コード例 #1
0
 /**
  * Activa una cuenta
  */
 public function actionAccountActivation()
 {
     //Initi
     $template = 'error';
     $data = array('message' => '', 'code' => 'en la activación.');
     //Validation input
     /*
     $user = new Users();
     $user->attributes = array(
     	'email'=>$_GET['email']				
     );
     */
     //Check email
     $validator = new CEmailValidator();
     if ($validator->validateValue($_GET['email'])) {
         //Check if user exist
         $user = Users::model()->find('email=:email', array(':email' => $_GET['email']));
         if ($user) {
             //User found
             if ($user->status == Users::STATUS_PENDING_ACTIVATION) {
                 //Load his knight
                 $knight = Knights::model()->find('users_id=:users_id', array('users_id' => $user->id));
                 //Check if code is the same
                 $codigo_activacion = md5($user->email . $knight->name . $user->password_md5 . $user->suscribe_date);
                 if ($_GET['code'] === $codigo_activacion) {
                     //ACTIVATED ACCOUNT
                     //1.- change status
                     $user->status = Users::STATUS_ENABLE;
                     $user->save();
                     $knight->status = Knights::STATUS_WITHOUT_EQUIPMENT;
                     $knight->save();
                     //2.- create card
                     $knight_card = new KnightsCard();
                     $knight_card->attributes = array('knights_id' => $knight->id);
                     $knight_card->save();
                     //3.- Create general stats
                     $knight_stats = new KnightsStats();
                     $knight_stats->attributes = array('knights_id' => $knight->id);
                     if (!$knight_stats->save()) {
                         Yii::trace('[Site][actionAccountActivation] No se puede salvar las stats del caballero', 'error');
                     }
                     //4.- set stats attack location
                     //load all location
                     /*
                     $locations = Constants::model()->findAll( 
                     	'type=:type',
                     	array( ':type'=> Constants::KNIGHTS_LOCATION)
                     );
                     
                     if( count($locations) > 0 ){
                     	//Foreach location set a value for attack location. Defense is depending of shield
                     	foreach( $locations as $location ){
                     		$knights_stats_attack_location = new KnightsStatsAttackLocation();
                     		$knights_stats_attack_location->attributes = array(
                     			'knights_id'=>$knight->id,
                     			'location'=>$location['id']
                     		);
                     		$knights_stats_attack_location->save();
                     	}
                     	
                     }else{
                     	$data['message'] .= 'No hay datos de localizaciones';
                     }
                     */
                     //Change for points of location. 48 is the maximun position number in the attack and defense points
                     for ($i = 1; $i <= 48; $i++) {
                         $knights_stats_attack_location = new KnightsStatsAttackLocation();
                         $knights_stats_attack_location->attributes = array('knights_id' => $knight->id, 'location' => $i);
                         $knights_stats_attack_location->save();
                     }
                     //6.- Set default equipment
                     //Set armours
                     foreach (Armours::getDefaultEquipment() as $key => $id) {
                         //Find armour
                         $armour = Armours::model()->findByPk($id);
                         if ($armour) {
                             //creamos nuevo objeto de la armadura
                             $armour_object = new ArmoursObjects();
                             $armour_object->attributes = array('armours_id' => $id, 'knights_id' => $knight->id, 'current_pde' => $armour->pde);
                             if (!$armour_object->save()) {
                                 //$data['message'] .= '<p>Armadura '.$id.' ('.$armour_object->attributes['armours_id'].') generada ('.var_dump( $armour_object->getErrors()).') ';
                                 Yii::trace('[SITE][actionAccountActivation] Error al salvar la armadura ' . $armour->name, 'error');
                             }
                             //Lo inventariamos. Como son los primeros objetos la posición que ocupa será empezando desde 1
                             $inventory = new Inventory();
                             //Sabemos que no hay objetos por lo que ocupamos las primeras posiciones, que concuerdan con el id
                             $inventory->attributes = array('knights_id' => $knight->id, 'type' => Inventory::EQUIPMENT_TYPE_ARMOUR, 'identificator' => $armour_object->id, 'position' => $key + 11);
                             $data['message'] .= 'e inventariada (' . $inventory->save() . ')</p>';
                         } else {
                             $data['message'] .= '<p>KAKUNA MATATA!!';
                         }
                     }
                     //Set spears
                     $position = 27;
                     $spear = Spears::model()->findByPk(1);
                     //Lanza de entrenamiento
                     foreach (Spears::getDefaultEquipment() as $key => $id) {
                         //Creamos el bojeto lanza
                         $spear_object = new SpearsObjects();
                         $spear_object->attributes = array('spears_id' => $spear->id, 'knights_id' => $knight->id, 'current_pde' => $spear->pde);
                         $spear_object->save();
                         $data['message'] .= '<p>Lanza ' . $id . ' generada</p>';
                         //La inventariamos
                         $inventory = new Inventory();
                         $inventory->attributes = array('knights_id' => $knight->id, 'type' => Inventory::EQUIPMENT_TYPE_SPEAR, 'identificator' => $spear_object->id, 'position' => $position++);
                         $data['message'] .= 'e inventariada (' . $inventory->save() . ')</p>';
                     }
                     //Creamos las eventos de knights_events_last
                     $sql = '';
                     for ($i = 0; $i < Yii::app()->params['events']['event_last']['maximum']; $i++) {
                         $sql .= 'INSERT INTO knights_events_last (knights_id, type, identificator, date) VALUES (' . $knight->id . ', ' . KnightsEvents::TYPE_VOID . ', 0, \'2012-01-01 00:00:' . ($i < 10 ? '0' . $i : $i) . '\' );';
                         /*
                         $event = new KnightsEventsLast();
                         $event->attributes = array(
                         	'knights_id'=>$knight->id,
                         	'type'=> KnightsEvents::TYPE_VOID,
                         	'identificator'=>0,
                         	'date'=>'2012-01-01 00:00:'.(($i<10)?'0'.$i:$i)//for update
                         );
                         $event->save();
                         */
                     }
                     $command = Yii::app()->db->createCommand($sql);
                     $command->execute();
                     Yii::app()->db->setActive(false);
                     //Create healing row
                     $healing = new Healings();
                     $healing->attributes = array('knights_id' => $knight->id, 'next_healing_date' => null);
                     if (!$healing->save()) {
                         Yii::trace('[SITE][actionAccountActivation] I can not insert healing row.', 'error');
                     }
                     //Create settings
                     $knights_settings = new KnightsSettings();
                     $knights_settings->attributes = array('knights_id' => $knight->id);
                     if (!$knights_settings->save()) {
                         Yii::trace('[SITE][actionAccountActivation] I can not insert setting row.', 'error');
                     }
                     unset($knights_settings);
                     //UPDATE YELLOW PAGES
                     $initial_character = substr($knight->name, 0, 1);
                     if (is_numeric($initial_character)) {
                         $initial_character = '[0-9]';
                     } else {
                         $initial_character = strtoupper($initial_character);
                     }
                     $yellow_pages_total = YellowPagesTotal::model()->with('letter0')->find('letter0.name = :letter', array(':letter' => $initial_character));
                     $yellow_pages_total->total += 1;
                     if (!$yellow_pages_total->save()) {
                         Yii::trace('[SITE][actionAccountActivation] No se ha podido actualizar yellow pages total', 'error');
                     }
                     $yellow_pages_total_by_letter = new YellowPagesTotalByLetter();
                     $yellow_pages_total_by_letter->attributes = array('letter' => $yellow_pages_total->letter, 'knights_id' => $knight->id);
                     if (!$yellow_pages_total_by_letter->save()) {
                         Yii::trace('[SITE][actionAccountActivation] No se ha podido crear yellow pages total by letter', 'error');
                     }
                     //Hacemos el login de alta
                     $model = new LoginForm();
                     $model->attributes = array('username' => $user->email, 'password' => 'nolosabemos');
                     //Check if all is ok
                     if ($model->loginFromValidation()) {
                         $template = 'accountActivation';
                     } else {
                         $data['message'] = 'Se ha producido un error al validar la cuenta. Escribenos un correo a ' . Yii::app()->params['adminEmail'];
                     }
                 } else {
                     $data['message'] = 'El usuario y el código de activación no son correctos.';
                 }
             } else {
                 //Message Error: user is not pending of activation
                 $data['message'] = 'El usuario no está pendiente de activación';
             }
         } else {
             //User not found
             $data['message'] = 'El usuario o código de activación no están relacionados.';
         }
     } else {
         //Input not valid
         $data['message'] = 'Los datos de entrada no son correctos.';
     }
     //Show Output
     $this->render($template, $data);
 }
コード例 #2
0
    /**
     * Return spear, shield and armour in use for a knight in one round.
     * @param unknown_type $knigth_id
     * @param unknown_type $armourPosition
     * @param unknown_type $shieldPosition
     * @param unknown_type $spearPosition
     * @return multitype:NULL
     */
    public static function getCurrentEquipment4Round($knigth_id, $armourPosition = "null", $shieldPosition = self::POSITION_SHIELD, $spearPosition = self::POSITION_SPEAR)
    {
        $equipment = array('spear_object' => null, 'spear' => null, 'shield_object' => null, 'shield' => null, 'armour_object' => null, 'armour' => null);
        $sql = 'SELECT
					identificator,
					position 
				FROM 
					inventory
				WHERE 
					knights_id = :knights_id AND
					(position = ' . $armourPosition . ' OR position = ' . $shieldPosition . ' OR position = ' . $spearPosition . ' )';
        //echo $sql;die;
        $command = Yii::app()->db->createCommand($sql);
        $command->bindValue('knights_id', $knigth_id);
        $result = $command->queryAll();
        foreach ($result as $element) {
            switch ($element['position']) {
                case Inventory::POSITION_SHIELD:
                    $equipment['shield_object'] = ArmoursObjects::model()->findByPk($element['identificator']);
                    $equipment['shield'] = Armours::model()->findByPk($equipment['shield_object']->armours_id);
                    break;
                case Inventory::POSITION_SPEAR:
                    $equipment['spear_object'] = SpearsObjects::model()->findByPk($element['identificator']);
                    $equipment['spear'] = Spears::model()->findByPk($equipment['spear_object']->spears_id);
                    break;
                default:
                    $equipment['armour_object'] = ArmoursObjects::model()->findByPk($element['identificator']);
                    $equipment['armour'] = Armours::model()->findByPk($equipment['armour_object']->armours_id);
            }
        }
        return $equipment;
    }
コード例 #3
0
 /**
  * knight's equipment are repaired automatically. Looking for equipment with pde loosed, calculate repair cost, substract to knight coins and add pde points. 
  * Return if error 
  * @param unknown_type $combat
  * @param unknown_type $knight
  * @return multitype:number boolean
  */
 public static function autorepairObjectsEquipment(&$combat, &$knight)
 {
     //
     $output = array('errno' => 0, 'error' => '', 'automatic_repair' => true, 'repair_cost' => 0, 'not_enought_money' => false);
     //Prepared statement
     $sql = '';
     //Load all items of inventory of knight
     $inventory = Inventory::model()->findAll('knights_id = :knights_id AND (type = ' . Inventory::EQUIPMENT_TYPE_ARMOUR . ' OR type = ' . Inventory::EQUIPMENT_TYPE_SPEAR . ' )', array(':knights_id' => $knight->id));
     if (count($inventory)) {
         //For each item check maximun pde
         foreach ($inventory as $item) {
             //Load class of item
             if ($item['type'] == Inventory::EQUIPMENT_TYPE_ARMOUR) {
                 $object = ArmoursObjects::model()->findByPk($item['identificator']);
                 $classItem = Armours::model()->findByPk($object->armours_id);
             } else {
                 $object = SpearsObjects::model()->findByPk($item['identificator']);
                 $classItem = Spears::model()->findByPk($object->spears_id);
             }
             //echo "\n".$knight->name.": ".$classItem->name." PDE MAX (".$classItem->pde.") object pde (".$object->current_pde.") ";
             //Check if need a repair
             if ($object->current_pde < $classItem->pde) {
                 //Check prize of reparation
                 $percentPDEloose = 1 - $object->current_pde / $classItem->pde;
                 $repair_cost = ceil($classItem->prize * $percentPDEloose);
                 //echo "coins (".$knight->coins.") percent ($percentPDEloose) prize class item(".$classItem->prize.") repair cost (".$repair_cost.")";
                 //Check coins and cost
                 if ($knight->coins > $repair_cost) {
                     Yii::log('Reparando ' . $classItem->name . ' por ' . $repair_cost . ' MO');
                     //Add autorepair row
                     $objectRepair = new ObjectRepairs();
                     $objectRepair->attributes = array('knights_id' => $knight->id, 'inventory_type' => $item['type'], 'combats_id' => $combat->id, 'object_identificator' => $item['identificator'], 'class_identificator' => $classItem->id, 'current_pde' => $object->current_pde, 'maximum_pde' => $classItem->pde, 'repair_cost' => $repair_cost, 'date' => date('Y-m-d H:m:s'));
                     if (!$objectRepair->save()) {
                         $output['errno'] = 2;
                         $output['error'] .= $objectRepair->getErrors();
                     }
                     //We can repair the object
                     $object->current_pde = $classItem->pde;
                     if (!$object->save()) {
                         $output['errno'] = 4;
                     }
                     //Subtract coins
                     $knight->coins -= $repair_cost;
                     $output['repair_cost'] += $repair_cost;
                 } else {
                     //Upsss, knight has not enought money!! we break loop
                     Yii::log('¡¡No se puede reparar!!');
                     $output['not_enought_money'] = true;
                     break;
                 }
             }
         }
     } else {
         $output['errno'] = 1;
     }
     //var_dump($output);
     return $output;
 }
コード例 #4
0
 public function actionShowPendingRoundDialog()
 {
     $output = array('errno' => 1, 'html' => '');
     //Check session is enable
     if (!Yii::app()->user->isGuest) {
         //Check if user is in his page
         if (Yii::app()->user->knights_id == $this->knight->id) {
             //Check input
             if (isset($_GET['id']) && is_numeric($_GET['id']) && $_GET['id'] > 0) {
                 //Search combat
                 $combat = Combats::model()->with('rounds')->find('id=:id', array(':id' => $_GET['id']));
                 if ($combat) {
                     //Check if status is enable
                     if ($combat->status == Combats::STATUS_ENABLE) {
                         //Check if user is in combat
                         if (Yii::app()->user->knights_id == $combat->from_knight || Yii::app()->user->knights_id == $combat->to_knight) {
                             //Check the last round is pending
                             if ($combat->rounds[count($combat->rounds) - 1]->status == Rounds::STATUS_PENDING) {
                                 //cargamos el inventario del caballero
                                 $item_list = Inventory::model()->findAll('knights_id=:knights_id', array(':knights_id' => $this->knight->id));
                                 $inventory = array();
                                 foreach ($item_list as $item) {
                                     switch ($item->type) {
                                         case Inventory::EQUIPMENT_TYPE_ARMOUR:
                                             $armours_object = ArmoursObjects::model()->with(array('armours' => array('with' => array('type0', 'armoursMaterials', 'equipmentSize', 'equipmentQualities', 'equipmentRarity'))))->find('t.id=:id', array(':id' => $item->identificator));
                                             $item_info['armours_id'] = $armours_object->armours->id;
                                             $item_info['name'] = $armours_object->armours->name;
                                             $item_info['armoursPDE'] = $armours_object->armours->pde;
                                             $item_info['current_pde'] = $armours_object->current_pde;
                                             $item_info['armours_type_name'] = $armours_object->armours->type0->name;
                                             $item_info['armoursMaterialName'] = $armours_object->armours->armoursMaterials->name;
                                             $item_info['armoursMaterialEndurance'] = $armours_object->armours->armoursMaterials->endurance;
                                             $item_info['armoursMaterialPrize'] = $armours_object->armours->armoursMaterials->prize;
                                             $item_info['armoursMaterialName'] = $armours_object->armours->armoursMaterials->name;
                                             $item_info['equipmentSizeName'] = $armours_object->armours->equipmentSize->name;
                                             $item_info['equipmentQualitiesName'] = $armours_object->armours->equipmentQualities->name;
                                             $item_info['equipmentRarityName'] = $armours_object->armours->equipmentRarity->name;
                                             $template = 'armour';
                                             break;
                                         case Inventory::EQUIPMENT_TYPE_SPEAR:
                                             $spears_object = SpearsObjects::model()->with(array('spears' => array('with' => array('equipmentQualities', 'equipmentRarity', 'equipmentSize', 'spearsMaterials', 'spearsObjects'))))->find('t.id=:id', array(':id' => $item->identificator));
                                             $item_info['spears_id'] = $spears_object->spears->id;
                                             $item_info['name'] = $spears_object->spears->name;
                                             $item_info['PDE'] = $spears_object->spears->pde;
                                             $item_info['current_pde'] = $spears_object->current_pde;
                                             $item_info['spears_damage'] = $spears_object->spears->damage;
                                             $item_info['spearPrize'] = $spears_object->spears->prize;
                                             $item_info['spearsMaterialName'] = $spears_object->spears->spearsMaterials->name;
                                             $item_info['equipmentQualitiesName'] = $spears_object->spears->equipmentQualities->name;
                                             $item_info['equipmentSizeName'] = $spears_object->spears->equipmentSize->name;
                                             $item_info['equipmentRarityName'] = $spears_object->spears->equipmentRarity->name;
                                             $template = 'spear';
                                             break;
                                         case Inventory::EQUIPMENT_TYPE_TRICK:
                                             //FALTA DEFINIR LOS TRICKS!!
                                             $template = 'trick';
                                             break;
                                     }
                                     $data_template = array('item' => $item, 'item_info' => $item_info);
                                     $inventory[$item->position] = $this->renderFile(Yii::app()->basePath . '/views/character/item_' . $template . '.php', $data_template, true);
                                 }
                                 //return html
                                 $output['html'] = $this->renderFile(Yii::app()->basePath . '/views/character/dialog_pending_round.php', array('inventory' => $inventory), true);
                                 $output['errno'] = 0;
                             } else {
                                 $output['html'] = '<p>La última ronda no está pendiente.</p>';
                             }
                         } else {
                             $output['html'] = '<p>No participas en este combate.</p>';
                         }
                     } else {
                         $output['html'] = '<p>No se puede mostrar si el desafio no está en curso.</p>';
                     }
                 } else {
                     $output['html'] = '<p>No se ha encontrado el desafio.</p>';
                 }
             } else {
                 $output['html'] = '<p>Los datos de entrada no tienen un formato válido.</p>';
             }
         } else {
             $output['html'] = '<p>Sólo puedes toquetear tu caballero.</p>';
         }
     } else {
         $output['html'] = '<p>Tu sesión ha expirado. Tienes que volver a hacer login.</p>';
     }
     echo CJSON::encode($output);
 }