foreach ($sectorsArr as $sectorArr) { if (isset($allPlayers[$sectorArr[4]])) { $occupantId = $allPlayers[$sectorArr[4]]->getNick(); } else { $occupantId = NULL; } if (isset($allPlayers[$sectorArr[5]])) { $ownerId = $allPlayers[$sectorArr[5]]->getNick(); } else { $ownerId = NULL; } $sector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]), $sectorArr[10], explode(",", $sectorArr[11])); $battleArr = $sectorConn->getBattleBySectorId($sector->getId()); if (count($battleArr)) { $battle = new Battle($battleArr[0], 0, 0, $battleArr[2], $battleArr[3], $battleArr[4], $battleArr[5]); $sector->setBattle($battle); } $sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId()); $sectorBuildings = array(); foreach ($sectorBuildingsArr as $sectorBuildingArr) { $buildingClass = $sectorBuildingArr[1]; $building = clone $allBuildings[$buildingClass]; $building->setLevel($sectorBuildingArr[3]); $building->setDateStarted($sectorBuildingArr[4]); $building->setDateStopped($sectorBuildingArr[5]); $sectorBuildings[$building->getId()] = $building; } $sector->setBuildings($sectorBuildings); $isCapitol = isset($sectorBuildings[0]) && $sectorBuildings[0]->getLevel(); if ($isCapitol) { $sector->setIsCapitol(true);