function player_kill_enemy(&$pa, &$pd, $active) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $chprocess($pa, $pd, $active); eval(import_module('cardbase', 'sys', 'logger', 'map')); $qiegaogain = calc_qiegao_drop($pa, $pd, $active); if ($qiegaogain > 0) { get_qiegao($qiegaogain, $pa); $log .= "<span class=\"orange\">敌人掉落了{$qiegaogain}单位的切糕!</span><br>"; } }
function player_kill_enemy(&$pa, &$pd, $active) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $chprocess($pa, $pd, $active); eval(import_module('cardbase', 'sys', 'logger', 'map')); if (!in_array($gametype, array(10, 11, 12, 13, 14))) { $qiegaogain = 0; if ($pd['type'] == 90 && $areanum / $areaadd < 1 && rand(0, 99) < 10) { //杂兵 $qiegaogain = rand(7, 15); get_qiegao($qiegaogain, $pa); } if ($pd['type'] == 2 && $areanum / $areaadd < 1) { //幻象 $qiegaogain = rand(9, 19); get_qiegao($qiegaogain, $pa); } if ($qiegaogain > 0) { $log .= "<span class=\"orange\">敌人掉落了{$qiegaogain}单位的切糕!</span><br>"; } } }