Пример #1
0
function get_fleet_items($id, $sql_foreign_key)
{
    global $uid;
    global $map_info;
    $sth = mysql_query("SELECT * FROM fleet_info WHERE " . $sql_foreign_key . "=" . $id . " order by uid");
    if (!$sth || !mysql_num_rows($sth)) {
        return false;
    }
    $i = 0;
    $ships = array();
    while ($fleets = mysql_fetch_assoc($sth)) {
        $ships[$i] = array();
        $its_fleet = new fleet($fleets["fid"]);
        $its_fid = $fleets["fid"];
        // get fleets userdata
        // ALLIANZ
        $sth2 = mysql_query("select u.name, u.imperium, a.name as alliance_name, a.color, a.symbol, a.milminister from users u left outer join alliance a on a.id=u.alliance where u.id=" . $fleets["uid"]);
        if (!$sth2 || !mysql_num_rows($sth2)) {
            return 0;
        }
        $fleets_user_info = mysql_fetch_array($sth2);
        if ($fleets_user_info["alliance_name"]) {
            $return_array[$i]["allianceName"] = htmlspecialchars($fleets_user_info["alliance_name"]);
            $return_array[$i]["allianceColor"] = $fleets_user_info["color"];
            if ($fleets_user_info["symbol"]) {
                $return_array[$i]["allianceSymbol"] = $fleets_user_info["symbol"];
            } else {
                $return_array[$i]["allianceSymbol"] = 0;
            }
        } else {
            $return_array[$i]["allianceName"] = 0;
            $return_array[$i]["allianceColor"] = 0;
            $return_array[$i]["allianceSymbol"] = 0;
        }
        // all items same data
        $return_array[$i]["picture"] = get_fleet_pic($its_fid);
        $return_array[$i]["topic"] = htmlspecialchars($fleets["name"]);
        $return_array[$i]["description"] = htmlspecialchars($fleets["name"]);
        $return_array[$i]["oid"] = $fleets["fid"];
        $return_array[$i]["sid"] = $fleets["sid"];
        $return_array[$i]["pid"] = $fleets["pid"];
        $return_array[$i]["tsid"] = $fleets["tsid"];
        $return_array[$i]["tpid"] = $fleets["tpid"];
        $return_array[$i]["relationClass"] = get_uids_relation($uid, $fleets["uid"], 1);
        $return_array[$i]["footer"] = false;
        $is_commanded_by_mod = $its_fleet->milminister == 1 && $fleets_user_info["milminister"] == $uid;
        if ($uid == $its_fleet->uid || $is_commanded_by_mod) {
            $its_mission = get_mission_by_mission_id($fleets["mission"]);
            $its_target = get_fleets_target($its_fid);
            // full fleet item, own or borrowed units
            $return_array[$i]["itemType"] = "FULL_FLEET_ITEM";
            $return_array[$i]["type"] = "fleet";
            // sounds
            // okay, suboptimal weil gleiche funkiion schon bei get_fleet_pic aufgerufen wird :S, bin jetzt aba faul
            $strongest_ship = get_strongest_ship_by_fid($its_fid);
            // ggf noch sounds von admirälen einfügen
            $sound_array = get_sound_by_prod_id($strongest_ship);
            $return_array[$i]["soundReport"] = $sound_array["report"];
            $return_array[$i]["soundConfirm"] = $sound_array["confirm"];
            // Target
            if ($its_target["planet"]["tid"] || $its_target["system"]["tid"]) {
                // ETA berechnen
                $return_array[$i]["eta"] = get_true_ETA_by_fid($its_fid);
                if ($its_target["planet"]["tid"]) {
                    $return_array[$i]["target"] = get_planetname($its_target["planet"]["tid"]);
                } else {
                    $return_array[$i]["target"] = get_systemname($its_target["system"]["tid"]);
                }
            }
            // Mission
            $return_array[$i]["missionSymbol"] = $its_mission[2];
            $return_array[$i]["missionName"] = $its_mission[0];
            $return_array[$i]["mission"] = $fleets["mission"];
            // Tactics
            $return_array[$i]["tactic"] = $fleets["tactic"];
            $return_array[$i]["tacticSymbol"] = 0;
            $return_array[$i]["tacticName"] = get_tactic_by_tacticflag($fleets["tactic"]);
            // Reloading?
            $return_array[$i]["reloadSymbol"] = get_reload($its_fid);
            // Infantry aboard?
            $return_array[$i]["infantrySymbol"] = get_infantrycount_by_fid($its_fid);
            // Minister of Defence
            $return_array[$i]["modSymbol"] = $fleets["milminister"];
            // FLEET CONTROL
            //manage fleet
            if (!$is_commanded_by_mod) {
                $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_manage_fleet.svgz\" controlName=\"manage fleet\" description=\"manage fleet\"/>";
            }
            $planet_uid = get_uid_by_pid($its_fleet->pid);
            // transfer infantry
            if ($its_fleet->get_total_transporter_capacity() > 0 && ($planet_uid == $its_fleet->uid || is_allied($planet_uid, $its_fleet->uid)) || has_infantry_on_planet($its_fleet->pid, $its_fleet->uid)) {
                $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_inf_transfer.svgz\" controlName=\"transfer infantry\" description=\"transfer infantry\"/>";
            }
        } else {
            // bäh, mir fällt kein anständiges query ein
            $light = 0;
            $medium = 0;
            $heavy = 0;
            $sth3 = mysql_query("select sum(count), typ as shipcount from fleet join production using(prod_id) where fid='" . $its_fid . "' group by typ");
            if (!$sth3 || !mysql_num_rows($sth3)) {
                return 0;
            }
            while (list($shipcount, $typ) = mysql_fetch_row($sth3)) {
                switch ($typ) {
                    case "L":
                        $light = $shipcount;
                        break;
                    case "M":
                        $medium = $shipcount;
                        break;
                    case "H":
                        $heavy = $shipcount;
                        break;
                }
            }
            $return_array[$i]["footer"] = $heavy . " " . $medium . " " . $light;
            $return_array[$i]["type"] = "fleet";
            $return_array[$i]["text1"] = htmlspecialchars($fleets_user_info["name"]);
            $return_array[$i]["text2"] = htmlspecialchars($fleets_user_info["imperium"]);
            if ($return_array[$i]["relationClass"] == "colorAllied") {
                $return_array[$i]["itemType"] = "ADVANCED_FLEET_ITEM";
                $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>";
            } else {
                $return_array[$i]["itemType"] = "FLEET_ITEM";
                // fleet control buttons, keine Attribute sondern childs, nur nach den Attributen im $return_array auflisten!
                // special actions
                $special_actions = get_special_fleet_actions($its_fid, "fleet");
                if (is_array($special_actions)) {
                    for ($j = 0; $j < sizeof($special_actions); $j++) {
                        $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SPECIAL_ACTION\" face=\"" . $special_actions[$j]["picture"] . "\" controlName=\"" . $special_actions[$j]["name"] . "\" description=\"" . $special_actions[$j]["description"] . "\" controlId=\"" . $special_actions[$j]["action_id"] . "\"";
                        $return_array[$i]["fleet_control"] .= " metal=\"" . $special_actions[$j]["metal"] . "\" energy=\"" . $special_actions[$j]["energy"] . "\" mopgas=\"" . $special_actions[$j]["mopgas"] . "\" erkunum=\"" . $special_actions[$j]["erkunum"] . "\" gortium=\"" . $special_actions[$j]["gortium"] . "\" susebloom=\"" . $special_actions[$j]["susebloom"] . "\"/>";
                    }
                }
                // fleet control EXAMINE FLEET falls die flotte sich in unmittelbarer Nähe zu dem user und seinen alliierten befindet
                if (fleet_is_examinable($its_fid, $its_fleet->sid) == "true") {
                    $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>";
                    if (has_noscan_ships_and_constructions($its_fid)) {
                        $return_array[$i]["picture"] = "animationRauschen";
                        $return_array[$i]["footer"] = "0 0 0";
                    }
                } else {
                    // wenn in scanrange, aber nicht wirklih sichbar, picture zu p_unknown.jpg ändern
                    $return_array[$i]["picture"] = PIC_ROOT . "p_unknown.png";
                    if (has_noscan_ships_and_constructions($its_fid)) {
                        $return_array[$i]["footer"] = "0 0 0";
                    }
                }
            }
        }
        if ($uid == $its_fleet->uid || $map_info->is_allied($its_fleet->uid) || fleet_is_examinable($its_fid)) {
            // mop: alle schiffsnamen
            $prod_ids = array_keys($its_fleet->ships);
            $sth2 = mysql_query("select prod_id,name,typ from production where prod_id in (" . implode(",", $prod_ids) . ")");
            while (list($prod_id, $name, $typ) = mysql_fetch_row($sth2)) {
                $ship_data = $its_fleet->ships[$prod_id];
                $ship_data[] = $name;
                $ship_data[] = $typ;
                $ships[$i][$prod_id] = $ship_data;
                // mop: enthält dann array aus count und reload
            }
        }
        $i++;
    }
    return array($return_array, $ships);
}
Пример #2
0
function get_true_ETA_by_fid($fid)
{
    global $uid;
    $fleets_target = get_fleets_target($fid);
    // kein ziel
    if ($fleets_target["system"]["tid"] == 0 && $fleets_target["planet"]["tid"] == 0) {
        return 0;
    }
    // ziel = standort
    if ($fleets_target["system"]["tid"] == $fleets_target["system"]["id"] && $fleets_target["planet"]["tid"] == $fleets_target["planet"]["id"]) {
        return 0;
    }
    // innerhalb eines systems
    if ($fleets_target["system"]["tid"] == $fleets_target["system"]["id"] && $fleets_target["planet"]["tid"] != $fleets_planets["planet"]["id"]) {
        return 1;
    } else {
        // Alleierte raussuchen
        $allies = get_allied_ids($uid);
        if (is_array($allies)) {
            array_push($allies, $uid);
        } else {
            $allies[0] = $uid;
        }
        // route besorgen
        $sth = mysql_query("select route from routes where fid={$fid}");
        if (!$sth || !mysql_num_rows($sth)) {
            return false;
        }
        list($route) = mysql_fetch_row($sth);
        $route = unserialize($route);
        // Anzahl sprünge ermitteln
        $jumps = sizeof($route);
        $refueling_stations_count = 0;
        // refueling stations ermitteln
        $refueling_stations = get_prodid_by_special("F");
        // nach refuelingstations auf dem weg suchen
        for ($i = 0; $i < $jumps - 1; $i++) {
            $current_system_planets = get_planets_by_sid($route[$i]);
            // Filtern nach alleierten und eigenen Planeten
            for ($j = 0; $j < sizeof($current_system_planets); $j++) {
                if (in_array(get_uid_by_pid($current_system_planets[$j]), $allies)) {
                    // construction list des planeten heraussuchen
                    $planet_constructions = get_construction_list($current_system_planets[$j]);
                    // gucken ob refuelingstation auf planet gebaut
                    for ($k = 0; $k < sizeof($refueling_stations); $k++) {
                        if (in_array($refueling_stations[$k], $planet_constructions)) {
                            // refueling statoin gefunden
                            $k = sizeof($refueling_stations);
                            $j = sizeof($current_system_planets);
                            $refueling_stations_count++;
                        }
                    }
                }
            }
        }
        // derzeitigen refuel status der flotte ermitteln
        $current_refuel_time = get_reload($fid);
        if ($current_refuel_time == 0) {
            $current_refuel_time = 1;
        }
        $jumps--;
        $max_refuel_time = get_max_reload($fid);
        if ($jumps < 0) {
            $jumps = 0;
        }
        $eta = $current_refuel_time + $jumps * $max_refuel_time - $refueling_stations_count;
        // jetzt noch den weg vom planeten zum system und entgegengesetzt einberechnen
        if ($fleets_target["planet"]["id"] && $current_refuel_time < 2) {
            $eta++;
        }
        if ($fleets_target["planet"]["tid"] != 0) {
            $eta++;
        }
        // lol, nen hack :S
        if ($eta < 1) {
            $eta = 1;
        }
        // weil alles was 0 ist der eigene standort ist und schon am anfang abgefangen wird
    }
    return $eta;
}