/**
  * Award an achievement to a user
  *
  * @alias add
  * @since Achievements (3.4)
  * @synopsis --user_id=<id> --achievement=<postname>
  */
 public function award($args, $assoc_args)
 {
     if (!$assoc_args['user_id'] || !get_userdata($assoc_args['user_id'])) {
         WP_CLI::error('Invalid User ID specified.');
     }
     // Get the achievement ID
     $achievement_id = $this->_get_achievement_id_by_post_name($assoc_args['achievement']);
     if (!$achievement_id) {
         WP_CLI::error(sprintf('Achievement ID not found for post_name: %1$s', $achievement_id));
     }
     // If the user has already unlocked this achievement, bail out.
     if (dpa_has_user_unlocked_achievement($assoc_args['user_id'], $achievement_id)) {
         WP_CLI::warning(sprintf('User ID %1$s has already unlocked achievement ID %2$s', $assoc_args['user_id'], $achievement_id));
         return;
     }
     $achievement_obj = dpa_get_achievements(array('no_found_rows' => true, 'nopaging' => true, 'numberposts' => 1, 'p' => $achievement_id));
     $achievement_obj = $achievement_obj[0];
     // Find any still-locked progress for this achievement for this user, as dpa_maybe_unlock_achievement() needs it.
     $progress_obj = dpa_get_progress(array('author' => $assoc_args['user_id'], 'no_found_rows' => true, 'nopaging' => true, 'numberposts' => 1, 'post_status' => dpa_get_locked_status_id()));
     if (empty($progress_obj)) {
         $progress_obj = array();
     }
     // Award the achievement
     dpa_maybe_unlock_achievement($assoc_args['user_id'], 'skip_validation', $progress_obj, $achievement_obj);
     WP_CLI::success(sprintf('Achievement ID %1$s has been awarded to User ID %2$s', $achievement_id, $assoc_args['user_id']));
 }
 /**
  * The PHP side of Achievements' live notifications system using WordPress 3.6's heartbeat API; we grab the image,
  * post ID, permalink, and title of all achievements that have recently been unlocked, and send that back using
  * WordPress' heartbeat_recieved filter.
  *
  * The heartbeat JS makes periodic AJAX connections back to WordPress. WordPress sees those requests, and fires the
  * heartbeat_recieved filter. The filter allows plugins to change the server's response before it's sent back to
  * the originating user's browser.
  *
  * @param array $response The data we want to send back to user whose heart beat.
  * @param array $data An array of $_POST data received from the originating AJAX request.
  * @return array The data we want to send back to user.
  * @since Achievements (3.5)
  */
 public static function notifications_heartbeat_response($response, $data)
 {
     // Bail if user is not active, or $data isn't in the expected format
     if (!dpa_is_user_active() || !isset($data['achievements']) || !is_array($data['achievements'])) {
         return $response;
     }
     $ids = array_keys(dpa_get_user_notifications());
     if (empty($ids)) {
         return $response;
     }
     // If multisite and running network-wide, switch_to_blog to the data store site
     if (is_multisite() && dpa_is_running_networkwide()) {
         switch_to_blog(DPA_DATA_STORE);
     }
     $achievements = dpa_get_achievements(array('no_found_rows' => true, 'nopaging' => true, 'post__in' => $ids, 'post_status' => 'any'));
     $new_response = array();
     foreach ($achievements as $achievement) {
         /**
          * Check that the post status is published or privately published. We need to check this here to work
          * around WP_Query not constructing the query correctly with private post statuses.
          */
         if (!in_array($achievement->post_status, array('publish', 'private'))) {
             continue;
         }
         $item = array();
         $item['ID'] = $achievement->ID;
         $item['title'] = esc_html(apply_filters('dpa_get_achievement_title', $achievement->post_title, $achievement->ID));
         $item['permalink'] = esc_url_raw(home_url('/?p=' . $achievement->ID));
         // Thumbnail is optional and may not be set
         $thumbnail = get_post_thumbnail_id($achievement->ID);
         if (!empty($thumbnail)) {
             $thumbnail = wp_get_attachment_image_src($thumbnail, 'medium');
             if ($thumbnail) {
                 $item['image_url'] = esc_url_raw($thumbnail[0]);
                 $item['image_width'] = (int) $thumbnail[1];
             }
         }
         // Achievements 3.5+ supports showing multiple unlock notifications at the same time
         $new_response[] = $item;
     }
     // If multisite and running network-wide, undo the switch_to_blog
     if (is_multisite() && dpa_is_running_networkwide()) {
         restore_current_blog();
     }
     // Clear all pending notifications
     dpa_update_user_notifications();
     $new_response = array_merge($response, array('achievements' => $new_response));
     return apply_filters('dpa_theme_compat_notifications_heartbeat_response', $new_response, $ids, $response, $data);
 }
示例#3
0
/**
 * Handles the redeem achievement form submission.
 * 
 * Finds any achievements with the specific redemption code, and if the user hasn't already unlocked
 * that achievement, it's awarded to the user.
 *
 * @param string $action Optional. If 'dpa-redeem-achievement', handle the form submission.
 * @since Achievements (3.1)
 */
function dpa_form_redeem_achievement($action = '')
{
    if ('dpa-redeem-achievement' !== $action || !dpa_is_user_active()) {
        return;
    }
    // Check required form values are present
    $redemption_code = isset($_POST['dpa_code']) ? sanitize_text_field(stripslashes($_POST['dpa_code'])) : '';
    $redemption_code = apply_filters('dpa_form_redeem_achievement_code', $redemption_code);
    if (empty($redemption_code) || !dpa_verify_nonce_request('dpa-redeem-achievement')) {
        return;
    }
    // If multisite and running network-wide, switch_to_blog to the data store site
    if (is_multisite() && dpa_is_running_networkwide()) {
        switch_to_blog(DPA_DATA_STORE);
    }
    // Find achievements that match the same redemption code
    $achievements = dpa_get_achievements(array('meta_key' => '_dpa_redemption_code', 'meta_value' => $redemption_code));
    // Bail out early if no achievements found
    if (empty($achievements)) {
        dpa_add_error('dpa_redeem_achievement_nonce', __('That code was invalid. Try again!', 'achievements'));
        // If multisite and running network-wide, undo the switch_to_blog
        if (is_multisite() && dpa_is_running_networkwide()) {
            restore_current_blog();
        }
        return;
    }
    $existing_progress = dpa_get_progress(array('author' => get_current_user_id()));
    foreach ($achievements as $achievement_obj) {
        $progress_obj = array();
        // If we have existing progress, pass that to dpa_maybe_unlock_achievement().
        foreach ($existing_progress as $progress) {
            if ($achievement_obj->ID === $progress->post_parent) {
                // If the user has already unlocked this achievement, don't give it to them again.
                if (dpa_get_unlocked_status_id() === $progress->post_status) {
                    $progress_obj = false;
                } else {
                    $progress_obj = $progress;
                }
                break;
            }
        }
        if (false !== $progress_obj) {
            dpa_maybe_unlock_achievement(get_current_user_id(), 'skip_validation', $progress_obj, $achievement_obj);
        }
    }
    // If multisite and running network-wide, undo the switch_to_blog
    if (is_multisite() && dpa_is_running_networkwide()) {
        restore_current_blog();
    }
}
示例#4
0
 /**
  * Update the user's "User Points" meta information when the Edit User page has been saved,
  * and modify the user's current achievements as appropriate.
  *
  * The action that this function is hooked to is only executed on a succesful update,
  * which is behind a nonce and capability check (see wp-admin/user-edit.php).
  *
  * @param int $user_id
  * @since Achievements (3.0)
  */
 public function save_profile_fields($user_id)
 {
     if (!isset($_POST['dpa_achievements']) || !is_super_admin()) {
         return;
     }
     if (!isset($_POST['dpa_user_achievements'])) {
         $_POST['dpa_user_achievements'] = array();
     }
     // If multisite and running network-wide, switch_to_blog to the data store site
     if (is_multisite() && dpa_is_running_networkwide()) {
         switch_to_blog(DPA_DATA_STORE);
     }
     // Update user's points
     dpa_update_user_points((int) $_POST['dpa_achievements'], $user_id);
     // Get unlocked achievements
     $unlocked_achievements = dpa_get_progress(array('author' => $user_id, 'post_status' => dpa_get_unlocked_status_id()));
     $old_unlocked_achievements = wp_list_pluck($unlocked_achievements, 'post_parent');
     $new_unlocked_achievements = array_filter(wp_parse_id_list($_POST['dpa_user_achievements']));
     // Figure out which achievements to add or remove
     $achievements_to_add = array_diff($new_unlocked_achievements, $old_unlocked_achievements);
     $achievements_to_remove = array_diff($old_unlocked_achievements, $new_unlocked_achievements);
     // Remove achievements :(
     if (!empty($achievements_to_remove)) {
         foreach ($achievements_to_remove as $achievement_id) {
             dpa_delete_achievement_progress($achievement_id, $user_id);
         }
     }
     // Award achievements! :D
     if (!empty($achievements_to_add)) {
         // Get achievements to add
         $new_achievements = dpa_get_achievements(array('post__in' => $achievements_to_add, 'posts_per_page' => count($achievements_to_add)));
         // Get any still-locked progress for this user
         $existing_progress = dpa_get_progress(array('author' => $user_id, 'post_status' => dpa_get_locked_status_id()));
         foreach ($new_achievements as $achievement_obj) {
             $progress_obj = array();
             // If we have existing progress, pass that to dpa_maybe_unlock_achievement().
             foreach ($existing_progress as $progress) {
                 if ($achievement_obj->ID === $progress->post_parent) {
                     $progress_obj = $progress;
                     break;
                 }
             }
             dpa_maybe_unlock_achievement($user_id, 'skip_validation', $progress_obj, $achievement_obj);
         }
     }
     // If multisite and running network-wide, undo the switch_to_blog
     if (is_multisite() && dpa_is_running_networkwide()) {
         restore_current_blog();
     }
 }