/
Vector.php
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/
Vector.php
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<?php
namespace Alameda\Component\Math;
use Zebba\Component\Utility\ParameterConverter;
/**
* Vector
*
* @author Sebastian Kuhlmann <zebba@hotmail.de>
* @package Alameda\Component\Math
*/
class Vector implements VectorInterface
{
/** @var float[] */
private $coordinates;
/**
* @param float $length
* @param mixed $grid_bearings
* @return VectorInterface
*/
public static function createFromGridBearing($length, $grid_bearings)
{
if (is_array($grid_bearings)) {
$bearings = array_values($grid_bearings);
} else {
$bearings = func_get_args();
$length = $bearings[0];
unset($bearings[0]); // length
$bearings = array_values($bearings);
}
$coordinates = array_map(function ($e) use ($length) {
return $length * cos($e);
}, $bearings);
return new Vector($coordinates);
}
/**
* @param mixed $coordinates
*/
public function __construct($coordinates)
{
if (is_array($coordinates)) {
if (count($coordinates) < 2) { throw new \InvalidArgumentException('A vector needs to have at least 2 dimensions.'); }
$only_numbers = array_reduce($coordinates, function ($carry, $e) {
if (! is_numeric($e)) { $carry = false; }
return $carry;
}, true);
if (! $only_numbers) { throw new \InvalidArgumentException('A vector can only comprise of numbers.'); }
$this->coordinates = array_values($coordinates);
} else {
$coords = func_get_args();
if (count($coords) < 2) { throw new \InvalidArgumentException('A vector needs to have at least 2 dimensions.'); }
$only_numbers = array_reduce($coords, function ($carry, $e) {
if (! is_numeric($e)) { $carry = false; }
return $carry;
}, true);
if (! $only_numbers) { throw new \InvalidArgumentException('A vector can only comprise of numbers.'); }
$this->coordinates = array_values($coords);
}
}
/**
* @param integer $dimension
* @return float|null
*/
public function getCoordinate($dimension)
{
return (array_key_exists($dimension, $this->coordinates)) ? $this->coordinates[$dimension] : null;
}
/**
* @return float[]
*/
public function getCoordinates()
{
return $this->coordinates;
}
/**
* @return float
*/
public function getLength()
{
$coordinates = array_map(function ($e) { return pow($e, 2); }, $this->coordinates);
return sqrt(array_sum($coordinates));
}
/**
* @return bool
*/
public function isNullVector()
{
return (0. === $this->getLength());
}
/**
* @return bool
*/
public function isUnitVector()
{
return (1. === $this->getLength());
}
/**
* @return int
*/
public function getSize()
{
return count($this->coordinates);
}
/**
* @param VectorInterface $b
* @return bool
*/
public function isCollinear(VectorInterface $b)
{
if ($this->getSize() !== $b->getSize()) { throw new \InvalidArgumentException('The vectors should have the same size.'); }
$scalar = null;
for ($i = 0; $i < count($this->coordinates); $i++) {
try {
$x = $b->getCoordinate($i) / $this->coordinates[$i];
} catch (\Exception $e) {
continue;
}
if (is_null($scalar)) {
$scalar = $x;
} else {
if ($scalar !== $x) { return false; }
}
}
return true;
}
/**
* @return VectorInterface
*/
public function invert()
{
$this->coordinates = array_map(function ($e) { return (-1) * $e; }, $this->coordinates);
return $this;
}
/**
* @return VectorInterface
*/
public function getInvertedVector()
{
$v = clone $this;
return $v->invert();
}
/**
* @return array
*/
public function getGridBearings()
{
$length = $this->getLength();
if (0. === $length) {
return array_fill(0, count($this->coordinates), 0.);
}
return array_map(function ($e) use ($length) { return acos($e / $length); }, $this->coordinates);
}
/**
* @return VectorInterface
*/
public function add()
{
$vectors = func_get_args();
try {
$vectors = ParameterConverter::toArray($vectors, 'Alameda\Component\Math\VectorInterface');
} catch (\DomainException $e) {
throw $e;
}
foreach ($vectors as $v) { /* @var $v VectorInterface */
if ($this->getSize() !== $v->getSize()) { throw new \InvalidArgumentException('The vectors need to have the same amount of dimensions.'); }
foreach ($v->getCoordinates() as $d => $c) {
$this->coordinates[$d] += $c;
}
}
return $this;
}
/**
* @return VectorInterface
*/
public function getAddedVector()
{
$a = clone $this;
foreach(func_get_args() as $b) { /* @var $a VectorInterface */
$a->add($b);
}
return $a;
}
/**
* @param float $scalar
* @return VectorInterface
*/
public function scale($scalar)
{
if (! is_numeric($scalar)) { throw new \InvalidArgumentException('The scalar value needs to be numeric.'); }
$this->coordinates = array_map(function ($e) use ($scalar) { return $e * $scalar; }, $this->coordinates);
return $this;
}
/**
* @param float $scalar
* @return VectorInterface
*/
public function getScaledVector($scalar)
{
$v = clone $this;
return $v->scale($scalar);
}
/**
* @return VectorInterface
*/
public function normalize()
{
$length = $this->getLength();
if (0. !== $length) {
$this->coordinates = array_map(function ($e) use ($length) {
return $e / $length;
}, $this->coordinates);
}
return $this;
}
/**
* @return VectorInterface
*/
public function getNormalizedVector()
{
$v = clone $this;
return $v->normalize();
}
/**
* @param VectorInterface $v
* @return float
*/
public function dotProduct(VectorInterface $v)
{
if ($this->getSize() !== $v->getSize()) { throw new \InvalidArgumentException('The scalar value needs to be numeric.'); }
$result = 0;
foreach ($v->getCoordinates() as $d => $c) {
$result += $this->coordinates[$d] * $c;
}
return $result;
}
/**
* @param VectorInterface $v
* @return float
*/
public function getAngle(VectorInterface $v)
{
return acos($this->dotProduct($v) / ($this->getLength() * $v->getLength()));
}
/**
* @param VectorInterface $v
* @return bool
*/
public function isOrthogonal(VectorInterface $v)
{
return (0 === $this->dotProduct($v));
}
/**
* @param VectorInterface $b
* @return VectorInterface
*/
public function crossProduct(VectorInterface $b)
{
if (3 !== $this->getSize() || 3 !== $b->getSize()) {
throw new \LogicException('The cross product can currently only be calculated in 3-dimensional space.');
}
$a = $this->coordinates;
$b = $b->getCoordinates();
$coordinates = array($a[1] * $b[2] - $a[2] * $b[1], $a[2] * $b[0] - $a[0] * $b[2], $a[0] * $b[1] - $a[1] * $b[0]);
return new self($coordinates);
}
/**
* @param VectorInterface $b
* @param VectorInterface $c
* @return float
*/
public function tripleProduct(VectorInterface $b, VectorInterface $c)
{
return $this->dotProduct(($b->crossProduct($c)));
}
}