コード例 #1
0
function umc_wsplg_contest()
{
    global $UMC_USER, $WS_INIT;
    $player = $UMC_USER['username'];
    $args = $UMC_USER['args'];
    $level = umc_get_userlevel($player);
    if ($level == 'Guest') {
        umc_error("You need to be Settler to use that command.;");
        die;
    }
    // we need to determine in the plugin if another command is actually needed.
    // here we determine that the command is needed and display help if it is not given.
    if (!isset($args[1])) {
        umc_show_help($args);
    }
    $function = $WS_INIT[$args['0']][$args['1']]['function'];
    if (function_exists($function)) {
        $function();
    } else {
        if ($args[1] == 'delete' && $level == 'Owner') {
            umc_contests_delete();
        } else {
            if ($args[1] == 'inventory' && $level == 'Owner') {
                umc_contests_make_inventory();
            } else {
                if ($args[1] == 'refund' && $level == 'Owner') {
                    umc_contests_refund_all();
                } else {
                    if ($args[1] == 'close' && $level == 'Owner') {
                        umc_contests_close();
                    } else {
                        umc_show_help($args);
                    }
                }
            }
        }
    }
}
コード例 #2
0
/**
 * get existing and available lots for a user in a specific world
 *
 * @global type $UMC_SETTING
 * @global type $UMC_USER
 * @param type $user
 * @param type $world
 * @return type
 */
function umc_get_lot_number($user, $world = 'empire')
{
    XMPP_ERROR_trace(__FUNCTION__, func_get_args());
    global $UMC_SETTING;
    $userlevel = umc_get_userlevel($user);
    $lot_limit = $UMC_SETTING['lot_limits'][$userlevel];
    if ($world == 'empire' || $world == 'flatlands') {
        $worlds = array('flatlands', 'empire');
        $max_lots = $lot_limit['empire'];
    } else {
        $worlds = array($world);
        $max_lots = $lot_limit[$world];
    }
    $username = strtolower($user);
    $lotcount = 0;
    $lot_list = array();
    // check how many lots the user has in that world
    foreach ($worlds as $world) {
        $sql = "SELECT region_id FROM minecraft_worldguard.world\n            LEFT JOIN minecraft_worldguard.`region_players` ON world.id=region_players.world_id\n            LEFT JOIN minecraft_worldguard.user ON user.id=region_players.user_id\n            LEFT JOIN minecraft_srvr.UUID ON UUID.UUID = user.uuid\n            WHERE UUID.username=\"{$username}\" AND world.name = \"{$world}\" AND Owner=1;";
        $D = umc_mysql_fetch_all($sql);
        //echo $sql;
        foreach ($D as $row) {
            if (substr($row['region_id'], 0, 3) !== 'con') {
                $lot = $row['region_id'];
                $lot_list[$lot] = array('tile' => umc_user_get_lot_tile($lot));
                $lotcount++;
                //echo "You own the lot {$row['region_id']}<br>";
            }
        }
    }
    // echo "You own $lotcount lots and can have a max of $max_lots!<br>";
    $leftover = $max_lots - $lotcount;
    $user_lots = array('max_lots' => $max_lots, 'avail_lots' => $leftover, 'used_lots' => $lotcount, 'lot_list' => $lot_list, 'dib_list' => umc_lot_manager_dib_get_number($user, $world));
    // echo "You have $leftover lots left in the world $world.";
    return $user_lots;
}
コード例 #3
0
function umc_vanity_set()
{
    global $UMC_USER;
    $player = $UMC_USER['username'];
    $args = $UMC_USER['args'];
    $userlevel = umc_get_userlevel($player);
    // umc_echo("$userlevel");
    if (!isset($args[2]) || !is_numeric($args[2]) || $args[2] < 1) {
        umc_error("{red}You need to specify a number of days");
    } else {
        if (!isset($args[3])) {
            umc_error("{red}You need to specify the title you want to have. See {yellow}/helpme vanity");
        }
    }
    $days = $args[2];
    $vanity_raw = '';
    // concatenate all into a string
    for ($i = 3; $i < count($args); $i++) {
        $vanity_raw .= " " . $args[$i];
    }
    $vanity = trim($vanity_raw);
    $donator_str = '';
    if (strstr($userlevel, 'DonatorPlus')) {
        $donator_str = '&6++&f';
    } else {
        if (strstr($userlevel, 'Donator')) {
            $donator_str = '&6+&f';
        } else {
            if ($userlevel == 'Owner') {
                $donator_str = '&6++&f';
            }
        }
    }
    $final_title = ' [' . $vanity . '&f]';
    // check for invalid chars
    umc_vanity_sanitize($vanity);
    $quote_array = umc_vanity_quote_title($vanity);
    $total_cost = $quote_array['cost'] * $days;
    $balance = umc_money_check($player);
    if ($quote_array['length'] > 20) {
        umc_error("Your title is too long ({$quote_array['length']} vs. 20 max!");
    }
    if ($total_cost > $balance) {
        umc_error("You do not have enough money to pay for this title for {$days} days. You need {$total_cost} but have only {$balance}!");
    }
    // check if there is a title already set
    $check = umc_vanity_get_title();
    if ($final_title == $check . $donator_str) {
        umc_header("Vanity Title");
        umc_echo("The same title is already set and will be extended by {$days} days!");
    } else {
        if ($check && $final_title != $check . $donator_str) {
            umc_error("You have a different title already set. You need to cancel that one first or set the same one to extend it!");
        } else {
            // no title set yet
            $uuid = umc_user2uuid($player);
            umc_header("Vanity Title");
            umc_echo("No title yet set, setting new one...");
            umc_exec_command("pex user {$uuid} suffix \"{$final_title}{$donator_str}\"", 'asConsole');
        }
    }
    // set timer
    umc_money($player, false, $total_cost);
    umc_timer_set($player, 'custom_title', $days);
    $date_out = umc_timer_get($player, 'custom_title');
    $time_out = $date_out->format('Y-m-d H:i:s');
    $date_today = umc_datetime();
    $interval = $date_today->diff($date_out);
    $days_interval = $interval->days;
    $hours_interval = $interval->h;
    umc_echo("Your title [{$vanity}{white}] will expire on {$time_out} (in {$days_interval} days and {$hours_interval} hours)!");
    umc_echo("Your account has been debited {$total_cost}!");
    umc_log('vanity', 'set', "{$player} paid {$total_cost} for {$vanity} for {$days} days");
    umc_footer(true);
}
コード例 #4
0
/**
 * Settler  test
 *
 * @global type $UMC_USER
 * @global type $UMC_SETTING
 * @global type $UMC_DOMAIN
 * @return string
 */
function umc_settler_new()
{
    global $UMC_USER, $UMC_SETTING, $UMC_DOMAIN;
    $out = '';
    if (!$UMC_USER) {
        return "You have to be <a href=\"{$UMC_DOMAIN}/wp-login.php\">logged in</a> to use this!";
    }
    $steps = array(1 => array('begging' => true, 'griefing' => true, 'pixel_art' => true, 'minimaps' => false, 'xray_and_cheats' => true, 'not_reading_the_website' => true, 'swearing' => true, 'walls_around_your_lot' => true, 'shaders' => false));
    $player = strtolower($UMC_USER['username']);
    $uuid = $UMC_USER['uuid'];
    $userlevel = $UMC_USER['userlevel'];
    $email = $UMC_USER['email'];
    if ($userlevel != 'Guest') {
        $out .= "You are not a Guest and can use the <a href=\"http://uncovery.me/server-access/lot-manager/\">Lot manager</a> to get a lot!";
    }
    if (umc_user_is_banned($uuid)) {
        return "Sorry, you are banned from the server!";
    }
    $icon_url = umc_user_get_icon_url($player);
    $user_icon = "<img src=\"{$icon_url}\">";
    // get user location
    $s_post = filter_input_array(INPUT_POST, FILTER_SANITIZE_STRING);
    $step = 0;
    if (isset($s_post['step'])) {
        $step = $s_post['step'];
    }
    $loc = umc_read_markers_file('array');
    $lot = false;
    if (isset($s_post['lot'])) {
        $lot = $s_post['lot'];
    }
    $world = false;
    if (isset($s_post['world'])) {
        $world = $s_post['world'];
    }
    if (isset($loc[$player])) {
        $player_world = $loc[$player]['world'];
        $player_lot = umc_lot_get_from_coords($loc[$player]['x'], $loc[$player]['z'], $loc[$player]['world']);
        $x = $loc[$player]['x'];
        $z = $loc[$player]['z'];
    } else {
        $player_lot = false;
        $player_world = false;
        $x = false;
        $z = false;
    }
    $error = '';
    // answer check
    switch ($step) {
        case 2:
            if (!isset($s_post['stepone'])) {
                $step = 1;
                umc_log('settler_test', 'step_1_fail', "{$player} did not answer any questions!");
                $error = "You need to answer the questions on the previous page!";
            } else {
                $problem = false;
                $answers = array();
                foreach ($steps[1] as $choice => $value) {
                    if ($value == true && !in_array($choice, $s_post['stepone'])) {
                        // Bad stuff
                        $problem = true;
                        $answers[] = $choice;
                    } else {
                        if ($value == false && in_array($choice, $s_post['stepone'])) {
                            // but is
                            $problem = true;
                            $answers[] = $choice;
                        }
                    }
                }
                if ($problem) {
                    umc_log('settler_test', 'step_1_fail', "{$player} failed step 1 with wrong answers " . implode("|", $answers));
                    $error = "<h1>Error</h1>One or more answers in the previous page were wrong.<br>Please go back and check before proceeding.<br>" . "If you need help, please read the <a href=\"{$UMC_DOMAIN}/about-this-server/rules/\">rest of the rules</a>";
                    $step = 1;
                }
            }
            break;
        case 3:
            if (!isset($s_post['world'])) {
                $step = 2;
                umc_log('settler_test', 'step_2_fail', "{$player} failed step 2");
                $error = 'You need to choose a playing mode to continue!';
            }
            break;
        case 4:
            if (!isset($s_post['lot'])) {
                $step = 3;
                umc_log('settler_test', 'step_3_fail', "{$player} failed step 3");
                $error = 'You need to choose lot to continue!';
            }
            break;
        case 5:
            if (!$player_world) {
                $step = 4;
                umc_log('settler_test', 'step_4_fail', "{$player} failed step 4 (not in game)");
                $error = 'You need to be in the game to continue!';
                // var_dump($loc);
            } else {
                if ($player_world != 'city' || $x > 953 || $x < 938 || $z < -814 || $z > -793) {
                    $step = 4;
                    umc_log('settler_test', 'step_4_fail', "{$player} failed step 4 (not in spawn house)");
                    $error = 'You need to type /warp spawn and then continue!';
                }
            }
            break;
        case 6:
            if ($player_world != $s_post['world']) {
                $step = 5;
                umc_log('settler_test', 'step_5_fail', "{$player} failed step 5");
                $error = "You need to go through the {$s_post['world']} portal! Type <strong>/warp spawn</strong> and try again!";
            }
            break;
        case 8:
            if (strtolower($player_lot) != strtolower($s_post['check_lot'])) {
                $step = 7;
                umc_log('settler_test', 'step_7_fail', "{$player} failed step 7 by entering " . $s_post['check_lot'] . "instead of {$player_lot}");
                $error = 'You need to enter the lot you see on-screen into the form to continue!';
            }
            break;
        case 9:
            if (!$player_lot) {
                $step = 8;
                umc_log('settler_test', 'step_8_fail', "{$player} failed step 8");
                $error = "We could not find you on the map. Please make sure you are on the server!";
            } else {
                if ($player_lot != $s_post['lot']) {
                    $step = 8;
                    umc_log('settler_test', 'step_8_fail', "{$player} failed step 8");
                    $error = "You need to get lot {$s_post['lot']} before you can continue. Please either walk there or use /jump {$s_post['lot']}. You are now in lot {$player_lot}!";
                }
            }
            break;
    }
    // questions
    $out .= "<strong>{$error}</strong><br>";
    switch ($step) {
        case 0:
            umc_log('settler_test', 'start', "{$player} started the settler test");
            $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "<h1>Step 1: Welcome!</h1>\n" . "<h2>Once you finish this test, you will be settler!</h2>\n" . "<h2>Before Applying</h2>\n" . "<ul>\n" . "    <li>You must have some experience playing Minecraft.</li>\n" . "    <li>Read the <a href=\"{$UMC_DOMAIN}/faq/\">FAQ</a></li>\n" . "    <li>Read the <a href=\"{$UMC_DOMAIN}/rules/\">Rules</a></li>\n" . "    <li>Read the <a href=\"{$UMC_DOMAIN}/user-levels/\">User Levels and Commands</a> page.</li>\n" . "</ul>\n" . "This process will guide you through the process of getting building rights on the server and at the same time give you a lot and make sure you get there. " . "You will need to login to the server with your minecraft client during the process and keep this website open.<br>" . "<input type=\"hidden\" name=\"step\" value=\"1\">\n" . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n";
            break;
        case 1:
            $warning = '';
            $failcount = umc_settler_get_fails($player);
            if ($failcount > 10) {
                $warning = "<div style=\"color:red;font-weight:bold;font-size:120%;\">You have failed the test more than 10 times. If you fail too often, you will be banned from the server!</div>";
            } else {
                if ($failcount > 20) {
                    umc_user_ban($player, "Settler test failed");
                    return $warning = "<div style=\"color:red;font-weight:bold;font-size:120%;\">You have failed the test too often. You are now banned from the server!</div>";
                }
            }
            umc_log('settler_test', 'step_1', "{$player} is at step 1");
            $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "<h1>Step 2: Rules & regulations</h1>\n" . $warning . "Here are some basic rules you should know:" . "<ul>\n<li><strong>Do not beg for anything</strong> - Including upgrades, handouts or help with this process.</li>\n" . "<li><strong>No pixel-art</strong>. This is not 'paint by numbers'. We build stuff.</li>\n" . "<li><strong>Be considerate of others</strong>. No griefing, no stealing, no killing. We log everything, we will find out.</li>\n" . "<li><strong>Don't cheat!</strong> No Xray, no mods, no bug abuse.</li>\n" . "<li><strong>Learn yourself!</strong> Look on the <a href=\"{$UMC_DOMAIN}/about-this-server/\">website</a> for answers first, then ask other users.</li>\n" . "<li><strong>We ban forever - no appeals!</strong> You better read the <a href=\"{$UMC_DOMAIN}/about-this-server/rules/\">rest of the rules</a>.</li>\n" . "</ul>\n" . "<strong>Pick the items that are not allowed (and will therefore get you banned) (Note: Asking others about the answers will get you banned, too!): </strong><br>\n" . "<input type=\"hidden\" name=\"step\" value=\"2\">\n";
            foreach ($steps[1] as $image => $check) {
                $image_text = umc_pretty_name($image);
                $out .= "<span style=\"float:left; text-align:center;\"><img height=\"180\" src=\"{$UMC_DOMAIN}/websend/{$image}.png\"><br>" . "<input type=\"checkbox\" name=\"stepone[]\" value=\"{$image}\">{$image_text}</span>\n";
            }
            $out .= '<br style="clear:both;">' . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n";
            break;
        case 2:
            umc_log('settler_test', 'step_2', "{$player} is at step 2");
            $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . '<h1>Step 3: Creative or Survival?</h1>' . 'You can either build in a flat, creative world or a wild, survival world!<br>Choose one:<br>' . "<span style=\"float:left; text-align:center;\"><img width=\"400\" src=\"{$UMC_DOMAIN}/websend/empire.png\"><br><input type=\"radio\" name=\"world\" value=\"empire\">Survival mode in the Empire world</span>" . "<span style=\"float:left; text-align:center;\"><img width=\"400\" src=\"{$UMC_DOMAIN}/websend/flatlands.png\"><br><input type=\"radio\" name=\"world\" value=\"flatlands\">Creative mode in the Flatlands world</span><br style=\"clear:both;\">" . "<input type=\"hidden\" name=\"step\" value=\"3\">\n" . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n";
            break;
        case 3:
            umc_log('settler_test', 'step_3', "{$player} is at step 3");
            $spawn_lot = $UMC_SETTING['world_data'][$world]['spawn'];
            $tile = umc_user_get_lot_tile(strtolower($spawn_lot));
            $out .= "<form action=\"{$UMC_DOMAIN}/admin/index.php?function=create_map&world={$world}&freeonly=true\" method=\"post\">\n" . "<h1>Step 4: Find a lot!</h1>\n" . "<img style=\"float:right;\" width=\"300\" src=\"{$UMC_DOMAIN}/websend/{$world}.png\">Great! You chose to build in the <strong>{$world}</strong> world!<br>" . "You are now ready to pick a lot!<br>" . "If you made a mistake and want to play a different mode, please go back now and chose another mode. There will be no going back later.<br><br>" . "<strong>Now you need to find a lot that you like.</strong><br>" . "When you click 'Next', a map of the {$world} world will open.<br>" . "Click on the \"Find Spawn\" button in the top-left corner. It looks like this:<br>" . "<img src=\"/websend/find_spawn.png\"><br>" . "You will now see a flashing lot, which is the entrance to the {$world} world.<br>" . "It's convenient to find a lot close to it. <br>" . "The spawn lot looks like this:<br>{$tile}" . "<input type=\"hidden\" name=\"settler_test\" value=\"settler_test\">\n" . "<br><br><input type=\"submit\" name=\"Next\" value=\"Next\">\n";
            break;
        case 4:
            umc_log('settler_test', 'step_4', "{$player} is at step 4");
            $tile = umc_user_get_lot_tile(strtolower($lot));
            $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . '<h1>Step 5: You chose a lot!</h1>' . "<span style=\"float:left;\">{$tile}</span>The lot you have chosen is <strong>{$lot} in the {$world}</strong> world. You can see a satellite image of it on the left.<br>You should now go there, to make sure it's what you want!<br>";
            if ($player_world) {
                $out .= "<br>To go there, you need to go to the portal house. From there you can get into the {$world} world.<br>" . "Please type <strong>/warp spawn</strong> in game to get there, it should look like this inside:<br><img src=\"/websend/portals.png\">" . "Once you see this, please come back here and press " . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"5\">\n";
            } else {
                $out .= "Please <strong>login to the server</strong> now with your minecraft client at <strong>uncovery.me</strong> and then press " . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"submit\" name=\"action\" value=\"Continue\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"5\">\n";
            }
            break;
        case 5:
            umc_log('settler_test', 'step_5', "{$player} is at step 5");
            $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "<h1>Step 6: Get to the {$world} world</h1>";
            // check if the player is actually in the portal house
            // player is not in portal house
            if ($player_world != 'city' || $x > 953 || $x < 938 || $z < -814 || $z > -793) {
                $out .= "You need to be in the portal house to continue. Please type <strong>/warp spawn</strong> again to get there. " . "It should look like this inside:<br><img src=\"/websend/portals.png\"> Once you see this, press\n" . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"5\">\n";
            } else {
                $out .= "Since you chose a lot in the {$world} world, you need to go through the {$world} portal. " . "It looks like this: Notice the name of the world is written on the sign." . "<img src=\"/websend/{$world}_portal.png\">" . "Please step through and press " . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"6\">\n";
            }
            break;
        case 6:
            umc_log('settler_test', 'step_6', "{$player} is at step 6");
            $spawn_lot = strtoupper($UMC_SETTING['world_data'][$world]['spawn']);
            $lower_lot = strtolower($lot);
            $lot_sql = "SELECT region_cuboid.region_id AS lot, sqrt(pow(max_x,2)+pow(max_z,2)) AS distance, max_x, max_z\r\n                FROM minecraft_worldguard.world\r\n                LEFT JOIN minecraft_worldguard.region_cuboid ON world.id=region_cuboid.world_id\r\n                WHERE region_cuboid.region_id='{$lower_lot}';";
            $D = umc_mysql_fetch_all($lot_sql);
            $lot_data = $D[0];
            // north/south difference
            if ($lot_data['max_x'] < 0) {
                $direction1 = "north";
            } else {
                if ($lot_data['max_x'] >= 0) {
                    $direction1 = "south";
                }
            }
            // north/south difference
            if ($lot_data['max_z'] < 0) {
                $direction2 = "west";
            } else {
                if ($lot_data['max_z'] >= 0) {
                    $direction2 = "east";
                }
            }
            $out .= "<form action=\"{$UMC_DOMAIN}/admin/index.php?function=create_map&world={$world}&freeonly=true\" method=\"post\">\n" . "<h1>Step 7: Getting to lot {$lot} in the {$world} world</h1>" . "Getting to your world is easy! You are now at the center of the {$world} world." . "Your lot is <strong>{$direction1}/{$direction2}</strong> from spawn! <br>" . "You can find out which direction you are looking with the <strong>/compass</strong> command.<br>" . "As a Guest level player, you cannot be killed by mobs until you finished this here.<br>" . "So you have to leave the spawn lot either through the {$direction1} or the {$direction2} exit.<br>" . "To know where you are, you can follow your icon {$user_icon} on the map while you get around.<br>" . "Please click NEXT to open the map, there you find your icon click the button next to it!<br><br>" . "<input type=\"submit\" name=\"next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"track_player\" value=\"{$player}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n";
            $x = $loc[$player]['x'];
            $z = $loc[$player]['z'];
            break;
        case 7:
            umc_log('settler_test', 'step_7', "{$player} is at step 7");
            // whereami
            $out .= "<h1>Step 8: Find out where you are in-game</h1>" . "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "Now that you know how to find yourself on the map, you need to find out where you are when in-game.<br>" . "The command to find your location in-game is called <strong>/whereami</strong>.<br>" . "Please go into the game and type <strong>/whereami</strong><br>" . "You will see something like this:<br>" . "<img src=\"/websend/whereami.png\"><br>" . "In this example, you can see the Lot (in the first line) is <img src=\"/websend/whereami_detail.png\"> So you would enter 'emp_z7'.<br>" . "Please go now into the game, type <strong>/whereami</strong>, and enter the information here:<br>" . "I am now in lot <input type=\"text\" name=\"check_lot\" value=\"\" size=\"7\"> and then press " . "<input type=\"submit\" name=\"next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"step\" value=\"8\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n";
            // enter which lot you are in right now
            break;
        case 8:
            // walk to your lot
            umc_log('settler_test', 'step_8', "{$player} is at step 8");
            $lower_lot = strtolower($lot);
            $out .= "<form action=\"{$UMC_DOMAIN}/admin/index.php\" method=\"post\">\n" . "<h1>Step 9: Walk to your lot {$lot}!</h1>" . "Now you have everything you need to get to your lot!<br>You should follow your steps on the 2D map.<br>" . "You can either walk there, or use the command <pre>/lot warp {$lot}</pre> to get there. Please note that this command is only available while you are Guest.<br>" . "Press 'Next' to open the 2D map and follow your icon to lot {$lot}!<br>" . "<input type=\"submit\" name=\"next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"guide_lot\" value=\"{$player}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"freeonly\" value=\"true\">\n" . "<input type=\"hidden\" name=\"function\" value=\"create_map\">\n" . "<input type=\"hidden\" name=\"step\" value=\"9\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lower_lot}\">\n";
            break;
        case 9:
            umc_log('settler_test', 'step_9', "{$player} is at step 9");
            // do you like it? claim it
            $out .= "<h1>Step 10: Do you like the lot {$s_post['lot']}?</h1>" . "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . '<input type="radio" name="step" value="10" checked>Yes! I take it! I will type <strong>/homes buy ' . $world . '</strong> now so I can warp back here!<br>' . '<input type="radio" name="step" value="1">No,I would like to start over!<br>' . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"submit\" name=\"next\" value=\"Finish!\">\n";
            break;
        case 10:
            umc_log('settler_test', 'step_10', "{$player} is at step 10");
            // final confirmation
            $out .= "<h1>Step 11: Congratulations!</h1>" . "You have been promoted to Settler!<br>";
            if ($userlevel == 'Guest') {
                $cmd = "pex promote {$UMC_USER['uuid']}";
                umc_exec_command($cmd);
                // update UUID database
                $sql = "UPDATE minecraft_srvr.UUID SET userlevel='Settler' WHERE UUID='{$UMC_USER['uuid']}';";
                umc_mysql_query($sql);
                umc_exec_command('pex reload');
                umc_exec_command("ch qm u Congrats {$player} for becoming Settler!");
                XMPP_ERROR_send_msg("{$userlevel} {$player} got promoted with command " . $cmd);
                umc_log('settler_test', 'promotion', "{$player} ({$UMC_USER['uuid']})was promoted to settler (new test)");
                $headers = "From: minecraft@uncovery.me\r\n" . "Reply-To: minecraft@uncovery.me\r\n" . 'X-Mailer: PHP/' . phpversion();
                $subject = "[Uncovery Minecraft] Settler applicaton";
                $mailtext = "The user: {$player} (email: {$email}) was promoted to Settler and got lot {$lot}.\n\n";
                $check = mail('*****@*****.**', $subject, $mailtext, $headers);
                if (!$check) {
                    XMPP_ERROR_trigger("The settler promotion email could not be sent!");
                }
                // check userlevel to make sure
                $new_level = umc_get_userlevel($player);
                if ($new_level != 'Settler') {
                    XMPP_ERROR_trigger("{$userlevel} {$player} did NOT got promoted with command " . $cmd . " he's still {$new_level}");
                }
            } else {
                $out .= "Thanks for taking this test! Since you are {$userlevel} already, we will not promote you to Settler.<br>";
            }
            // try to assign the lot
            $check = umc_lot_manager_check_before_assign($uuid, $lot);
            $out .= "Trying to assign this lot to you: <strong>{$check['text']}</strong><br>";
            if ($check['result'] == false) {
                XMPP_ERROR_send_msg("Settler Test lot assignment failed!");
                $out .= "There was an error giving the lot you reserved to you. You can get any other through your <a hreaf=\"{$UMC_DOMAIN}/server-access/lot-manager/\">lot manager</a>!<br>";
            } else {
                umc_lot_add_player($uuid, $lot, 1, $check['cost']);
                $out .= $check['text'];
            }
            break;
        default:
            $out .= "This option was not recognized, please reload the page!";
    }
    $out .= "</form>\n";
    return $out;
}
コード例 #5
0
function umc_lot_addrem()
{
    global $UMC_USER;
    $player = $UMC_USER['username'];
    $args = $UMC_USER['args'];
    /// /lotmember lot world add target
    if (count($args) <= 3) {
        umc_echo("{red}Not enough arguments given");
        umc_show_help($args);
        return;
    }
    $addrem = $args[1];
    $lot = strtolower($args[2]);
    $action = $args[3];
    $worlds = array('emp' => 'empire', 'fla' => 'flatlands', 'dar' => 'darklands', 'aet' => 'aether', 'kin' => 'kingdom', 'dra' => 'draftlands', 'blo' => 'skyblock', 'con' => 'aether');
    $world_abr = substr($lot, 0, 3);
    if (!isset($worlds[$world_abr])) {
        umc_error("Your used an invalid lot name!");
    }
    $world = $worlds[$world_abr];
    if ($player == '@Console') {
        $player = 'uncovery';
    }
    $user_id = umc_get_worldguard_id('user', strtolower($player));
    if (!$user_id) {
        umc_error("Your user id cannot be found!");
    }
    $player_group = umc_get_userlevel($player);
    $world_id = umc_get_worldguard_id('world', $world);
    if (!$world_id) {
        umc_show_help($args);
        umc_error("The lot '{$lot}' cannot be found in any world!");
    }
    if (!umc_check_lot_exists($world_id, $lot)) {
        umc_show_help($args);
        umc_error("There is no lot {$lot} in world {$world}!");
    }
    if ($action == 'snow' || $action == 'ice') {
        // check if the user has DonatorPlus status.
        if ($player_group !== 'Owner') {
            if (!stristr($player_group, 'DonatorPlus')) {
                umc_error("You need to be DonatorPlus level to use the snow/ice features!;");
            }
            $owner_switch = 0;
            // check if player is Owner of lot
            $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$user_id} and Owner=1;";
            $D = umc_mysql_fetch_all($sql);
            $num = count($D);
            if ($num != 1) {
                umc_error("It appears you {$player} ({$user_id}) are not Owner of lot {$lot} in world {$world}!");
            }
        }
        // get the current status of the flags
        if ($addrem == 'add') {
            $flag = 'allow';
            umc_echo("Allowing {$action} forming on lot {$lot}... ");
        } else {
            if ($addrem == 'rem') {
                $flag = 'deny';
                umc_echo("Preventing {$action} forming on lot {$lot}... ");
            } else {
                umc_show_help($args);
            }
        }
        if ($action == 'snow') {
            $flagname = 'snow-fall';
        } else {
            if ($action == 'ice') {
                $flagname = 'ice-form';
            }
        }
        // does flag exist?
        $check_sql = "SELECT * FROM minecraft_worldguard.region_flag WHERE region_id='{$lot}' AND world_id={$world_id} AND flag='{$flagname}';";
        $D2 = umc_mysql_fetch_all($check_sql);
        $count = count($D2);
        if ($count == 0) {
            // insert
            $ins_sql = "INSERT INTO minecraft_worldguard.region_flag (region_id, world_id, flag, value) VALUES ('{$lot}', {$world_id}, '{$flagname}', '{$flag}');";
            umc_mysql_query($ins_sql, true);
        } else {
            // update
            $upd_sql = "UPDATE minecraft_worldguard.region_flag SET value='{$flag}' WHERE region_id='{$lot}' AND world_id={$world_id} AND flag='{$flagname}';";
            umc_mysql_query($upd_sql, true);
        }
        umc_echo("done!");
        umc_log('lot', 'addrem', "{$player} changed {$action} property of {$lot}");
    } else {
        if ($action == 'owner' || $action == 'give') {
            if ($player != 'uncovery' && $player != '@Console') {
                umc_error("Nice try, {$player}. Think I am stupid? Want to get banned?");
            }
            $owner_switch = 1;
        } else {
            if ($action == 'member') {
                $user_id = umc_get_worldguard_id('user', strtolower($player));
                if (!$user_id && $player !== 'uncovery') {
                    umc_error("Your user id cannot be found!");
                }
                $owner_switch = 0;
                // check if player is Owner of lot
                if ($player_group !== 'Owner') {
                    $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$user_id} and Owner=1;";
                    $D3 = umc_mysql_fetch_all($sql);
                    $count = count($D3);
                    if ($count != 1) {
                        umc_error("It appears you ({$player} {$user_id}) are not Owner of lot {$lot} in world {$world}!");
                    }
                }
            } else {
                umc_echo("Action {$action} not recognized!");
                umc_show_help($args);
                return;
            }
        }
        // get list of active users
        $active_users = umc_get_active_members();
        for ($i = 4; $i < count($args); $i++) {
            $target = strtolower($args[$i]);
            // check if target player exists
            $target_id = umc_get_worldguard_id('user', strtolower($target));
            if (!$target_id) {
                umc_error("The user {$target} does not exist in the database. Please check spelling of username");
            }
            if ($player != 'uncovery') {
                $targ_group = umc_get_userlevel($target);
                if ($targ_group == 'Guest') {
                    umc_error("You cannnot add Guests to your lot!;");
                } else {
                    if (!in_array($target, $active_users)) {
                        XMPP_ERROR_trigger("{$player} tried to add {$target} to his lot {$lot}, but {$target} is not an active member!");
                        umc_error("{$target} is not an active user! You can only add people who have their own lot! See FAQ entry #32 please.");
                    }
                }
            }
            // add / remove target player from lot
            if ($addrem == 'add') {
                // make sure target is not already there
                $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$target_id};";
                $D3 = umc_mysql_fetch_all($sql);
                $num = count($D3);
                if ($num == 1) {
                    umc_error("It appears {$target} is already member of lot {$lot} in world {$world}!");
                }
                // add to the lot
                umc_lot_add_player($target, $lot, 0);
                umc_echo("Added {$target} to {$lot} in the {$world}!");
            } else {
                if ($addrem == 'rem') {
                    // check if target is there at all
                    $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$target_id} AND Owner={$owner_switch} LIMIT 1;";
                    $D3 = umc_mysql_fetch_all($sql);
                    $num = count($D3);
                    if ($num !== 1) {
                        umc_error("It appears user {$target} is not a member of lot {$lot} in world {$world}!");
                    }
                    umc_lot_rem_player($target, $lot, 0);
                    umc_echo("Removed {$target} from {$lot} in the {$world}!");
                } else {
                    if ($addrem == 'give') {
                        // remove all members and owners
                        umc_lot_remove_all($lot);
                        umc_lot_add_player($target, $lot, 1);
                        umc_echo("Gave {$lot} to {$target} in the {$world}! All other user removed!");
                        // logfile entry
                        umc_log('lot', 'addrem', "{$player} gave lot to {$target}");
                    } else {
                        umc_show_help($args);
                    }
                }
            }
        }
    }
    umc_ws_cmd("region load -w {$world}", 'asConsole');
}
コード例 #6
0
/**
 * promotes a user to Citizen if applicable
 *
 * @param type $user_login
 * @param type $userlevel
 * @return type
 */
function umc_promote_citizen($username, $userlevel = false)
{
    XMPP_ERROR_trace(__FUNCTION__, func_get_args());
    if (!$userlevel) {
        $userlevel = umc_get_userlevel($username);
    }
    $lower_username = strtolower($username);
    $settlers = array('Settler', 'SettlerDonator', 'SettlerDonatorPlus');
    if (in_array($userlevel, $settlers)) {
        /*
        $age = umc_get_lot_owner_age('array', $lower_login);
        if (!$age) {
            return;
        }
        $age_days = $age[$lower_login]['firstlogin']['days'];
        if ($age_days >= 90) {
        *
        */
        $online_hours = umc_get_online_hours($lower_username);
        if ($online_hours >= 60) {
            //user should be Citizen
            $uuid = umc_user2uuid($lower_username);
            if ($userlevel == 'Settler') {
                // pex user <user> group set <group>
                umc_exec_command("pex user {$uuid} group set Citizen");
                umc_log("users", "promotion", "User {$username} ({$uuid}) was promoted from {$userlevel} to Citizen (online hours: {$online_hours})");
            } else {
                if ($userlevel == 'SettlerDonator') {
                    umc_exec_command("pex user {$uuid} group set CitizenDonator");
                    umc_log("users", "promotion", "User {$username} ({$uuid}) was promoted from {$userlevel} to CitizenDonator (online: {$online_hours})");
                } else {
                    if ($userlevel == 'SettlerDonatorPlus') {
                        umc_exec_command("pex user {$uuid} group set CitizenDonatorPlus");
                        umc_log("users", "promotion", "User {$username} ({$uuid}) was promoted from {$userlevel} to CitizenDonatorPlus (online: {$online_hours})");
                    } else {
                        XMPP_ERROR_trigger("{$username} / {$uuid} has level {$userlevel} and could not be promoted to Citizen! Please report to admin!");
                    }
                }
            }
        }
    }
}
コード例 #7
0
function umc_lottery()
{
    XMPP_ERROR_trace(__FUNCTION__, func_get_args());
    global $UMC_USER, $lottery, $ENCH_ITEMS;
    $user_input = $UMC_USER['args'][2];
    // check if there is a valid user on the server before applying the vote.
    $user = umc_check_user($user_input);
    if (!$user) {
        umc_log("lottery", "voting", "user {$user} does not exist");
        return false;
    }
    // get the voting players uuid
    $uuid = umc_user2uuid($user);
    // give reinforcing feedback - set subtitle (not displayed)
    $subtitle = 'title ' . $user . ' subtitle {text:"Thanks for your vote!",color:gold}';
    umc_ws_cmd($subtitle, 'asConsole');
    // display the feedback - displays subtitle AND title
    $title = 'title ' . $user . ' title {text:"+100 Uncs",color:gold}';
    umc_ws_cmd($title, 'asConsole');
    // allow uncovery to test chance rolls for debugging purposes
    $chance = false;
    if ($user == 'uncovery' && isset($UMC_USER['args'][5])) {
        $chance = $UMC_USER['args'][5];
    }
    // get the roll array based on chance
    $roll = umc_lottery_roll_dice($chance);
    // umc_echo(umc_ws_vardump($roll));
    // define the rewards and item more legibly
    $item = $roll['item'];
    $luck = $roll['luck'];
    $prize = $lottery[$item];
    //echo "type = {$prize['type']}<br>;";
    //echo "complete chance: $chance<br>;";
    //var_dump($prize);
    // get the metadata if required for the item
    if (isset($prize['detail'])) {
        $detail = $prize['detail'];
    }
    $type = $prize['type'];
    // always give 100 uncs irrespective of roll.
    umc_money(false, $user, 100);
    // instantiate block variables
    $given_block_data = 0;
    $given_block_type = 0;
    //var_dump($prize);
    // based on item type, give reward to the player
    switch ($type) {
        case 'item':
            umc_deposit_give_item($uuid, $detail['type'], $detail['data'], $detail['ench'], 1, 'lottery');
            $item_txt = $prize['txt'];
            break;
        case 'additional_home':
            $newname = 'lottery' . "_" . umc_random_code_gen(4);
            umc_home_add($uuid, $newname, true);
            $item_txt = "an addtional home!!";
            break;
        case 'random_unc':
            $luck2 = mt_rand(1, 500);
            umc_money(false, $user, $luck2);
            $item_txt = "{$luck2} Uncs";
            break;
        case 'random_potion':
            $luck2 = mt_rand(0, 63);
            umc_deposit_give_item($uuid, 373, $luck2, '', 1, 'lottery');
            $item_txt = $prize['txt'];
            break;
        case 'random_ench':
            // pick which enchantment
            $rand_ench = array_rand($ENCH_ITEMS);
            $ench_arr = $ENCH_ITEMS[$rand_ench];
            //pick which item to enchant
            $rand_item = array_rand($ench_arr['items']);
            $rand_item_id = $ench_arr['items'][$rand_item];
            // pick level of enchantment
            $lvl_luck = mt_rand(1, $ench_arr['max']);
            //echo "$item $ench_txt $lvl_luck";
            $item_ench_arr = array($rand_ench => $lvl_luck);
            $item = umc_goods_get_text($rand_item_id, 0, $item_ench_arr);
            $item_name = $item['item_name'];
            $full = $item['full'];
            umc_deposit_give_item($uuid, $item_name, 0, $item_ench_arr, 1, 'lottery');
            $item_txt = "a " . $full;
            break;
        case 'random_pet':
            // same as blocks below but only 1 always
            umc_echo($type);
            $block = $prize['blocks'];
            $luck2 = mt_rand(0, count($prize['blocks']) - 1);
            $given_block = explode(":", $block[$luck2]);
            $given_block_type = $given_block[0];
            $given_block_data = $given_block[1];
            umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', 1, 'lottery');
            $item = umc_goods_get_text($given_block_type, $given_block_data);
            $item_txt = "a " . $item['full'];
            break;
        case 'random_common':
        case 'random_ore':
        case 'random_manuf':
            $block = $prize['blocks'];
            $luck2 = mt_rand(0, count($prize['blocks']) - 1);
            $luck3 = mt_rand(1, 64);
            $given_block = explode(":", $block[$luck2]);
            $given_block_type = $given_block[0];
            $given_block_data = $given_block[1];
            umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', $luck3, 'lottery');
            $item = umc_goods_get_text($given_block_type, $given_block_data);
            $item_txt = "{$luck3} " . $item['full'];
            break;
    }
    if ($user != 'uncovery') {
        // testing only
        $item_nocolor = umc_ws_color_remove($item_txt);
        umc_ws_cmd("ch qm N {$user} voted, rolled a {$luck} and got {$item_nocolor}!", 'asConsole');
        umc_log('votelottery', 'vote', "{$user} rolled {$luck} and got {$item_nocolor} ({$given_block_type}:{$given_block_data})");
        $userlevel = umc_get_userlevel($user);
        if (in_array($userlevel, array('Settler', 'Guest'))) {
            $msg = "You received {$item_txt} from the lottery! Use {green}/withdraw @lottery{white} to get it!";
            umc_msg_user($user, $msg);
        }
    } else {
        umc_echo("{$user} voted, rolled a {$luck} and got {$item_txt}!");
    }
    // add vote to the database
    $service_raw = strtolower($UMC_USER['args'][3]);
    // fix service
    $search = array('http://www.', 'https://www.', 'http://', 'https://');
    $service = umc_mysql_real_escape_string(str_replace($search, '', $service_raw));
    // sql log
    $sql_reward = umc_mysql_real_escape_string($type);
    $ip = umc_mysql_real_escape_string($UMC_USER['args'][4]);
    $sql = "INSERT INTO minecraft_log.votes_log (`username`, `datetime`, `website`, `ip_address`, `roll_value`, `reward`)\r\n        VALUES ('{$uuid}', NOW(), {$service}, {$ip}, {$luck}, {$sql_reward});";
    umc_mysql_query($sql, true);
}
コード例 #8
0
ファイル: lottery.inc.php プロジェクト: dani0010/uncovery_me
function umc_lottery()
{
    //  umc_error_notify("User $user, $chance (umc_lottery)");
    global $UMC_USER, $lottery, $ENCH_ITEMS;
    $user_input = $UMC_USER['args'][2];
    $user = umc_check_user($user_input);
    if (!$user) {
        umc_log("lottery", "voting", "user {$user} does not exist");
        return false;
    }
    $uuid = umc_user2uuid($user);
    $chance = false;
    if ($user == 'uncovery' && isset($UMC_USER['args'][3])) {
        $chance = $UMC_USER['args'][3];
    }
    $roll = umc_lottery_roll_dice($chance);
    // umc_echo(umc_ws_vardump($roll));
    $item = $roll['item'];
    $luck = $roll['luck'];
    $prize = $lottery[$item];
    //echo "type = {$prize['type']}<br>;";
    //echo "complete chance: $chance<br>;";
    //var_dump($prize);
    if (isset($prize['detail'])) {
        $detail = $prize['detail'];
    }
    $type = $prize['type'];
    // always give 100 uncs
    umc_money(false, $user, 100);
    $given_block_data = 0;
    $given_block_type = 0;
    //var_dump($prize);
    switch ($type) {
        case 'item':
            umc_deposit_give_item($uuid, $detail['type'], $detail['data'], $detail['ench'], 1, 'lottery');
            $item_txt = $prize['txt'];
            break;
        case 'random_unc':
            $luck2 = mt_rand(1, 500);
            umc_money(false, $user, $luck2);
            $item_txt = "{$luck2} Uncs";
            break;
        case 'random_potion':
            $luck2 = mt_rand(0, 63);
            umc_deposit_give_item($uuid, 373, $luck2, '', 1, 'lottery');
            $item_txt = $prize['txt'];
            break;
        case 'random_ench':
            // pick which enchantment
            $rand_ench = array_rand($ENCH_ITEMS);
            $ench_arr = $ENCH_ITEMS[$rand_ench];
            //pick which item to enchant
            $rand_item = array_rand($ench_arr['items']);
            $rand_item_id = $ench_arr['items'][$rand_item];
            // pick level of enchantment
            $lvl_luck = mt_rand(1, $ench_arr['max']);
            //echo "$item $ench_txt $lvl_luck";
            $item_ench_arr = array($rand_ench => $lvl_luck);
            $item = umc_goods_get_text($rand_item_id, 0, $item_ench_arr);
            $item_name = $item['item_name'];
            $full = $item['full'];
            umc_deposit_give_item($uuid, $item_name, 0, $item_ench_arr, 1, 'lottery');
            $item_txt = "a " . $full;
            break;
        case 'random_pet':
            // same as blocks below but only 1 always
            umc_echo($type);
            $block = $prize['blocks'];
            $luck2 = mt_rand(0, count($prize['blocks']) - 1);
            $given_block = explode(":", $block[$luck2]);
            $given_block_type = $given_block[0];
            $given_block_data = $given_block[1];
            umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', 1, 'lottery');
            $item = umc_goods_get_text($given_block_type, $given_block_data);
            $item_txt = "a " . $item['full'];
            break;
        case 'random_common':
        case 'random_ore':
        case 'random_manuf':
            $block = $prize['blocks'];
            $luck2 = mt_rand(0, count($prize['blocks']) - 1);
            $luck3 = mt_rand(1, 64);
            $given_block = explode(":", $block[$luck2]);
            $given_block_type = $given_block[0];
            $given_block_data = $given_block[1];
            umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', $luck3, 'lottery');
            $item = umc_goods_get_text($given_block_type, $given_block_data);
            $item_txt = "{$luck3} " . $item['full'];
            break;
    }
    if ($user != 'uncovery') {
        // testing only
        $item_nocolor = umc_ws_color_remove($item_txt);
        umc_ws_cmd("ch qm N {$user} voted, rolled a {$luck} and got {$item_nocolor}!", 'asConsole');
        umc_log('votelottery', 'vote', "{$user} rolled {$luck} and got {$item_nocolor} ({$given_block_type}:{$given_block_data})");
        $userlevel = umc_get_userlevel($user);
        if (in_array($userlevel, array('Settler', 'Guest'))) {
            $msg = "You received {$item_txt} from the lottery! Use {green}/withdraw @lottery{white} to get it!";
            umc_msg_user($user, $msg);
        }
    } else {
        umc_echo("{$user} voted, rolled a {$luck} and got {$item_txt}!");
    }
    // add vote to the database
    $service = umc_mysql_real_escape_string($UMC_USER['args'][3]);
    $ip = umc_mysql_real_escape_string($UMC_USER['args'][4]);
    $sql = "INSERT INTO minecraft_log.votes_log (`username`, `datetime`, `website`, `ip_address`)\r\n        VALUES ('{$uuid}', NOW(), {$service}, {$ip});";
    umc_mysql_query($sql, true);
    // echo "$user voted for the server and got $item_txt!;";
}
コード例 #9
0
ファイル: plugin.php プロジェクト: dani0010/uncovery_me
function umc_show_help($args = false)
{
    XMPP_ERROR_trace(__FUNCTION__, func_get_args());
    global $UMC_USER, $WS_INIT;
    $player = $UMC_USER['username'];
    $userlevel = umc_get_userlevel($player);
    if ($args) {
        // if show_help is called from another program, we simulate a /help command being issued.
        $args = array_merge(array('call'), $UMC_USER['args']);
    } else {
        $args = $UMC_USER['args'];
    }
    $command = false;
    $command_name = '';
    $plugin_name = '';
    if (isset($args[1])) {
        $command = umc_wsplg_find_command($args[1]);
        $command_name = $args[1];
    }
    // If we have a help query, a command name, but it didn't match any known commands
    if ($args[0] == 'help' && $command_name && !$command) {
        umc_error("{white}Action {green}{$command_name}{white} not recognized, try {yellow}/helpme");
    }
    umc_header('Uncovery Help', true);
    umc_echo("{gray}   <..> = mandatory   [..] = optional   {ro} = request or offer", true);
    $non_commands = array('default', 'events', 'disabled');
    if ($command_name) {
        if (isset($command['help']['title'])) {
            // This is a 'default' listing
            umc_pretty_bar("darkblue", "-", "{darkcyan}" . $command['help']['title'], 52, true);
            umc_echo($command['help']['long'], true);
            foreach ($WS_INIT[$command_name] as $cmd => $cmd_data) {
                if (!in_array($cmd, $non_commands)) {
                    // This command is restricted to a user level or higher
                    if (isset($cmd_data['security']['level']) && $player != 'uncovery') {
                        if (!umc_rank_check($userlevel, $cmd_data['security']['level'])) {
                            continue;
                        }
                    }
                    if (!isset($cmd_data['top']) || !$cmd_data['top']) {
                        $plugin_name = $command_name . ' ';
                    }
                    $command_args = '';
                    if (isset($cmd_data['help']['args'])) {
                        $command_args = "{yellow}" . $cmd_data['help']['args'];
                    }
                    umc_echo("{green}/{$plugin_name}{$cmd} {$command_args}{gray} => {white}" . $cmd_data['help']['short'], true);
                }
            }
        } else {
            if (isset($command)) {
                // sub-command help
                if (!isset($command['top']) || !$command['top']) {
                    $plugin_name = $command_name . ' ';
                }
                $args_str = '';
                if (isset($command['help']['args'])) {
                    $args_str = "{yellow}" . $command['help']['args'];
                }
                umc_echo("{green}/{$plugin_name}{$command_name} {$args_str}{gray} => {white}" . $command['help']['short'], true);
                umc_pretty_bar("darkgray", "-", "", 49, true);
                foreach (split(';', $command['help']['long']) as $line) {
                    if ($line != '') {
                        umc_echo($line, true);
                    }
                }
            } else {
                umc_echo("{white}No help found for command {red}/{$args[1]} {$args[2]}{white}.", true);
                // umc_show_help($args);
                // umc_echo("{white}Try {yellow}/helpme {$args[1]}{white} to see valid commands.", true);
            }
        }
    } else {
        // Show general help.
        foreach ($WS_INIT as $plugin => $cmd_data) {
            // This command is restricted to a user level or higher
            if (isset($cmd_data['default']['security']['level']) && $player != 'uncovery') {
                if (!umc_rank_check($userlevel, $cmd_data['default']['security']['level'])) {
                    continue;
                }
            }
            umc_echo("{green}/{$plugin}{gray} - " . $cmd_data['default']['help']['short'], true);
        }
        umc_echo("{gray}Use {yellow}/helpme <command>{gray} for more details.", true);
    }
    umc_footer(true);
    return true;
}
コード例 #10
0
function umc_vote_web()
{
    XMPP_ERROR_trace(__FUNCTION__, func_get_args());
    global $vote_ranks, $UMC_DOMAIN, $UMC_USER;
    $lvl_percent = array('a' => 0.3, 'd' => 0.4, 'm' => 0.7, 'e' => 1);
    $out = umc_vote_stats();
    // return "<h1>Sorry, due to technical issues, voting is temporarily suspended</h1>";
    if (!$UMC_USER) {
        $out = "Please <a href=\"{$UMC_DOMAIN}/wp-login.php\">login</a> to vote!";
        return $out;
    } else {
        $out .= "<h2>Proposals & Votes</h2>";
        $username = $UMC_USER['username'];
        $uuid = $UMC_USER['uuid'];
        $user_lvl = $UMC_USER['userlevel'];
    }
    $user_lvl_id = $vote_ranks[$user_lvl]['lvl'];
    if ($user_lvl_id < 3) {
        // start voting only for designers
        return "Sorry, you need to be Designer or above to vote!";
    }
    // get user numbers for levels
    $lvl_str_arr = array('a' => "'Architect', 'ArchitectDonator', 'ArchitectDonatorPlus'", 'd' => "'Designer', 'DesignerDonator', 'DesignerDonatorPlus'", 'm' => "'Master', 'MasterDonator', 'MasterDonatorPlus'", 'e' => "'Elder', 'ElderDonator', 'ElderDonatorPlus'");
    $lvl_amounts = array('a' => 0, 'd' => 0, 'm' => 0, 'e' => 0);
    $lvl_min_req = array('a' => 0, 'd' => 0, 'm' => 0, 'e' => 0);
    foreach ($lvl_str_arr as $lvl_code => $lvl_str) {
        // This takes all lots where the owners are in one of the user 4 levels that can vote
        $sql = "SELECT user_id, UUID.UUID as uuid, username FROM `minecraft_worldguard`.`region_players`\r\n            LEFT JOIN minecraft_worldguard.user ON region_players.user_id=user.id\r\n            LEFT JOIN minecraft_srvr.UUID ON minecraft_worldguard.user.uuid=minecraft_srvr.UUID.UUID\r\n            LEFT JOIN minecraft_srvr.permissions_inheritance ON minecraft_srvr.UUID.UUID=minecraft_srvr.permissions_inheritance.child\r\n            WHERE parent IN ({$lvl_str}) AND type=1 AND owner=1 GROUP BY user_id;";
        $C = umc_mysql_fetch_all($sql);
        // count all the people in the userlevel to know how many votes are needed
        $lvl_amounts[$lvl_code] = count($C);
    }
    // calc needed votes
    $full_vote = $lvl_amounts['e'] * $vote_ranks['Elder']['vote'];
    foreach ($lvl_amounts as $lvl => $lvl_amount) {
        $lvl_min_req[$lvl] = round($full_vote * $lvl_percent[$lvl]);
    }
    // TODO insert here a cleanup process that deletes old votes of non-promoted users
    $proposed = filter_input(INPUT_POST, 'proposal', FILTER_SANITIZE_STRING);
    if (isset($proposed) && strlen($proposed) > 1) {
        $proposed = umc_check_user($proposed);
        if (!$proposed) {
            $out .= "Sorry {$username}, but you need to input an existing user to propose!";
        } else {
            $proposed_data = umc_uuid_getboth($proposed, 'username');
            $proposed_username = $proposed_data['username'];
            $proposed_uuid = $proposed_data['uuid'];
            // what user level is it?
            $prop_lvl = umc_get_uuid_level($proposed_uuid);
            $prop_lvl_id = $vote_ranks[$prop_lvl]['lvl'];
            // check if the user was recently promoted
            $sql = "SELECT UNIX_TIMESTAMP(`date`) as mysql_ts FROM minecraft_srvr.proposals  WHERE `uuid` LIKE '{$proposed_uuid}' ORDER BY `date` DESC;";
            $D = umc_mysql_fetch_all($sql);
            $row = array();
            if (count($D) > 0) {
                $row = $D[0];
                // get the first (latest) entry
            } else {
                $row['mysql_ts'] = 0;
            }
            if (time() - $row['mysql_ts'] < 5270400) {
                $out .= "<strong>Sorry {$username}, but {$proposed_username} was last proposed for promotion less than 2 months ago!</strong>";
            } else {
                if ($user_lvl_id < 6 && $user_lvl_id < $prop_lvl_id + 1) {
                    $out .= "<strong>Sorry {$username}, but you need to be at a higher level to propose {$proposed_username} for a higher rank!</strong>";
                } else {
                    if ($prop_lvl_id > 5) {
                        $out .= "<strong>Sorry {$username}, but {$proposed_username} has reached max level already!</strong>";
                    } else {
                        if (umc_user_countlots($proposed) < 1) {
                            // is this an active user?
                            $out .= "<strong>Sorry {$username}, but you can only propose users who have a lot!</strong>";
                        } else {
                            if ($prop_lvl_id < 2) {
                                $out .= "<strong>Sorry {$username}, but you can only propose users who are at least Citizen level!</strong>";
                            } else {
                                if ($username == $proposed) {
                                    $out .= "<strong>Sorry {$username}, but you cannot propose yourself!</strong>";
                                } else {
                                    // ok to be promoted
                                    $ins_proposal_sql = "INSERT INTO `minecraft_srvr`.`proposals` (`pr_id`, `uuid`, `proposer_uuid`, `date`, `status`)\r\n                    VALUES (NULL, '{$proposed_uuid}', '{$uuid}', NOW(), 'voting');";
                                    umc_mysql_query($ins_proposal_sql);
                                    $pr_id = umc_mysql_insert_id();
                                    $sql = "INSERT INTO minecraft_srvr.`proposals_votes` (`pr_id`, `voter_uuid`, `date`, `vote`) VALUES ({$pr_id}, '{$uuid}', NOW(), 1);";
                                    umc_mysql_query($sql, true);
                                    $out .= "Thanks {$username}, {$proposed_username} as been submitted for voting, and your vote has been set, too!";
                                    if ($prop_lvl_id == 5) {
                                        // we propose a Master for promotion, inform all elders
                                        $sql = "SELECT user_email, UUID, username FROM minecraft_srvr.`UUID`\r\n                        LEFT JOIN minecraft.wp_usermeta ON UUID.UUID=meta_value\r\n                        LEFT JOIN minecraft.wp_users ON user_id=ID\r\n                        WHERE `userlevel` LIKE 'Elder%' AND lot_count > 0";
                                        $D = umc_mysql_fetch_all($sql);
                                        $subject = "{$proposed} proposed for Elder, please vote!";
                                        $content = "Dear Elder, \r\n\r\nthe user {$proposed} has been proposed to be promoted to Elder. Please go to\r\n\r\n{$UMC_DOMAIN}/vote-for-users/\r\n\r\n" . "and vote on this proposal. Please either SUPPORT or VETO the proposal.\r\n" . "Please note that the vote will be closed as 'failed' unless all Elders cast a vote within the coming 2 months.\r\n" . "Thanks a lot for supporting Uncovery Minecraft!\r\n\r\nBest regards,\r\nUncovery";
                                        $headers = 'From:minecraft@uncovery.me' . "\r\nReply-To:minecraft@uncovery.me\r\n" . 'X-Mailer: PHP/' . phpversion();
                                        mail('*****@*****.**', $subject, $content, $headers);
                                        foreach ($D as $row) {
                                            mail($row['user_email'], '[Uncovery Minecraft] ' . $subject, $content, $headers);
                                            umc_mail_send_backend($row['UUID'], 'ab3bc877-4434-45a9-93bd-bab6df41eabf', $content, $subject, 'send');
                                            // send from uncovery's UUID
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    // propose new person
    if ($user_lvl_id > 3) {
        $out .= "<form action=\"\" method=\"post\">\n" . "<span>Propose a person to be upgraded: <input type=\"text\" name=\"proposal\"> " . "<input type=\"submit\" name=\"proposebutton\" value=\"Propose user!\">" . "</span></form>";
    } else {
        $out .= "(Since your level is too low, you cannot propose users yet.)";
    }
    // close old proposals
    $upd_sql = "UPDATE minecraft_srvr.proposals SET `status`='failed' WHERE status = 'voting' AND date < NOW() - INTERVAL 2 month";
    umc_mysql_query($upd_sql, true);
    // list proposed people
    $sql = "SELECT UUID.username, status, pr_id, date, proposals.uuid FROM minecraft_srvr.proposals\r\n        LEFT JOIN minecraft_srvr.UUID ON proposals.uuid=UUID.UUID\r\n        WHERE status IN ('voting','closed') ORDER BY `date` ASC;";
    $D = umc_mysql_fetch_all($sql);
    $header = '';
    if ($username == 'uncovery') {
        $header = '<th>Score</th>';
    }
    $out .= "<br><form action=\"\" method=\"post\">\n<input type=\"hidden\" name=\"uuid\" value=\"{$uuid}\">\n<input type=\"hidden\" name=\"voting\" value=\"true\">\n<table>\n" . "<tr><th>Proposal</th><th>Date</th><th>Current Level</th><th>Your Vote</th><th>Vote date</th>{$header}</tr>\n";
    $proposals = 0;
    $upgraded_users = array();
    foreach ($D as $row) {
        $prop_lvl = umc_get_userlevel($row['username']);
        $prop_status = $row['status'];
        $prop_lvl_id = $vote_ranks[$prop_lvl]['lvl'];
        $proposed = $row['uuid'];
        $proposed_name = $row['username'];
        // check if user is allowed to vote for this person
        if ($user_lvl_id <= $prop_lvl_id) {
            continue;
        }
        $proposals++;
        $sel_support = $sel_veto = '';
        $sel_none = " selected=\"selected\"";
        $vote_date = "n/a";
        $pr_id = $row['pr_id'];
        // check if vote has been cast right now
        if (isset($_POST['voting']) && $_POST['uuid'] == $uuid) {
            if ($prop_status == 'closed' && $username == 'uncovery' && isset($_POST['CL_' . $pr_id]) && $_POST['CL_' . $pr_id] != 'closed') {
                $new_vote = filter_input(INPUT_POST, 'CL_' . $pr_id, FILTER_SANITIZE_STRING);
                // var_dump($_POST);
                $sql = "UPDATE minecraft_srvr.`proposals` SET `status` = '{$new_vote}' WHERE `proposals`.`pr_id`={$pr_id} LIMIT 1;";
                umc_mysql_query($sql);
                // echo $sql;
                if ($new_vote == 'success') {
                    $cmd = "pex promote {$proposed}";
                    umc_exec_command($cmd, 'asConsole', false);
                    umc_exec_command($cmd, 'asConsole', false);
                    umc_exec_command($cmd, 'asConsole', false);
                    $upgraded_users[$proposed_name] = $prop_lvl;
                    umc_log('voting', "promotion", "{$proposed_name} ({$proposed}) was promoted from {$prop_lvl} through votes");
                }
                continue;
            } else {
                if ($prop_status != 'closed') {
                    $new_vote = filter_input(INPUT_POST, 'PR_' . $pr_id, FILTER_SANITIZE_STRING);
                    $sel_support = $sel_veto = $sel_none = '';
                    // find existing votes
                    $sql = "SELECT * FROM minecraft_srvr.`proposals_votes` WHERE pr_id={$pr_id} and voter_uuid='{$uuid}';";
                    $C = umc_mysql_fetch_all($sql);
                    if (count($C) > 0) {
                        $row_check = $C[0];
                        $vote_id = $row_check['vote_id'];
                        if ($new_vote == 0) {
                            $sql = "DELETE FROM minecraft_srvr.`proposals_votes` WHERE pr_id={$pr_id} and voter_uuid='{$uuid}';";
                            umc_mysql_query($sql, true);
                        } else {
                            if ($row_check['vote'] != $new_vote) {
                                $sql = "REPLACE INTO minecraft_srvr.`proposals_votes` (`vote_id`, `pr_id`, `voter_uuid`, `date`, `vote`)\r\n\t\t\t    VALUES ({$vote_id}, {$pr_id}, '{$uuid}', NOW(), {$new_vote});";
                                umc_mysql_query($sql, true);
                            }
                        }
                    } else {
                        if ($new_vote != 0) {
                            $sql = "INSERT INTO minecraft_srvr.`proposals_votes` (`pr_id`, `voter_uuid`, `date`, `vote`)\r\n                        VALUES ({$pr_id}, '{$uuid}', NOW(), {$new_vote});";
                            umc_mysql_query($sql, true);
                        }
                    }
                } else {
                    if ($prop_status == 'closed') {
                        // a user tried to vote on a closed vote... what to do?
                    }
                }
            }
        }
        // load existing votes
        $total_score = 0;
        $sql = "SELECT date, voter_uuid, UUID.username, vote, date FROM minecraft_srvr.proposals_votes\r\n                LEFT JOIN minecraft_srvr.UUID ON voter_uuid=UUID.UUID\r\n                WHERE pr_id={$pr_id} AND vote <> 0 ORDER BY date DESC;";
        $R = umc_mysql_fetch_all($sql);
        $email_close = "{$UMC_DOMAIN}/vote-for-users/\n";
        foreach ($R as $row_calc) {
            $vote_date = $row_calc['date'];
            $voter_lvl = umc_get_uuid_level($row_calc['voter_uuid']);
            $voter_weight = $vote_ranks[$voter_lvl]['vote'];
            $voter_score = $voter_weight * $row_calc['vote'];
            $total_score = $total_score + $voter_score;
            if ($username == 'uncovery') {
                $out .= "<tr><td>Vote:</td><td>{$row_calc['username']}</td><td>{$voter_lvl}</td><td>{$row_calc['vote']}</td><td>{$row_calc['date']}</td><td>{$voter_score}</td></tr>\n";
                // prepare email to send if this will be closed
            }
            $email_close .= "Vote: {$row_calc['username']} ({$voter_lvl}) on {$row_calc['date']} gave points: {$voter_score}\n";
        }
        // close votes that have enough points
        $lvl_code = $vote_ranks[$prop_lvl]['code'];
        $min_req = $lvl_min_req[$lvl_code];
        if (abs($total_score) >= $min_req && $prop_status == 'voting') {
            // close vote
            $sql = "UPDATE minecraft_srvr.`proposals` SET `status` = 'closed' WHERE `proposals`.`pr_id`={$pr_id} LIMIT 1 ";
            umc_mysql_query($sql, true);
            // send email with status report
            $email_text = $email_close . "Total Score: {$total_score}\n\rRequired: " . abs($lvl_min_req[$lvl_code]);
            $headers = 'From:minecraft@uncovery.me' . "\r\nReply-To:minecraft@uncovery.me\r\n" . 'X-Mailer: PHP/' . phpversion();
            mail('*****@*****.**', "Voting closed for " . $row['username'], $email_text, $headers);
            $prop_status = 'closed';
        } else {
            if ($prop_status == 'closed' && $total_score < abs($lvl_min_req[$lvl_code])) {
                //$sql = "UPDATE minecraft_srvr.`proposals` SET `status` = 'voting' WHERE `proposals`.`pr_id`=$pr_id LIMIT 1 ";
                //mysql_query($sql);
            }
        }
        // show total score
        if ($username == 'uncovery') {
            $header = "<td><strong>{$total_score}</strong> (of {$min_req})</td>";
        }
        // load your own score
        $sql = "SELECT * FROM minecraft_srvr.proposals_votes WHERE voter_uuid = '{$uuid}' AND pr_id={$pr_id}";
        $D = umc_mysql_fetch_all($sql);
        $vote_date = "n/a";
        if (count($D) > 0) {
            $row_votes = $D[0];
            $vote_id = $row_votes['vote_id'];
            $your_vote = $row_votes['vote'];
            $vote_date = $row_votes['date'];
            // check if an alternative vote has been cast right now
            if ($your_vote == 1) {
                $sel_support = " selected=\"selected\"";
            } else {
                if ($your_vote == -1) {
                    $sel_veto = " selected=\"selected\"";
                }
            }
        }
        // show voting buttons
        $vote_close = '';
        $min_req = $lvl_min_req[$lvl_code];
        if ($prop_status == 'closed') {
            $vote = "Voting closed!<input type=\"hidden\" name=\"PR_{$pr_id}\" value=\"done\">";
            if ($username == 'uncovery') {
                $vote_date = "<select name=\"CL_{$pr_id}\"><option value=\"closed\">Voting closed</option><option value=\"success\">Upgrade</option><option value=\"failed\">Fail</option></select>";
            }
        } else {
            $vote = "<select name=\"PR_{$pr_id}\"><option value=\"0\" {$sel_none}>Abstain</option><option value=\"1\"{$sel_support}>Supported</option><option value=\"-1\"{$sel_veto}>Vetoed</option></select>";
        }
        $vote_lvl = umc_get_userlevel($row['username']);
        $out .= "<tr><td><strong><a href=\"{$UMC_DOMAIN}/users-2/?u={$row['username']}\">{$row['username']}</a></strong></td><td>{$row['date']}</td><td>{$prop_lvl}</td><td>{$vote}</td><td>{$vote_date}</td>{$header}</tr>\n";
    }
    if ($proposals == 0) {
        $out .= "<tr><td colspan=6>There are no proposals that you can vote for at the moment!</td><tr>\n";
    }
    $out .= "</table>\n<input type=\"submit\" name=\"votebutton\" value=\"Submit votes!\">\n</form><br>\n";
    // process successful votes, create post to blog
    if (count($upgraded_users) > 0) {
        $text = "Please see the latest upgrades from the voting system:<ul>";
        $userlist_arr = array();
        foreach ($upgraded_users as $upgraded_user => $userlvl) {
            $nextrank = $vote_ranks[$userlvl]['next'];
            $text .= "<li>{$upgraded_user} (from {$userlvl} to {$nextrank})</li>";
            $userlist_arr[] = $upgraded_user;
        }
        $userlist = implode(", ", $userlist_arr);
        $text .= "</ul>Congratz and thanks to all voters!";
        $post = array('comment_status' => 'open', 'ping_status' => 'closed', 'post_author' => 1, 'post_content' => $text, 'post_status' => 'publish', 'post_title' => "Today's upgrades: {$userlist}", 'post_type' => 'post');
        wp_insert_post($post);
    }
    return $out;
}
コード例 #11
0
function umc_get_formatted_entries($contest_id = false, $new_entry_id = 0)
{
    $id = intval($contest_id);
    global $prefix, $UMC_DOMAIN;
    if (isset($_GET['type'])) {
        $id = intval($_GET['type']);
    }
    // get contest title
    $sql = "SELECT * FROM " . $prefix . "contests WHERE id={$id};";
    mysql_select_db('minecraft_srvr');
    $rst = mysql_query($sql);
    $row = mysql_fetch_array($rst, MYSQL_ASSOC);
    $pre_title = 'Survival: ';
    if ($row['type'] == 'creative') {
        $pre_title = 'Creative: ';
    }
    $ret = '<div class="contest"><div class="contest_title">' . $pre_title . $row['title'] . '</div>';
    $deadline_text = "";
    if ($row['deadline'] != "" && $row['deadline'] != '0000-00-00' && $row['status'] == 'active') {
        $deadline_text = "<strong>Deadline:</strong> {$row['deadline']}";
    }
    $ret .= '<hr>' . stripslashes($row['description']) . "<hr><strong>ID:</strong>" . $row['id'] . " {$deadline_text} <strong>Width:</strong>" . $row['x'] . ' <strong>Length:</strong>' . $row['z'] . ' <strong>Height:</strong>' . $row['y'] . '</div>';
    // all entries
    $sql = "SELECT * FROM " . $prefix . "entries WHERE contest='" . $id . "'";
    $rst = mysql_query($sql);
    if (mysql_num_rows($rst) > 0) {
        $ret .= '<div id="entries_header" class="header">Entries:</div>';
    } else {
        $ret .= '<div id="entries_header" class="header">This contest has no entries.</div>';
    }
    while ($row = mysql_fetch_array($rst, MYSQL_ASSOC)) {
        $admin_html = '<div class="opts">' . '<a href="?action=delete_entry&amp;contest=' . $id . '&amp;id=' . $row['id'] . '" class="delete_entry">Delete</a>' . '</div>';
        if ($row['id'] == intval($new_entry_id)) {
            $ret .= '<div class="contest_entry new_entry">';
        } else {
            $ret .= '<div class="contest_entry">';
        }
        $icon_url = umc_user_get_icon_url($row['user']);
        $ret .= '<div class="entry_title"><a href="?action=show_entry&amp;type=' . $row['id'] . '">' . stripslashes($row['title']) . '</a></div><div class="creator">by <img width=\\"16\\" src="' . $icon_url . '"/>&nbsp;<strong>' . $row['user'] . '</strong> (' . umc_get_userlevel($row['user']) . ')</div>' . umc_get_stars($row['id'], umc_get_votes_info($row['id']), "all");
        if (umc_is_admin() || umc_i_am($row->user)) {
            $ret .= $admin_html;
        }
        $ret .= '</div>';
    }
    //create new contest entry
    // find entry by user
    $user_arr = umc_is_online();
    if ($user_arr['online'] == false) {
        $ret .= "To enter your contest entry, please <a href=\"{$UMC_DOMAIN}/wp-admin/profile.php\">logged in</a>!";
        return $ret;
    }
    $username = $user_arr['username'];
    $lower_username = strtolower($username);
    mysql_select_db('minecraft_worldguard');
    // find out if the user can have additional contest entries in this contest
    $sql = "SELECT * FROM world LEFT JOIN region ON world.id=region.world_id\n        LEFT JOIN region_cuboid ON region.id=region_cuboid.region_id\n        LEFT JOIN region_players ON region_cuboid.region_id=region_players.region_id\n        LEFT JOIN user ON region_players.user_id=user.id\n        WHERE region.id LIKE 'con_{$id}%' AND Owner=1 AND user.name = '{$lower_username}'\n        ORDER BY max_z, max_x";
    $rst = mysql_query($sql);
    $count = mysql_num_rows($rst);
    if ($count == 0) {
        $ret .= "To create a contest entry, please type <strong>/contest</strong> in-game!";
        return $ret;
    }
    $entries = array();
    while ($row = mysql_fetch_array($rst, MYSQL_ASSOC)) {
        $entries[] = $row['region_id'];
    }
    mysql_select_db('minecraft_srvr');
    foreach ($entries as $entry) {
        $sql = "SELECT * FROM contest_entries WHERE contest = {$id} AND user = '******' AND lot='{$entry}';";
        // echo $sql;
        $rst = mysql_query($sql);
        $count = mysql_num_rows($rst);
        if ($count == 1) {
            // entry was already submitted
        } else {
            // entry has to be submitted still
            $entry_html .= "<div id=\"new_entry_form\">Submit your entry from lot {$entry}: " . '<form method="post">' . '<input type="hidden" name="contest" id="contest_id" value="' . $id . '">' . '<input type="hidden" name="lot" id="lot" value="' . $entry . '">' . '<input type="text" name="title" id="new_entry_title" placeholder="Title" /><br />' . '<textarea id="new_entry_desc" name="desc" placeholder="Description"></textarea><br />' . '<input type="hidden" name="action" value="enter_contest">' . '<hr/><input type="submit" id="enter_contest" value="Enter Contest" >' . '</form>' . '</div>';
        }
    }
    //if(umc_can_enter($id)) {
    $ret .= $entry_html;
    //}
    return $ret;
    // ."<br />can enter: ".umc_can_enter($id)." id: ".$id;
}