/** * DEPRECATED: Old named wrapper for get_char_id * * @return int */ function get_user_id($p_name = false) { if (defined('DEBUG') && DEBUG && $p_name === false) { nw_error('Improper call to get_user_id() with no argument. For clarity reasons, this is now deprecated, use self_char_id() instead.'); } return get_char_id($p_name); }
/** * Returns the state of the player from the database, * uses a user_id if one is present, otherwise * defaults to the currently logged in player, but can act on any player * if another username is passed in. * @param $user user_id or username **/ function char_info($p_id) { if (!$p_id) { if (defined('DEBUG') && DEBUG) { nw_error('DEPRECATED: call to char_info with a null argument. For clarity reasons, this is now deprecated, use the player object instead. Backtrace: ' . print_r(debug_backtrace(), true)); } return self_info(); } $id = whichever($p_id, SESSION::get('player_id')); // *** Default to current player. *** if (!is_numeric($id)) { // If there's no id, don't try to get any data. return null; } $player = new Player($id); // Constructor uses DAO to get player object. $player_data = array(); if ($player instanceof Player && $player->id()) { // Turn the player data vo into a simple array. $player_data = (array) $player->vo; $player_data['clan_id'] = $player->getClan() ? $player->getClan()->getID() : null; $player_data = add_data_to_player_row($player_data); } return $player_data; }
function get_char_id($p_name = false) { if ($p_name === false) { if (defined('DEBUG') && DEBUG) { nw_error('Improper call to get_char_id with a null argument. For clarity reasons, this is now deprecated, use self_char_id() instead.'); } return self_char_id(); // TODO: Remove this use case, it's troublesome. } else { if ($p_name) { $sql = "SELECT player_id FROM players WHERE lower(uname) = :find"; return query_item($sql, array(':find' => strtolower($p_name))); } else { return null; // a blank name came in, or a name } } }