function umc_wsplg_contest() { global $UMC_USER, $WS_INIT; $player = $UMC_USER['username']; $args = $UMC_USER['args']; $level = umc_get_userlevel($player); if ($level == 'Guest') { umc_error("You need to be Settler to use that command.;"); die; } // we need to determine in the plugin if another command is actually needed. // here we determine that the command is needed and display help if it is not given. if (!isset($args[1])) { umc_show_help($args); } $function = $WS_INIT[$args['0']][$args['1']]['function']; if (function_exists($function)) { $function(); } else { if ($args[1] == 'delete' && $level == 'Owner') { umc_contests_delete(); } else { if ($args[1] == 'inventory' && $level == 'Owner') { umc_contests_make_inventory(); } else { if ($args[1] == 'refund' && $level == 'Owner') { umc_contests_refund_all(); } else { if ($args[1] == 'close' && $level == 'Owner') { umc_contests_close(); } else { umc_show_help($args); } } } } } }
/** * get existing and available lots for a user in a specific world * * @global type $UMC_SETTING * @global type $UMC_USER * @param type $user * @param type $world * @return type */ function umc_get_lot_number($user, $world = 'empire') { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $UMC_SETTING; $userlevel = umc_get_userlevel($user); $lot_limit = $UMC_SETTING['lot_limits'][$userlevel]; if ($world == 'empire' || $world == 'flatlands') { $worlds = array('flatlands', 'empire'); $max_lots = $lot_limit['empire']; } else { $worlds = array($world); $max_lots = $lot_limit[$world]; } $username = strtolower($user); $lotcount = 0; $lot_list = array(); // check how many lots the user has in that world foreach ($worlds as $world) { $sql = "SELECT region_id FROM minecraft_worldguard.world\n LEFT JOIN minecraft_worldguard.`region_players` ON world.id=region_players.world_id\n LEFT JOIN minecraft_worldguard.user ON user.id=region_players.user_id\n LEFT JOIN minecraft_srvr.UUID ON UUID.UUID = user.uuid\n WHERE UUID.username=\"{$username}\" AND world.name = \"{$world}\" AND Owner=1;"; $D = umc_mysql_fetch_all($sql); //echo $sql; foreach ($D as $row) { if (substr($row['region_id'], 0, 3) !== 'con') { $lot = $row['region_id']; $lot_list[$lot] = array('tile' => umc_user_get_lot_tile($lot)); $lotcount++; //echo "You own the lot {$row['region_id']}<br>"; } } } // echo "You own $lotcount lots and can have a max of $max_lots!<br>"; $leftover = $max_lots - $lotcount; $user_lots = array('max_lots' => $max_lots, 'avail_lots' => $leftover, 'used_lots' => $lotcount, 'lot_list' => $lot_list, 'dib_list' => umc_lot_manager_dib_get_number($user, $world)); // echo "You have $leftover lots left in the world $world."; return $user_lots; }
function umc_vanity_set() { global $UMC_USER; $player = $UMC_USER['username']; $args = $UMC_USER['args']; $userlevel = umc_get_userlevel($player); // umc_echo("$userlevel"); if (!isset($args[2]) || !is_numeric($args[2]) || $args[2] < 1) { umc_error("{red}You need to specify a number of days"); } else { if (!isset($args[3])) { umc_error("{red}You need to specify the title you want to have. See {yellow}/helpme vanity"); } } $days = $args[2]; $vanity_raw = ''; // concatenate all into a string for ($i = 3; $i < count($args); $i++) { $vanity_raw .= " " . $args[$i]; } $vanity = trim($vanity_raw); $donator_str = ''; if (strstr($userlevel, 'DonatorPlus')) { $donator_str = '&6++&f'; } else { if (strstr($userlevel, 'Donator')) { $donator_str = '&6+&f'; } else { if ($userlevel == 'Owner') { $donator_str = '&6++&f'; } } } $final_title = ' [' . $vanity . '&f]'; // check for invalid chars umc_vanity_sanitize($vanity); $quote_array = umc_vanity_quote_title($vanity); $total_cost = $quote_array['cost'] * $days; $balance = umc_money_check($player); if ($quote_array['length'] > 20) { umc_error("Your title is too long ({$quote_array['length']} vs. 20 max!"); } if ($total_cost > $balance) { umc_error("You do not have enough money to pay for this title for {$days} days. You need {$total_cost} but have only {$balance}!"); } // check if there is a title already set $check = umc_vanity_get_title(); if ($final_title == $check . $donator_str) { umc_header("Vanity Title"); umc_echo("The same title is already set and will be extended by {$days} days!"); } else { if ($check && $final_title != $check . $donator_str) { umc_error("You have a different title already set. You need to cancel that one first or set the same one to extend it!"); } else { // no title set yet $uuid = umc_user2uuid($player); umc_header("Vanity Title"); umc_echo("No title yet set, setting new one..."); umc_exec_command("pex user {$uuid} suffix \"{$final_title}{$donator_str}\"", 'asConsole'); } } // set timer umc_money($player, false, $total_cost); umc_timer_set($player, 'custom_title', $days); $date_out = umc_timer_get($player, 'custom_title'); $time_out = $date_out->format('Y-m-d H:i:s'); $date_today = umc_datetime(); $interval = $date_today->diff($date_out); $days_interval = $interval->days; $hours_interval = $interval->h; umc_echo("Your title [{$vanity}{white}] will expire on {$time_out} (in {$days_interval} days and {$hours_interval} hours)!"); umc_echo("Your account has been debited {$total_cost}!"); umc_log('vanity', 'set', "{$player} paid {$total_cost} for {$vanity} for {$days} days"); umc_footer(true); }
/** * Settler test * * @global type $UMC_USER * @global type $UMC_SETTING * @global type $UMC_DOMAIN * @return string */ function umc_settler_new() { global $UMC_USER, $UMC_SETTING, $UMC_DOMAIN; $out = ''; if (!$UMC_USER) { return "You have to be <a href=\"{$UMC_DOMAIN}/wp-login.php\">logged in</a> to use this!"; } $steps = array(1 => array('begging' => true, 'griefing' => true, 'pixel_art' => true, 'minimaps' => false, 'xray_and_cheats' => true, 'not_reading_the_website' => true, 'swearing' => true, 'walls_around_your_lot' => true, 'shaders' => false)); $player = strtolower($UMC_USER['username']); $uuid = $UMC_USER['uuid']; $userlevel = $UMC_USER['userlevel']; $email = $UMC_USER['email']; if ($userlevel != 'Guest') { $out .= "You are not a Guest and can use the <a href=\"http://uncovery.me/server-access/lot-manager/\">Lot manager</a> to get a lot!"; } if (umc_user_is_banned($uuid)) { return "Sorry, you are banned from the server!"; } $icon_url = umc_user_get_icon_url($player); $user_icon = "<img src=\"{$icon_url}\">"; // get user location $s_post = filter_input_array(INPUT_POST, FILTER_SANITIZE_STRING); $step = 0; if (isset($s_post['step'])) { $step = $s_post['step']; } $loc = umc_read_markers_file('array'); $lot = false; if (isset($s_post['lot'])) { $lot = $s_post['lot']; } $world = false; if (isset($s_post['world'])) { $world = $s_post['world']; } if (isset($loc[$player])) { $player_world = $loc[$player]['world']; $player_lot = umc_lot_get_from_coords($loc[$player]['x'], $loc[$player]['z'], $loc[$player]['world']); $x = $loc[$player]['x']; $z = $loc[$player]['z']; } else { $player_lot = false; $player_world = false; $x = false; $z = false; } $error = ''; // answer check switch ($step) { case 2: if (!isset($s_post['stepone'])) { $step = 1; umc_log('settler_test', 'step_1_fail', "{$player} did not answer any questions!"); $error = "You need to answer the questions on the previous page!"; } else { $problem = false; $answers = array(); foreach ($steps[1] as $choice => $value) { if ($value == true && !in_array($choice, $s_post['stepone'])) { // Bad stuff $problem = true; $answers[] = $choice; } else { if ($value == false && in_array($choice, $s_post['stepone'])) { // but is $problem = true; $answers[] = $choice; } } } if ($problem) { umc_log('settler_test', 'step_1_fail', "{$player} failed step 1 with wrong answers " . implode("|", $answers)); $error = "<h1>Error</h1>One or more answers in the previous page were wrong.<br>Please go back and check before proceeding.<br>" . "If you need help, please read the <a href=\"{$UMC_DOMAIN}/about-this-server/rules/\">rest of the rules</a>"; $step = 1; } } break; case 3: if (!isset($s_post['world'])) { $step = 2; umc_log('settler_test', 'step_2_fail', "{$player} failed step 2"); $error = 'You need to choose a playing mode to continue!'; } break; case 4: if (!isset($s_post['lot'])) { $step = 3; umc_log('settler_test', 'step_3_fail', "{$player} failed step 3"); $error = 'You need to choose lot to continue!'; } break; case 5: if (!$player_world) { $step = 4; umc_log('settler_test', 'step_4_fail', "{$player} failed step 4 (not in game)"); $error = 'You need to be in the game to continue!'; // var_dump($loc); } else { if ($player_world != 'city' || $x > 953 || $x < 938 || $z < -814 || $z > -793) { $step = 4; umc_log('settler_test', 'step_4_fail', "{$player} failed step 4 (not in spawn house)"); $error = 'You need to type /warp spawn and then continue!'; } } break; case 6: if ($player_world != $s_post['world']) { $step = 5; umc_log('settler_test', 'step_5_fail', "{$player} failed step 5"); $error = "You need to go through the {$s_post['world']} portal! Type <strong>/warp spawn</strong> and try again!"; } break; case 8: if (strtolower($player_lot) != strtolower($s_post['check_lot'])) { $step = 7; umc_log('settler_test', 'step_7_fail', "{$player} failed step 7 by entering " . $s_post['check_lot'] . "instead of {$player_lot}"); $error = 'You need to enter the lot you see on-screen into the form to continue!'; } break; case 9: if (!$player_lot) { $step = 8; umc_log('settler_test', 'step_8_fail', "{$player} failed step 8"); $error = "We could not find you on the map. Please make sure you are on the server!"; } else { if ($player_lot != $s_post['lot']) { $step = 8; umc_log('settler_test', 'step_8_fail', "{$player} failed step 8"); $error = "You need to get lot {$s_post['lot']} before you can continue. Please either walk there or use /jump {$s_post['lot']}. You are now in lot {$player_lot}!"; } } break; } // questions $out .= "<strong>{$error}</strong><br>"; switch ($step) { case 0: umc_log('settler_test', 'start', "{$player} started the settler test"); $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "<h1>Step 1: Welcome!</h1>\n" . "<h2>Once you finish this test, you will be settler!</h2>\n" . "<h2>Before Applying</h2>\n" . "<ul>\n" . " <li>You must have some experience playing Minecraft.</li>\n" . " <li>Read the <a href=\"{$UMC_DOMAIN}/faq/\">FAQ</a></li>\n" . " <li>Read the <a href=\"{$UMC_DOMAIN}/rules/\">Rules</a></li>\n" . " <li>Read the <a href=\"{$UMC_DOMAIN}/user-levels/\">User Levels and Commands</a> page.</li>\n" . "</ul>\n" . "This process will guide you through the process of getting building rights on the server and at the same time give you a lot and make sure you get there. " . "You will need to login to the server with your minecraft client during the process and keep this website open.<br>" . "<input type=\"hidden\" name=\"step\" value=\"1\">\n" . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n"; break; case 1: $warning = ''; $failcount = umc_settler_get_fails($player); if ($failcount > 10) { $warning = "<div style=\"color:red;font-weight:bold;font-size:120%;\">You have failed the test more than 10 times. If you fail too often, you will be banned from the server!</div>"; } else { if ($failcount > 20) { umc_user_ban($player, "Settler test failed"); return $warning = "<div style=\"color:red;font-weight:bold;font-size:120%;\">You have failed the test too often. You are now banned from the server!</div>"; } } umc_log('settler_test', 'step_1', "{$player} is at step 1"); $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "<h1>Step 2: Rules & regulations</h1>\n" . $warning . "Here are some basic rules you should know:" . "<ul>\n<li><strong>Do not beg for anything</strong> - Including upgrades, handouts or help with this process.</li>\n" . "<li><strong>No pixel-art</strong>. This is not 'paint by numbers'. We build stuff.</li>\n" . "<li><strong>Be considerate of others</strong>. No griefing, no stealing, no killing. We log everything, we will find out.</li>\n" . "<li><strong>Don't cheat!</strong> No Xray, no mods, no bug abuse.</li>\n" . "<li><strong>Learn yourself!</strong> Look on the <a href=\"{$UMC_DOMAIN}/about-this-server/\">website</a> for answers first, then ask other users.</li>\n" . "<li><strong>We ban forever - no appeals!</strong> You better read the <a href=\"{$UMC_DOMAIN}/about-this-server/rules/\">rest of the rules</a>.</li>\n" . "</ul>\n" . "<strong>Pick the items that are not allowed (and will therefore get you banned) (Note: Asking others about the answers will get you banned, too!): </strong><br>\n" . "<input type=\"hidden\" name=\"step\" value=\"2\">\n"; foreach ($steps[1] as $image => $check) { $image_text = umc_pretty_name($image); $out .= "<span style=\"float:left; text-align:center;\"><img height=\"180\" src=\"{$UMC_DOMAIN}/websend/{$image}.png\"><br>" . "<input type=\"checkbox\" name=\"stepone[]\" value=\"{$image}\">{$image_text}</span>\n"; } $out .= '<br style="clear:both;">' . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n"; break; case 2: umc_log('settler_test', 'step_2', "{$player} is at step 2"); $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . '<h1>Step 3: Creative or Survival?</h1>' . 'You can either build in a flat, creative world or a wild, survival world!<br>Choose one:<br>' . "<span style=\"float:left; text-align:center;\"><img width=\"400\" src=\"{$UMC_DOMAIN}/websend/empire.png\"><br><input type=\"radio\" name=\"world\" value=\"empire\">Survival mode in the Empire world</span>" . "<span style=\"float:left; text-align:center;\"><img width=\"400\" src=\"{$UMC_DOMAIN}/websend/flatlands.png\"><br><input type=\"radio\" name=\"world\" value=\"flatlands\">Creative mode in the Flatlands world</span><br style=\"clear:both;\">" . "<input type=\"hidden\" name=\"step\" value=\"3\">\n" . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n"; break; case 3: umc_log('settler_test', 'step_3', "{$player} is at step 3"); $spawn_lot = $UMC_SETTING['world_data'][$world]['spawn']; $tile = umc_user_get_lot_tile(strtolower($spawn_lot)); $out .= "<form action=\"{$UMC_DOMAIN}/admin/index.php?function=create_map&world={$world}&freeonly=true\" method=\"post\">\n" . "<h1>Step 4: Find a lot!</h1>\n" . "<img style=\"float:right;\" width=\"300\" src=\"{$UMC_DOMAIN}/websend/{$world}.png\">Great! You chose to build in the <strong>{$world}</strong> world!<br>" . "You are now ready to pick a lot!<br>" . "If you made a mistake and want to play a different mode, please go back now and chose another mode. There will be no going back later.<br><br>" . "<strong>Now you need to find a lot that you like.</strong><br>" . "When you click 'Next', a map of the {$world} world will open.<br>" . "Click on the \"Find Spawn\" button in the top-left corner. It looks like this:<br>" . "<img src=\"/websend/find_spawn.png\"><br>" . "You will now see a flashing lot, which is the entrance to the {$world} world.<br>" . "It's convenient to find a lot close to it. <br>" . "The spawn lot looks like this:<br>{$tile}" . "<input type=\"hidden\" name=\"settler_test\" value=\"settler_test\">\n" . "<br><br><input type=\"submit\" name=\"Next\" value=\"Next\">\n"; break; case 4: umc_log('settler_test', 'step_4', "{$player} is at step 4"); $tile = umc_user_get_lot_tile(strtolower($lot)); $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . '<h1>Step 5: You chose a lot!</h1>' . "<span style=\"float:left;\">{$tile}</span>The lot you have chosen is <strong>{$lot} in the {$world}</strong> world. You can see a satellite image of it on the left.<br>You should now go there, to make sure it's what you want!<br>"; if ($player_world) { $out .= "<br>To go there, you need to go to the portal house. From there you can get into the {$world} world.<br>" . "Please type <strong>/warp spawn</strong> in game to get there, it should look like this inside:<br><img src=\"/websend/portals.png\">" . "Once you see this, please come back here and press " . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"5\">\n"; } else { $out .= "Please <strong>login to the server</strong> now with your minecraft client at <strong>uncovery.me</strong> and then press " . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"submit\" name=\"action\" value=\"Continue\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"5\">\n"; } break; case 5: umc_log('settler_test', 'step_5', "{$player} is at step 5"); $out .= "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "<h1>Step 6: Get to the {$world} world</h1>"; // check if the player is actually in the portal house // player is not in portal house if ($player_world != 'city' || $x > 953 || $x < 938 || $z < -814 || $z > -793) { $out .= "You need to be in the portal house to continue. Please type <strong>/warp spawn</strong> again to get there. " . "It should look like this inside:<br><img src=\"/websend/portals.png\"> Once you see this, press\n" . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"5\">\n"; } else { $out .= "Since you chose a lot in the {$world} world, you need to go through the {$world} portal. " . "It looks like this: Notice the name of the world is written on the sign." . "<img src=\"/websend/{$world}_portal.png\">" . "Please step through and press " . "<input type=\"submit\" name=\"Next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"step\" value=\"6\">\n"; } break; case 6: umc_log('settler_test', 'step_6', "{$player} is at step 6"); $spawn_lot = strtoupper($UMC_SETTING['world_data'][$world]['spawn']); $lower_lot = strtolower($lot); $lot_sql = "SELECT region_cuboid.region_id AS lot, sqrt(pow(max_x,2)+pow(max_z,2)) AS distance, max_x, max_z\r\n FROM minecraft_worldguard.world\r\n LEFT JOIN minecraft_worldguard.region_cuboid ON world.id=region_cuboid.world_id\r\n WHERE region_cuboid.region_id='{$lower_lot}';"; $D = umc_mysql_fetch_all($lot_sql); $lot_data = $D[0]; // north/south difference if ($lot_data['max_x'] < 0) { $direction1 = "north"; } else { if ($lot_data['max_x'] >= 0) { $direction1 = "south"; } } // north/south difference if ($lot_data['max_z'] < 0) { $direction2 = "west"; } else { if ($lot_data['max_z'] >= 0) { $direction2 = "east"; } } $out .= "<form action=\"{$UMC_DOMAIN}/admin/index.php?function=create_map&world={$world}&freeonly=true\" method=\"post\">\n" . "<h1>Step 7: Getting to lot {$lot} in the {$world} world</h1>" . "Getting to your world is easy! You are now at the center of the {$world} world." . "Your lot is <strong>{$direction1}/{$direction2}</strong> from spawn! <br>" . "You can find out which direction you are looking with the <strong>/compass</strong> command.<br>" . "As a Guest level player, you cannot be killed by mobs until you finished this here.<br>" . "So you have to leave the spawn lot either through the {$direction1} or the {$direction2} exit.<br>" . "To know where you are, you can follow your icon {$user_icon} on the map while you get around.<br>" . "Please click NEXT to open the map, there you find your icon click the button next to it!<br><br>" . "<input type=\"submit\" name=\"next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"track_player\" value=\"{$player}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n"; $x = $loc[$player]['x']; $z = $loc[$player]['z']; break; case 7: umc_log('settler_test', 'step_7', "{$player} is at step 7"); // whereami $out .= "<h1>Step 8: Find out where you are in-game</h1>" . "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . "Now that you know how to find yourself on the map, you need to find out where you are when in-game.<br>" . "The command to find your location in-game is called <strong>/whereami</strong>.<br>" . "Please go into the game and type <strong>/whereami</strong><br>" . "You will see something like this:<br>" . "<img src=\"/websend/whereami.png\"><br>" . "In this example, you can see the Lot (in the first line) is <img src=\"/websend/whereami_detail.png\"> So you would enter 'emp_z7'.<br>" . "Please go now into the game, type <strong>/whereami</strong>, and enter the information here:<br>" . "I am now in lot <input type=\"text\" name=\"check_lot\" value=\"\" size=\"7\"> and then press " . "<input type=\"submit\" name=\"next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"step\" value=\"8\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n"; // enter which lot you are in right now break; case 8: // walk to your lot umc_log('settler_test', 'step_8', "{$player} is at step 8"); $lower_lot = strtolower($lot); $out .= "<form action=\"{$UMC_DOMAIN}/admin/index.php\" method=\"post\">\n" . "<h1>Step 9: Walk to your lot {$lot}!</h1>" . "Now you have everything you need to get to your lot!<br>You should follow your steps on the 2D map.<br>" . "You can either walk there, or use the command <pre>/lot warp {$lot}</pre> to get there. Please note that this command is only available while you are Guest.<br>" . "Press 'Next' to open the 2D map and follow your icon to lot {$lot}!<br>" . "<input type=\"submit\" name=\"next\" value=\"Next\">\n" . "<input type=\"hidden\" name=\"guide_lot\" value=\"{$player}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"freeonly\" value=\"true\">\n" . "<input type=\"hidden\" name=\"function\" value=\"create_map\">\n" . "<input type=\"hidden\" name=\"step\" value=\"9\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"hidden\" name=\"lot\" value=\"{$lower_lot}\">\n"; break; case 9: umc_log('settler_test', 'step_9', "{$player} is at step 9"); // do you like it? claim it $out .= "<h1>Step 10: Do you like the lot {$s_post['lot']}?</h1>" . "<form action=\"{$UMC_DOMAIN}/server-access/buildingrights/\" method=\"post\">\n" . '<input type="radio" name="step" value="10" checked>Yes! I take it! I will type <strong>/homes buy ' . $world . '</strong> now so I can warp back here!<br>' . '<input type="radio" name="step" value="1">No,I would like to start over!<br>' . "<input type=\"hidden\" name=\"lot\" value=\"{$lot}\">\n" . "<input type=\"hidden\" name=\"world\" value=\"{$world}\">\n" . "<input type=\"submit\" name=\"next\" value=\"Finish!\">\n"; break; case 10: umc_log('settler_test', 'step_10', "{$player} is at step 10"); // final confirmation $out .= "<h1>Step 11: Congratulations!</h1>" . "You have been promoted to Settler!<br>"; if ($userlevel == 'Guest') { $cmd = "pex promote {$UMC_USER['uuid']}"; umc_exec_command($cmd); // update UUID database $sql = "UPDATE minecraft_srvr.UUID SET userlevel='Settler' WHERE UUID='{$UMC_USER['uuid']}';"; umc_mysql_query($sql); umc_exec_command('pex reload'); umc_exec_command("ch qm u Congrats {$player} for becoming Settler!"); XMPP_ERROR_send_msg("{$userlevel} {$player} got promoted with command " . $cmd); umc_log('settler_test', 'promotion', "{$player} ({$UMC_USER['uuid']})was promoted to settler (new test)"); $headers = "From: minecraft@uncovery.me\r\n" . "Reply-To: minecraft@uncovery.me\r\n" . 'X-Mailer: PHP/' . phpversion(); $subject = "[Uncovery Minecraft] Settler applicaton"; $mailtext = "The user: {$player} (email: {$email}) was promoted to Settler and got lot {$lot}.\n\n"; $check = mail('*****@*****.**', $subject, $mailtext, $headers); if (!$check) { XMPP_ERROR_trigger("The settler promotion email could not be sent!"); } // check userlevel to make sure $new_level = umc_get_userlevel($player); if ($new_level != 'Settler') { XMPP_ERROR_trigger("{$userlevel} {$player} did NOT got promoted with command " . $cmd . " he's still {$new_level}"); } } else { $out .= "Thanks for taking this test! Since you are {$userlevel} already, we will not promote you to Settler.<br>"; } // try to assign the lot $check = umc_lot_manager_check_before_assign($uuid, $lot); $out .= "Trying to assign this lot to you: <strong>{$check['text']}</strong><br>"; if ($check['result'] == false) { XMPP_ERROR_send_msg("Settler Test lot assignment failed!"); $out .= "There was an error giving the lot you reserved to you. You can get any other through your <a hreaf=\"{$UMC_DOMAIN}/server-access/lot-manager/\">lot manager</a>!<br>"; } else { umc_lot_add_player($uuid, $lot, 1, $check['cost']); $out .= $check['text']; } break; default: $out .= "This option was not recognized, please reload the page!"; } $out .= "</form>\n"; return $out; }
function umc_lot_addrem() { global $UMC_USER; $player = $UMC_USER['username']; $args = $UMC_USER['args']; /// /lotmember lot world add target if (count($args) <= 3) { umc_echo("{red}Not enough arguments given"); umc_show_help($args); return; } $addrem = $args[1]; $lot = strtolower($args[2]); $action = $args[3]; $worlds = array('emp' => 'empire', 'fla' => 'flatlands', 'dar' => 'darklands', 'aet' => 'aether', 'kin' => 'kingdom', 'dra' => 'draftlands', 'blo' => 'skyblock', 'con' => 'aether'); $world_abr = substr($lot, 0, 3); if (!isset($worlds[$world_abr])) { umc_error("Your used an invalid lot name!"); } $world = $worlds[$world_abr]; if ($player == '@Console') { $player = 'uncovery'; } $user_id = umc_get_worldguard_id('user', strtolower($player)); if (!$user_id) { umc_error("Your user id cannot be found!"); } $player_group = umc_get_userlevel($player); $world_id = umc_get_worldguard_id('world', $world); if (!$world_id) { umc_show_help($args); umc_error("The lot '{$lot}' cannot be found in any world!"); } if (!umc_check_lot_exists($world_id, $lot)) { umc_show_help($args); umc_error("There is no lot {$lot} in world {$world}!"); } if ($action == 'snow' || $action == 'ice') { // check if the user has DonatorPlus status. if ($player_group !== 'Owner') { if (!stristr($player_group, 'DonatorPlus')) { umc_error("You need to be DonatorPlus level to use the snow/ice features!;"); } $owner_switch = 0; // check if player is Owner of lot $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$user_id} and Owner=1;"; $D = umc_mysql_fetch_all($sql); $num = count($D); if ($num != 1) { umc_error("It appears you {$player} ({$user_id}) are not Owner of lot {$lot} in world {$world}!"); } } // get the current status of the flags if ($addrem == 'add') { $flag = 'allow'; umc_echo("Allowing {$action} forming on lot {$lot}... "); } else { if ($addrem == 'rem') { $flag = 'deny'; umc_echo("Preventing {$action} forming on lot {$lot}... "); } else { umc_show_help($args); } } if ($action == 'snow') { $flagname = 'snow-fall'; } else { if ($action == 'ice') { $flagname = 'ice-form'; } } // does flag exist? $check_sql = "SELECT * FROM minecraft_worldguard.region_flag WHERE region_id='{$lot}' AND world_id={$world_id} AND flag='{$flagname}';"; $D2 = umc_mysql_fetch_all($check_sql); $count = count($D2); if ($count == 0) { // insert $ins_sql = "INSERT INTO minecraft_worldguard.region_flag (region_id, world_id, flag, value) VALUES ('{$lot}', {$world_id}, '{$flagname}', '{$flag}');"; umc_mysql_query($ins_sql, true); } else { // update $upd_sql = "UPDATE minecraft_worldguard.region_flag SET value='{$flag}' WHERE region_id='{$lot}' AND world_id={$world_id} AND flag='{$flagname}';"; umc_mysql_query($upd_sql, true); } umc_echo("done!"); umc_log('lot', 'addrem', "{$player} changed {$action} property of {$lot}"); } else { if ($action == 'owner' || $action == 'give') { if ($player != 'uncovery' && $player != '@Console') { umc_error("Nice try, {$player}. Think I am stupid? Want to get banned?"); } $owner_switch = 1; } else { if ($action == 'member') { $user_id = umc_get_worldguard_id('user', strtolower($player)); if (!$user_id && $player !== 'uncovery') { umc_error("Your user id cannot be found!"); } $owner_switch = 0; // check if player is Owner of lot if ($player_group !== 'Owner') { $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$user_id} and Owner=1;"; $D3 = umc_mysql_fetch_all($sql); $count = count($D3); if ($count != 1) { umc_error("It appears you ({$player} {$user_id}) are not Owner of lot {$lot} in world {$world}!"); } } } else { umc_echo("Action {$action} not recognized!"); umc_show_help($args); return; } } // get list of active users $active_users = umc_get_active_members(); for ($i = 4; $i < count($args); $i++) { $target = strtolower($args[$i]); // check if target player exists $target_id = umc_get_worldguard_id('user', strtolower($target)); if (!$target_id) { umc_error("The user {$target} does not exist in the database. Please check spelling of username"); } if ($player != 'uncovery') { $targ_group = umc_get_userlevel($target); if ($targ_group == 'Guest') { umc_error("You cannnot add Guests to your lot!;"); } else { if (!in_array($target, $active_users)) { XMPP_ERROR_trigger("{$player} tried to add {$target} to his lot {$lot}, but {$target} is not an active member!"); umc_error("{$target} is not an active user! You can only add people who have their own lot! See FAQ entry #32 please."); } } } // add / remove target player from lot if ($addrem == 'add') { // make sure target is not already there $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$target_id};"; $D3 = umc_mysql_fetch_all($sql); $num = count($D3); if ($num == 1) { umc_error("It appears {$target} is already member of lot {$lot} in world {$world}!"); } // add to the lot umc_lot_add_player($target, $lot, 0); umc_echo("Added {$target} to {$lot} in the {$world}!"); } else { if ($addrem == 'rem') { // check if target is there at all $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$target_id} AND Owner={$owner_switch} LIMIT 1;"; $D3 = umc_mysql_fetch_all($sql); $num = count($D3); if ($num !== 1) { umc_error("It appears user {$target} is not a member of lot {$lot} in world {$world}!"); } umc_lot_rem_player($target, $lot, 0); umc_echo("Removed {$target} from {$lot} in the {$world}!"); } else { if ($addrem == 'give') { // remove all members and owners umc_lot_remove_all($lot); umc_lot_add_player($target, $lot, 1); umc_echo("Gave {$lot} to {$target} in the {$world}! All other user removed!"); // logfile entry umc_log('lot', 'addrem', "{$player} gave lot to {$target}"); } else { umc_show_help($args); } } } } } umc_ws_cmd("region load -w {$world}", 'asConsole'); }
/** * promotes a user to Citizen if applicable * * @param type $user_login * @param type $userlevel * @return type */ function umc_promote_citizen($username, $userlevel = false) { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); if (!$userlevel) { $userlevel = umc_get_userlevel($username); } $lower_username = strtolower($username); $settlers = array('Settler', 'SettlerDonator', 'SettlerDonatorPlus'); if (in_array($userlevel, $settlers)) { /* $age = umc_get_lot_owner_age('array', $lower_login); if (!$age) { return; } $age_days = $age[$lower_login]['firstlogin']['days']; if ($age_days >= 90) { * */ $online_hours = umc_get_online_hours($lower_username); if ($online_hours >= 60) { //user should be Citizen $uuid = umc_user2uuid($lower_username); if ($userlevel == 'Settler') { // pex user <user> group set <group> umc_exec_command("pex user {$uuid} group set Citizen"); umc_log("users", "promotion", "User {$username} ({$uuid}) was promoted from {$userlevel} to Citizen (online hours: {$online_hours})"); } else { if ($userlevel == 'SettlerDonator') { umc_exec_command("pex user {$uuid} group set CitizenDonator"); umc_log("users", "promotion", "User {$username} ({$uuid}) was promoted from {$userlevel} to CitizenDonator (online: {$online_hours})"); } else { if ($userlevel == 'SettlerDonatorPlus') { umc_exec_command("pex user {$uuid} group set CitizenDonatorPlus"); umc_log("users", "promotion", "User {$username} ({$uuid}) was promoted from {$userlevel} to CitizenDonatorPlus (online: {$online_hours})"); } else { XMPP_ERROR_trigger("{$username} / {$uuid} has level {$userlevel} and could not be promoted to Citizen! Please report to admin!"); } } } } } }
function umc_lottery() { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $UMC_USER, $lottery, $ENCH_ITEMS; $user_input = $UMC_USER['args'][2]; // check if there is a valid user on the server before applying the vote. $user = umc_check_user($user_input); if (!$user) { umc_log("lottery", "voting", "user {$user} does not exist"); return false; } // get the voting players uuid $uuid = umc_user2uuid($user); // give reinforcing feedback - set subtitle (not displayed) $subtitle = 'title ' . $user . ' subtitle {text:"Thanks for your vote!",color:gold}'; umc_ws_cmd($subtitle, 'asConsole'); // display the feedback - displays subtitle AND title $title = 'title ' . $user . ' title {text:"+100 Uncs",color:gold}'; umc_ws_cmd($title, 'asConsole'); // allow uncovery to test chance rolls for debugging purposes $chance = false; if ($user == 'uncovery' && isset($UMC_USER['args'][5])) { $chance = $UMC_USER['args'][5]; } // get the roll array based on chance $roll = umc_lottery_roll_dice($chance); // umc_echo(umc_ws_vardump($roll)); // define the rewards and item more legibly $item = $roll['item']; $luck = $roll['luck']; $prize = $lottery[$item]; //echo "type = {$prize['type']}<br>;"; //echo "complete chance: $chance<br>;"; //var_dump($prize); // get the metadata if required for the item if (isset($prize['detail'])) { $detail = $prize['detail']; } $type = $prize['type']; // always give 100 uncs irrespective of roll. umc_money(false, $user, 100); // instantiate block variables $given_block_data = 0; $given_block_type = 0; //var_dump($prize); // based on item type, give reward to the player switch ($type) { case 'item': umc_deposit_give_item($uuid, $detail['type'], $detail['data'], $detail['ench'], 1, 'lottery'); $item_txt = $prize['txt']; break; case 'additional_home': $newname = 'lottery' . "_" . umc_random_code_gen(4); umc_home_add($uuid, $newname, true); $item_txt = "an addtional home!!"; break; case 'random_unc': $luck2 = mt_rand(1, 500); umc_money(false, $user, $luck2); $item_txt = "{$luck2} Uncs"; break; case 'random_potion': $luck2 = mt_rand(0, 63); umc_deposit_give_item($uuid, 373, $luck2, '', 1, 'lottery'); $item_txt = $prize['txt']; break; case 'random_ench': // pick which enchantment $rand_ench = array_rand($ENCH_ITEMS); $ench_arr = $ENCH_ITEMS[$rand_ench]; //pick which item to enchant $rand_item = array_rand($ench_arr['items']); $rand_item_id = $ench_arr['items'][$rand_item]; // pick level of enchantment $lvl_luck = mt_rand(1, $ench_arr['max']); //echo "$item $ench_txt $lvl_luck"; $item_ench_arr = array($rand_ench => $lvl_luck); $item = umc_goods_get_text($rand_item_id, 0, $item_ench_arr); $item_name = $item['item_name']; $full = $item['full']; umc_deposit_give_item($uuid, $item_name, 0, $item_ench_arr, 1, 'lottery'); $item_txt = "a " . $full; break; case 'random_pet': // same as blocks below but only 1 always umc_echo($type); $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', 1, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "a " . $item['full']; break; case 'random_common': case 'random_ore': case 'random_manuf': $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $luck3 = mt_rand(1, 64); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', $luck3, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "{$luck3} " . $item['full']; break; } if ($user != 'uncovery') { // testing only $item_nocolor = umc_ws_color_remove($item_txt); umc_ws_cmd("ch qm N {$user} voted, rolled a {$luck} and got {$item_nocolor}!", 'asConsole'); umc_log('votelottery', 'vote', "{$user} rolled {$luck} and got {$item_nocolor} ({$given_block_type}:{$given_block_data})"); $userlevel = umc_get_userlevel($user); if (in_array($userlevel, array('Settler', 'Guest'))) { $msg = "You received {$item_txt} from the lottery! Use {green}/withdraw @lottery{white} to get it!"; umc_msg_user($user, $msg); } } else { umc_echo("{$user} voted, rolled a {$luck} and got {$item_txt}!"); } // add vote to the database $service_raw = strtolower($UMC_USER['args'][3]); // fix service $search = array('http://www.', 'https://www.', 'http://', 'https://'); $service = umc_mysql_real_escape_string(str_replace($search, '', $service_raw)); // sql log $sql_reward = umc_mysql_real_escape_string($type); $ip = umc_mysql_real_escape_string($UMC_USER['args'][4]); $sql = "INSERT INTO minecraft_log.votes_log (`username`, `datetime`, `website`, `ip_address`, `roll_value`, `reward`)\r\n VALUES ('{$uuid}', NOW(), {$service}, {$ip}, {$luck}, {$sql_reward});"; umc_mysql_query($sql, true); }
function umc_lottery() { // umc_error_notify("User $user, $chance (umc_lottery)"); global $UMC_USER, $lottery, $ENCH_ITEMS; $user_input = $UMC_USER['args'][2]; $user = umc_check_user($user_input); if (!$user) { umc_log("lottery", "voting", "user {$user} does not exist"); return false; } $uuid = umc_user2uuid($user); $chance = false; if ($user == 'uncovery' && isset($UMC_USER['args'][3])) { $chance = $UMC_USER['args'][3]; } $roll = umc_lottery_roll_dice($chance); // umc_echo(umc_ws_vardump($roll)); $item = $roll['item']; $luck = $roll['luck']; $prize = $lottery[$item]; //echo "type = {$prize['type']}<br>;"; //echo "complete chance: $chance<br>;"; //var_dump($prize); if (isset($prize['detail'])) { $detail = $prize['detail']; } $type = $prize['type']; // always give 100 uncs umc_money(false, $user, 100); $given_block_data = 0; $given_block_type = 0; //var_dump($prize); switch ($type) { case 'item': umc_deposit_give_item($uuid, $detail['type'], $detail['data'], $detail['ench'], 1, 'lottery'); $item_txt = $prize['txt']; break; case 'random_unc': $luck2 = mt_rand(1, 500); umc_money(false, $user, $luck2); $item_txt = "{$luck2} Uncs"; break; case 'random_potion': $luck2 = mt_rand(0, 63); umc_deposit_give_item($uuid, 373, $luck2, '', 1, 'lottery'); $item_txt = $prize['txt']; break; case 'random_ench': // pick which enchantment $rand_ench = array_rand($ENCH_ITEMS); $ench_arr = $ENCH_ITEMS[$rand_ench]; //pick which item to enchant $rand_item = array_rand($ench_arr['items']); $rand_item_id = $ench_arr['items'][$rand_item]; // pick level of enchantment $lvl_luck = mt_rand(1, $ench_arr['max']); //echo "$item $ench_txt $lvl_luck"; $item_ench_arr = array($rand_ench => $lvl_luck); $item = umc_goods_get_text($rand_item_id, 0, $item_ench_arr); $item_name = $item['item_name']; $full = $item['full']; umc_deposit_give_item($uuid, $item_name, 0, $item_ench_arr, 1, 'lottery'); $item_txt = "a " . $full; break; case 'random_pet': // same as blocks below but only 1 always umc_echo($type); $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', 1, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "a " . $item['full']; break; case 'random_common': case 'random_ore': case 'random_manuf': $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $luck3 = mt_rand(1, 64); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', $luck3, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "{$luck3} " . $item['full']; break; } if ($user != 'uncovery') { // testing only $item_nocolor = umc_ws_color_remove($item_txt); umc_ws_cmd("ch qm N {$user} voted, rolled a {$luck} and got {$item_nocolor}!", 'asConsole'); umc_log('votelottery', 'vote', "{$user} rolled {$luck} and got {$item_nocolor} ({$given_block_type}:{$given_block_data})"); $userlevel = umc_get_userlevel($user); if (in_array($userlevel, array('Settler', 'Guest'))) { $msg = "You received {$item_txt} from the lottery! Use {green}/withdraw @lottery{white} to get it!"; umc_msg_user($user, $msg); } } else { umc_echo("{$user} voted, rolled a {$luck} and got {$item_txt}!"); } // add vote to the database $service = umc_mysql_real_escape_string($UMC_USER['args'][3]); $ip = umc_mysql_real_escape_string($UMC_USER['args'][4]); $sql = "INSERT INTO minecraft_log.votes_log (`username`, `datetime`, `website`, `ip_address`)\r\n VALUES ('{$uuid}', NOW(), {$service}, {$ip});"; umc_mysql_query($sql, true); // echo "$user voted for the server and got $item_txt!;"; }
function umc_show_help($args = false) { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $UMC_USER, $WS_INIT; $player = $UMC_USER['username']; $userlevel = umc_get_userlevel($player); if ($args) { // if show_help is called from another program, we simulate a /help command being issued. $args = array_merge(array('call'), $UMC_USER['args']); } else { $args = $UMC_USER['args']; } $command = false; $command_name = ''; $plugin_name = ''; if (isset($args[1])) { $command = umc_wsplg_find_command($args[1]); $command_name = $args[1]; } // If we have a help query, a command name, but it didn't match any known commands if ($args[0] == 'help' && $command_name && !$command) { umc_error("{white}Action {green}{$command_name}{white} not recognized, try {yellow}/helpme"); } umc_header('Uncovery Help', true); umc_echo("{gray} <..> = mandatory [..] = optional {ro} = request or offer", true); $non_commands = array('default', 'events', 'disabled'); if ($command_name) { if (isset($command['help']['title'])) { // This is a 'default' listing umc_pretty_bar("darkblue", "-", "{darkcyan}" . $command['help']['title'], 52, true); umc_echo($command['help']['long'], true); foreach ($WS_INIT[$command_name] as $cmd => $cmd_data) { if (!in_array($cmd, $non_commands)) { // This command is restricted to a user level or higher if (isset($cmd_data['security']['level']) && $player != 'uncovery') { if (!umc_rank_check($userlevel, $cmd_data['security']['level'])) { continue; } } if (!isset($cmd_data['top']) || !$cmd_data['top']) { $plugin_name = $command_name . ' '; } $command_args = ''; if (isset($cmd_data['help']['args'])) { $command_args = "{yellow}" . $cmd_data['help']['args']; } umc_echo("{green}/{$plugin_name}{$cmd} {$command_args}{gray} => {white}" . $cmd_data['help']['short'], true); } } } else { if (isset($command)) { // sub-command help if (!isset($command['top']) || !$command['top']) { $plugin_name = $command_name . ' '; } $args_str = ''; if (isset($command['help']['args'])) { $args_str = "{yellow}" . $command['help']['args']; } umc_echo("{green}/{$plugin_name}{$command_name} {$args_str}{gray} => {white}" . $command['help']['short'], true); umc_pretty_bar("darkgray", "-", "", 49, true); foreach (split(';', $command['help']['long']) as $line) { if ($line != '') { umc_echo($line, true); } } } else { umc_echo("{white}No help found for command {red}/{$args[1]} {$args[2]}{white}.", true); // umc_show_help($args); // umc_echo("{white}Try {yellow}/helpme {$args[1]}{white} to see valid commands.", true); } } } else { // Show general help. foreach ($WS_INIT as $plugin => $cmd_data) { // This command is restricted to a user level or higher if (isset($cmd_data['default']['security']['level']) && $player != 'uncovery') { if (!umc_rank_check($userlevel, $cmd_data['default']['security']['level'])) { continue; } } umc_echo("{green}/{$plugin}{gray} - " . $cmd_data['default']['help']['short'], true); } umc_echo("{gray}Use {yellow}/helpme <command>{gray} for more details.", true); } umc_footer(true); return true; }
function umc_vote_web() { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $vote_ranks, $UMC_DOMAIN, $UMC_USER; $lvl_percent = array('a' => 0.3, 'd' => 0.4, 'm' => 0.7, 'e' => 1); $out = umc_vote_stats(); // return "<h1>Sorry, due to technical issues, voting is temporarily suspended</h1>"; if (!$UMC_USER) { $out = "Please <a href=\"{$UMC_DOMAIN}/wp-login.php\">login</a> to vote!"; return $out; } else { $out .= "<h2>Proposals & Votes</h2>"; $username = $UMC_USER['username']; $uuid = $UMC_USER['uuid']; $user_lvl = $UMC_USER['userlevel']; } $user_lvl_id = $vote_ranks[$user_lvl]['lvl']; if ($user_lvl_id < 3) { // start voting only for designers return "Sorry, you need to be Designer or above to vote!"; } // get user numbers for levels $lvl_str_arr = array('a' => "'Architect', 'ArchitectDonator', 'ArchitectDonatorPlus'", 'd' => "'Designer', 'DesignerDonator', 'DesignerDonatorPlus'", 'm' => "'Master', 'MasterDonator', 'MasterDonatorPlus'", 'e' => "'Elder', 'ElderDonator', 'ElderDonatorPlus'"); $lvl_amounts = array('a' => 0, 'd' => 0, 'm' => 0, 'e' => 0); $lvl_min_req = array('a' => 0, 'd' => 0, 'm' => 0, 'e' => 0); foreach ($lvl_str_arr as $lvl_code => $lvl_str) { // This takes all lots where the owners are in one of the user 4 levels that can vote $sql = "SELECT user_id, UUID.UUID as uuid, username FROM `minecraft_worldguard`.`region_players`\r\n LEFT JOIN minecraft_worldguard.user ON region_players.user_id=user.id\r\n LEFT JOIN minecraft_srvr.UUID ON minecraft_worldguard.user.uuid=minecraft_srvr.UUID.UUID\r\n LEFT JOIN minecraft_srvr.permissions_inheritance ON minecraft_srvr.UUID.UUID=minecraft_srvr.permissions_inheritance.child\r\n WHERE parent IN ({$lvl_str}) AND type=1 AND owner=1 GROUP BY user_id;"; $C = umc_mysql_fetch_all($sql); // count all the people in the userlevel to know how many votes are needed $lvl_amounts[$lvl_code] = count($C); } // calc needed votes $full_vote = $lvl_amounts['e'] * $vote_ranks['Elder']['vote']; foreach ($lvl_amounts as $lvl => $lvl_amount) { $lvl_min_req[$lvl] = round($full_vote * $lvl_percent[$lvl]); } // TODO insert here a cleanup process that deletes old votes of non-promoted users $proposed = filter_input(INPUT_POST, 'proposal', FILTER_SANITIZE_STRING); if (isset($proposed) && strlen($proposed) > 1) { $proposed = umc_check_user($proposed); if (!$proposed) { $out .= "Sorry {$username}, but you need to input an existing user to propose!"; } else { $proposed_data = umc_uuid_getboth($proposed, 'username'); $proposed_username = $proposed_data['username']; $proposed_uuid = $proposed_data['uuid']; // what user level is it? $prop_lvl = umc_get_uuid_level($proposed_uuid); $prop_lvl_id = $vote_ranks[$prop_lvl]['lvl']; // check if the user was recently promoted $sql = "SELECT UNIX_TIMESTAMP(`date`) as mysql_ts FROM minecraft_srvr.proposals WHERE `uuid` LIKE '{$proposed_uuid}' ORDER BY `date` DESC;"; $D = umc_mysql_fetch_all($sql); $row = array(); if (count($D) > 0) { $row = $D[0]; // get the first (latest) entry } else { $row['mysql_ts'] = 0; } if (time() - $row['mysql_ts'] < 5270400) { $out .= "<strong>Sorry {$username}, but {$proposed_username} was last proposed for promotion less than 2 months ago!</strong>"; } else { if ($user_lvl_id < 6 && $user_lvl_id < $prop_lvl_id + 1) { $out .= "<strong>Sorry {$username}, but you need to be at a higher level to propose {$proposed_username} for a higher rank!</strong>"; } else { if ($prop_lvl_id > 5) { $out .= "<strong>Sorry {$username}, but {$proposed_username} has reached max level already!</strong>"; } else { if (umc_user_countlots($proposed) < 1) { // is this an active user? $out .= "<strong>Sorry {$username}, but you can only propose users who have a lot!</strong>"; } else { if ($prop_lvl_id < 2) { $out .= "<strong>Sorry {$username}, but you can only propose users who are at least Citizen level!</strong>"; } else { if ($username == $proposed) { $out .= "<strong>Sorry {$username}, but you cannot propose yourself!</strong>"; } else { // ok to be promoted $ins_proposal_sql = "INSERT INTO `minecraft_srvr`.`proposals` (`pr_id`, `uuid`, `proposer_uuid`, `date`, `status`)\r\n VALUES (NULL, '{$proposed_uuid}', '{$uuid}', NOW(), 'voting');"; umc_mysql_query($ins_proposal_sql); $pr_id = umc_mysql_insert_id(); $sql = "INSERT INTO minecraft_srvr.`proposals_votes` (`pr_id`, `voter_uuid`, `date`, `vote`) VALUES ({$pr_id}, '{$uuid}', NOW(), 1);"; umc_mysql_query($sql, true); $out .= "Thanks {$username}, {$proposed_username} as been submitted for voting, and your vote has been set, too!"; if ($prop_lvl_id == 5) { // we propose a Master for promotion, inform all elders $sql = "SELECT user_email, UUID, username FROM minecraft_srvr.`UUID`\r\n LEFT JOIN minecraft.wp_usermeta ON UUID.UUID=meta_value\r\n LEFT JOIN minecraft.wp_users ON user_id=ID\r\n WHERE `userlevel` LIKE 'Elder%' AND lot_count > 0"; $D = umc_mysql_fetch_all($sql); $subject = "{$proposed} proposed for Elder, please vote!"; $content = "Dear Elder, \r\n\r\nthe user {$proposed} has been proposed to be promoted to Elder. Please go to\r\n\r\n{$UMC_DOMAIN}/vote-for-users/\r\n\r\n" . "and vote on this proposal. Please either SUPPORT or VETO the proposal.\r\n" . "Please note that the vote will be closed as 'failed' unless all Elders cast a vote within the coming 2 months.\r\n" . "Thanks a lot for supporting Uncovery Minecraft!\r\n\r\nBest regards,\r\nUncovery"; $headers = 'From:minecraft@uncovery.me' . "\r\nReply-To:minecraft@uncovery.me\r\n" . 'X-Mailer: PHP/' . phpversion(); mail('*****@*****.**', $subject, $content, $headers); foreach ($D as $row) { mail($row['user_email'], '[Uncovery Minecraft] ' . $subject, $content, $headers); umc_mail_send_backend($row['UUID'], 'ab3bc877-4434-45a9-93bd-bab6df41eabf', $content, $subject, 'send'); // send from uncovery's UUID } } } } } } } } } } // propose new person if ($user_lvl_id > 3) { $out .= "<form action=\"\" method=\"post\">\n" . "<span>Propose a person to be upgraded: <input type=\"text\" name=\"proposal\"> " . "<input type=\"submit\" name=\"proposebutton\" value=\"Propose user!\">" . "</span></form>"; } else { $out .= "(Since your level is too low, you cannot propose users yet.)"; } // close old proposals $upd_sql = "UPDATE minecraft_srvr.proposals SET `status`='failed' WHERE status = 'voting' AND date < NOW() - INTERVAL 2 month"; umc_mysql_query($upd_sql, true); // list proposed people $sql = "SELECT UUID.username, status, pr_id, date, proposals.uuid FROM minecraft_srvr.proposals\r\n LEFT JOIN minecraft_srvr.UUID ON proposals.uuid=UUID.UUID\r\n WHERE status IN ('voting','closed') ORDER BY `date` ASC;"; $D = umc_mysql_fetch_all($sql); $header = ''; if ($username == 'uncovery') { $header = '<th>Score</th>'; } $out .= "<br><form action=\"\" method=\"post\">\n<input type=\"hidden\" name=\"uuid\" value=\"{$uuid}\">\n<input type=\"hidden\" name=\"voting\" value=\"true\">\n<table>\n" . "<tr><th>Proposal</th><th>Date</th><th>Current Level</th><th>Your Vote</th><th>Vote date</th>{$header}</tr>\n"; $proposals = 0; $upgraded_users = array(); foreach ($D as $row) { $prop_lvl = umc_get_userlevel($row['username']); $prop_status = $row['status']; $prop_lvl_id = $vote_ranks[$prop_lvl]['lvl']; $proposed = $row['uuid']; $proposed_name = $row['username']; // check if user is allowed to vote for this person if ($user_lvl_id <= $prop_lvl_id) { continue; } $proposals++; $sel_support = $sel_veto = ''; $sel_none = " selected=\"selected\""; $vote_date = "n/a"; $pr_id = $row['pr_id']; // check if vote has been cast right now if (isset($_POST['voting']) && $_POST['uuid'] == $uuid) { if ($prop_status == 'closed' && $username == 'uncovery' && isset($_POST['CL_' . $pr_id]) && $_POST['CL_' . $pr_id] != 'closed') { $new_vote = filter_input(INPUT_POST, 'CL_' . $pr_id, FILTER_SANITIZE_STRING); // var_dump($_POST); $sql = "UPDATE minecraft_srvr.`proposals` SET `status` = '{$new_vote}' WHERE `proposals`.`pr_id`={$pr_id} LIMIT 1;"; umc_mysql_query($sql); // echo $sql; if ($new_vote == 'success') { $cmd = "pex promote {$proposed}"; umc_exec_command($cmd, 'asConsole', false); umc_exec_command($cmd, 'asConsole', false); umc_exec_command($cmd, 'asConsole', false); $upgraded_users[$proposed_name] = $prop_lvl; umc_log('voting', "promotion", "{$proposed_name} ({$proposed}) was promoted from {$prop_lvl} through votes"); } continue; } else { if ($prop_status != 'closed') { $new_vote = filter_input(INPUT_POST, 'PR_' . $pr_id, FILTER_SANITIZE_STRING); $sel_support = $sel_veto = $sel_none = ''; // find existing votes $sql = "SELECT * FROM minecraft_srvr.`proposals_votes` WHERE pr_id={$pr_id} and voter_uuid='{$uuid}';"; $C = umc_mysql_fetch_all($sql); if (count($C) > 0) { $row_check = $C[0]; $vote_id = $row_check['vote_id']; if ($new_vote == 0) { $sql = "DELETE FROM minecraft_srvr.`proposals_votes` WHERE pr_id={$pr_id} and voter_uuid='{$uuid}';"; umc_mysql_query($sql, true); } else { if ($row_check['vote'] != $new_vote) { $sql = "REPLACE INTO minecraft_srvr.`proposals_votes` (`vote_id`, `pr_id`, `voter_uuid`, `date`, `vote`)\r\n\t\t\t VALUES ({$vote_id}, {$pr_id}, '{$uuid}', NOW(), {$new_vote});"; umc_mysql_query($sql, true); } } } else { if ($new_vote != 0) { $sql = "INSERT INTO minecraft_srvr.`proposals_votes` (`pr_id`, `voter_uuid`, `date`, `vote`)\r\n VALUES ({$pr_id}, '{$uuid}', NOW(), {$new_vote});"; umc_mysql_query($sql, true); } } } else { if ($prop_status == 'closed') { // a user tried to vote on a closed vote... what to do? } } } } // load existing votes $total_score = 0; $sql = "SELECT date, voter_uuid, UUID.username, vote, date FROM minecraft_srvr.proposals_votes\r\n LEFT JOIN minecraft_srvr.UUID ON voter_uuid=UUID.UUID\r\n WHERE pr_id={$pr_id} AND vote <> 0 ORDER BY date DESC;"; $R = umc_mysql_fetch_all($sql); $email_close = "{$UMC_DOMAIN}/vote-for-users/\n"; foreach ($R as $row_calc) { $vote_date = $row_calc['date']; $voter_lvl = umc_get_uuid_level($row_calc['voter_uuid']); $voter_weight = $vote_ranks[$voter_lvl]['vote']; $voter_score = $voter_weight * $row_calc['vote']; $total_score = $total_score + $voter_score; if ($username == 'uncovery') { $out .= "<tr><td>Vote:</td><td>{$row_calc['username']}</td><td>{$voter_lvl}</td><td>{$row_calc['vote']}</td><td>{$row_calc['date']}</td><td>{$voter_score}</td></tr>\n"; // prepare email to send if this will be closed } $email_close .= "Vote: {$row_calc['username']} ({$voter_lvl}) on {$row_calc['date']} gave points: {$voter_score}\n"; } // close votes that have enough points $lvl_code = $vote_ranks[$prop_lvl]['code']; $min_req = $lvl_min_req[$lvl_code]; if (abs($total_score) >= $min_req && $prop_status == 'voting') { // close vote $sql = "UPDATE minecraft_srvr.`proposals` SET `status` = 'closed' WHERE `proposals`.`pr_id`={$pr_id} LIMIT 1 "; umc_mysql_query($sql, true); // send email with status report $email_text = $email_close . "Total Score: {$total_score}\n\rRequired: " . abs($lvl_min_req[$lvl_code]); $headers = 'From:minecraft@uncovery.me' . "\r\nReply-To:minecraft@uncovery.me\r\n" . 'X-Mailer: PHP/' . phpversion(); mail('*****@*****.**', "Voting closed for " . $row['username'], $email_text, $headers); $prop_status = 'closed'; } else { if ($prop_status == 'closed' && $total_score < abs($lvl_min_req[$lvl_code])) { //$sql = "UPDATE minecraft_srvr.`proposals` SET `status` = 'voting' WHERE `proposals`.`pr_id`=$pr_id LIMIT 1 "; //mysql_query($sql); } } // show total score if ($username == 'uncovery') { $header = "<td><strong>{$total_score}</strong> (of {$min_req})</td>"; } // load your own score $sql = "SELECT * FROM minecraft_srvr.proposals_votes WHERE voter_uuid = '{$uuid}' AND pr_id={$pr_id}"; $D = umc_mysql_fetch_all($sql); $vote_date = "n/a"; if (count($D) > 0) { $row_votes = $D[0]; $vote_id = $row_votes['vote_id']; $your_vote = $row_votes['vote']; $vote_date = $row_votes['date']; // check if an alternative vote has been cast right now if ($your_vote == 1) { $sel_support = " selected=\"selected\""; } else { if ($your_vote == -1) { $sel_veto = " selected=\"selected\""; } } } // show voting buttons $vote_close = ''; $min_req = $lvl_min_req[$lvl_code]; if ($prop_status == 'closed') { $vote = "Voting closed!<input type=\"hidden\" name=\"PR_{$pr_id}\" value=\"done\">"; if ($username == 'uncovery') { $vote_date = "<select name=\"CL_{$pr_id}\"><option value=\"closed\">Voting closed</option><option value=\"success\">Upgrade</option><option value=\"failed\">Fail</option></select>"; } } else { $vote = "<select name=\"PR_{$pr_id}\"><option value=\"0\" {$sel_none}>Abstain</option><option value=\"1\"{$sel_support}>Supported</option><option value=\"-1\"{$sel_veto}>Vetoed</option></select>"; } $vote_lvl = umc_get_userlevel($row['username']); $out .= "<tr><td><strong><a href=\"{$UMC_DOMAIN}/users-2/?u={$row['username']}\">{$row['username']}</a></strong></td><td>{$row['date']}</td><td>{$prop_lvl}</td><td>{$vote}</td><td>{$vote_date}</td>{$header}</tr>\n"; } if ($proposals == 0) { $out .= "<tr><td colspan=6>There are no proposals that you can vote for at the moment!</td><tr>\n"; } $out .= "</table>\n<input type=\"submit\" name=\"votebutton\" value=\"Submit votes!\">\n</form><br>\n"; // process successful votes, create post to blog if (count($upgraded_users) > 0) { $text = "Please see the latest upgrades from the voting system:<ul>"; $userlist_arr = array(); foreach ($upgraded_users as $upgraded_user => $userlvl) { $nextrank = $vote_ranks[$userlvl]['next']; $text .= "<li>{$upgraded_user} (from {$userlvl} to {$nextrank})</li>"; $userlist_arr[] = $upgraded_user; } $userlist = implode(", ", $userlist_arr); $text .= "</ul>Congratz and thanks to all voters!"; $post = array('comment_status' => 'open', 'ping_status' => 'closed', 'post_author' => 1, 'post_content' => $text, 'post_status' => 'publish', 'post_title' => "Today's upgrades: {$userlist}", 'post_type' => 'post'); wp_insert_post($post); } return $out; }
function umc_get_formatted_entries($contest_id = false, $new_entry_id = 0) { $id = intval($contest_id); global $prefix, $UMC_DOMAIN; if (isset($_GET['type'])) { $id = intval($_GET['type']); } // get contest title $sql = "SELECT * FROM " . $prefix . "contests WHERE id={$id};"; mysql_select_db('minecraft_srvr'); $rst = mysql_query($sql); $row = mysql_fetch_array($rst, MYSQL_ASSOC); $pre_title = 'Survival: '; if ($row['type'] == 'creative') { $pre_title = 'Creative: '; } $ret = '<div class="contest"><div class="contest_title">' . $pre_title . $row['title'] . '</div>'; $deadline_text = ""; if ($row['deadline'] != "" && $row['deadline'] != '0000-00-00' && $row['status'] == 'active') { $deadline_text = "<strong>Deadline:</strong> {$row['deadline']}"; } $ret .= '<hr>' . stripslashes($row['description']) . "<hr><strong>ID:</strong>" . $row['id'] . " {$deadline_text} <strong>Width:</strong>" . $row['x'] . ' <strong>Length:</strong>' . $row['z'] . ' <strong>Height:</strong>' . $row['y'] . '</div>'; // all entries $sql = "SELECT * FROM " . $prefix . "entries WHERE contest='" . $id . "'"; $rst = mysql_query($sql); if (mysql_num_rows($rst) > 0) { $ret .= '<div id="entries_header" class="header">Entries:</div>'; } else { $ret .= '<div id="entries_header" class="header">This contest has no entries.</div>'; } while ($row = mysql_fetch_array($rst, MYSQL_ASSOC)) { $admin_html = '<div class="opts">' . '<a href="?action=delete_entry&contest=' . $id . '&id=' . $row['id'] . '" class="delete_entry">Delete</a>' . '</div>'; if ($row['id'] == intval($new_entry_id)) { $ret .= '<div class="contest_entry new_entry">'; } else { $ret .= '<div class="contest_entry">'; } $icon_url = umc_user_get_icon_url($row['user']); $ret .= '<div class="entry_title"><a href="?action=show_entry&type=' . $row['id'] . '">' . stripslashes($row['title']) . '</a></div><div class="creator">by <img width=\\"16\\" src="' . $icon_url . '"/> <strong>' . $row['user'] . '</strong> (' . umc_get_userlevel($row['user']) . ')</div>' . umc_get_stars($row['id'], umc_get_votes_info($row['id']), "all"); if (umc_is_admin() || umc_i_am($row->user)) { $ret .= $admin_html; } $ret .= '</div>'; } //create new contest entry // find entry by user $user_arr = umc_is_online(); if ($user_arr['online'] == false) { $ret .= "To enter your contest entry, please <a href=\"{$UMC_DOMAIN}/wp-admin/profile.php\">logged in</a>!"; return $ret; } $username = $user_arr['username']; $lower_username = strtolower($username); mysql_select_db('minecraft_worldguard'); // find out if the user can have additional contest entries in this contest $sql = "SELECT * FROM world LEFT JOIN region ON world.id=region.world_id\n LEFT JOIN region_cuboid ON region.id=region_cuboid.region_id\n LEFT JOIN region_players ON region_cuboid.region_id=region_players.region_id\n LEFT JOIN user ON region_players.user_id=user.id\n WHERE region.id LIKE 'con_{$id}%' AND Owner=1 AND user.name = '{$lower_username}'\n ORDER BY max_z, max_x"; $rst = mysql_query($sql); $count = mysql_num_rows($rst); if ($count == 0) { $ret .= "To create a contest entry, please type <strong>/contest</strong> in-game!"; return $ret; } $entries = array(); while ($row = mysql_fetch_array($rst, MYSQL_ASSOC)) { $entries[] = $row['region_id']; } mysql_select_db('minecraft_srvr'); foreach ($entries as $entry) { $sql = "SELECT * FROM contest_entries WHERE contest = {$id} AND user = '******' AND lot='{$entry}';"; // echo $sql; $rst = mysql_query($sql); $count = mysql_num_rows($rst); if ($count == 1) { // entry was already submitted } else { // entry has to be submitted still $entry_html .= "<div id=\"new_entry_form\">Submit your entry from lot {$entry}: " . '<form method="post">' . '<input type="hidden" name="contest" id="contest_id" value="' . $id . '">' . '<input type="hidden" name="lot" id="lot" value="' . $entry . '">' . '<input type="text" name="title" id="new_entry_title" placeholder="Title" /><br />' . '<textarea id="new_entry_desc" name="desc" placeholder="Description"></textarea><br />' . '<input type="hidden" name="action" value="enter_contest">' . '<hr/><input type="submit" id="enter_contest" value="Enter Contest" >' . '</form>' . '</div>'; } } //if(umc_can_enter($id)) { $ret .= $entry_html; //} return $ret; // ."<br />can enter: ".umc_can_enter($id)." id: ".$id; }