public function testRandomSourceServer() { $masterServer = new MasterServer(MasterServer::SOURCE_MASTER_SERVER); $serverArray = $masterServer->getServers(MasterServer::REGION_ALL, "\\type\\d\\empty\\1\\full\\1\\gamedir\\tf"); $serverAddress = $serverArray[array_rand($serverArray)]; $server = new SourceServer(new InetAddress($serverAddress[0]), $serverAddress[1]); $server->initialize(); $server->updatePlayerInfo(); $server->updateRulesInfo(); $this->assertNotNull($server->getPing()); $this->assertNotNull($server->getPlayers()); $this->assertNotNull($server->getRules()); $this->assertNotNull($server->getServerInfo()); echo $server; }
protected function queryServer($server, &$response) { $error_level = error_reporting(E_ALL & ~E_USER_NOTICE); $lib_path = gameservers_get_path_library('steam-condenser') . '/lib'; set_include_path(get_include_path() . PATH_SEPARATOR . $lib_path); require_once 'steam/servers/SourceServer.php'; try { $config = $server->config['query']; if ($config['gametype'] == 'goldsrc') { $server = new GoldSrcServer(new InetAddress($server->hostname), $server->port); } else { $server = new SourceServer(new InetAddress($server->hostname), $server->port); } $server->initialize(); $response['raw'] = array('server' => $server->getServerInfo(), 'players' => $server->getPlayers(), 'rules' => $server->getRules(), 'ping' => $server->getPing()); $response['address'] = $server->hostname; $response['port'] = $response['raw']['server']['serverPort']; $response['online'] = $response['raw']['ping'] ? TRUE : FALSE; $response['protocol'] = $config['gametype']; $response['game'] = $response['raw']['server']['gameDir']; $response['servername'] = $response['raw']['server']['serverName']; $response['mapname'] = $response['raw']['server']['mapName']; $response['numplayers'] = $response['raw']['server']['playerNumber']; $response['maxplayers'] = $response['raw']['server']['maxPlayers']; $response['extra'] = $server->getRules(); foreach ($server->getPlayers() as $steam_player) { $player = new stdClass(); $player->name = check_plain($steam_player->getName()); $player->score = $steam_player->getScore(); $player->time = $steam_player->getConnectTime(); $response['players'][] = $player; } } catch (Exception $ex) { drupal_set_message($ex->__toString(), 'error'); } error_reporting($error_level); return TRUE; }
<div><b><?php echo $LAN_SERVERLIST_001; ?> </b></div> </div> <table id="serverListTable" class="bordercolor" width="100%" cellspacing="1" cellpadding="5" border="0" style="margin-top: 1px;"> <tr> <?php $i = 0; $serversPerRow = 3; // The number of servers to show per row foreach ($servers as $server) { $serverIp = new InetAddress($server->getIp()); $serverSC = new SourceServer($serverIp, $server->getPort()); $serverSC->initialize(); // Create an rcon object to connect to a single server on each iteration $r = new rcon($server->getIp(), $server->getPort(), $server->getRcon()); // $liveData = new LIVE(); $serverData = $serverSC->getServerInfo(); ?> <td class="colColor1" valign="top"> <?php if ($r->isValid()) { ?> <img src="images/connect.png" onmouseover="Tip('<?php echo $LAN_SERVERLIST_002; ?> ', SHADOW, true, FADEIN, 300, FADEOUT, 300, CLICKCLOSE, true, BGCOLOR, getStyleBackgroundColor('container'), BORDERCOLOR, getStyleBackgroundColor('serverListTable'))"/><?php } else { ?>