/** * read the object information from the db */ private function load($id) { $db = new DB(); $sql = "SELECT pa.idgame, pa.action, pa.params, pa.idtable, pa.idplayer, UNIX_TIMESTAMP(pa.timestamp) AS timestamp\n FROM poker_actions AS pa \n WHERE pa.idaction = '{$id}'"; $result = $db->query($sql); if ($result->length() > 0) { // general information $this->info = array("action" => $result->action, 'params' => unserialize($result->params), 'player' => $result->idplayer != '' && $result->idplayer != 0 ? PokerPlayer::getInstance($result->idplayer) : false, 'game' => Poker::getInstance($result->idgame), 'table' => PokerTable::getInstance($result->idtable), 'time' => $result->timestamp); $this->id = $id; return true; } return false; }
/** * read the object information from the db */ private function load($id) { $db = new DB(); $sql = "SELECT pt.idgame, pt.title, pp.idplayer, pt.d, pt.sb, pt.bb, pt.seats, pt.blind, pt.iduser, pt.idspot\n FROM poker_tables AS pt\n LEFT JOIN poker_players AS pp ON (pp.idtable = pt.idtable AND pp.pactive = 1)\n WHERE pt.idtable = '{$id}'\n ORDER BY pp.position"; $result = $db->query($sql); if ($result->length() > 0) { $players = array(); if ($result->idplayer != '') { $prev = false; do { $player = PokerPlayer::getInstance($result->idplayer); $player->prev = $prev; if (is_object($prev)) { $prev->next = $player; } $players[$player->position] = $player; $prev = $player; } while ($result->next()); $first = reset($players); $first->prev = $prev; $prev->next = $first; } // general information $this->info = array("game" => $result->idgame != 0 && $result->idgame != '' ? Poker::getInstance($result->idgame) : FALSE, "spot" => $result->idspot != 0 && $result->idspot != '' ? PokerSpot::getInstance($result->idspot) : FALSE, 'title' => $result->title, 'players' => $players, 'positions' => array('smallblind' => $result->sb, 'bigblind' => $result->bb, 'dealer' => $result->d), 'blinds' => array('big' => 2 * $result->blind, 'small' => $result->blind), 'seats' => $result->seats, 'user' => $result->iduser); $this->info['free'] = $this->info['seats'] - count($this->info['players']); $this->id = $id; return true; } return false; }
/** * Handle form action */ protected function formAction() { $this->escapeFormVars(); switch ($this->s->action) { case 'load': $player = PokerPlayer::getActivePlayer($this->s->params[0]); $this->form['autocomplete'] = $this->getGameInfo($this->s->params[0], $player); return true; break; case 'bet': case 'raise': $player = PokerPlayer::getActivePlayer($this->s->params[0]); // check, if valid action if ($this->validAction($player, $this->s->action, array('value' => $this->vars['value']))) { // save new action $actions = $player->table->game->getTurnActions(); $rel_value = $this->s->action == 'bet' ? $this->vars['value'] : $this->vars['value'] - $actions['bet']->params['value']; $log_value = $this->s->action == 'bet' ? $rel_value : $this->vars['value'] - $player->bet; if ($this->saveAction($player, $this->s->action, array('value' => $this->vars['value'], 'rel_value' => $rel_value, 'own_value' => $log_value))) { return true; } } break; case 'call': $player = PokerPlayer::getActivePlayer($this->s->params[0]); // check, if valid action if ($this->validAction($player, $this->s->action, array('value' => $this->vars['value']))) { // save new action if ($this->saveAction($player, $this->s->action, array('value' => $this->vars['value']))) { return true; } } break; case 'fold': case 'check': $player = PokerPlayer::getActivePlayer($this->s->params[0]); // check, if valid action if ($this->validAction($player, $this->s->action)) { // save new action if ($this->saveAction($player, $this->s->action)) { return true; } } break; case 'join': // player joins table $player = PokerPlayer::getActivePlayer($this->s->params[0]); if (isset($this->s->params[0]) && $player == false) { // table id // create new player & mark the player to join the table for the next game $player = new PokerPlayer($this->s->params[0], $this->vars['seat'], $this->vars['stack']); if ($this->validAction($player, 'join', array('seat' => $this->vars['seat'], 'stack' => $this->vars['stack'])) && $player->save()) { $this->saveAction($player, 'join', array('seat' => $this->vars['seat'], 'stack' => $this->vars['stack'])); $table = PokerTable::getInstance($this->s->params[0], TRUE); // start new game if sufficient player count & no game running if (count($table->players) >= 2 && $table->game == FALSE) { $this->gameNew($table); } return true; } } break; case 'leave': // player leaves table $player = PokerPlayer::getActivePlayer($this->s->params[0]); if (isset($this->s->params[0])) { // table id // mark the player to leave the table after the current game $player->leave = true; if ($player->join == true && $player->delete() || $player->save()) { $this->saveAction($player, 'leave'); return true; } } break; case 'poll': // Close the session prematurely to avoid usleep() from locking other requests session_write_close(); // Automatically die after timeout (plus buffer) set_time_limit(MESSAGE_TIMEOUT_SECONDS + MESSAGE_TIMEOUT_SECONDS_BUFFER); // Counter to manually keep track of time elapsed (PHP's set_time_limit() is unrealiable while sleeping) $counter = MESSAGE_TIMEOUT_SECONDS; $new_actions = false; // Poll for messages and hang if nothing is found, until the timeout is exhausted while ($counter > 0) { // Check for new data if ($new_actions = PokerTable::getNewActions($this->vars['timestamp'], $this->s->params[0])) { break; } else { // Otherwise, sleep for the specified time, after which the loop runs again usleep(MESSAGE_POLL_MICROSECONDS); // Decrement seconds from counter (the interval was set in μs, see above) $counter -= MESSAGE_POLL_MICROSECONDS / 1000000; } } // If we've made it this far, we've either timed out or have some data to deliver to the client if (is_array($new_actions)) { $player = PokerPlayer::getActivePlayer($this->s->params[0]); $this->form['autocomplete'] = $this->getGameInfo($this->s->params[0], $player, $new_actions); } return true; break; case 'chat': // Close the session prematurely to avoid usleep() from locking other requests session_write_close(); // Automatically die after timeout (plus buffer) set_time_limit(MESSAGE_TIMEOUT_SECONDS + MESSAGE_TIMEOUT_SECONDS_BUFFER); // Counter to manually keep track of time elapsed (PHP's set_time_limit() is unrealiable while sleeping) $counter = MESSAGE_TIMEOUT_SECONDS; $new_actions = false; // Poll for messages and hang if nothing is found, until the timeout is exhausted while ($counter > 0) { // Check for new data if ($new_messages = PokerTable::getNewMessages($this->vars['timestamp'], $this->s->params[0])) { break; } else { // Otherwise, sleep for the specified time, after which the loop runs again usleep(MESSAGE_POLL_MICROSECONDS * 4); // Decrement seconds from counter (the interval was set in μs, see above) $counter -= MESSAGE_POLL_MICROSECONDS * 4 / 1000000; } } // If we've made it this far, we've either timed out or have some data to deliver to the client if (is_array($new_messages)) { $messages = array(); foreach ($new_messages as $key => $message) { $messages[] = '[' . $message->sender->realname . ', ' . $message->created['time'] . '] ' . $message->text . "\r\n"; } $this->form['autocomplete'] = array('timestamp' => time(), 'messages' => $messages); } return true; break; } return false; }