Пример #1
0
 /**
  * Run the Update
  *
  * @return mixed|void
  */
 public function call()
 {
     $pheal = $this->setScope('corp')->setCorporationID()->getPheal();
     // Looking at the AssetsList update, we see that
     // the table is cleaned up beforehand as the
     // itemID's may change for assets. For this call
     // to the Locations endpoint, we will also have
     // to cleanup as we will be referencing the same
     // itemID's
     LocationsModel::where('corporationID', $this->corporationID)->delete();
     // We get an array of items ID's that is keyed
     // by the itemID's so that we can later use this
     // same array to lookup the locationID for the
     // nearest_celestial lookup.
     $item_ids = AssetListModel::where('corporationID', $this->corporationID)->get()->keyBy('itemID')->toArray();
     // Chunk the requests to the API as the ids field
     // could get too long with all of the bigInts inside
     // of the query string.
     foreach (array_chunk($item_ids, 100) as $items) {
         // Apply array_column so that we only pass the
         // itemID's in the query string to the API
         $result = $pheal->Locations(['ids' => implode(',', array_column($items, 'itemID'))]);
         foreach ($result->locations as $location) {
             $nearest_celestial = $this->find_nearest_celestial($item_ids[$location->itemID]['locationID'], $location->x, $location->y, $location->z);
             LocationsModel::create(['corporationID' => $this->corporationID, 'itemID' => $location->itemID, 'itemName' => $location->itemName, 'x' => $location->x, 'y' => $location->y, 'z' => $location->z, 'mapID' => $nearest_celestial['mapID'], 'mapName' => $nearest_celestial['mapName']]);
         }
         // Foreach Location
     }
     return;
 }
Пример #2
0
 /**
  * Run the Update
  *
  * @return mixed|void
  */
 public function call()
 {
     $pheal = $this->setScope('corp')->setCorporationID()->getPheal();
     $result = $pheal->AssetList();
     // The caveat of this API call as can be seen here [1] is
     // that the itemID's may change for a number of reasons.
     // Due to this we need to clear out the assets that we
     // have for this character and repopulate them.
     //
     // [1] https://neweden-dev.com/Corporation/Asset_List
     AssetListModel::where('corporationID', $this->corporationID)->delete();
     AssetListContents::where('corporationID', $this->corporationID)->delete();
     // We take the resuls and chunk it up into parts of 1000
     // entries. For every 1000 entries we bulk insert the
     // assets and the asset contents into the database.
     foreach (array_chunk((array) $result->assets, 1000) as $asset_chunk) {
         // Take the chunked array and map the fields to our
         // asset_list variable. This variable is filtered
         // for empty value so that we can prevent a case
         // where a bulk insert fail because of an empty
         // data array variable.
         $asset_list = array_filter(array_map(function ($entry) {
             return ['corporationID' => $this->corporationID, 'itemID' => $entry->itemID, 'locationID' => $entry->locationID, 'typeID' => $entry->typeID, 'quantity' => $entry->quantity, 'flag' => $entry->flag, 'singleton' => $entry->singleton, 'rawQuantity' => isset($entry->rawQuantity) ? $entry->rawQuantity : 0, 'created_at' => Carbon::now()->toDateTimeString(), 'updated_at' => Carbon::now()->toDateTimeString()];
         }, $asset_chunk));
         // If there were any assets derived form the array_map
         // then we can bulk insert it into the table.
         if (count($asset_list) > 0) {
             AssetListModel::insert($asset_list);
         }
         // Next we process the assets contents for this chunk
         // of assets data. We iterate over each of the assets
         // to check if there is some contents that we can add
         // to the database.
         foreach ($asset_chunk as $asset) {
             if (isset($asset->contents)) {
                 $this->add_asset_content($asset->contents, $this->corporationID, $asset->itemID);
             }
         }
         // End foreach $asset_chunk
     }
     // End array_chunk
     return;
 }