/** * Creates a new fleet. * * @param int start planet id * @param int end planet id * @param array ships * @param int galaxy * @param int system * @param int planet * @param float metal * @param float crystal * @param float deuterium * @param float duration * @param int mission id * @param float time * @param int package id * @return FleetEditor */ public static function create($startPlanetID, $endPlanetID, $ships, $galaxy, $system, $planet, $metal, $crystal, $deuterium, $duration, $missionID, $time = null, $packageID = PACKAGE_ID) { if ($time === null) { $time = round(microtime(true), 2); } $startPlanet = Planet::getInstance($startPlanetID); $targetPlanet = Planet::getInstance($endPlanetID); // init vars FleetQueue::readCache(); $classPath = FleetQueue::$cache[$missionID]['classPath']; $ownerID = Planet::getInstance($startPlanetID)->id_owner; $ofiaraID = Planet::getInstance($endPlanetID)->id_owner; $impactTime = $time + $duration; $returnTime = $time + $duration * 2; // insert fleet $fleetID = self::insert($startPlanetID, $endPlanetID, $ownerID, $ofiaraID, $galaxy, $system, $planet, $metal, $crystal, $deuterium, $time, $impactTime, $returnTime, $missionID, $packageID); // create events $impactEvent = WOTEventEditor::create(1, $fleetID, array('state' => 0), $impactTime); $returnEvent = WOTEventEditor::create(1, $fleetID, array('state' => 1), $returnTime); // register events $fleetEditor = new FleetEditor($fleetID); $fleetEditor->update(array('impactEventID' => $impactEvent->eventID, 'returnEventID' => $returnEvent->eventID)); // inserts ships $fleetEditor->updateShips($ships); // add to log $fleet = Fleet::getInstance($fleetID); FleetLog::create($fleet); return $fleetEditor; }
$impactEvent = WOTEventEditor::create(1, $fleetID, array('state' => 0), $impactTime); $impactEventID = $impactEvent->eventID; } else { $impactEventID = 0; } $returnEvent = WOTEventEditor::create(1, $fleetID, array('state' => 1), $returnTime); $returnEventID = $returnEvent->eventID; if ($wakeUpTime) { $wakeUpEvent = WOTEventEditor::create(1, $fleetID, array('state' => 2), $wakeUpTime); $wakeUpEventID = $wakeUpEvent->eventID; } else { $wakeUpEventID = 0; } $fleetEditor = new FleetEditor($fleetID); $fleetEditor->update(array('formationID' => $formationID, 'impactEventID' => $impactEventID, 'returnEventID' => $returnEventID, 'wakeUpEventID' => $wakeUpEventID, 'wakeUpTime' => $wakeUpTime)); $fleetEditor->updateShips($ships); } sleep(5); ?> done; <script> window.location.href = 'update.php?start=<?php /* This file is part of WOT Game. WOT Game is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. WOT Game is distributed in the hope that it will be useful,