コード例 #1
0
ファイル: show_go.php プロジェクト: BACKUPLIB/Infinity_MaNGOS
     echo "<tr><th>focusId</th><td>" . ($obj['data0'] ? getSpellFocusName($obj['data0'], 1) : "n/a") . "</td>";
     echo "<th>dist</th><td>" . $obj['data1'] . "</td></tr>";
     echo "<tr><th>linkedTrapId</th><td>" . ($obj['data2'] ? getGameobjectName($obj['data2']) : "n/a") . "</td>";
     echo "<th>serverOnly</th><td>" . $obj['data3'] . "</td></tr>";
     echo "<tr><th>questID</th><td>" . ($obj['data4'] ? getQuestName($obj['data4']) : "n/a") . "</td>";
     echo "<td colspan=2></td></tr>";
     break;
 case GAMEOBJECT_TYPE_TEXT:
     echo "<tr><th>pageID</th><td>" . $obj['data0'] . "</td></tr>";
     echo "<tr><th>language</th><td>" . $obj['data1'] . "</td></tr>";
     echo "<tr><th>pageMaterial</th><td>" . $obj['data2'] . "</td></tr>";
     echo "<tr><th>allowMounted</th><td>" . $obj['data3'] . "</td></tr>";
     break;
 case GAMEOBJECT_TYPE_GOOBER:
     echo "<tr><th>lockId</th><td>" . $obj['data0'] . "</td>";
     echo "<th>questId</th><td>" . ($obj['data1'] ? getQuestName($obj['data1']) : "n/a") . "</td></tr>";
     echo "<tr><th>eventId</th><td>" . $obj['data2'] . "</td>";
     echo "<th>autoCloseTime</th><td>" . $obj['data3'] / 1000 . " sec</td></tr>";
     echo "<tr><th>customAnim</th><td>" . $obj['data4'] . "</td>";
     echo "<th>consumable</th><td>" . $obj['data5'] . "</td></tr>";
     echo "<tr><th>cooldown</th><td>" . $obj['data6'] . "</td>";
     echo "<th>pageId</th><td>" . $obj['data7'] . "</td></tr>";
     echo "<tr><th>language</th><td>" . $obj['data8'] . "</td>";
     echo "<th>pageMaterial</th><td>" . $obj['data9'] . "</td></tr>";
     echo "<tr><th>spellId</th><td>" . ($obj['data10'] ? getSpellNameFromId($obj['data10']) : "n/a") . "</td>";
     echo "<th>noDamageImmune</th><td>" . $obj['data11'] . "</td></tr>";
     echo "<tr><th>linkedTrapId</th><td>" . ($obj['data12'] ? getGameobjectName($obj['data12']) : "n/a") . "</td>";
     echo "<th>large</th><td>" . $obj['data13'] . "</td></tr>";
     echo "<tr><th>openTextID</th><td>" . $obj['data14'] . "</td>";
     echo "<th>closeTextID</th><td>" . $obj['data15'] . "</td></tr>";
     echo "<tr><th>losOK</th><td>" . $obj['data16'] . "</td>";
コード例 #2
0
function showEffectInfo($spell, $effect, $eff_id)
{
    global $lang;
    $misc = $spell['EffectMiscValue_' . $effect];
    switch ($eff_id) {
        // школа
        case 2:
            echo ' (' . getSpellSchool($spell['SchoolMask']) . ')';
            break;
            // Misc - тип энергии
        // Misc - тип энергии
        case 8:
            // SPELL_EFFECT_POWER_DRAIN
        // SPELL_EFFECT_POWER_DRAIN
        case 30:
            // SPELL_EFFECT_ENERGIZE
        // SPELL_EFFECT_ENERGIZE
        case 62:
            echo ' (' . getPowerTypeName($misc) . ')';
            break;
        case 16:
            // SPELL_EFFECT_QUEST_COMPLETE
        // SPELL_EFFECT_QUEST_COMPLETE
        case 147:
            // SPELL_EFFECT_QUEST_FAIL
        // SPELL_EFFECT_QUEST_FAIL
        case 139:
            echo ' (' . getQuestName($misc) . ')';
            break;
        case 28:
            // SPELL_EFFECT_SUMMON
        // SPELL_EFFECT_SUMMON
        case 56:
            // SPELL_EFFECT_SUMMON_PET
        // SPELL_EFFECT_SUMMON_PET
        case 90:
            // Kill Credit
        // Kill Credit
        case 134:
            echo ' (' . getCreatureName($misc) . ')';
            break;
        case 50:
            // SPELL_EFFECT_SUMMON_OBJECT
        // SPELL_EFFECT_SUMMON_OBJECT
        case 76:
            // SPELL_EFFECT_SUMMON_OBJECT_WILD
        // SPELL_EFFECT_SUMMON_OBJECT_WILD
        case 104:
        case 105:
        case 106:
        case 107:
            echo ' (' . getGameobjectName($misc) . ')';
            break;
        case 53:
            // SPELL_EFFECT_ENCHANT_ITEM
        // SPELL_EFFECT_ENCHANT_ITEM
        case 54:
            // SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
        // SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
        case 92:
            echo ' (' . getEnchantmentDesc($misc) . ')';
            break;
        case 39:
            echo ' (' . getLaungageName($misc) . ')';
            break;
        case 44:
            // SPELL_EFFECT_SKILL_STEP
        // SPELL_EFFECT_SKILL_STEP
        case 118:
            echo ' (' . getSkillName($misc) . ')';
            break;
            // Misc - тип рейтинга
        // Misc - тип рейтинга
        case 189:
            echo ' (' . getRatingList($misc) . ')';
            break;
            // Misc - тип диспелла
        // Misc - тип диспелла
        case 38:
            // SPELL_EFFECT_DISPEL
        // SPELL_EFFECT_DISPEL
        case 126:
            echo ' (' . getDispelName(abs($misc)) . ')';
            break;
            // Misc - тип механики
        // Misc - тип механики
        case 108:
            echo ' (' . getMechanicName($misc) . ')';
            break;
        case 94:
            // SPELL_EFFECT_SELF_RESURRECT
        // SPELL_EFFECT_SELF_RESURRECT
        case 113:
            echo ' (Restore ' . $misc . ' power)';
            break;
        case 103:
            echo ' (' . getFactionName($misc) . ')';
            break;
        case 33:
            echo ' (' . getLockType($misc, 2) . ')';
            break;
        case 146:
            echo ' (' . getRuneName($misc) . ')';
            break;
        case 74:
            echo ' (' . getGlyphName($misc) . ')';
            break;
        default:
            if ($misc) {
                echo ' (' . $misc . ')';
            }
            break;
    }
    if ($effect == 1) {
        // Spell target position on map
        if ($t = getSpellTargetPosition($spell['id'])) {
            echo '<a style="float: right;" href="?map&point=' . $t['target_map'] . ':' . $t['target_position_x'] . ':' . $t['target_position_y'] . ':' . $t['target_position_z'] . '">' . $lang['map'] . '</a>';
        }
        // Spell target
        if ($s = getSpellScriptTarget($spell['id'])) {
            foreach ($s as $s1) {
                if ($s1['type'] == 0) {
                    echo '<br><a style="float: right;" href="?object=' . $s1['targetEntry'] . '">' . getGameobjectName($s1['targetEntry'], 0) . '</a>';
                } else {
                    if ($s1['type'] == 1) {
                        echo '<br><a style="float: right;" href="?npc=' . $s1['targetEntry'] . '">' . getCreatureName($s1['targetEntry'], 0) . '</a>';
                    } else {
                        if ($s1['type'] == 2) {
                            echo '<br><a style="float: right;" href="?npc=' . $s1['targetEntry'] . '">' . getCreatureName($s1['targetEntry'], 0) . '</a>';
                        }
                    }
                }
            }
        }
    }
}
コード例 #3
0
function r_lootRequire($data)
{
    global $lang;
    $lootcondition = getConditionItem($data['condition_id']);
    if ($lootcondition) {
        foreach ($lootcondition as $type) {
            switch ($type['type']) {
                case 1:
                    // CONDITION_AURA - spell_id, effindex
                    $spell = getSpell($type['value1'], '`id`, `SpellIconID`');
                    echo $lang['condition1'];
                    show_spell($spell['id'], $spell['SpellIconID'], 'quest');
                    break;
                case 2:
                    // CONDITION_ITEM - item_id, count
                    $item = getItem($type['value1'], '`entry`, `displayid`');
                    echo $lang['condition2'] . text_show_item($item['entry'], $item['displayid'], 'quest');
                    if ($type['value2'] > 1) {
                        echo 'x' . $type['value2'];
                    }
                    break;
                case 3:
                    // CONDITION_ITEM_EQUIPPED -  item_id, 0
                    $item = getItem($type['value1'], '`entry`, `displayid`');
                    echo $lang['condition3'] . text_show_item($item['entry'], $item['displayid'], 'quest');
                    break;
                case 4:
                    // CONDITION_AREAID - area_id  0, 1 (0: in (sub)area, 1: not in (sub)area)
                    if ($type['value2'] > 0) {
                        echo $lang['condition4_1'] . getAreaName($type['value1']);
                    }
                    if ($type['value2'] == 0) {
                        echo getAreaName($type['value1']);
                    }
                    break;
                case 5:
                    // CONDITION_REPUTATION_RANK_MIN - faction_id, min_rank
                    echo getFactionName($type['value1']) . '=>(' . getReputationRankName($type['value2']) . ')';
                    break;
                case 6:
                    // CONDITION_TEAM  player_team, 0      (469 - Alliance 67 - Horde)
                    echo getFactionName($type['value1']);
                    break;
                case 7:
                    // CONDITION_SKILL skill_id, skill_value
                    echo $lang['condition7'] . getSkillName($type['value1']);
                    if ($type['value2'] > 1) {
                        echo ' (' . $type['value2'] . ')';
                    }
                    break;
                case 8:
                    // CONDITION_QUESTREWARDED quest_id, 0
                    echo $lang['condition8'] . getQuestName($type['value1']);
                    break;
                case 9:
                    // CONDITION_QUESTTAKEN quest_id     0,   for condition true while quest active.
                    echo $lang['condition9'] . getQuestName($type['value1']);
                    break;
                case 10:
                    // CONDITION_AD_COMMISSION_AURA   0, 0    for condition true while one from AD сommission aura active
                    echo $lang['condition10'];
                    break;
                case 11:
                    // CONDITION_NO_AURA  spell_id, effindex
                    $spell = getSpell($type['value1'], '`id`, `SpellIconID`');
                    echo $lang['condition11'];
                    show_spell($spell['id'], $spell['SpellIconID'], 'quest');
                    break;
                case 12:
                    // CONDITION_ACTIVE_GAME_EVENT  event_id
                    echo $lang['condition12'] . getGameEventName($type['value1']);
                    break;
                case 13:
                    // CONDITION_AREA_FLAG  area_flag    area_flag_not
                    if ($type['value1'] > 0) {
                        echo $lang['condition13_1'] . $type['value1'];
                    }
                    if ($type['value2'] > 0) {
                        echo $lang['condition13_2'] . $type['value2'];
                    }
                    break;
                case 14:
                    // CONDITION_RACE_CLASS  race_mask    class_mask
                    if ($type['value1'] > 0) {
                        echo getAllowableRace($type['value1']) . '<br>';
                    }
                    if ($type['value2'] > 0) {
                        echo getAllowableClass($type['value2']);
                    }
                    break;
                case 15:
                    // CONDITION_LEVEL  player_level     0, 1 or 2
                    if ($type['value1'] > 0) {
                        echo $type['value1'];
                    }
                    if ($type['value1'] > 0 && $type['value2'] == 0) {
                        echo $lang['condition15_1'];
                    }
                    if ($type['value1'] > 0 && $type['value2'] == 1) {
                        echo $lang['condition15_2'];
                    }
                    if ($type['value1'] > 0 && $type['value2'] == 2) {
                        echo $lang['condition15_3'];
                    }
                    break;
                case 16:
                    // CONDITION_NOITEM  item_id      count
                    $item = getItem($type['value1'], '`entry`, `displayid`');
                    echo $lang['condition16'] . text_show_item($item['entry'], $item['displayid'], 'quest');
                    if ($type['value1'] > 1) {
                        echo 'x' . $type['value2'];
                    }
                    break;
                case 17:
                    // CONDITION_SPELL  spell_id     0, 1 (0: has spell, 1: hasn't spell)
                    $spell = getSpell($type['value1'], '`id`, `SpellIconID`');
                    if ($type['value2'] > 0) {
                        echo $lang['condition17_1'];
                        show_spell($spell['id'], $spell['SpellIconID'], 'quest');
                    } else {
                        echo $lang['condition17_2'];
                        show_spell($spell['id'], $spell['SpellIconID'], 'quest');
                    }
                    break;
                case 18:
                    // CONDITION_INSTANCE_SCRIPT  instance_condition_id    0, 1, 2, 3, 4
                    if ($type['value1'] == 0) {
                        echo $lang['condition18_0'];
                    }
                    if ($type['value1'] == 1) {
                        echo $lang['condition18_1'];
                    }
                    if ($type['value1'] == 2) {
                        echo $lang['condition18_2'];
                    }
                    if ($type['value1'] == 3) {
                        echo $lang['condition18_3'];
                    }
                    if ($type['value1'] == 4) {
                        echo $lang['condition18_4'];
                    }
                    break;
                case 20:
                    // CONDITION_ACHIEVEMENT  ach_id       0, 1 (0: has achievement, 1: hasn't achievement) for player
                    if ($type['value2'] > 0) {
                        echo $lang['condition20_1'] . $type['value1'];
                    } else {
                        echo $lang['condition20_2'] . $type['value1'];
                    }
                    break;
                case 22:
                    // CONDITION_QUEST_NONE  quest_id
                    if ($type['value1'] > 0) {
                        echo $lang['condition22'] . getQuestName($type['value1']);
                    }
                    break;
                case 23:
                    // CONDITION_ITEM_WITH_BANK- item_id, count
                    $item = getItem($type['value1'], '`entry`, `displayid`');
                    echo $lang['condition23'] . text_show_item($item['entry'], $item['displayid'], 'quest');
                    if ($type['value2'] > 1) {
                        echo 'x' . $type['value2'];
                    }
                    break;
                case 24:
                    // NOITEM_WITH_BANK  item_id      count
                    $item = getItem($type['value1'], '`entry`, `displayid`');
                    echo $lang['condition24'] . text_show_item($item['entry'], $item['displayid'], 'quest');
                    if ($type['value1'] > 1) {
                        echo 'x' . $type['value2'];
                    }
                    break;
                case 25:
                    // CONDITION_NOT_ACTIVE_GAME_EVENT  event_id
                    echo $lang['condition25'] . getGameEventName($type['value1']);
                    break;
                case 26:
                    // CONDITION_ACTIVE_HOLIDAY  holiday_id
                    echo $lang['condition26'] . getGameHolidayName($type['value1']);
                    break;
                case 27:
                    // CONDITION_NOT_ACTIVE_HOLIDAY  holiday_id
                    echo $lang['condition27'] . getGameHolidayName($type['value1']);
                    break;
                case 28:
                    // CONDITION_LEARNABLE_ABILITY  spell_id     0 or item_id
                    $spell = getSpell($type['value1'], '`id`, `SpellIconID`');
                    if ($type['value2'] > 0) {
                        $item = getItem($type['value2'], '`entry`, `displayid`');
                        echo $lang['condition28_1'];
                        show_spell($spell['id'], $spell['SpellIconID'], 'quest');
                        echo $lang['condition28_2'] . text_show_item($item['entry'], $item['displayid'], 'quest');
                    } else {
                        echo $lang['condition28_1'];
                        show_spell($spell['id'], $spell['SpellIconID'], 'quest');
                    }
                    break;
                case 29:
                    // CONDITION_SKILL_BELOW skill_id, skill_value
                    echo $lang['condition29'] . getSkillName($type['value1']);
                    if ($type['value2'] > 1) {
                        echo ' (' . $type['value2'] . ')';
                    }
                    break;
                case 30:
                    // CONDITION_REPUTATION_RANK_MAX - faction_id, max_rank
                    echo getFactionName($type['value1']) . '<=(' . getReputationRankName($type['value2']) . ')';
                    break;
            }
        }
    }
}