function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '消音器') { if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用消音器。<br>'; } elseif (strpos($wepsk, 'S') === false) { $wepsk .= 'S'; $log .= "你给<span class=\"yellow\">{$wep}</span>安装了<span class=\"yellow\">{$itm}</span>。<br>"; \itemmain\itms_reduce($theitem); } else { $log .= "你的武器已经安装了消音器。<br>"; } return; } } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'p') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file = __DIR__ . '/config/present.config.php'; $plist = openfile($file); $rand = rand(0, count($plist) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]); $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $name, $itm, $in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } elseif (strpos($itmk, 'ygo') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file = __DIR__ . '/config/ygobox.config.php'; $plist1 = openfile($file); $rand1 = rand(0, count($plist1) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]); $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $name, $itm, $in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } elseif (strpos($itmk, 'fy') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file = __DIR__ . '/config/fybox.config.php'; $plist1 = openfile($file); $rand1 = rand(0, count($plist1) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]); $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $name, $itm, $in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; eval(import_module('sys', 'player', 'logger')); if (strpos($itmk, 'HM') === 0) { $mss += $itme; $ss += $itme; $log .= "你使用了<span class=\"red\">{$itm}</span>,增加了<span class=\"yellow\">{$itme}</span>点歌魂。<br>"; \itemmain\itms_reduce($theitem); return; } elseif (strpos($itmk, 'HT') === 0) { $ssup = $itme; if ($ss < $mss) { $oldss = $ss; $ss += $ssup; $ss = $ss > $mss ? $mss : $ss; $oldss = $ss - $oldss; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldss}</span>点歌魂。<br>"; \itemmain\itms_reduce($theitem); } else { $log .= '你的歌魂不需要恢复。<br>'; } } if (strpos($itmk, 'ss') === 0) { $eqp = 'art'; $noeqp = ''; if ($noeqp && strpos(${$eqp . 'k'}, $noeqp) === 0 || !${$eqp . 's'}) { ${$eqp} = $itm; ${$eqp . 'k'} = $itmk; ${$eqp . 'e'} = $itme; ${$eqp . 's'} = $itms; ${$eqp . 'sk'} = $itmsk; $log .= "装备了<span class=\"yellow\">{$itm}</span>。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { swap(${$eqp}, $itm); swap(${$eqp . 'k'}, $itmk); swap(${$eqp . 'e'}, $itme); swap(${$eqp . 's'}, $itms); swap(${$eqp . 'sk'}, $itmsk); $log .= "卸下了<span class=\"red\">{$itm}</span>,装备了<span class=\"yellow\">{${$eqp}}</span>。<br>"; } return; } $chprocess($theitem); }
function itemuse_urt(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'map', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if ($itmk == 'RT') { //传送道具的效果判定区 //首先是传送器效果,0~98为固定传送,99为随机传送 if (!is_numeric($itmsk)) { $log .= "这个传送器好像已经坏掉了……<br>"; } elseif ($itmsk == 99) { if ($hack) { $rpls = rand(0, sizeof($plsinfo) - sizeof($hidden_arealist) - 1); } else { $rpls = rand($areanum + 1, sizeof($plsinfo) - sizeof($hidden_arealist) - 1); } $pls = $arealist[$rpls]; } else { $pls = $itmsk; } //然后是不同的log和是否赠送固定的返程道具,log根据道具名判定,没有则为默认log,有提供固定返程道具或者不给返程的把flag改成true,固定给的直接在log下面加道具类型,记得加itemget() $fix_return_flag = false; if ($itm == '测试用传送器') { $log .= "你biu的一下就被传送到了{$plsinfo[$pls]}。<br>"; } elseif ($itm == '安全(?)传送装置') { $log .= "你被{$itm}传送到了{$plsinfo[$pls]},不管怎么说到底还是活下来了!所以还算安全……吧?<br>"; $fix_return_flag = true; } else { $log .= "你被{$itm}传送到了{$plsinfo[$pls]},顺便还获得了一个返程道具,真是太划算了!<br>"; } //最后是默认赠送的返程道具 if (!$fix_return_flag) { $itm0 = '安全(?)传送装置'; $itmk0 = 'RT'; $itme0 = 1; $itms0 = 1; $itmsk0 = 99; \itemmain\itemget(); } \itemmain\itms_reduce($theitem); } }
function itemuse_edible(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'HS') === 0) { if ($sp < $msp) { $spup = get_edible_spup($theitem); $spup = min($msp - $sp, $spup); $spup = max(0, $spup); edible_recover($itm, 0, $spup); \itemmain\itms_reduce($theitem); } else { $log .= '你的体力不需要恢复。<br>'; } } elseif (strpos($itmk, 'HH') === 0) { if ($hp < $mhp) { $hpup = get_edible_hpup($theitem); $hpup = min($mhp - $hp, $hpup); $hpup = max(0, $hpup); edible_recover($itm, $hpup, 0); \itemmain\itms_reduce($theitem); } else { $log .= '你的生命不需要恢复。<br>'; } } elseif (strpos($itmk, 'HB') === 0) { if ($hp < $mhp || $sp < $msp) { $spup = get_edible_spup($theitem); $hpup = get_edible_hpup($theitem); $spup = min($msp - $sp, $spup); $hpup = min($mhp - $hp, $hpup); $spup = max(0, $spup); $hpup = max(0, $hpup); edible_recover($itm, $hpup, $spup); \itemmain\itms_reduce($theitem); } else { $log .= '你的生命和体力都不需要恢复。<br>'; } } }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'logger', 'itemmain', 'input', 'clubbase', 'cardbase')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itm, '自适应型溶剂') !== false && $itmk == 'Y') { if ($club == 18 || $club == 17) { $log .= "你感觉自己的胃在看到试剂的第一眼时就开始不断抽搐,这东西究竟有多恶心啊……还是不要随便喝了。<br>"; return; } if (defined('MOD_CLUBBASE')) { \clubbase\club_lost(); } $club = 18; if (defined('MOD_CLUBBASE')) { \clubbase\club_acquire($club); } get_alone_card_skill(); if (strpos($itm, 'TA-00')) { $skillpoint += round($lvl + $lvl / 2 + 3); } elseif (strpos($itm, 'TA-C3')) { $skillpoint = round($lvl + $lvl / 2 + 3); } elseif (strpos($itm, 'TA-E3')) { $skillpoint = $lvl + 3; } else { $skillpoint += 3; } $log .= "你看着面前散发着不祥气息的粉色试剂,皱着眉头将它一饮而尽。<br>没有想象中的那么难喝,尝起来似乎是草莓味的……<br><span class='lime'>你感觉自己好像变得更聪明了,又好像没有。</span><br>"; \itemmain\itms_reduce($theitem); return; } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'wound', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'C') === 0) { $ck = substr($itmk, 1, 1); if ($ck == 'a') { $flag = false; $log .= "服用了<span class=\"red\">{$itm}</span>。<br>"; for ($i = 0; $i < strlen($inf); $i++) { $log .= "{$infname[$inf[$i]]}状态解除了。<br>"; $flag = true; } $inf = ''; if (!$flag) { $log .= '但是什么也没发生。<br>'; } } else { if (strpos($inf, $ck) !== false) { $inf = str_replace($ck, '', $inf); $log .= "服用了<span class=\"red\">{$itm}</span>,{$infname[$ck]}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">{$itm}</span>,但是什么效果也没有。<br>"; } } \itemmain\itms_reduce($theitem); return; } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'wound', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'HR') === 0) { $rageup = min(100 - $rage, $itme); if ($rageup <= 0) { $log .= '你已经出离愤怒了,动怒伤肝,还是歇歇吧!<br>'; return; } $rage += $rageup; $log .= "你吃了一口{$itm},顿时感觉心中充满了愤怒。你的怒气值增加了<span class=\"yellow\">{$rageup}</span>点!<br>"; \itemmain\itms_reduce($theitem); return; } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'armor', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if (strpos($itm, '磨刀石') !== false) { if (use_stone($itm, $itme)) { \itemmain\itms_reduce($theitem); } return; } else { if (preg_match("/钉\$/", $itm) || preg_match("/钉\\[/", $itm)) { if (use_nail($itm, $itme)) { \itemmain\itms_reduce($theitem); } return; } else { if ($itm == '针线包') { if ($arb == $noarb || !$arb) { $log .= '你没有装备防具,不能使用针线包。<br>'; } elseif (strpos($arbsk, 'Z') !== false) { $log .= '<span class="yellow">该防具太单薄以至于不能使用针线包。</span><br>你感到一阵蛋疼菊紧,你的蛋疼度增加了<span class="yellow">233</span>点。<br>'; } else { $arbe += rand(0, 2) + $itme; $log .= "用<span class=\"yellow\">{$itm}</span>给防具打了补丁,<span class=\"yellow\">{$arb}</span>的防御力变成了<span class=\"yellow\">{$arbe}</span>。<br>"; \itemmain\itms_reduce($theitem); } return; } elseif ($itm == '武器师安雅的奖赏') { if (use_anya($itm)) { \itemmain\itms_reduce($theitem); } return; } } } } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'EW') === 0) { wthchange($itm, $itmsk); \itemmain\itms_reduce($theitem); return; } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'weapon', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'V') === 0) { $skill_minimum = 100; $skill_limit = 300; $log .= "你阅读了<span class=\"red\">{$itm}</span>。<br>"; $dice = rand(-5, 5); if (strpos($itmk, 'VV') === 0) { $skcnt = 0; $ws_sum = 0; foreach (array_unique(array_values($skillinfo)) as $key) { $skcnt++; $ws_sum += ${$key}; } if ($ws_sum < $skill_minimum * $skcnt) { $vefct = $itme; } elseif ($ws_sum < $skill_limit * $skcnt) { $vefct = round($itme * (1 - ($ws_sum - $skill_minimum * $skcnt) / ($skill_limit * $skcnt - $skill_minimum * $skcnt))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } foreach (array_unique(array_values($skillinfo)) as $key) { ${$key} += $vefct; } $wsname = "全系熟练度"; } elseif (strpos($itmk, 'VP') === 0) { if ($wp < $skill_minimum) { $vefct = $itme; } elseif ($wp < $skill_limit) { $vefct = round($itme * (1 - ($wp - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wp += $vefct; //$itme; $wsname = "斗殴熟练度"; } elseif (strpos($itmk, 'VK') === 0) { if ($wk < $skill_minimum) { $vefct = $itme; } elseif ($wk < $skill_limit) { $vefct = round($itme * (1 - ($wk - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wk += $vefct; //$itme; $wsname = "斩刺熟练度"; } elseif (strpos($itmk, 'VG') === 0) { if ($wg < $skill_minimum) { $vefct = $itme; } elseif ($wg < $skill_limit) { $vefct = round($itme * (1 - ($wg - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wg += $vefct; //$itme; $wsname = "射击熟练度"; } elseif (strpos($itmk, 'VC') === 0) { if ($wc < $skill_minimum) { $vefct = $itme; } elseif ($wc < $skill_limit) { $vefct = round($itme * (1 - ($wc - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wc += $vefct; //$itme; $wsname = "投掷熟练度"; } elseif (strpos($itmk, 'VD') === 0) { if ($wd < $skill_minimum) { $vefct = $itme; } elseif ($wd < $skill_limit) { $vefct = round($itme * (1 - ($wd - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wd += $vefct; //$itme; $wsname = "引爆熟练度"; } elseif (strpos($itmk, 'VF') === 0) { if ($wf < $skill_minimum) { $vefct = $itme; } elseif ($wf < $skill_limit) { $vefct = round($itme * (1 - ($wf - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wf += $vefct; //$itme; $wsname = "灵击熟练度"; } if ($vefct > 0) { $log .= "嗯,有所收获。<br>你的{$wsname}提高了<span class=\"yellow\">{$vefct}</span>点!<br>"; } elseif ($vefct == 0) { $log .= "对你来说书里的内容过于简单了。<br>你的熟练度没有任何提升。<br>"; } else { $vefct = -$vefct; $log .= "对你来说书里的内容过于简单了。<br>而且由于盲目相信书上的知识,你反而被编写者的纰漏所误导了!<br>你的{$wsname}下降了<span class=\"red\">{$vefct}</span>点!<br>"; } \itemmain\itms_reduce($theitem); return; } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'P') === 0) { if (strpos($itmk, '2') === 2) { $damage = round($itme * 2); } elseif (strpos($itmk, '1') === 2) { $damage = round($itme * 1.5); } else { $damage = round($itme); } if (defined('MOD_WOUND')) { \wound\get_inf('p'); } $hp -= $damage; $playerflag = 0; if ($itmsk && is_numeric($itmsk)) { $playerflag = 1; } $selflag = 0; if ($playerflag && $itmsk == $pid) { $selflag = 1; } if ($playerflag) { $wdata = \player\fetch_playerdata_by_pid($itmsk); $wprefix = '<span class="yellow">' . $wdata['name'] . '</span>'; if ($selflag) { $wprefix = '你自己'; } $log .= "糟糕,<span class=\"yellow\">{$itm}</span>中被{$wprefix}掺入了毒药!你受到了<span class=\"dmg\">{$damage}</span>点伤害!<br>"; addnews($now, 'poison', $name, $wdata['name'], $itm); if (!$selflag) { send_poison_enemylog($itm, $itmsk); } } else { $log .= "糟糕,<span class=\"yellow\">{$itm}</span>有毒!你受到了<span class=\"dmg\">{$damage}</span>点伤害!<br>"; } if ($hp <= 0) { $state = 26; \player\update_sdata(); if ($playerflag && !$selflag) { $sdata['bid'] = $itmsk; $log .= "你被<span class=\"red\">" . $wdata['name'] . "</span>毒死了!"; } else { if ($playerflag) { $sdata['bid'] = $itmsk; $wdata =& $sdata; $log .= "你被毒死了!"; } else { $wdata =& $sdata; $sdata['sourceless'] = 1; $log .= "你被毒死了!"; } } $wdata['attackwith'] = $itm; $killmsg = \player\kill($wdata, $sdata); if (isset($sdata['sourceless'])) { unset($sdata['sourceless']); } if ($killmsg) { $log .= "<span class=\"yellow\">{$wdata['name']}对你说:“{$killmsg}”</span><br>"; } if ($playerflag && !$selflag) { \player\player_save($wdata); } \player\player_save($sdata); \player\load_playerdata($sdata); } \itemmain\itms_reduce($theitem); return; } if ((strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) && $itm == '毒药') { include template(MOD_POISON_POISON); $cmd = ob_get_contents(); ob_clean(); return; } $chprocess($theitem); }
function itemuse_um(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; eval(import_module('player', 'weapon', 'logger', 'lvlctl')); $log .= "你服用了<span class=\"red\">{$itm}</span>。<br>"; if (strpos($itmk, 'MA') === 0) { $att_min = 200; $att_limit = 500; $dice = rand(-5, 5); if ($att < $att_min) { $mefct = $itme; } elseif ($att < $att_limit) { $mefct = round($itme * (1 - ($att - $att_min) / ($att_limit - $att_min))); } else { $mefct = 0; } /* if ($mefct < 5) { if ($mefct < $dice) { $mefct = - $dice; } } */ $att += $mefct; $mdname = "基础攻击力"; } elseif (strpos($itmk, 'MD') === 0) { $def_min = 200; $def_limit = 500; $dice = rand(-5, 5); if ($def < $def_min) { $mefct = $itme; } elseif ($def < $def_limit) { $mefct = round($itme * (1 - ($def - $def_min) / ($def_limit - $def_min))); } else { $mefct = 0; } /* if ($mefct < 5) { if ($mefct < $dice) { $mefct = - $dice; } } */ $def += $mefct; $mdname = "基础防御力"; } elseif (strpos($itmk, 'ME') === 0) { $lvlup_objective = $itme / 10; $mefct = round($baseexp * 2 * $lvlup_objective + rand(0, 5)); $mdname = "经验值"; //经验值增加最后加,因为log的次序关系 } elseif (strpos($itmk, 'MS') === 0) { $mefct = $itme; $sp += $mefct; $msp += $mefct; $mdname = "体力上限"; } elseif (strpos($itmk, 'MH') === 0) { $mefct = $itme; $hp += $mefct; $mhp += $mefct; $mdname = "生命上限"; } elseif (strpos($itmk, 'MV') === 0) { $skill_minimum = 60; $skill_limit = 600; $skcnt = 0; $ws_sum = 0; foreach (array_unique(array_values($skillinfo)) as $key) { $skcnt++; $ws_sum += ${$key}; } $dice = rand(-10, 10); if ($ws_sum < $skill_minimum * $skcnt) { $mefct = $itme; } elseif ($ws_sum < $skill_limit * $skcnt) { $mefct = round(calc_skillbook_value($ws_sum - $skill_minimum * $skcnt, $itme)); } else { $mefct = 0; } /* if ($mefct < 10) { if ($mefct < $dice) { $mefct = - $dice; } } */ foreach (array_unique(array_values($skillinfo)) as $key) { ${$key} += $mefct; } $mdname = "全系熟练度"; } if ($mefct > 0) { $log .= "身体里有种力量涌出来!<br>你的{$mdname}提高了<span class=\"yellow\">{$mefct}</span>点!<br>"; } elseif ($mefct == 0) { $log .= "已经很强了,却还想靠药物继续强化自己,是不是太贪心了?<br>你的能力没有任何提升。<br>"; } else { $mefct = -$mefct; $log .= "已经很强了,却还想靠药物继续强化自己,是不是太贪心了?<br>你贪婪的行为引发了药物的副作用!<br>你的{$mdname}下降了<span class=\"red\">{$mefct}</span>点!<br>"; } if (strpos($itmk, 'ME') === 0) { \lvlctl\getexp($mefct); } \itemmain\itms_reduce($theitem); }
function change_trap($i, $cway) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger', 'remakegun')); if ($pls != 31) { $log .= "<span class='red'>该地区不存在陷阱改造工作台,请重新输入指令。</span><br>"; return; } if (!is_numeric($i) || !$i || $i > 6 || $i < 1 || ${'itmk' . $i} !== 'WD' && $cway == 'dtt' || strpos(${'itmk' . $i}, 'T') === false && $cway == 'ttd') { $log .= "<span class='red'>要改造的陷阱或爆炸物选择错误,请重新输入指令。</span><br>"; return; } if ($cway !== 'dtt' && $cway !== 'ttd') { $log .= "<span class='red'>改造方式选择错误,请重新输入指令。</span><br>"; return; } $citm['itm'] =& ${'itm' . $i}; $citm['itmk'] =& ${'itmk' . $i}; $citm['itme'] =& ${'itme' . $i}; $citm['itms'] =& ${'itms' . $i}; $citm['itmsk'] =& ${'itmsk' . $i}; if (strpos($citm['itm'], '便携式') !== false || strpos($citm['itm'], '埋设式') !== false) { $log .= "<span class='red'>该道具已被改造过,不可重复改造!</span><br>"; return; } $change_succ_obbs = round($wd * 0.35); $log .= "你将要改造的易爆品放在了工作台上,开始小心翼翼的拆解它……<br>"; $log .= "…………<br>"; if ($cway == 'ttd') { if (rand(1, 100) <= $change_succ_obbs) { $log .= "<span class='yellow'>“呼……”</span><br>完成了手中精密的工作,你如释重负般长吁了一口气。<br>这样看来,陷阱的改造工作就<span class='red'>顺利完成</span>了!<br>"; if (strpos($citm['itmk'], 'TNc') !== false) { $itm0 = '便携式' . $citm['itm']; $itmk0 = 'WD'; $itme0 = round(32675 * (rand(85, 135) / 100)); $itms0 = '∞'; $itmsk0 = 'nxd'; } else { $itm0 = '便携式' . $citm['itm']; $itmk0 = 'WD'; $itme0 = round($citm['itme'] * (rand(85, 135) / 100)); $itms0 = $citm['itms']; $itmsk0 = 'd'; } addnews($now, 'ct_succ', $name, $citm['itm'], '陷阱', '爆炸物'); } else { $fail_dmg = strpos($citm['itmk'], 'TNc') !== false ? round(32675 * (rand(55, 95) / 100)) : round($citm['itme'] * (rand(55, 95) / 100)); $log .= "正当你谨慎的拆开道具的外壳时,你听到了“滴”的一声……<br>在下一个瞬间,你就被爆炸带来的巨大冲击力掀翻在地。<br><span class='yellow'>在猛烈的爆炸中,你受到了<span class='red'>{$fail_dmg}</span>点伤害!</span><br>"; if ($hp > $fail_dmg) { $hp -= $fail_dmg; } else { $hp = 0; $state = 98; \player\update_sdata(); $sdata['sourceless'] = 1; $sdata['attackwith'] = ''; \player\kill($sdata, $sdata); \player\player_save($sdata); \player\load_playerdata($sdata); } addnews($now, 'ct_fail', $name, $citm['itm'], '陷阱', '爆炸物', $fail_dmg); } \itemmain\itms_reduce($citm, 1); if ($itms0) { \itemmain\itemget(); } } elseif ($cway == 'dtt') { if (rand(1, 100) <= $change_succ_obbs) { $log .= "<span class='yellow'>“呼……”</span><br>完成了手中精密的工作,你如释重负般长吁了一口气。<br>这样看来,爆炸物的改造工作就<span class='red'>顺利完成</span>了!<br>"; $itm0 = '埋设式' . $citm['itm']; $itmk0 = 'TN'; $itme0 = $citm['itms'] > 5 || $citm['itms'] == '∞' ? round($citm['itme'] * 5) : round($citm['itme'] * $citm['itms']); $itms0 = 1; $itmsk0 = ''; addnews($now, 'ct_succ', $name, $citm['itm'], '爆炸物', '陷阱'); } else { $fail_dmg = round($citm['itme'] * (rand(55, 95) / 100)); $log .= "正当你谨慎的拆开道具的外壳时,你听到了“滴”的一声……<br>在下一个瞬间,你就被爆炸带来的巨大冲击力掀翻在地。<br><span class='yellow'>在猛烈的爆炸中,你受到了<span class='red'>{$fail_dmg}</span>点伤害!</span><br>"; if ($hp > $fail_dmg) { $hp -= $fail_dmg; addnews($now, 'ct_fail', $name, $citm['itm'], '爆炸物', '陷阱', $fail_dmg); } else { $hp = 0; $state = 98; \player\update_sdata(); $sdata['sourceless'] = 1; $sdata['attackwith'] = ''; \player\kill($sdata, $sdata); \player\player_save($sdata); \player\load_playerdata($sdata); } } \itemmain\itms_reduce($citm, 1); if ($itms0) { \itemmain\itemget(); } } else { return; } }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'p') === 0) { //现在所有的礼物盒类道具都应该使用类别'p',依靠属性来判断究竟是什么礼物盒 //每个属性对应的文件名 $p_arr = array('^999^' => 'present', '^998^' => 'ygobox', '^997^' => 'fybox', '^996^' => 'ugabox', '^995^' => 'ugcbox'); //这样写的问题就是,礼盒的属性里不能再有其他内容了,否则就会爆炸,保险起见加一个判定 $pi_flag = false; foreach (array_keys($p_arr) as $p_sk) { $isk = \itemmain\get_itmsk_array($itmsk); if (in_array($p_sk, $isk) && sizeof($isk) == 1) { $pi_flag = true; } } if (!$pi_flag) { $log .= "这个盒子看起来已经坏掉了,还是扔了吧。<br>"; return; } $p_path = '/config/' . $p_arr[$isk[0]] . '.config.php'; $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file = __DIR__ . $p_path; $plist = openfile($file); $rand = rand(0, count($plist) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]); $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $name, $itm, $in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } /*elseif(strpos ( $itmk, 'ygo' ) === 0){ $log.="你打开了<span class=\"yellow\">$itm</span>。<br>"; $file = __DIR__.'/config/ygobox.config.php'; $plist1 = openfile($file); $rand1 = rand(0,count($plist1)-1); list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]); $itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk; addnews($now,'present',$name,$itm,$in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } elseif(strpos ( $itmk, 'fy' ) === 0){ $log.="你打开了<span class=\"yellow\">$itm</span>。<br>"; $file = __DIR__.'/config/fybox.config.php'; $plist1 = openfile($file); $rand1 = rand(0,count($plist1)-1); list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]); $itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk; addnews($now,'present',$name,$itm,$in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } elseif(strpos ( $itmk, 'GA' ) === 0){ $log.="你打开了<span class=\"yellow\">$itm</span>。<br>"; $file = __DIR__.'/config/ugabox.config.php'; $plist1 = openfile($file); $rand1 = rand(0,count($plist1)-1); list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]); $itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk; addnews($now,'present',$name,$itm,$in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; } elseif(strpos ( $itmk, 'GC' ) === 0){ $log.="你打开了<span class=\"yellow\">$itm</span>。<br>"; $file = __DIR__.'/config/ugcbox.config.php'; $plist1 = openfile($file); $rand1 = rand(0,count($plist1)-1); list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]); $itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk; addnews($now,'present',$name,$itm,$in); \itemmain\itms_reduce($theitem); \itemmain\itemget(); return; }*/ $chprocess($theitem); }
function itemuse_uec(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'input', 'logger', 'gamesysctl')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if ($itm == '便携式控制中心子端') { ob_clean(); include template(MOD_GAMESYSCTL_MOBGSC_CMD); $cmd = ob_get_contents(); ob_clean(); return; } if ($itm == '动力装甲修复工具') { if ($itme) { ob_clean(); include template(MOD_ITEM_UEC_CHOOSE_REPAIR_AIMMER); $cmd = ob_get_contents(); ob_clean(); return; } else { $metal_flag = 0; for ($i = 0; $i <= 6; $i++) { if (${'itms' . $i} && strpos(${'itm' . $i}, '金属材料') !== false) { $mitm['itm'] =& ${'itm' . $i}; $mitm['itmk'] =& ${'itmk' . $i}; $mitm['itme'] =& ${'itme' . $i}; $mitm['itms'] =& ${'itms' . $i}; $mitm['itmsk'] =& ${'itmsk' . $i}; $metal_flag += $mitm['itme'] * $mitm['itms']; \itemmain\itms_reduce($mitm, 1); break; } } if ($metal_flag) { $metal_flag = round($metal_flag * rand(8, 10) / 10); $itme += $metal_flag; $log .= "你打开了修复工具的装填仓,将金属材料放入其中,你隐约能听到小盒子内传出机械齿轮转动的声音。<br>修复工具的材料储量增加了<span class='yellow'>{$metal_flag}</span>点!<br>"; } else { $log .= "修复工具的装填仓为空,而且你身上没有金属片!<br>"; return; } } } }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if ($itmk == 'U') { $trapresult = $db->query("SELECT * FROM {$tablepre}maptrap WHERE pls = '{$pls}' AND itme>='{$itme}'"); $trpnum = $db->num_rows($trapresult); if ($trpnum > 0) { $itemno = rand(0, $trpnum - 1); $db->data_seek($trapresult, $itemno); $mi = $db->fetch_array($trapresult); $deld = $mi['itm']; $delp = $mi['tid']; $db->query("DELETE FROM {$tablepre}maptrap WHERE tid='{$delp}'"); $log .= "远方传来一阵爆炸声,伟大的<span class=\"yellow\">{$itm}</span>用生命和鲜血扫除了<span class=\"yellow\">{$deld}</span>。<br><span class=\"red\">实在是大快人心啊!</span><br>"; } else { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,但是没有发现陷阱。<br>"; } \itemmain\itms_reduce($theitem); return; } elseif (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '御神签') { $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>"; divining(); \itemmain\itms_reduce($theitem); return; } elseif ($itm == '凸眼鱼') { eval(import_module('corpse')); $tm = $now - $corpseprotect; //尸体保护 $db->query("UPDATE {$tablepre}players SET weps='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',itms6='0',money='0' WHERE hp <= 0 AND endtime <= {$tm}"); $cnum = $db->affected_rows(); addnews($now, 'corpseclear', $name, $cnum); $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>突然刮起了一阵怪风,吹走了地上的{$cnum}具尸体!<br>"; \itemmain\itms_reduce($theitem); return; } elseif ($itm == '■DeathNote■') { include template('deathnote'); $cmd = ob_get_contents(); ob_clean(); $log .= '你翻开了■DeathNote■<br>'; return; } elseif ($itm == '游戏解除钥匙') { $state = 6; $url = 'end.php'; \sys\gameover($now, 'end3', $name); } elseif ($itm == '『C.H.A.O.S』') { $flag = false; $log .= "一阵强光刺得你睁不开眼。<br>强光逐渐凝成了光球,你揉揉眼睛,发现包裹里的东西全都不翼而飞了。<br>"; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } $karma = $rp * $killnum - $def + $att; $f1 = false; //『G.A.M.E.O.V.E.R』itmk:Y itme:1 itms:1 itmsk:zxZ if ($ss >= 600 && $killnum <= 15) { $itm0 = '『T.E.R.R.A』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'z'; include_once GAME_ROOT . './include/game/itemmain.func.php'; \itemmain\itemget(); $f1 = true; } if ($karma <= 2000) { $itm0 = '『A.Q.U.A』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'x'; include_once GAME_ROOT . './include/game/itemmain.func.php'; \itemmain\itemget(); $f1 = true; } if ($flag == true) { $itm0 = '『V.E.N.T.U.S』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'Z'; include_once GAME_ROOT . './include/game/itemmain.func.php'; \itemmain\itemget(); $f1 = true; } if ($f1 == false) { $itm0 = '『S.C.R.A.P』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; include_once GAME_ROOT . './include/game/itemmain.func.php'; \itemmain\itemget(); } } elseif ($itm == '『G.A.M.E.O.V.E.R』') { $state = 6; $url = 'end.php'; \sys\gameover($now, 'end7', $name); } elseif ($itm == '杏仁豆腐的ID卡') { $duelstate = \gameflow_duel\duel($now, $itm); if ($duelstate == 50) { $log .= "<span class=\"yellow\">你使用了{$itm}。</span><br><span class=\"evergreen\">“干得不错呢,看来咱应该专门为你清扫一下战场……”</span><br><span class=\"evergreen\">“所有的NPC都离开战场了。好好享受接下来的杀戮吧,祝你好运。”</span>——林无月<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($duelstate == 51) { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“咱已经帮你准备好舞台了,请不要要求太多哦。”</span>——林无月<br>"; } else { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“表演的时机还没到呢,请再忍耐一下吧。”</span>——林无月<br>"; } return; } elseif ($itm == '奇怪的按钮') { $button_dice = rand(1, 10); if ($button_dice < 5) { $log .= "你按下了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($button_dice < 8) { $state = 6; $url = 'end.php'; \sys\gameover($now, 'end5', $name); } else { $log .= '好像什么也没发生嘛?<br>咦,按钮上的标签写着什么?“危险,勿触”……?<br>'; $log .= '呜哇,按钮爆炸了!<br>'; $state = 30; \player\update_sdata(); $sdata['sourceless'] = 1; $sdata['attackwith'] = ''; \player\kill($sdata, $sdata); \player\player_save($sdata); \player\load_playerdata($sdata); } return; } else { if (substr($itm, 0, strlen('提示纸条')) == '提示纸条') { if ($itm == '提示纸条A') { $log .= '你读着纸条上的内容:<br>“执行官其实都是幻影,那个红暮的身上应该有召唤幻影的玩意。”<br>“用那个东西然后打倒幻影的话能用游戏解除钥匙出去吧。”<br>'; } elseif ($itm == '提示纸条B') { $log .= '你读着纸条上的内容:<br>“我设下的灵装被残忍地清除了啊……”<br>“不过资料没全部清除掉。<br>用那个碎片加上传奇的画笔和天然属性……”<br>“应该能重新组合出那个灵装。”<br>'; } elseif ($itm == '提示纸条C') { $log .= '你读着纸条上的内容:<br>“小心!那个叫红暮的家伙很强!”<br>“不过她太依赖自己的枪了,有什么东西能阻挡那伤害的话……”<br>'; } elseif ($itm == '提示纸条D') { $log .= '你读着纸条上的内容:<br>“我不知道另外那个孩子的底细。如果我是你的话,不会随便乱惹她。”<br>“但是她貌似手上拿着符文册之类的东西。”<br>“也许可以利用射程优势?!”<br>“你知道的,法师的射程都不咋样……”'; } elseif ($itm == '提示纸条E') { $log .= '你读着纸条上的内容:<br>“生存并不能靠他人来喂给你知识,”<br>“有一套和元素有关的符卡的公式是没有出现在帮助里面的,用逻辑推理好好推理出正确的公式吧。”<br>“金木水火土在这里都能找到哦~”<br>'; } elseif ($itm == '提示纸条F') { $log .= '你读着纸条上的内容:<br>“喂你真的是全部买下来了么……”<br>“这样的提示纸条不止这六种,其他的纸条估计被那两位撒出去了吧。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条G') { $log .= '你读着纸条上的内容:<br>“上天保佑,”<br>“请不要在让我在模拟战中被击坠了!”<br>“空羽 上。”<br>'; } elseif ($itm == '提示纸条H') { $log .= '你读着纸条上的内容:<br>“在研究施设里面出了大事的SCP竟然又输出了新的样本!”<br>“按照董事长的意见就把这些家伙当作人体试验吧!”<br>署名看不清楚……<br>'; } elseif ($itm == '提示纸条I') { $log .= '你读着纸条上的内容:<br>“嗯……”<br>“制作神卡所用的各种认证都可以在商店里面买到。”<br>“其实卡片真的有那么强大的力量么?”<br>'; } elseif ($itm == '提示纸条J') { $log .= '你读着纸条上的内容:<br>“知道么?”<br>“果酱面包果然还是甜的好,哪怕是甜的生姜也能配制出如地雷般爆炸似的美味。”<br>“祝你好运。”<br>'; } elseif ($itm == '提示纸条K') { $log .= '你读着纸条上的内容:<br>“水符?”<br>“你当然需要水,然后水看起来是什么颜色的?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条L') { $log .= '你读着纸条上的内容:<br>“木符?”<br>“你当然需要树叶,然后说到树叶那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条M') { $log .= '你读着纸条上的内容:<br>“火符?”<br>“你当然需要找把火,然后说到火那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条N') { $log .= '你读着纸条上的内容:<br>“土符?”<br>“说到土那就是石头吧,然后说到石头那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条P') { $log .= '你读着纸条上的内容:<br>“金符?这个的确很绕人……”<br>“说到金那就是炼金,然后这是21世纪了,炼制一个金色方块需要什么?”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条Q') { $log .= '你读着纸条上的内容:<br>“据说在另外的空间里面;”<br>“一个吸血鬼因为无聊就在她所居住的地方洒满了大雾,”<br>“真任性。”<br>'; } elseif ($itm == '提示纸条R') { $log .= '你读着纸条上的内容:<br>“知道么,”<br>“东方幻想乡这作游戏里面EXTRA的最终攻击”<br>“被老外们称作『幻月的Rape Time』,当然对象是你。”<br>'; } elseif ($itm == '提示纸条S') { $log .= '你读着纸条上的内容:<br>“土水符?”<br>“哈哈哈那肯定是需要土和水啦,可能还要额外的素材吧。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条T') { $log .= '你读着纸条上的内容:<br>“我一直对虚拟现实中的某些迹象很在意……”<br>“这种未名的威压感是怎么回事?”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条U') { $log .= '你读着纸条上的内容:<br>“纸条啥的……”<br>“希望这张纸条不会成为你的遗书。”<br>“总之祝你好运。”<br>'; } else { $log .= '你打开了纸条,发现是一张白纸。<br>'; } return; } elseif ($itm == '仪水镜') { $log .= '水面上映出了你自己的脸,你仔细端详着……<br>'; if ($rp < 40) { $log .= '你的脸看起来十分白皙。<br>'; } elseif ($rp < 200) { $log .= '你的脸看起来略微有点黑。<br>'; } elseif ($rp < 550) { $log .= '你的脸上貌似笼罩着一层黑雾。<br>'; } elseif ($rp < 1200) { $log .= '你的脸已经和黑炭差不多了,赶快去洗洗!<br>'; } elseif ($rp < 5499) { $log .= '你印堂漆黑,看起来最近要有血光之灾!<br>'; } elseif ($rp > 5500) { $log .= '水镜中已经黑的如墨一般了。<br>希望你的H173还在……<br>'; } else { $log .= '你的脸从水镜中消失了。<br>'; } return; } elseif ($itm == '风祭河水') { $slv_dice = rand(1, 20); if ($slv_dice < 8) { $log .= "你一口干掉了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($slv_dice < 16) { $rp = $rp - 10 * $slv_dice; $log .= "你感觉身体稍微轻了一点点。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($slv_dice < 20) { $rp = 0; $log .= "你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>你努力着站了起来。<br>"; $wp = $wk = $wg = $wc = $wd = $wf = 100; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; $log .= '然后你失去了意识。<br>'; $state = 35; \player\update_sdata(); $sdata['sourceless'] = 1; $sdata['attackwith'] = ''; \player\kill($sdata, $sdata); \player\player_save($sdata); \player\load_playerdata($sdata); } return; } elseif ($itm == '水果刀') { $flag = false; for ($i = 1; $i <= 6; $i++) { foreach (array('香蕉', '苹果', '西瓜') as $fruit) { if (strpos(${'itm' . $i}, $fruit) !== false && strpos(${'itm' . $i}, '皮') === false && (strpos(${'itmk' . $i}, 'H') === 0 || strpos(${'itmk' . $i}, 'P') === 0)) { if ($wk >= 120) { $log .= "练过刀就是好啊。你娴熟地削着果皮。<br><span class=\"yellow\">{${'itm' . $i}}</span>变成了<span class=\"yellow\">★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"; ${'itm' . $i} = '★残骸★'; ${'itme' . $i} *= rand(2, 4); ${'itms' . $i} *= rand(3, 5); $flag = true; $wk++; } else { $log .= "想削皮吃<span class=\"yellow\">{${'itm' . $i}}</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"; ${'itm' . $i} = str_replace($fruit, $fruit . '皮', ${'itm' . $i}); ${'itmk' . $i} = 'TN'; ${'itms' . $i} *= rand(2, 4); $flag = true; $wk++; } break; } } if ($flag == true) { break; } } if (!$flag) { $log .= '包裹里没有水果。<br>'; } else { $dice = rand(1, 5); if ($dice == 1) { $log .= "<span class=\"red\">{$itm}</span>变钝了,无法再使用了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } return; } elseif (strpos($itm, 'RP回复设备') !== false) { $rp = 0; $log .= "你使用了<span class=\"yellow\">{$itm}</span>。你的RP归零了。<br>"; return; } } } $chprocess($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; eval(import_module('sys')); if (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '装有H173的注射器' && $gametype == 2) { eval(import_module('logger')); $log .= '你把注射器的包装撕开,却发现没有针头。“妈的智障”,你念叨着,把注射器随手扔掉了。<br>'; \itemmain\itms_reduce($theitem); return; } } $chprocess($theitem); }
function gamesysctl_cwth($wth) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'weather', 'logger', 'itemmain', 'player')); if ($wth == $weather) { $log .= "当你提交了操作后,一个大大error出现在了画面上,虽然你是一个不讲鹰语的爱国者,但是“错误”这个单词你还是认识的。<br><span class='yellow'>画面下方的错误原因中写着:当前天气已为{$wthinfo[$wth]},不需要再次修改。</span><br>"; } elseif (!isset($wthinfo[$wth])) { $log .= "当你提交了操作后,一个大大error出现在了画面上,虽然你是一个不讲鹰语的爱国者,但是“错误”这个单词你还是认识的。<br><span class='yellow'>画面下方的错误原因中写着:提交的天气数据错误,请重新确认。</span><br>"; } else { $log .= "当你提交了操作后,控制面板上的数据开始飞速刷新,你不由得分了下神。当你再次抬起头时,窗外的天气已经变成了<span class='yellow'>{$wthinfo[$wth]}</span>!<br>但等你再看向控制台时,它已经因为<span class='red'>能源不足</span>自动休眠了……这能量核心是山寨的吧!?<br>"; $weather = $wth; save_gameinfo(); addnews($now, 'gsc_cwth', $name, $wth); foreach (array(1, 2, 3, 4, 5, 6) as $i) { if (${'itm' . $i} == '能量核心' && ${'itms' . $i} > 0) { $core['itme'] =& ${'itme' . $i}; $core['itms'] =& ${'itms' . $i}; $core['itm'] =& ${'itm' . $i}; $core['itmk'] =& ${'itmk' . $i}; $core['itmsk'] =& ${'itmsk' . $i}; \itemmain\itms_reduce($core); break; } } } }
function remake_gun_result($r_way, $i) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger', 'remakegun')); if ($r_way !== 'r_local' && $r_way !== 'r_item') { $log .= "<span class='red'>改造方式选择错误,请重新输入指令。</span><br>"; return; } if ($r_way == 'r_local' && $pls != 28) { $log .= "<span class='red'>该地区不存在改造工作台,请重新输入指令。</span><br>"; return; } if (!is_numeric($i) || !$i || $i > 6 || $i < 1 || ${'itmk' . $i} !== 'RG' || ${'itms' . $i} <= 0) { $log .= "<span class='red'>要使用的枪械配件选择错误,请重新输入指令。</span><br>"; return; } if ($wepk !== 'WG' && $wepk !== 'WJ' && $wepk !== 'WDG' && $wepk !== 'WGK') { $log .= "<span class='red'>你所装备的武器不是远程武器或重型枪械,无法对其进行改造!</span><br>"; return; } $log .= "你小心翼翼的将枪械拆开,开始对内部的复杂结构进行改造……<br>"; $log .= "…………<br>"; $rgi['itm'] =& ${'itm' . $i}; $rgi['itmk'] =& ${'itmk' . $i}; $rgi['itme'] =& ${'itme' . $i}; $rgi['itms'] =& ${'itms' . $i}; $rgi['itmsk'] =& ${'itmsk' . $i}; $rg_sk = \itemmain\get_itmsk_array($rgi['itmsk']); $wep_sk = \itemmain\get_itmsk_array($wepsk); $rg_sk_num = sizeof($rg_sk); $wep_sk_num = sizeof($wep_sk); if ($rg_sk_num && $wep_sk_num) { $merge_sk = array_intersect($rg_sk, $wep_sk); $merge_flag = false; if (sizeof($merge_sk) > 0) { $merge_flag = true; $merge_effect = 0; } } if ($rg_sk_num) { $rg_sk_rarity = 0; foreach ($rg_sk as $rg_skey => $rg_skinfo) { if (in_array($rg_skinfo, $merge_sk) && $merge_flag) { $merge_effect += in_array($rg_skinfo, array_keys($sk_rarity)) ? $sk_rarity[$rg_skinfo] : 1; unset($rg_sk[$rg_skey]); } else { $rg_sk_rarity += in_array($rg_skinfo, array_keys($sk_rarity)) ? $sk_rarity[$rg_skinfo] : 1; } } if ($rg_sk_rarity <= 25) { $rg_sk_rarity *= 0.75; } elseif ($rg_sk_rarity > 25 && $rg_sk_rarity <= 40) { $rg_sk_rarity *= 0.8; } elseif ($rg_sk_rarity > 40 && $rg_sk_rarity <= 55) { $rg_sk_rarity *= 0.85; } elseif ($rg_sk_rarity > 55 && $rg_sk_rarity <= 70) { $rg_sk_rarity *= 0.9; } else { $rg_sk_rarity *= 1; } } if ($wep_sk_num) { $wep_sk_rarity = 0; foreach ($wep_sk as $wep_skey => $wep_skinfo) { $wep_sk_rarity += in_array($wep_skinfo, array_keys($sk_rarity)) ? $sk_rarity[$wep_skinfo] : 1; } if ($wep_sk_rarity <= 25) { $wep_sk_rarity *= 0.85; } elseif ($wep_sk_rarity > 25 && $wep_sk_rarity <= 40) { $wep_sk_rarity *= 0.8; } elseif ($wep_sk_rarity > 40 && $wep_sk_rarity <= 55) { $wep_sk_rarity *= 0.75; } elseif ($wep_sk_rarity > 55 && $wep_sk_rarity <= 70) { $wep_sk_rarity *= 0.7; } else { $wep_sk_rarity *= 0.6; } } $changesucc_obbs_max = $r_way == 'r_local' ? 99 : 75; $base_changesucc_obbs = 0; if ($wg <= 100) { $base_changesucc_obbs = $wg * 0.28; } elseif ($wg > 100 && $wg <= 200) { $base_changesucc_obbs = 28 + ($wg - 100) * 0.22; } elseif ($wg > 200 && $wg <= 300) { $base_changesucc_obbs = 50 + ($wg - 200) * 0.18; } elseif ($wg > 300 && $wg <= 400) { $base_changesucc_obbs = 68 + ($wg - 300) * 0.14; } else { $base_changesucc_obbs = 82 + ($wg - 400) * 0.1; } $base_changesucc_obbs = min($changesucc_obbs_max, $base_changesucc_obbs); $r_effect_obbs = ($r_itme + $merge_effect) / 25; $r_skrarity_obbs = $rg_sk_rarity; $wep_skrarity_obbs = $wep_sk_rarity; $final_changesucc_obbs = ceil($base_changesucc_obbs - $r_effect_obbs - $r_skrarity_obbs - $wep_skrarity_obbs); $final_changesucc_obbs = max(1, $final_changesucc_obbs); if (rand(1, 100) <= $final_changesucc_obbs) { $log .= "<span class='yellow'>“呼……”</span><br>完成了手中精密的工作,你如释重负般长吁了一口气。<br>这样看来,枪械改造的工作<span class='red'>顺利完成</span>了!<br>你掂了掂手中的爱枪,感觉它变得更顺手了。<br>"; $add_sk = implode("", $rg_sk); $add_effect = $rgi['itme'] + $merge_effect; $wepsk .= $add_sk; $wepe += $add_effect; $log .= "<br><span class='yellow'>你的武器<span class='lime'>【{$wep}】</span>在经过<span class='lime'>【{$rgi['itm']}】</span>的改造后发生了如下改变:</span><br>"; if ($add_effect > 0) { $log .= "<span class='yellow'>效果提高 -> <span class='red'>{$add_effect}</span></span><br>"; } if (sizeof($rg_sk) > 0) { $log .= "<span class='yellow'>属性增加 -> </span>"; foreach ($rg_sk as $n_rg_sk => $i_rg_sk) { $log .= "<span class='red'>【{$itemspkinfo[$i_rg_sk]}】 </span>"; } $log .= "<br><br>"; } addnews($now, 'remake_succ', $name, $rgi['itm'], $wep); } else { $log .= "虽然你尽可能让自己小心的操作,但还是由于一个小失误弄坏了精密的配件。<br>这样看来,枪械改造的工作<span class='red'>彻底失败</span>了。<br>虽然如此,你还是把枪械部件的残骸收了起来。<br>"; $basic_down_effect = round($rg_sk_rarity) + rand(1, 5); $down_effect = $wepe - $basic_down_effect <= 0 ? $wepe - 1 : $basic_down_effect; $wepe -= $down_effect; if (rand(1, 100) <= round($rg_sk_rarity / 10) && strpos($wepsk, 'o') === false) { $log .= "而且由于你的粗心大意,对你的枪械造成了<span class='red'>不可挽回的损害</span>!<br>看来它的寿命被极大的缩短了……<br>"; $down_sk = 'o'; $wepsk .= $down_sk; } $log .= "<br><span class='yellow'>你的武器<span class='lime'>【{$wep}】</span>在经过<span class='lime'>【{$rgi['itm']}】</span>的改造后发生了如下改变:</span><br>"; if ($down_effect >= 0) { $log .= "<span class='yellow'>效果降低 -> <span class='red'>{$down_effect}</span></span><br>"; } if ($down_sk) { $log .= "<span class='yellow'>属性增加 -> <span class='red'>【一发】</span></span><br><br>"; } $itm0 = '一堆废铁'; $itmk0 = 'X'; $itme0 = round($rg_sk_rarity) + $rgi['itme']; $itms0 = 1; $itmsk0 = ''; addnews($now, 'remake_fail', $name, $rgi['itm'], $wep); } \itemmain\itms_reduce($rgi); if ($itms0) { \itemmain\itemget(); } }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'weapon', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'V') === 0) { //特殊的技能书类型VS,效果是获得技能编号为itmsk的技能 if (strpos($itmk, 'VS') === 0) { eval(import_module('clubbase')); $sk_kind = (int) $itmsk; if ($sk_kind < 1) { $sk_kind = 1; } if (defined('MOD_SKILL' . $sk_kind) && $clubskillname[$sk_kind] != '') { if (\skillbase\skill_query($sk_kind)) { $log .= "你翻开了<span class=\"red\">{$itm}</span>,发现这本书就是昨天刚刚看过的那本。你随手把书放回了包里。<br>"; } else { $log .= "你读完了<span class=\"red\">{$itm}</span>,感觉受益匪浅。你获得了技能「<span class=\"yellow\">" . $clubskillname[$sk_kind] . "</span>」,请前往技能界面查看。<br>"; \skillbase\skill_acquire($sk_kind); \itemmain\itms_reduce($theitem); } } else { $log .= "技能书参数错误,这应该是一个BUG,请联系管理员。<br>"; } return; } //下面是普通的技能书处理(效果是加某个系的熟练) $skill_minimum = 100; $skill_limit = 300; $log .= "你阅读了<span class=\"red\">{$itm}</span>。<br>"; $dice = rand(-5, 5); if (strpos($itmk, 'VV') === 0) { $skcnt = 0; $ws_sum = 0; foreach (array_unique(array_values($skillinfo)) as $key) { $skcnt++; $ws_sum += ${$key}; } if ($ws_sum < $skill_minimum * $skcnt) { $vefct = $itme; } elseif ($ws_sum < $skill_limit * $skcnt) { $vefct = round($itme * (1 - ($ws_sum - $skill_minimum * $skcnt) / ($skill_limit * $skcnt - $skill_minimum * $skcnt))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } foreach (array_unique(array_values($skillinfo)) as $key) { ${$key} += $vefct; } $wsname = "全系熟练度"; } elseif (strpos($itmk, 'VP') === 0) { if ($wp < $skill_minimum) { $vefct = $itme; } elseif ($wp < $skill_limit) { $vefct = round($itme * (1 - ($wp - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wp += $vefct; //$itme; $wsname = "斗殴熟练度"; } elseif (strpos($itmk, 'VK') === 0) { if ($wk < $skill_minimum) { $vefct = $itme; } elseif ($wk < $skill_limit) { $vefct = round($itme * (1 - ($wk - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wk += $vefct; //$itme; $wsname = "斩刺熟练度"; } elseif (strpos($itmk, 'VG') === 0) { if ($wg < $skill_minimum) { $vefct = $itme; } elseif ($wg < $skill_limit) { $vefct = round($itme * (1 - ($wg - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wg += $vefct; //$itme; $wsname = "射击熟练度"; } elseif (strpos($itmk, 'VC') === 0) { if ($wc < $skill_minimum) { $vefct = $itme; } elseif ($wc < $skill_limit) { $vefct = round($itme * (1 - ($wc - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wc += $vefct; //$itme; $wsname = "投掷熟练度"; } elseif (strpos($itmk, 'VD') === 0) { if ($wd < $skill_minimum) { $vefct = $itme; } elseif ($wd < $skill_limit) { $vefct = round($itme * (1 - ($wd - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wd += $vefct; //$itme; $wsname = "引爆熟练度"; } elseif (strpos($itmk, 'VF') === 0) { if ($wf < $skill_minimum) { $vefct = $itme; } elseif ($wf < $skill_limit) { $vefct = round($itme * (1 - ($wf - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 5) { if ($vefct < $dice) { $vefct = -$dice; } } $wf += $vefct; //$itme; $wsname = "灵击熟练度"; } if ($vefct > 0) { $log .= "嗯,有所收获。<br>你的{$wsname}提高了<span class=\"yellow\">{$vefct}</span>点!<br>"; } elseif ($vefct == 0) { $log .= "对你来说书里的内容过于简单了。<br>你的熟练度没有任何提升。<br>"; } else { $vefct = -$vefct; $log .= "对你来说书里的内容过于简单了。<br>而且由于盲目相信书上的知识,你反而被编写者的纰漏所误导了!<br>你的{$wsname}下降了<span class=\"red\">{$vefct}</span>点!<br>"; } \itemmain\itms_reduce($theitem); return; } $chprocess($theitem); }
function trap_use(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; $trapk = str_replace('TN', 'TO', $itmk); $db->query("INSERT INTO {$tablepre}maptrap (itm, itmk, itme, itms, itmsk, pls) VALUES ('{$itm}', '{$trapk}', '{$itme}', '1', '{$pid}', '{$pls}')"); $log .= "设置了陷阱<span class=\"red\">{$itm}</span>。<br>小心,自己也很难发现。<br>"; \lvlctl\getexp(1); $wd++; \itemmain\itms_reduce($theitem); }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '装有H173的注射器') { $log .= '你考虑了一会,<br>把袖子卷了起来,给自己注射了H173。<br>'; $deathdice = rand(0, 8191); if ($deathdice == 8191 || $club == 15) { $log .= '你突然感觉到一种不可思议的力量贯通全身!<br>'; $wp = $wk = $wg = $wc = $wd = $wf = 3000; $att = $def = 5000; $club = 15; addnews($now, 'suisidefail', $name); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { $state = 31; $log .= '你失去了知觉。<br>'; \player\update_sdata(); $sdata['sourceless'] = 1; $sdata['attackwith'] = $itm; \player\kill($sdata, $sdata); \player\player_save($sdata); \player\load_playerdata($sdata); } return; } elseif (strpos($itm, '溶剂SCP-294') === 0) { if (defined('MOD_CLUBBASE')) { \clubbase\club_lost(); } $club = 17; if (defined('MOD_CLUBBASE')) { \clubbase\club_acquire($club); } if ($itm == '溶剂SCP-294_PT_Poini_Kune') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着紫色幽光的液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($mhp > 573) { $up = rand(0, $mhp + $msp); } else { $up = rand(0, 573); } if ($club == 17) { $hpdown = $spdown = round($up * 1.5); } elseif ($club == 13) { $hpdown = $up + 200; $spdown = $up; } else { $hpdown = $spdown = $up; } $wp += $up; $wk += $up; $wg += $up; $wc += $up; $wd += $up; $wf += $up; $rp += 500; $mhp = $mhp - $hpdown; $msp = $msp - $spdown; $log .= '你的生命上限减少了<span class="yellow">' . $hpdown . '</span>点,体力上限减少了<span class="yellow">' . $spdown . '</span>点,而你的全系熟练度提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_Arnval') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着白色气泡的清澈液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($msp > 573) { $up = rand(0, $msp * 1.5); } else { $up = rand(0, 573); } $mhp = $mhp + $up; $def = $def + $up; $down = $club == 17 ? round($up * 1.5) : $up; $rp += 200; $msp = $msp - $down; $att = $att - $down; $log .= '你的体力上限和攻击力减少了<span class="yellow">' . $down . '</span>点,而你的生命上限和防御力提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_Strarf') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着灰色气泡的清澈液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($mhp > 573) { $up = rand(0, $msp * 1.5); } else { $up = rand(0, 573); } $msp = $msp + $up; $att = $att + $up; $down = $club == 17 ? round($up * 1.5) : $up; $rp += 200; $mhp = $mhp - $down; $def = $def - $down; $log .= '你的生命上限和防御力减少了<span class="yellow">' . $down . '</span>点,而你的体力上限和攻击力提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_ErulTron') { $log .= '你考虑了一会,<br>一扬手喝下了杯中中冒着粉红光辉的液体。<br>你感到你整个人貌似变得更普通了点。<br>'; $lvl = $exp = 0; $att = round($att * 0.8); $def = round($def * 0.8); $log .= '<span class="yellow">你的等级和经验值都归0了!但是,你的攻击力和防御力也变得更加普通了。</span><br>'; } if ($att < 0) { $att = 0; } if ($def < 0) { $def = 0; } if ($hp > $mhp) { $hp = $mhp; } if ($sp > $msp) { $sp = $msp; } $deathflag = false; if ($mhp <= 0) { $hp = $mhp = 0; $deathflag = true; } if ($msp <= 0) { $sp = $msp = 0; $deathflag = true; } if ($deathflag) { $log .= '<span class="yellow">看起来你的身体无法承受药剂的能量……<br>果然这一点都不值得……<br></span>'; $state = 34; \player\update_sdata(); $sdata['sourceless'] = 1; $sdata['attackwith'] = $itm; \player\kill($sdata, $sdata); \player\player_save($sdata); \player\load_playerdata($sdata); } else { addnews($now, 'notworthit', $name); } \itemmain\itms_reduce($theitem); return; } } $chprocess($theitem); }