Пример #1
0
         $l = 0;
     }
     reset_game($l);
     Header("Location: " . BASEPAGE);
     exit;
 } else {
     if ("stop" == $_action) {
         $name = isset($_SESSION[S_NAME]['name']) ? $_SESSION[S_NAME]['name'] : "Anonymous";
         $_SESSION[S_NAME] = array();
         $_SESSION[S_NAME]['name'] = $name;
         Header("Location: " . BASEPAGE);
         exit;
     } else {
         if ("newlevel" == $_action && isset($_GET['newlevel'])) {
             if (isset($pusher[$_GET['newlevel']])) {
                 reset_game($_GET['newlevel']);
             }
             Header("Location: " . BASEPAGE);
             exit;
         } else {
             if ("move" == $_action && isset($_POST['to'], $_POST['to'][0], $_POST['to'][1])) {
                 $_pusher = $_SESSION[S_NAME]['pusher'];
                 $_coords = $_POST['to'];
                 if ($_coords[1] == $_pusher[1] && $_coords[0] + 1 == $_pusher[0]) {
                     // UP
                     $dx1 = -1;
                     $dx2 = -2;
                     $dy1 = 0;
                     $dy2 = 0;
                 } else {
                     if ($_coords[1] == $_pusher[1] && $_coords[0] - 1 == $_pusher[0]) {
Пример #2
0
<?php

// Pixelus
define('S_NAME', 'pxl');
$g_arrLevels = array(1 => array('map' => array('xxx xx', 'o    x', 'x    x', 'x    x', 'x    o', 'xoxxx '), 'stones' => 3), 2 => array('map' => array('         xx', '        xxx', '     xxx x ', '   ox     x', '  o       x', ' o        x', 'o     xx  x', 'x      x  x', 'x         x', 'x         x', 'x         o', ' oox     x ', '  ox    x  ', '   xxxxx   '), 'stones' => 8), 3 => array('map' => array('        xx    ', '       x  x   ', '  xx   x   x  ', ' x  o  x    x ', 'o    x x    x ', 'x     x    x  ', ' x        x   ', '  oo       xx ', '    o        o', '   x         o', '  x    xx   x ', '  x    x xxx  ', '   x   x x    ', '    xxx  x    ', '         x    ', '         xx   '), 'stones' => 7), 4 => array('map' => array('    xxxo    ', '   x    o   ', '  x      o  ', ' x      x o ', ' x     x  x ', 'x      x   x', 'x       x  x', 'x     xx x x', 'x    x    xx', 'x    x     x', ' x        x ', '  x      x  ', '   x    x   ', '    xxxx    '), 'stones' => 4), 5 => array('map' => array('           oooo     ', '        ooo   o     ', '   x  oo     o      ', '   x x      o       ', '   x x      o       ', '   x x     x  xx    ', 'xx x xx    xxxx     ', ' xxxxxxxx  x        ', '  xxxxxxxxx         ', '  xx                ', '  x                 '), 'stones' => 13), 6 => array('map' => array('          xxo       ', ' ox      x  o       ', 'x  xxxxxx   o       ', 'x          x        ', ' o         x        ', '  x        x        ', '  o   o     o       ', ' o           x      ', ' x           x      ', ' x          xx      ', '  oxx       xx      ', '     xxxxxxxx       '), 'stones' => 10), 7 => array('map' => array('             x  ', '            x x ', '           x   x', '  xxxxxxxxx  xx ', ' x          x   ', 'x x         x   ', 'x  x  xxxxx x   ', 'x  xxx    xxx   ', '  oo  o  oo  o  ', '  o    o o    o ', ' o      o      x'), 'stones' => 12), 8 => array('map' => array('     xxxxx    ', '   xx     ox  ', '  o         o ', ' x          x ', 'x          x x', 'x        x   x', 'x       xx   x', 'x            x', 'x   x        x', 'x       x   x ', ' x         x  ', '  o      oo   ', '   oxxxxx     '), 'stones' => 7), 9 => array('map' => array('      xx       ', '  xx  x x  oo  ', '   xoxx  xx o  ', '    o      o   ', 'xxxx  xxx x    ', ' xx  xx x  xxx ', '   x  xxx     x', '   o        xx ', '  x oxx xx  x  ', '  x o x x x x  ', '   x  x x x x  ', '      x x  xx  ', '       x       '), 'stones' => 8), 10 => array('map' => array('      x       ', 'oxxxxxxxxxxox ', '              ', '       xxxxoxx', '              ', '              ', '              ', '        xx o  ', ' xxxxxxxxxx x ', '         oo x ', 'o       x   x ', ' xxxxxxx    x ', '  xxxxxxxxxo  '), 'stones' => 8), 11 => array('map' => array('           o    ', '          o     ', '         o      ', '  o     o     o ', ' x   x x   x o  ', ' x  x x  x x x o', ' x x x  x x x x ', ' x x x x x  x x ', 'x  x xx x  x xx ', 'x x x x x  x x  ', 'x x x x x  x x  '), 'stones' => 8), 12 => array('map' => array('     xxxx      ', '   xx    x     ', '  xxx    xxx   ', ' xxxxx  x   xxx', 'xxxx    x      ', '   xx  x   xxxx', '    xxx   x    ', '    xx   x     ', '     o   o     ', '     o    o    ', '     oo    o   ', '      oo    xxx', '       oo      ', '        oo     ', '          o    '), 'stones' => 14), 13 => array('map' => array('  xxx    ooo   ', '   x x  x x    ', '    xx  xo  xx ', 'xxx        xxx ', 'xxx         x  ', '  xx           ', '    o    o  xx ', '            xx ', '            xx ', '            xx ', '           ox  ', '       x   ox  ', '      ox   oxxx', '            x  ', '            x  '), 'stones' => 10));
/** START GAME **/
if (isset($_REQUEST['get_map'])) {
    $level = (int) $_REQUEST['get_map'];
    if (!isset($g_arrLevels[$level])) {
        exit('Invalid level [' . $level . ']');
    }
    $arrLevel = $g_arrLevels[$level];
    reset_game($level);
    exit(json_encode(array('level' => $_SESSION[S_NAME]['level'], 'map' => $_SESSION[S_NAME]['map'], 'stones' => $_SESSION[S_NAME]['stones'])));
}
?>
<!doctype html>
<html lang="en">

<head>
	<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, maximum-scale=1.0, minimum-scale=1.0" />
	<meta charset="utf-8" />
	<title>Pixelus</title>
	<link rel="stylesheet" href="games.css" />
	<style>
	#loading { border:medium none; height:100px; left:50%; margin-left:-50px; margin-top:-50px; position:absolute; top:50%; visibility:hidden; width:100px; }
	#map-container span { display: block; height:100%; width: 100%; border-radius: 50px; }
	#map-container td.target { background-color:#87cefa; }
	#map-table #map-container td.stone span { background-color: #8b4513; }
	#map-table #map-container td.valid { background-color:green; }
	#map-table #map-container td.invalid { background-color:red; }
Пример #3
0
if (empty($_SESSION[S_NAME])) {
    reset_game($eerste_level);
}
/** RESET **/
if ('reset' === $_action) {
    $_SESSION[S_NAME] = null;
    reset_game($eerste_level);
    header('Location: ' . BASEPAGE);
    exit;
} else {
    if ('get_maps' === $_action) {
        if (!isset($_POST['level'], $g_arrLevels[(int) $_POST['level']])) {
            exit(json_encode(array('error' => true)));
        }
        $arrLevel = $g_arrLevels[(int) $_POST['level']];
        reset_game((int) $_POST['level']);
        exit(json_encode(array('level' => $_SESSION[S_NAME]['level'], 'map' => $arrLevel['map'], 'pusher' => $arrLevel['pusher'], 'boxes' => $arrLevel['boxes'])));
    } else {
        if ("move" == $_action && isset($_POST['dir'], $_POST['level'])) {
            if (!isset($g_arrLevels[$_POST['level']])) {
                exit('Invalid level!');
            }
            $arrLevel = $g_arrLevels[$_POST['level']];
            $arrDirs = explode(',', $_POST['dir']);
            foreach ($arrLevel['map'] as $szLine) {
                $arrLine = array();
                for ($i = 0; $i < strlen($szLine); $i++) {
                    $szField = substr($szLine, $i, 1);
                    $arrLine[] = new BoxField('x' === $szField, false, 't' === $szField);
                }
                $arrMap[] = $arrLine;
Пример #4
0
}
/** RESET **/
if ('reset' === $_action) {
    $_SESSION[S_NAME] = null;
    reset_game($eerste_level);
    header('Location: ' . BASEPAGE);
    exit;
} else {
    if ('get_maps' == $_action) {
        if (!isset($_POST['level'], $g_arrLevels[$_POST['level']])) {
            $iLevel = 0;
        } else {
            $iLevel = $_POST['level'];
        }
        $arrLevel = $g_arrLevels[$iLevel];
        reset_game($iLevel);
        exit(json_encode(array('level' => $iLevel, 'map' => $arrLevel['map'], 'pusher' => $arrLevel['pusher'], 'boxes' => $arrLevel['boxes'])));
    } else {
        if ("move" == $_action && isset($_POST['dir'], $_POST['level'])) {
            if (!isset($g_arrLevels[$_POST['level']])) {
                exit('Invalid level!');
            }
            $arrLevel = $g_arrLevels[$_POST['level']];
            $arrDirs = explode(',', $_POST['dir']);
            foreach ($arrLevel['map'] as $szLine) {
                $arrLine = array();
                for ($i = 0; $i < strlen($szLine); $i++) {
                    $szField = substr($szLine, $i, 1);
                    $arrLine[] = new BoxField('x' === $szField, false, 't' === $szField);
                }
                $arrMap[] = $arrLine;