function the_deck() { $the_project = parent::the_project(); $prod_settings = parent::get_project_settings(); if (empty($prod_settings)) { $prod_settings = getProductDefaultSettings(); } $post_id = parent::get_project_postid(); $item_fund_goal = apply_filters('id_project_goal', parent::the_goal(), $post_id); $item_fund_end = parent::end_date(); $disable_levels = get_post_meta($post_id, 'ign_disable_levels', true); if ($disable_levels == 'on') { $no_levels = 0; } else { $no_levels = get_post_meta($post_id, $name = "ign_product_level_count", true); } $custom_level_order = get_post_meta($post_id, 'custom_level_order', true); $level_data = parent::get_level_data($post_id, $no_levels); $project_desc = html_entity_decode(get_post_meta($post_id, "ign_project_description", true)); $project_type = get_post_meta($post_id, 'ign_project_type', true); $end_type = get_post_meta($post_id, 'ign_end_type', true); $p_current_sale = apply_filters('id_funds_raised', parent::get_project_raised(), $post_id); $p_count = new stdClass(); $p_count->p_number = apply_filters('id_number_pledges', parent::get_project_orders(), $post_id); $rating_per = apply_filters('id_percentage_raised', parent::percent(), apply_filters('id_funds_raised', parent::get_project_raised(), $post_id, true), $post_id, apply_filters('id_project_goal', parent::the_goal(), $post_id, true)); $successful = parent::successful(); $days_left = apply_filters('id_project_days_left', parent::days_left(), $post_id); $end_month = parent::end_month(); $end_day = parent::end_day(); $end_year = parent::end_year(); //GETTING the main settings of ignitiondeck $settings = getSettings(); if ($settings->id_widget_link == "") { $affiliate_link = "http://ignitiondeck.com"; } else { $affiliate_link = $settings->id_widget_link; } $unique_widget_id = rand(101282, 293773); //GETTING the currency symbol $currencyCodeValue = $prod_settings->currency_code; $cCode = setCurrencyCode($currencyCodeValue); $meta_price_1 = get_post_meta($post_id, "ign_product_price", true); if (isset($the_project)) { $meta_title_1 = $the_project->ign_product_title; } else { $meta_title_1 = get_post_meta($post_id, 'ign_product_title', true); } //$meta_desc_1 = get_post_meta($post_id, 'ign_product_details', true); $meta_short_desc_1 = strip_tags(html_entity_decode(get_post_meta($post_id, 'ign_product_short_description', true))); $meta_desc_1 = html_entity_decode(get_post_meta($post_id, 'ign_product_details', true)); if (isset($the_project)) { $meta_limit_1 = $the_project->ign_product_limit; } else { $meta_limit_1 = null; } $meta_order_1 = get_post_meta($post_id, 'ign_projectmeta_level_order', true); $level_count_1 = getCurrentLevelOrders($this->project_id, $post_id, 1); $level_invalid_1 = getLevelLimitReached($this->project_id, $post_id, 1); $level_one_data = new stdClass(); $level_one_data->id = 1; $level_one_data->meta_price = apply_filters('id_level_1_price', $meta_price_1, $post_id, 1); $level_one_data->meta_title = apply_filters('id_level_1_title', stripslashes($meta_title_1), $post_id, 1); $level_one_data->meta_desc = $meta_desc_1; $level_one_data->meta_short_desc = $meta_short_desc_1; //$level_one_data->level_count = $meta_count $level_one_data->meta_limit = $meta_limit_1; $level_one_data->meta_order = $meta_order_1; $level_one_data->meta_count = $level_count_1; $level_one_data->level_invalid = $level_invalid_1; array_unshift($level_data, $level_one_data); if ($custom_level_order) { usort($level_data, array('parent', 'level_sort')); } // create deck $the_deck = new stdClass(); $the_deck->project = $the_project; $the_deck->prod_settings = $prod_settings; $the_deck->post_id = $post_id; $the_deck->item_fund_goal = $item_fund_goal; $the_deck->item_fund_end = $item_fund_end; $the_deck->disable_levels = $disable_levels; $the_deck->no_levels = $no_levels; $the_deck->custom_level_order = $custom_level_order; $the_deck->level_data = $level_data; $the_deck->project_desc = $project_desc; $the_deck->project_type = $project_type; $the_deck->end_type = $end_type; $the_deck->p_current_sale = $p_current_sale; $the_deck->p_count = $p_count; $the_deck->rating_per = $rating_per; $the_deck->successful = $successful; $the_deck->days_left = $days_left; $the_deck->month = apply_filters('id_end_month', $end_month); $the_deck->day = $end_day; $the_deck->year = $end_year; $the_deck->settings = $settings; $the_deck->cCode = $cCode; $the_deck->meta_price_1 = $meta_price_1; $the_deck->meta_title_1 = $meta_title_1; $the_deck->meta_limit_1 = $meta_limit_1; $the_deck->level_count_1 = $level_count_1; $the_deck->affiliate_link = $affiliate_link; return $the_deck; }
function id_purchase_form() { $project = new ID_Project($this->project_id); $the_project = $project->the_project(); $project_id = $this->project_id; $post_id = $project->get_project_postid(); $project_settings = $project->get_project_settings(); if (empty($prod_settings)) { $defaults = $project->get_project_defaults(); $project_settings = $defaults; } $no_levels = get_post_meta($post_id, "ign_product_level_count", true); $project_type = get_post_meta($post_id, 'ign_project_type', true); $project_desc = get_post_meta($post_id, "ign_product_level_1_desc", true); $level_data = $project->get_level_data($post_id, $no_levels); // level one stuff $level_one_data = new stdClass(); $is_level_invalid = getLevelLimitReached($this->project_id, $post_id, 1); $meta_title = $the_project->ign_product_title; $meta_price = get_post_meta($post_id, "ign_product_price", true); $meta_desc = $the_project->product_details; $meta_order = get_post_meta($post_id, 'ign_projectmeta_level_order', true); $level_one_data->is_level_invalid = $is_level_invalid; $level_one_data->meta_title = $meta_title; $level_one_data->meta_price = $meta_price; $level_one_data->meta_desc = $meta_desc; $level_one_data->meta_order = $meta_order; $level_one_data->id = 1; // add level one to object array_unshift($level_data, $level_one_data); $custom_level_order = get_post_meta($post_id, 'custom_level_order', true); if ($custom_level_order) { usort($level_data, 'ID_Project::level_sort'); } //GETTING the currency symbols $currencyCodeValue = $project_settings->currency_code; $cCode = setCurrencyCode($currencyCodeValue); //GETTING the form settings $form_settings = getProductFormSettings($project_id); if (!isset($form_settings)) { $form_settings = $project_settings->form_settings; $form_settings = unserialize($form_settings); } else { $form_settings = unserialize($form_settings); } $form_id = rand(21927391, 92817275); // Getting the Payment method first, to load the appropriate URLs if needed and // submit button name // this is paypal code that could be removed if disabled $payment_method = getDefaultPaymentMethod(); if (isset($payment_method) && $payment_method->payment_gateway == "adaptive_paypal") { $adaptive_pay_settings = getAdaptivePayPalSettings(); if (isset($adaptive_pay_settings)) { if ($adaptive_pay_settings->paypal_mode == "sandbox") { $paypal_address = "https://www.sandbox.paypal.com/webapps/adaptivepayment/flow/pay"; } else { $paypal_address = "https://www.paypal.com/webapps/adaptivepayment/flow/pay"; } if ($adaptive_pay_settings->fund_type == 'fixed') { $submit_btn_name = 'btnSubmitPreapproval'; } else { $submit_btn_name = "submitPaymentAdaptive"; } } } else { $submit_btn_name = "submitPaymentPopup"; //will be caught by standard payments function for Paypal } $purchase_form = new stdClass(); $purchase_form->project_id = $project_id; $purchase_form->post_id = $post_id; $purchase_form->the_project = $the_project; $purchase_form->project_settings = $project_settings; $purchase_form->no_levels = $no_levels; $purchase_form->level_data = $level_data; $purchase_form->project_type = $project_type; $purchase_form->project_desc = $project_desc; $purchase_form->currencyCodeValue = $currencyCodeValue; $purchase_form->cCode = $cCode; $purchase_form->form_settings = $form_settings; $purchase_form->form_id = $form_id; if (isset($paypal_address)) { $purchase_form->paypal_address = $paypal_address; } $purchase_form->submit_btn_name = $submit_btn_name; if (isset($adaptive_pay_settings)) { $purchase_form->adaptive_pay_settings = $adaptive_pay_settings; } return $purchase_form; }