/**
  * @param \Flarum\Events\DiscussionWasRenamed $event
  */
 public function whenDiscussionWasRenamed(DiscussionWasRenamed $event)
 {
     $post = DiscussionRenamedPost::reply($event->discussion->id, $event->actor->id, $event->oldTitle, $event->discussion->title);
     $post = $event->discussion->mergePost($post);
     if ($event->discussion->start_user_id !== $event->actor->id) {
         $blueprint = new DiscussionRenamedBlueprint($post);
         if ($post->exists) {
             $this->notifications->sync($blueprint, [$event->discussion->startUser]);
         } else {
             $this->notifications->delete($blueprint);
         }
     }
 }
Exemplo n.º 2
0
 /**
  * @param PostReply $command
  * @return CommentPost
  * @throws \Flarum\Core\Exceptions\PermissionDeniedException
  */
 public function handle(PostReply $command)
 {
     $actor = $command->actor;
     // Make sure the user has permission to reply to this discussion. First,
     // make sure the discussion exists and that the user has permission to
     // view it; if not, fail with a ModelNotFound exception so we don't give
     // away the existence of the discussion. If the user is allowed to view
     // it, check if they have permission to reply.
     $discussion = $this->discussions->findOrFail($command->discussionId, $actor);
     $discussion->assertCan($actor, 'reply');
     // Create a new Post entity, persist it, and dispatch domain events.
     // Before persistence, though, fire an event to give plugins an
     // opportunity to alter the post entity based on data in the command.
     $post = CommentPost::reply($command->discussionId, array_get($command->data, 'attributes.content'), $actor->id);
     event(new PostWillBeSaved($post, $actor, $command->data));
     $post->save();
     $this->notifications->onePerUser(function () use($post) {
         $this->dispatchEventsFor($post);
     });
     return $post;
 }