset($fleetAttack[$fleetID]);
                } elseif ($totalCount > 0) {
                    $sql = "UPDATE %%FLEETS%% fleet, %%LOG_FLEETS%% log SET\n\t\t\t\t\tfleet.fleet_array\t= :fleetData,\n\t\t\t\t\tfleet.fleet_amount\t= :fleetCount,\n\t\t\t\t\tlog.fleet_array\t\t= :fleetData,\n\t\t\t\t\tlog.fleet_amount\t= :fleetCount\n\t\t\t\t\tWHERE fleet.fleet_id = :fleetId AND log.fleet_id = :fleetId;";
                    $db->update($sql, array(':fleetData' => substr($fleetArray, 0, -1), ':fleetCount' => $totalCount, ':fleetId' => $fleetID));
                } else {
                    throw new OutOfRangeException("Negative Fleet amount ....");
                }
            } else {
                $params = array(':planetId' => $this->_fleet['fleet_end_id']);
                // Planet fleet
                $fleetArray = array();
                foreach ($fleetDetail['unit'] as $elementID => $amount) {
                    $fleetArray[] = '`' . $resource[$elementID] . '` = :' . $resource[$elementID];
                    $params[':' . $resource[$elementID]] = $amount;
                }
                if (!empty($fleetArray)) {
                    $sql = 'UPDATE %%PLANETS%% SET ' . implode(', ', $fleetArray) . ' WHERE id = :planetId;';
                    $db->update($sql, $params);
                }
            }
        }
        if ($combatResult['won'] == "a") {
            require_once 'includes/classes/missions/functions/calculateSteal.php';
            $stealResource = calculateSteal($fleetAttack, $targetPlanet);
        }
        if ($this->_fleet['fleet_end_type'] == 3) {
            // Use planet debris, if attack on moons
            $sql = "SELECT der_metal, der_crystal FROM %%PLANETS%% WHERE id_luna = :moonId;";
            $targetDebris = $db->selectSingle($sql, array(':moonId' => $this->_fleet['fleet_end_id']));
            $targetPlanet += $targetDebris;
        }
        foreach ($debrisResource as $elementID) {
            $debris[$elementID] = $combatResult['debris']['attacker'][$elementID] + $combatResult['debris']['defender'][$elementID];
            $planetDebris[$elementID] = $targetPlanet['der_' . $resource[$elementID]] + $debris[$elementID];
        }
        $debrisTotal = array_sum($debris);
        $moonFactor = $config->moon_factor;
        $maxMoonChance = $config->moon_chance;
        if ($targetPlanet['id_luna'] == 0 && $targetPlanet['planet_type'] == 1) {
            $chanceCreateMoon = round($debrisTotal / 100000 * $moonFactor);
            $chanceCreateMoon = min($chanceCreateMoon, $maxMoonChance);
        } else {
            $chanceCreateMoon = 0;
        }
        $reportInfo = array('thisFleet' => $this->_fleet, 'debris' => $debris, 'stealResource' => $stealResource, 'moonChance' => $chanceCreateMoon, 'moonDestroy' => false, 'moonName' => NULL, 'moonDestroyChance' => NULL, 'moonDestroySuccess' => NULL, 'fleetDestroyChance' => NULL, 'fleetDestroySuccess' => NULL);
        $randChance = mt_rand(1, 100);
        if ($randChance <= $chanceCreateMoon) {
            $LNG = $this->getLanguage($targetUser['lang']);
            $reportInfo['moonName'] = $LNG['type_planet'][3];
            PlayerUtil::createMoon($this->_fleet['fleet_universe'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $targetUser['id'], $reportInfo['moonName'], $chanceCreateMoon, $this->_fleet['fleet_start_time']);
            if (Config::get($this->_fleet['fleet_universe'])->debris_moon == 1) {
                foreach ($debrisResource as $elementID) {
                    $planetDebris[$elementID] = 0;
                }
            }
        }
        require_once 'includes/classes/missions/functions/GenerateReport.php';
        $reportData = GenerateReport($combatResult, $reportInfo);
        switch ($combatResult['won']) {
            case "a":
                // Win
                $attackStatus = 'wons';
                $defendStatus = 'loos';
                $class = array('raportWin', 'raportLose');
                break;
            case "r":
                // Lose
                $attackStatus = 'loos';
                $defendStatus = 'wons';
                $class = array('raportLose', 'raportWin');
                break;
            case "w":
            default:
                // Draw
                $attackStatus = 'draws';
                $defendStatus = 'draws';
                $class = array('raportDraw', 'raportDraw');
                break;
        }
        $reportID = md5(uniqid('', true) . TIMESTAMP);
        $sql = 'INSERT INTO %%RW%% SET
		rid 		= :reportId,
		raport 		= :reportData,
		time 		= :time,
		attacker	= :attackers,
		defender	= :defenders;';
        $db->insert($sql, array(':reportId' => $reportID, ':reportData' => serialize($reportData), ':time' => $this->_fleet['fleet_start_time'], ':attackers' => implode(',', array_keys($userAttack)), ':defenders' => implode(',', array_keys($userDefend))));
        $i = 0;
        foreach (array($userAttack, $userDefend) as $data) {
            $thisClass = $class[$i];
            foreach ($data as $userID => $userName) {
                $LNG = $this->getLanguage(NULL, $userID);
                $message = sprintf($messageHTML, $reportID, $thisClass[$i], $LNG['sys_mess_attack_report'], sprintf($LNG['sys_adress_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']), $LNG['type_planet_short'][$this->_fleet['fleet_end_type']], $LNG['sys_lost'], $thisClass[0], $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']), $thisClass[1], $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), $LNG['sys_gain'], $LNG['tech'][901], pretty_number($stealResource[901]), $LNG['tech'][902], pretty_number($stealResource[902]), $LNG['tech'][903], pretty_number($stealResource[903]), $LNG['sys_debris'], $LNG['tech'][901], pretty_number($debris[901]), $LNG['tech'][902], pretty_number($debris[902]));
                PlayerUtil::sendMessage($userID, 0, $LNG['sys_mess_tower'], 3, $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']);
                $sql = "INSERT INTO %%TOPKB_USERS%% SET\n\t\t\t\trid\t\t\t= :reportId,\n\t\t\t\trole\t\t= :userRole,\n\t\t\t\tusername\t= :username,\n\t\t\t\tuid\t\t\t= :userId;";
                $db->insert($sql, array(':reportId' => $reportID, ':userRole' => $i + 1, ':username' => $userName, ':userId' => $userID));
            }
            $i++;
        }
        if ($this->_fleet['fleet_end_type'] == 3) {
            $debrisType = 'id_luna';
        } else {
            $debrisType = 'id';
        }
        $sql = 'UPDATE %%PLANETS%% SET
		der_metal	= :metal,
		der_crystal	= :crystal
		WHERE ' . $debrisType . ' = :planetId;';
        $db->update($sql, array(':metal' => $planetDebris[901], ':crystal' => $planetDebris[902], ':planetId' => $this->_fleet['fleet_end_id']));
        $sql = 'UPDATE %%PLANETS%% SET
		metal		= metal - :metal,
		crystal		= crystal - :crystal,
		deuterium	= deuterium - :deuterium
		WHERE id = :planetId;';
        $db->update($sql, array(':metal' => $stealResource[901], ':crystal' => $stealResource[902], ':deuterium' => $stealResource[903], ':planetId' => $this->_fleet['fleet_end_id']));
        $sql = 'INSERT INTO %%TOPKB%% SET
		units 		= :units,
		rid			= :reportId,
		time		= :time,
		universe	= :universe,
		result		= :result;';
        $db->insert($sql, array(':units' => $combatResult['unitLost']['attacker'] + $combatResult['unitLost']['defender'], ':reportId' => $reportID, ':time' => $this->_fleet['fleet_start_time'], ':universe' => $this->_fleet['fleet_universe'], ':result' => $combatResult['won']));
        $sql = 'UPDATE %%USERS%% SET
		`' . $attackStatus . '` = `' . $attackStatus . '` + 1,
		kbmetal		= kbmetal + :debrisMetal,
		kbcrystal	= kbcrystal + :debrisCrystal,
		lostunits	= lostunits + :lostUnits,
		desunits	= desunits + :destroyedUnits
		WHERE id IN (' . implode(',', array_keys($userAttack)) . ');';
        $db->update($sql, array(':debrisMetal' => $debris[901], ':debrisCrystal' => $debris[902], ':lostUnits' => $combatResult['unitLost']['attacker'], ':destroyedUnits' => $combatResult['unitLost']['defender']));
        $sql = 'UPDATE %%USERS%% SET
		`' . $defendStatus . '` = `' . $defendStatus . '` + 1,
		kbmetal		= kbmetal + :debrisMetal,
		kbcrystal	= kbcrystal + :debrisCrystal,
		lostunits	= lostunits + :lostUnits,
		desunits	= desunits + :destroyedUnits
		WHERE id IN (' . implode(',', array_keys($userDefend)) . ');';
        $db->update($sql, array(':debrisMetal' => $debris[901], ':debrisCrystal' => $debris[902], ':lostUnits' => $combatResult['unitLost']['defender'], ':destroyedUnits' => $combatResult['unitLost']['attacker']));
        $this->setState(FLEET_RETURN);
        $this->SaveFleet();
    }
                                break;
                            default:
                                $price_string .= $units[$units_num - 1] . $key . 'ек ';
                                //копеек
                        }
                    } else {
                        ${$price_string} .= $key . 'ек ';
                    }
                    break;
            }
        }
    }
    return $price_string;
}
foreach ($price_float as $price_value) {
    echo floatToString($price_value);
}
// В)
$x_deg_arr = array(65, 89, 45, 12, -41, -90);
function tang($x_deg)
{
    if ($x_deg != -90 && $x_deg != 90) {
        $x_rad = $x_deg * pi() / 180;
        $x_tang = $x_rad + 1 / 3 * pow($x_rad, 3) + 2 / 15 * pow($x_rad, 5) + 17 / 315 * pow($x_rad, 7) + 62 / 2835 * pow($x_rad, 9);
    } else {
        $x_tang = 'N/A';
    }
    echo 'tg(' . $x_deg . ')=' . $x_tang;
}
foreach ($x_deg_arr as $x_value) {
    echo tang($x_value) . '<br />';