if (count($killed_ids)) {
    // These will get used for each alliances' kill/death results
    $fleets[0] = $fleets[1] = array(0, 0);
    foreach ($killed_ids as $account_id) {
        $ships[] = $players[$account_id][SHIP_ID];
        $hqs[] = $players[$account_id][RACE_ID];
        if ($players[$account_id][ALLIANCE_ID] == $player->alliance_id) {
            ++$fleets[0][1];
            ++$fleets[1][0];
        } else {
            ++$fleets[1][1];
            ++$fleets[0][0];
        }
    }
    $ships = build_ships(array_unique($ships));
    $hqs = build_hqs(array_unique($hqs));
    $required_ids = array_merge($killed_ids, $killer_ids);
    foreach ($required_ids as $account_id) {
        $relations[] = $players[$account_id][RACE_ID];
    }
    $relations = build_relations(array_unique($relations));
    $ship_names = build_ship_names($required_ids);
    $bounties = build_bounties($required_ids);
    $messages = '';
    $unread_messages = '';
    $news_messages = '';
    foreach ($killed_ids as $killed_id) {
        if (!empty($news)) {
            $news .= ',';
        }
        $news .= process_news($players, $killed_id, $ship_names);
function podPlayers($IDArray, $ships, $hqs, $port, $players)
{
    if (DEBUG) {
        print "Podding Players<br>";
    }
    global $db, $session, $player;
    if (!sizeof($IDArray)) {
        return;
    }
    $hqs = build_hqs(array_unique($hqs));
    $ships = build_ships(array_unique($ships));
    foreach ($IDArray as $accId) {
        // Escape pod speed is 7
        $turns = ceil($players[$accId][TURNS] * (7 / $ships[$players[$accId][SHIP_ID]][1]));
        if ($turns > MAX_TURNS) {
            $turns = MAX_TURNS;
        }
        $newExp = $players[$accId][EXPERIENCE] * 0.67;
        $sectorId = $hqs[$players[$accId][RACE_ID]];
        $insurance = ceil($ships[$players[$accId][SHIP_ID]][0] * 0.25);
        if ($insurance < 5000) {
            $insurance = 5000;
        }
        $db->query("UPDATE player SET ship_type_id = 69, turns = {$turns}, newbie_turns = 100, " . "deaths = deaths + 1, dead = 'TRUE', sector_id = {$sectorId}, credits = {$insurance}, experience = {$newExp} " . "WHERE game_id = {$player->game_id} AND account_id = {$accId}");
        $db->query('UPDATE player_has_stats SET deaths=deaths+1 WHERE game_id=' . $player->game_id . ' AND account_id=' . $accId . ' LIMIT 1');
        $db->query('UPDATE account_has_stats SET deaths=deaths+1 WHERE account_id=' . $accId . ' LIMIT 1');
        $db->query('UPDATE ship_has_hardware SET amount=50 WHERE (hardware_type_id=1 OR hardware_type_id=2) AND account_id=' . $accId . ' AND game_id=' . $player->game_id . ' LIMIT 2');
        $db->query('DELETE FROM ship_has_hardware WHERE hardware_type_id=4 AND account_id=' . $accId . ' AND game_id=' . $player->game_id . ' LIMIT 1');
        $msg = $players[$accId][PLAYER_NAME];
        $db->query("SELECT * FROM ship_has_name WHERE account_id = {$accId} AND game_id = {$player->game_id}");
        if ($db->next_record()) {
            $ship_names[$accId] = $db->f("ship_name");
        }
        if (isset($ship_names[$accId])) {
            $msg .= ' flying ';
            if (!stristr($ship_names[$accId], '<img')) {
                if (stristr($ship_names[$accId], '<mar')) {
                    $msg .= "<span class=\"yellow\">" . strip_tags($ship_names[$accId]) . "</span>";
                } else {
                    $msg .= $ship_names[$accId];
                }
            } else {
                $msg .= strip_tags($ship_names[$accId], '<img>');
            }
        }
        $msg .= ' was destroyed while invading ';
        $msg .= "<span style=\"color:yellow;font-variant:small-caps\">Port " . $player->sector_id . "</span>.";
        $msg = mysql_real_escape_string($msg);
        $db->query("INSERT INTO news (game_id, time, news_message) VALUES ({$player->game_id}, " . TIME . ", '{$msg}')");
        $killer_id = 0;
        $temp = mysql_real_escape_string('You were <span class="red">DESTROYED</span> by <span style="color:yellow;font-variant:small-caps">Port ' . $player->sector_id . '</span>\'s defenses.');
        $msg = '(' . SmrSession::$game_id . ',' . $accId . ',2,"' . $temp . '",' . $killer_id . ',' . TIME . ',"FALSE",' . MESSAGE_EXPIRES . ')';
        $db->query("INSERT INTO message (game_id, account_id, message_type_id, message_text, sender_id, send_time, msg_read, expire_time) VALUES {$msg}");
        $db->query("INSERT INTO player_has_unread_messages (account_id, game_id, message_type_id) VALUES ({$accId}, " . SmrSession::$game_id . ", 2)");
        unset($temp);
    }
    //Deal with hardware, cloaks etc for podded players
    $num_podded = count($IDArray);
    if ($num_podded) {
        $podded_in = implode(',', $IDArray);
        $db->query('DELETE FROM ship_has_weapon WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
        $db->query('DELETE FROM ship_has_cargo WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
        $db->query('DELETE FROM ship_has_illusion WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
        $db->query('DELETE FROM player_plotted_course WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id . ' LIMIT ' . $num_podded);
        $db->query('DELETE FROM ship_has_hardware WHERE account_id IN (' . $podded_in . ') AND hardware_type_id>4 AND game_id=' . SmrSession::$game_id);
        $db->query('UPDATE ship_has_hardware SET amount=5 WHERE account_id IN (' . $podded_in . ') AND hardware_type_id=3  AND game_id=' . SmrSession::$game_id . ' LIMIT ' . $num_podded);
        $db->query('UPDATE ship_has_hardware SET old_amount=amount WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
    }
}
function podPlayers($IDArray, $ships, $hqs, $port, $players)
{
    if (DEBUG) {
        $PHP_OUTPUT .= 'Podding Players<br>';
    }
    global $db, $session, $player;
    if (!sizeof($IDArray)) {
        return;
    }
    $hqs = build_hqs(array_unique($hqs));
    $ships = build_ships(array_unique($ships));
    foreach ($IDArray as $accId) {
        // Escape pod speed is 7
        $turns = ceil($players[$accId][TURNS] * (7 / $ships[$players[$accId][SHIP_ID]][1]));
        if ($turns > MAX_TURNS) {
            $turns = MAX_TURNS;
        }
        $newExp = $players[$accId][EXPERIENCE] * 0.67;
        $sectorId = $hqs[$players[$accId][RACE_ID]];
        $insurance = ceil($ships[$players[$accId][SHIP_ID]][0] * 0.25);
        if ($insurance < 5000) {
            $insurance = 5000;
        }
        $db->query('UPDATE player SET ship_type_id = 69, turns = ' . $turns . ', newbie_turns = 100, ' . 'deaths = deaths + 1, dead = \'TRUE\', sector_id = ' . $sectorId . ', credits = ' . $insurance . ', experience = ' . $newExp . ' ' . 'WHERE game_id = ' . $player->getGameID() . ' AND account_id = ' . $accId);
        $currPlayer =& SmrPlayer::getPlayer($accId, SmrSession::$game_id, true);
        $currPlayer->increaseHOF(1, array('Dying', 'Deaths'));
        $currPlayer->update();
        $db->query('UPDATE ship_has_hardware SET amount=50 WHERE (hardware_type_id=1 OR hardware_type_id=2) AND account_id=' . $accId . ' AND game_id=' . $player->getGameID() . ' LIMIT 2');
        $db->query('DELETE FROM ship_has_hardware WHERE hardware_type_id=4 AND account_id=' . $accId . ' AND game_id=' . $player->getGameID() . ' LIMIT 1');
        $msg = $players[$accId][PLAYER_NAME];
        $db->query('SELECT * FROM ship_has_name WHERE account_id = ' . $accId . ' AND game_id = ' . $player->getGameID());
        if ($db->next_record()) {
            $ship_names[$accId] = $db->f('ship_name');
        }
        if (isset($ship_names[$accId])) {
            $msg .= ' flying ';
            if (!stristr($ship_names[$accId], '<img')) {
                if (stristr($ship_names[$accId], '<mar')) {
                    $msg .= '<span class="yellow">' . strip_tags($ship_names[$accId]) . '</span>';
                } else {
                    $msg .= $ship_names[$accId];
                }
            } else {
                $msg .= strip_tags($ship_names[$accId], '<img>');
            }
        }
        $msg .= ' was destroyed while invading ';
        $msg .= '<span style="color:yellow;font-variant:small-caps">Port ' . $player->getSectorID() . '</span>.';
        $msg = mysql_real_escape_string($msg);
        $db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) VALUES (' . $player->getGameID() . ', ' . TIME . ', ' . $db->escapeString($msg) . ',' . ACCOUNT_ID_PORT . ',' . $currPlayer->getAccountID() . ',' . $currPlayer->getAllianceID() . ')');
        $killer_id = 0;
        $temp = 'You were <span class="red">DESTROYED</span> by <span style="color:yellow;font-variant:small-caps">Port ' . $player->getSectorID() . '</span>\'s defenses.';
        $msg = '(' . SmrSession::$game_id . ',' . $accId . ',2,' . $db->escape_string($temp) . ',' . $killer_id . ',' . TIME . ',\'FALSE\',' . MESSAGE_EXPIRES . ')';
        $db->query('INSERT INTO message (game_id, account_id, message_type_id, message_text, sender_id, send_time, msg_read, expire_time) VALUES ' . $msg);
        $db->query('INSERT INTO player_has_unread_messages (account_id, game_id, message_type_id) VALUES (' . $accId . ', ' . SmrSession::$game_id . ', 2)');
        unset($temp);
    }
    //Deal with hardware, cloaks etc for podded players
    $num_podded = count($IDArray);
    if ($num_podded) {
        $podded_in = implode(',', $IDArray);
        $db->query('DELETE FROM ship_has_weapon WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
        $db->query('DELETE FROM ship_has_cargo WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
        $db->query('DELETE FROM ship_has_illusion WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
        $db->query('DELETE FROM player_plotted_course WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id . ' LIMIT ' . $num_podded);
        $db->query('DELETE FROM ship_has_hardware WHERE account_id IN (' . $podded_in . ') AND hardware_type_id>4 AND game_id=' . SmrSession::$game_id);
        $db->query('UPDATE ship_has_hardware SET amount=5 WHERE account_id IN (' . $podded_in . ') AND hardware_type_id=3  AND game_id=' . SmrSession::$game_id . ' LIMIT ' . $num_podded);
        $db->query('UPDATE ship_has_hardware SET old_amount=amount WHERE account_id IN (' . $podded_in . ') AND game_id=' . SmrSession::$game_id);
    }
}