public function serial(MemStream $s) { $s->serial_uint32($this->NbMaxSpawnedSquads); $s->serial_uint32($this->NbMaxSpawnedMercenarySquads); $s->serial_uint32($this->ChallengeCost); $s->serial_uint32($this->MaxTotalSquad); }
public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_uint32($this->CraftingToolType); $s->serial_uint32($this->CommandRange); $s->serial_uint32($this->MaxDonkey); }
public function serial(MemStream $s) { $s->serial_byte($ver); $continents = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $cont = new Client\CContinent(); $cont->serial($s); $name = $cont->Name; $continents[$name] = $cont; } $this->entries['continents'] = $continents; $worldmap = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $map = new Client\CContLandMark(); $map->serial($s); $name = $map->TitleText; $worldmap[$name] = $map; } $this->entries['worldmap'] = $worldmap; $aliasmap = array(); if ($ver >= 1) { $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $s->serial_uint32($id); $s->serial_string($key); $aliasmap[$id] = $key; } } $this->entries['aliasmap'] = $aliasmap; }
public function serial(MemStream $s) { $s->serial_float($this->X); $s->serial_float($this->Y); $s->serial_float($this->Z); $s->serial_byte($this->Selected); }
public function serial(MemStream $s) { $s->serial_uint32($this->WeaponType); $s->serial_uint32($this->Skill); $s->serial_uint32($this->DamageType); $s->serial_sint32($this->MeleeRange); }
public function serial(MemStream $s) { $s->serial_short($this->OverdoseTimer); $s->serial_short($this->ConsumptionTime); $s->serial_uint32($nbItems); $s->serial_int_string($this->Properties, $nbItems); }
public function testSerialRead() { $vpb = new SPropVisualB(); $this->assertEquals(0, $vpb->getValue()); $mem = new MemStream(); $mem->setBuffer($this->buffer); $vpb->serial($mem); $this->assertEquals($this->value, $vpb->getValue()); }
public function serial(MemStream $s) { $this->skills = array(); $s->serial_uint32($nbSkills); for ($nb = 0; $nb < $nbSkills; $nb++) { $skill = new CSkill(); $skill->serial($s); $this->skills[$skill->Skill] = $skill; } }
/** * @param MemStream $s */ public function serial(MemStream $s) { if ($s->isReading()) { $s->serial_uint64($val); $this->setValue($val); } else { $val = $this->getValue(); $s->serial_uint64($val); } }
public function serial(MemStream $s) { $s->serial_byte($ver); $s->serial_uint32($this->Type); $this->Pos = new CVector2f(); $this->Pos->serial($s); $this->Zone = new CPrimZone(); $this->Zone->serial($s); $s->serial_string($this->TitleText); }
/** * Read user landmarks * * @param MemStream $s */ protected function serialContinent(MemStream $s) { $s->serial_string($name); $this->Continents[$name] = array(); $s->serial_uint32($nb); for ($i = 0; $i < $nb; $i++) { $lm = new CUserLandMark(); $lm->serial($s); $this->Continents[$name][] = $lm; } }
public function serial(MemStream $s) { // IPrimitive::serial() $s->serial_uint32($this->fillerZeros, 3); $this->VPoints = array(); $s->serial_uint32($nbEntries); for ($i = 0; $i < $nbEntries; $i++) { $vec = new CPrimVector(); $vec->serial($s); $this->VPoints[] = $vec; } }
/** * @param MemStream $s */ public function serial(MemStream $s) { $s->serial_uint32($this->Ecosystem); $s->serial_uint32($this->MpCategory); $s->serial_uint32($this->HarvestSkill); $s->serial_uint32($this->Family); $s->serial_uint64($this->ItemPartBF); $s->serial_byte($this->UsedAsCraftRequirement); $s->serial_byte($this->MpColor); $s->serial_short($this->StatEnergy); }
public function serial(MemStream $s) { $s->serial_float($this->TrailMinSliceTime); $s->serial_float($this->TrailMaxSliceTime); $s->serial_float($this->AttackFXOffset, 3); $s->serial_string($this->Trail); $s->serial_string($this->AdvantageFX); $s->serial_string($this->AttackFX); $s->serial_float($this->AttackFXRot, 3); $s->serial_float($this->ImpactFXDelay); }
public function serial(MemStream $s) { $s->serial_string($this->Name); $this->Zone = new CPrimZone(); $this->Zone->serial($s); $this->ZoneCenter = new CVector2f(); $this->ZoneCenter->serial($s); $this->ContLandMarks = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $cont = new CContLandMark(); $cont->serial($s); $this->ContLandMarks[] = $cont; } }
public function serial(MemStream $s) { $s->serial_string($this->Name); $s->serial_string($this->ContinentName); $s->serial_string($this->BitmapName); $s->serial_float($this->MinX); $s->serial_float($this->MinY); $s->serial_float($this->MaxX); $s->serial_float($this->MaxY); $this->Children = array(); $s->serial_uint32($nbChilds); for ($j = 0; $j < $nbChilds; $j++) { $child = new SMapChild(); $child->serial($s); $this->Children[] = $child; } }
public function serial(MemStream $s) { $s->serial_uint32($this->OBType); $s->serial_uint32($this->CostDapper); $s->serial_uint32($this->CostTime); $s->serial_uint32($this->MPLevelOfHighestExtractRate); $s->serial_uint32($nbItems); $s->serial_uint32($this->Mps, $nbItems); $s->serial_string($this->Icon, 4); }
public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_string($this->SkillCode); $s->serial_short($this->MaxSkillValue); $s->serial_short($this->StageType); $s->serial_uint32($this->ParentSkill); $s->serial_short($nbChildSkills); $s->serial_uint32($this->ChildSkills, $nbChildSkills); }
public function serial(MemStream $s) { $s->serial_string($this->Name); $this->ContLocs = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $cont = new SContLoc(); $cont->serial($s); $this->ContLocs[] = $cont; } $this->Maps = array(); $s->serial_uint32($nbItems); for ($i = 0; $i < $nbItems; $i++) { $map = new SMap(); $map->serial($s); $this->Maps[] = $map; } }
public function serial(MemStream $s) { $s->serial_string($this->SelectionName); $s->serial_string($this->ContinentName); $s->serial_float($this->MinX); $s->serial_float($this->MinY); $s->serial_float($this->MaxX); $s->serial_float($this->MaxY); }
public function serial(MemStream $s) { $s->serial_uint32($this->ItemBuilt); $this->ItemPartMps = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new CItemPartMps(); $row->serial($s); $this->ItemPartMps[] = $row; } $this->FormulaMps = array(); $s->serial_uint32($nbItems); for ($nb = 0; $nb < $nbItems; $nb++) { $row = new CFormulaMps(); $row->serial($s); $this->FormulaMps[] = $row; } $s->serial_uint32($this->ToolType); $s->serial_uint32($this->NbItemBuilt); }
/** * Parse 'visual_slot.tab' file and build map entries * * @param MemStream $f * * @throws \RuntimeException */ public function serial(MemStream $f) { $f->serial_uint32($nbSlots); for ($slot = 0; $slot < $nbSlots; $slot++) { $f->serial_uint32($nbEntries); for ($i = 0; $i < $nbEntries; $i++) { $f->serial_uint32($index); $f->serial_uint32($sheet); // sanity check if (isset($this->indexMap[$slot][$index])) { throw new \RuntimeException("FATAL: duplicate visual slot ({$slot}) index ({$index}), sheetid ({$sheet})"); } elseif (isset($this->sheetMap[$slot][$sheet])) { throw new \RuntimeException("FATAL: duplicate sheet_id ({$sheet}), visual slot ({$slot}), index ({$index})"); } // remember both mappings $this->indexMap[$slot][$index] = $sheet; $this->sheetMap[$slot][$sheet] = $index; } } }
/** * Waits message from server * * @param StreamInterface $message * * @return bool * @throws \RuntimeException */ public function waitMessage(StreamInterface $message) { // packet format // <int32> packet length (length itself is not counted) // <byte>[5] ignore // <.....> message $buffer = $this->sock->read(4); $s = new MemStream($buffer); $s->serial_uint32_n($size); $buffer = $this->sock->read($size); $len = strlen($buffer); if ($size != $len) { throw new \RuntimeException("Partial packet received (got {$len}, expected {$size})"); } // discard 5 first bytes // <uint32> 'zeroValue=123' // <byte> TFormat (bitfield) $buffer = substr($buffer, 5); $message->serial(new MemStream($buffer)); }
public function serial(MemStream $s) { $s->serial_uint32($nbItems); $s->serial_uint32($this->Bricks, $nbItems); $s->serial_byte($this->Castable); $s->serial_byte($this->ShowInActionProgression); $s->serial_byte($this->ShowInAPOnlyIfLearnt); }
/** * {@inheritdoc} */ public function serial(MemStream $s) { // string with <uint32> length counter $s->serial_string($this->name); if ($s->isReading()) { // read all remaining bytes from buffer $length = $s->getSize() - $s->getPos(); } else { $length = strlen($this->payload); } $s->serial_buffer($this->payload, $length); }
public function serial(MemStream $s) { $s->serial_uint32($this->WeaponType); $s->serial_uint32($this->Skill); $s->serial_uint32($this->RangeWeaponType); }
public function serial(MemStream $s) { $s->serial_uint32($this->Type); }
public function serial(MemStream $s) { $s->serial_uint32($this->Skill); $s->serial_uint32($this->Value); }
public function serial(MemStream $s) { $s->serial_uint32($this->MoneyCost); $s->serial_uint32($this->XpCost); }
/** * Read header from bnp file */ private function initialize() { if ($this->header !== false) { return; } $this->bnp = fopen($this->filename, 'r'); $stats = fstat($this->bnp); $size = $stats['size']; $s = new MemStream(); // read last <int> to get position for FAT block fseek($this->bnp, $size - 4); $buf = fread($this->bnp, 4); $s->setBuffer($buf); $s->serial_uint32($pos); // now read FAT block fseek($this->bnp, $pos); $fat = fread($this->bnp, $size - $pos); $s->setBuffer($fat); $s->serial_uint32($nbFiles); $this->header = array(); for ($i = 0; $i < $nbFiles; $i++) { $s->serial_byte_string($name); $s->serial_uint32($size); $s->serial_uint32($start); $this->header[$name] = array('size' => $size, 'start' => $start); } $this->headerCount = count($this->header); $this->headerFiles = array_keys($this->header); $this->headerPosition = 0; }