if (isset($_GET['userId'])) { $userId = $_GET['userId']; } if (!UtilFunctions::checkUserSession($userId)) { $result->result = "401 : auth error"; header("HTTP/1.1 401 Unauthorized"); echo json_encode($result); exit(1); } if (!empty($userId)) { $user = GameUsers::getGameUserById($userId); if (!empty($user)) { $userId = $user->getUserId(); if (!empty($userId)) { $user->dailyBonus = BonusUtils::getUserDailyBonus($user->userId); $user->items = ItemUtils::getUserItems($user->userId); $result->success = true; $result->result = new stdClass(); $result->result->user = $user; unset($userId); unset($user); } else { $result->result = "User not found userId empty"; } } else { $result->result = "User not found"; } } else { $result->result = "User Id empty"; } echo json_encode($result);
} else { $log->logError(LanguageUtils::getText("LANG_API_USER_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_USER_ID_EMPTY"); } if ($error) { $error = false; if (!empty($itemCode)) { $itemCode = str_replace("/", "", $itemCode); $item = GameItems::getGameItemByCode($itemCode); if (empty($item)) { $error = false; $log->logError(LanguageUtils::getText("LANG_API_ITEM_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_ITEM_ID_EMPTY"); } $error = true; } else { $log->logError(LanguageUtils::getText("LANG_API_ITEM_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_ITEM_ID_EMPTY"); } if ($error) { $log->logInfo("useItem : userId > " . $userId . " itemCode > " . $itemCode . " gameId > " . $gameId); $time = time(); try { $result = ItemUtils::useItem($user, $item, $quantity, $toUserId, $gameId, $time); } catch (Exception $exc) { echo $exc->getMessage(); } } } echo json_encode($result); exit(1);
private static function display($item) { $cols = [Item::delete_action($item["id"]), ItemUtils::type($item["type"]), $item['name'], $item['price'], ItemUtils::second_hand($item["second_hand"]), $item['description']]; echo Utils::table_line(false, $cols); }
public static function useItem($user, $item, $quantity, $toUserId = null, $gameId = null, $time = null) { if (empty($time)) { $time = time(); } $result = new FunctionResult(); $result->success = false; if (!empty($user)) { if (!empty($item)) { $userItemLog = new GameUserItemLog(); $userItemLog->setItemId($item->id); $userItemLog->setGameId($gameId); $userItemLog->setTime($time); $userItemLog->setUserId($user->userId); $userItemLog->setCoin($item->coin); $userItemLog->setTo($toUserId); $userItemLog->setQuantity($quantity); $userItemLog->setType(GameUserItemLog::$CONSTANT_ITEM_LOG_TYPE_USED); $userItemLog->setUserLevel($user->userLevelNumber); $userItemLog->setUserCoin($user->coins); //$userItemLog->setUserSpentCoin(GameUserItemLog::$CONSTANT_ITEM_LOG_TYPE_BUY); try { $userItemLog->insertIntoDatabase(DBUtils::getConnection()); } catch (Exception $exc) { error_log($exc->getMessage()); error_log($exc->getTraceAsString()); } $userItem = ItemUtils::getUserItem($toUserId, $item->itemCode); if (empty($userItem)) { $userItem = new GameUserItems(); $userItem->setId(-1); $userItem->setUserId($toUserId); $userItem->setItemCode($item->itemCode); $userItem->setActive(1); $userItem->setQuantity(0); } $userItem->setTime($time); if ($quantity < $userItem->quantity) { $userItem->setQuantity($userItem->quantity - $quantity); } else { $userItem->setQuantity(0); } try { $userItem->updateInsertToDatabase(DBUtils::getConnection()); } catch (Exception $exc) { error_log($exc->getMessage()); error_log($exc->getTraceAsString()); } $result->success = true; $result->data = new stdClass(); $user->items = ItemUtils::getUserItems($user->userId); $result->data->user = $user; $result->data->item = $item; return $result; } else { $result->result = LanguageUtils::getText("LANG_API_TO_ITEM_EMPTY"); return $result; } } else { $result->result = LanguageUtils::getText("LANG_API_USER_EMPTY"); return $result; } }
public static function buyProduct($user, $product, $requestId, $paymentId, $signedReq, $status, $currency, $amount, $quantity, $type, $time) { if (empty($time)) { $time = time(); } $result = new FunctionResult(); $result->success = false; if (!empty($user)) { if (!empty($product)) { if ($status == "completed") { Queue::addUserCoinLog($user->userId, $product->coinCount, $product->coinCount, $time, GameUserXpLog::$CONSTANT_LOG_TYPE_BUY_PRODUCT, 1, null, $requestId . "_" . $product->id . "_" . $product->fbId . "_" . $product->coinCount . "_" . $product->coinCount, null); Queue::addUserLeaderBoard($user->userId, $product->coinCount, $time); $coin = $user->coins + $product->coinCount * $quantity; $user->setCoins($coin); $user->updateToDatabase(DBUtils::getConnection()); } //if product campaign if ($product->type == GameFbProducts::$TYPE_CAMPAIGN && !empty($product->products)) { try { $products = json_decode($product->products); if (!empty($products)) { foreach ($products as $pro) { if (!empty($pro) && !empty($pro->itemId)) { ItemUtils::buyCampaignItem($user, $pro->itemId, $pro->count, $time); } } } } catch (Exception $exc) { error_log($exc->getMessage()); error_log($exc->getTraceAsString()); } } //if product campaign $userProductLog = new GameUserFbProductLog(); $userProductLog->setAmount($amount); $userProductLog->setCoinCount($product->coinCount); $userProductLog->setCurrency($currency); $userProductLog->setPaymentId($paymentId); $userProductLog->setProdudctId($product->id); $userProductLog->setQuantity($quantity); $userProductLog->setRequestId($requestId); $userProductLog->setSignedReq($signedReq); $userProductLog->setStatus($status); $userProductLog->setTime($time); $userProductLog->setType($type); $userProductLog->setUserId($user->userId); $userProductLog->setUserLevel($user->userLevelNumber); $userProductLog->setUserCoin($user->coins); try { $userProductLog->insertIntoDatabase(DBUtils::getConnection()); } catch (Exception $exc) { error_log($exc->getMessage()); error_log($exc->getTraceAsString()); } $result->success = true; $result->data = new stdClass(); $result->data->user = $user; return $result; } else { $result->result = LanguageUtils::getText("LANG_API_TO_ITEM_EMPTY"); return $result; } } else { $result->result = LanguageUtils::getText("LANG_API_USER_EMPTY"); return $result; } }
$action = $_GET["action"]; if ($action == "sort") { $tag = $_GET["tag"]; $str = $tag . " " . $orderBy; $soldItemList = ItemUtils::getSoldItemList($start, $end, $str); if ($orderBy == "DESC") { $orderBy = "ASC"; } else { $orderBy = "DESC"; } } } else { $str = "itemId " . $orderBy; $soldItemList = ItemUtils::getSoldItemList($start, $end, $str); } $total_item = ItemUtils::getSoldItemCount($start, $end); $paymentList = FBProductUtils::getFBProductLogs($start, $end); $totalPayment = FBProductUtils::getTotalPayment(); ?> <div class="container"> Payments <hr> <div class="row"> <div class="offset4 span8" style="height: 40px ;margin-left: 228px;margin-bottom: 10px;"> <table> <tr> <form action="payments.php" method="post"> <td> <div id="startDate" class="input-append date" > <label style="float: left; height: 30px; color: #7ba29a; font-weight: bold; margin-top: 3px;" >Start Date :</label> <input type="text" name="txtStartDate" value="<?php
$toUser = $user; $error = true; } } else { $log->logError(LanguageUtils::getText("LANG_API_USER_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_USER_ID_EMPTY"); } if ($error) { $error = false; if (!empty($itemId)) { $item = GameItems::getGameItemById($itemId); $error = true; } else { $log->logError(LanguageUtils::getText("LANG_API_ITEM_ID_EMPTY")); $result->result = LanguageUtils::getText("LANG_API_ITEM_ID_EMPTY"); } if ($error) { $log->logInfo("buyItem : userId > " . $userId . " toUserId > " . $toUserId . " itemId > " . $itemId . " gameId > " . $gameId); $time = time(); try { $result = ItemUtils::buyItem($user, $toUser, $item, $gameId, $time); if ($useItem == "1") { ItemUtils::useItem($user, $item, 1, $toUserId, $gameId, $time); } } catch (Exception $exc) { echo $exc->getMessage(); } } } echo json_encode($result); exit(1);