protected function _exec() { $enemyId = $this->getParam('enemyId', 'string'); $battletype = $this->getParam('battletype', 'string'); $heroId = $this->getParam('heroid', 'int'); $battleStar = $this->getParam('battleStar', 'int'); $battleMgr = new BattleManager(); $cacheInfo = $battleMgr->getBattleCache($heroId); if (!empty($cacheInfo)) { $cacheInfoArr = explode(":", $cacheInfo); if ($cacheInfoArr[2] == 1) { $this->throwException("battle has get rewards"); } } $battleMgr->setBattleCache($heroId, $enemyId, $battletype, 1); //Elite Ordinary if ($battleStar > 0 && $battleStar <= 3) { $rateHeroMgr = new RatingHeroManager(); $enemyScore = $rateHeroMgr->getHeroRate($enemyId); $addScore = $battleStar * 10; $rateHeroMgr->addHeroRate($heroId, $addScore); return array("score" => $addScore); } return FALSE; }
protected function _exec() { $characterId = $this->getParam('heroid', 'int'); $score = $this->getParam('score', 'int'); $hero_rate_mgr = new RatingHeroManager(); $heros = $hero_rate_mgr->getHeros($score); return array("enemys" => $heros); }
protected function _exec() { $characteruid = $this->getParam('characteruid', 'string'); $result = array(); //item 信息 $item_mgr = new UserGameItemManager($characteruid); $items = $item_mgr->getItemList(); $heroInfo['items'] = $items; //vip $vip_mgr = new CharacterAccountManager(); $vipInfo = $vip_mgr->getVipCache($characteruid); $heroInfo['vipData'] = $vipInfo; //rate $rate_mgr = new RatingHeroManager(); $heroInfo['heroRate'] = $rate_mgr->getHeroRate($characteruid); $result['topHeroRate'] = $rate_mgr->getTop(); $heroInfo['heroRateTime'] = $rate_mgr->getRatingRewardTime($characteruid); $clan_rate_mgr = new RatingClanManager(); $result['topClanRate'] = $clan_rate_mgr->getTop(); $heroInfo['clanRateTime'] = $clan_rate_mgr->getRatingRewardTime($characteruid); $bossMgr = new ClanBossManager(); $heroInfo['bossData'] = $bossMgr->getCurClanBoss(); //clan $user_clan_mgr = new UserClanManager(); $user_clan_info = $user_clan_mgr->getUserClanInfo($characteruid); if (!empty($user_clan_info)) { require_once GAMELIB . '/model/ClanManager.class.php'; $clan_mgr = new ClanManager(); $clan_info = $clan_mgr->getClanInfo($user_clan_info['clan_id']); $membersArr = array(); $clanmembers = explode(",", $clan_info['members']); foreach ($clanmembers as $memberId) { $simclaninfo = $user_clan_mgr->getUserClanInfo($memberId); if (!empty($simclaninfo)) { array_push($membersArr, $simclaninfo); } } array_push($membersArr, $user_clan_mgr->getUserClanInfo($clan_info['adminId'])); $clan_info['membersArr'] = $membersArr; $clanTalk = $clan_mgr->getClanTalk($user_clan_info['clan_id']); if (!empty($clanTalk)) { $clan_info['talk'] = $clanTalk; } $heroInfo['clanRate'] = $clan_rate_mgr->getClanRate($user_clan_info['clan_id']); $clan_info['clanUser'] = $user_clan_info; $heroInfo['clan'] = $clan_info; } $result['hero_info'] = $heroInfo; return $result; }
protected function _exec() { $heroId = $this->getParam('heroid', 'int'); $rank = $this->getParam('rank', 'int'); $rateHeroMgr = new RatingHeroManager(); $cachetime = $rateHeroMgr->getRatingRewardTime($heroId); $newTime = strtotime("next Monday"); if (empty($cachetime)) { $rateHeroMgr->setRatingRewardTime($heroId, $newTime); } else { if ($cachetime > time()) { $this->throwException("hero {$heroId} has recieve hero reward"); } else { $rateHeroMgr->setRatingRewardTime($heroId, $newTime); } } if ($rank > 0 && $rank <= 100) { } return array('rateHeroTime' => $newTime); }