コード例 #1
0
/**
 * BatimentBuildingPage.php
 *
 * @version 1.1
 * @copyright 2008 by Chlorel for XNova
 */
function BatimentBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET;
    CheckPlanetUsedFields($CurrentPlanet);
    // Tables des batiments possibles par type de planete
    $Allowed['1'] = array(1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44);
    $Allowed['3'] = array(12, 14, 15, 21, 34, 41, 42, 43);
    // Boucle d'interpretation des eventuelles commandes
    if (isset($_GET['cmd'])) {
        // On passe une commande
        $bThisIsCheated = false;
        $bDoItNow = false;
        $TheCommand = $_GET['cmd'];
        $Element = $_GET['building'];
        $ListID = $_GET['listid'];
        if (isset($Element)) {
            if (!strchr($Element, " ")) {
                if (!strchr($Element, ",")) {
                    if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                        $bDoItNow = true;
                    } else {
                        $bThisIsCheated = true;
                    }
                } else {
                    $bThisIsCheated = true;
                }
            } else {
                $bThisIsCheated = true;
            }
        } elseif (isset($ListID)) {
            $bDoItNow = true;
        }
        if ($bDoItNow == true) {
            switch ($TheCommand) {
                case 'cancel':
                    // Interrompre le premier batiment de la queue
                    CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                    break;
                case 'remove':
                    // Supprimer un element de la queue (mais pas le premier)
                    // $RemID -> element de la liste a supprimer
                    RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                    break;
                case 'insert':
                    // Insere un element dans la queue
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                    break;
                case 'destroy':
                    // Detruit un batiment deja construit sur la planete !
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                    break;
                default:
                    break;
            }
            // switch
        } elseif ($bThisIsCheated == true) {
            ResetThisFuckingCheater($CurrentUser['id']);
        }
    }
    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
    $Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
    // On enregistre ce que l'on a modifié dans planet !
    BuildingSavePlanetRecord($CurrentPlanet);
    // On enregistre ce que l'on a eventuellement modifié dans users
    BuildingSaveUserRecord($CurrentUser);
    if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
        $CanBuildElement = true;
    } else {
        $CanBuildElement = false;
    }
    $SubTemplate = gettemplate('buildings_builds_row');
    $BuildingPage = "";
    foreach ($lang['tech'] as $Element => $ElementName) {
        if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
            $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
            if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
                $RoomIsOk = true;
            } else {
                $RoomIsOk = false;
            }
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
                $parse = array();
                $parse['dpath'] = $dpath;
                $parse['i'] = $Element;
                $BuildingLevel = $CurrentPlanet[$resource[$Element]];
                $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
                $parse['n'] = $ElementName;
                $parse['descriptions'] = $lang['res']['descriptions'][$Element];
                $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                $parse['time'] = ShowBuildTime($ElementBuildTime);
                $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['click'] = '';
                $NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
                if ($Element == 31) {
                    // Sp&eacute;cial Laboratoire
                    if ($CurrentUser["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
                        // Variable qui contient le parametre
                        // On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
                        $parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
                    }
                }
                if ($parse['click'] != '') {
                    // Bin on ne fait rien, vu que l'on l'a deja fait au dessus !!
                } elseif ($RoomIsOk && $CanBuildElement) {
                    if ($Queue['lenght'] == 0) {
                        if ($NextBuildLevel == 1) {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                            }
                        } else {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                            }
                        }
                    } else {
                        $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['InBuildQueue'] . "</font></a>";
                    }
                } elseif ($RoomIsOk && !$CanBuildElement) {
                    if ($NextBuildLevel == 1) {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                    } else {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                    }
                } else {
                    $parse['click'] = "<font color=#FF0000>" . $lang['NoMoreSpace'] . "</font>";
                }
                $BuildingPage .= parsetemplate($SubTemplate, $parse);
            }
        }
    }
    $parse = $lang;
    // Faut il afficher la liste de construction ??
    if ($Queue['lenght'] > 0) {
        $parse['BuildListScript'] = InsertBuildListScript("buildings");
        $parse['BuildList'] = $Queue['buildlist'];
    } else {
        $parse['BuildListScript'] = "";
        $parse['BuildList'] = "";
    }
    $parse['planet_field_current'] = $CurrentPlanet["field_current"];
    $parse['planet_field_max'] = $CurrentPlanet['field_max'] + $CurrentPlanet[$resource[33]] * 5;
    $parse['field_libre'] = $parse['planet_field_max'] - $CurrentPlanet['field_current'];
    $parse['BuildingsList'] = $BuildingPage;
    $page .= parsetemplate(gettemplate('buildings_builds'), $parse);
    display($page, $lang['Builds']);
}
コード例 #2
0
/**
 * BatimentBuildingPage.php
 *
 * @version 1.1
 * @copyright 2008 by Chlorel for XNova
 */
function BatimentBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $ProdGrid, $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET, $user;
    CheckPlanetUsedFields($CurrentPlanet);
    PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time());
    // Was gebaut werden darf in Abhängikeit zum gewählten Volk.
    switch ($user['volk']) {
        case "A":
            $Allowed['1'] = array(1, 2, 3, 11, 12, 14, 15, 21, 22, 23, 24, 25, 26, 27, 31, 33, 34, 44);
            $Allowed['3'] = array(4, 12, 14, 15, 21, 25, 26, 34, 41, 42, 43);
            break;
        case "B":
            $Allowed['1'] = array(1, 2, 3, 11, 12, 14, 15, 21, 22, 23, 24, 25, 26, 31, 33, 34, 44, 45);
            $Allowed['3'] = array(4, 12, 14, 15, 21, 25, 26, 34, 41, 42, 43);
            break;
        case "C":
            $Allowed['1'] = array(1, 2, 3, 11, 12, 14, 15, 21, 22, 23, 24, 25, 26, 31, 33, 34, 44, 46);
            $Allowed['3'] = array(4, 12, 14, 15, 21, 25, 26, 34, 41, 42, 43, 46);
            break;
    }
    //Werte auf null setzen
    $bThisIsCheated = 0;
    $bDoItNow = 0;
    $TheCommand = 0;
    $Element = 0;
    $ListID = 0;
    // Boucle d'interpretation des eventuelles commandes
    if (isset($_GET['cmd'])) {
        // On passe une commande
        $bThisIsCheated = false;
        $bDoItNow = false;
        $TheCommand = $_GET['cmd'];
        $Element = $_GET['building'];
        $ListID = $_GET['listid'];
        if (isset($Element)) {
            if (!strchr($Element, " ")) {
                if (!strchr($Element, ",")) {
                    if (!strchr($Element, ";")) {
                        if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                            $bDoItNow = true;
                        } else {
                            $bThisIsCheated = true;
                        }
                    } else {
                        $bThisIsCheated = true;
                    }
                } else {
                    $bThisIsCheated = true;
                }
            } else {
                $bThisIsCheated = true;
            }
        } elseif (isset($ListID)) {
            $bDoItNow = true;
        }
        if ($bDoItNow == true) {
            $Element = abs($Element);
            switch ($TheCommand) {
                case 'cancel':
                    // Interrompre le premier batiment de la queue
                    CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                    break;
                case 'remove':
                    // Supprimer un element de la queue (mais pas le premier)
                    // $RemID -> element de la liste a supprimer
                    RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                    break;
                case 'insert':
                    // Insere un element dans la queue
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                    break;
                case 'destroy':
                    // Detruit un batiment deja construit sur la planete !
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                    break;
                default:
                    break;
            }
            // switch
        } elseif ($bThisIsCheated == true) {
            ResetThisFuckingCheater($CurrentUser['id']);
        }
        sleep(1);
        // es wird 1 sekunde geschlafen
    }
    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
    $Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
    // On enregistre ce que l'on a modifi&eacute; dans planet !
    BuildingSavePlanetRecord($CurrentPlanet);
    // On enregistre ce que l'on a eventuellement modifi&eacute; dans users
    BuildingSaveUserRecord($CurrentUser);
    if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
        $CanBuildElement = true;
    } else {
        $CanBuildElement = false;
    }
    $SubTemplate = gettemplate('buildings_builds_row');
    $BuildingPage = "";
    $zaehler = 1;
    foreach ($lang['tech'] as $Element => $ElementName) {
        if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
            $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
            if ($CurrentPlanet['field_current'] < $CurrentMaxFields - $Queue['lenght']) {
                $RoomIsOk = true;
            } else {
                $RoomIsOk = false;
            }
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
                $parse = array();
                $parse['dpath'] = $dpath;
                $parse['i'] = $Element;
                $BuildingLevel = $CurrentPlanet[$resource[$Element]];
                $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
                $parse['n'] = $ElementName;
                $parse['descriptions'] = $lang['res']['descriptions'][$Element];
                $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                $parse['time'] = ShowBuildTime($ElementBuildTime);
                $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['click'] = '';
                $NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
                // show energy on BuildingPage
                //================================
                $BuildLevelFactor = $CurrentPlanet[$resource[$Element] . "_porcent"];
                $BuildTemp = $CurrentPlanet['temp_max'];
                $CurrentBuildtLvl = $BuildingLevel;
                $BuildLevel = $CurrentBuildtLvl > 0 ? $CurrentBuildtLvl : 1;
                $Prod[3] = floor(eval($ProdGrid[$Element]['formule']['deuterium']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_geologue'] * 0.05);
                $Prod[11] = floor(eval($ProdGrid[$Element]['formule']['energy']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_ingenieur'] * 0.05);
                if ($Element != 12) {
                    $ActualNeed = floor($Prod[11]);
                } else {
                    $ActualNeed = floor($Prod[3]);
                }
                $BuildLevel++;
                $Prod[3] = floor(eval($ProdGrid[$Element]['formule']['deuterium']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_geologue'] * 0.05);
                $Prod[11] = floor(eval($ProdGrid[$Element]['formule']['energy']) * $game_config['resource_multiplier']) * (1 + $CurrentUser['rpg_ingenieur'] * 0.05);
                if ($Element != 12) {
                    $bloc['build_prod'] = pretty_number(floor($Prod[$BuildID]));
                    $bloc['build_prod_diff'] = colorNumber(pretty_number(floor($Prod[$BuildID] - $ActualProd)));
                    $bloc['build_need'] = colorNumber(pretty_number(floor($Prod[11])));
                    $EnergyNeed = colorNumber(pretty_number(floor($Prod[11] - $ActualNeed)));
                } else {
                    $bloc['build_prod'] = pretty_number(floor($Prod[11]));
                    $bloc['build_prod_diff'] = colorNumber(pretty_number(floor($Prod[11] - $ActualProd)));
                    $bloc['build_need'] = colorNumber(pretty_number(floor($Prod[3])));
                    $EnergyNeed = colorNumber(pretty_number(floor($Prod[3] - $ActualNeed)));
                }
                if ($Element >= 1 && $Element <= 4) {
                    $parse['build_need_diff'] = "(" . "<font color=#FF0000>" . $EnergyNeed . " " . $lang['Energy'] . "</font>" . ")";
                    $BuildLevel = 0;
                } elseif ($Element == 11 || $Element == 12) {
                    $parse['build_need_diff'] = "(" . "<font color=#00FF00>+" . $EnergyNeed . " " . $lang['Energy'] . "</font>" . ")";
                    $BuildLevel = 0;
                }
                //================================
                if ($Element == 31) {
                    // Sp&eacute;cial Laboratoire
                    if ($CurrentUser['b_tech_planet'] != 0 && $game_config['BuildLabWhileRun'] != 1) {
                        // Variable qui contient le parametre
                        // On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
                        $parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
                    }
                }
                if ($Element == 15) {
                    // Spezialgebäude Nanitenfabrik
                    if ($CurrentPlanet['robot_factory'] <= 9) {
                        // On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
                        $parse['click'] = "<font color=#FF0000>" . $lang['no Nani'] . "</font>";
                    }
                }
                if ($Element == 45) {
                    // Spezialgebäude Mondtransformer
                    if ($CurrentPlanet['mondtransformer'] == 1) {
                        // Es darf nur ein Mondtransformer pro Planet gebaut werden
                        $parse['click'] = "<font color=#FF0000>" . $lang['only_one_mondtransformer'] . "</font>";
                    }
                }
                if ($parse['click'] != '') {
                    // Bin on ne fait rien, vu que l'on l'a deja fait au dessus !!
                } elseif ($RoomIsOk && $CanBuildElement) {
                    if ($Queue['lenght'] == 0) {
                        if ($NextBuildLevel == 1) {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                            }
                        } else {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                            }
                        }
                    } else {
                        $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['InBuildQueue'] . "</font></a>";
                    }
                } elseif ($RoomIsOk && !$CanBuildElement) {
                    if ($NextBuildLevel == 1) {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                    } else {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                    }
                } else {
                    $parse['click'] = "<font color=#FF0000>" . $lang['NoMoreSpace'] . "</font>";
                }
                if ($zaehler % 3 == 0) {
                    $parse['trclose'] = '</tr>';
                    $zaehler++;
                } else {
                    $parse['trclose'] = '';
                    $zaehler++;
                }
                $BuildingPage .= parsetemplate($SubTemplate, $parse);
            }
        }
    }
    $parse = $lang;
    // Faut il afficher la liste de construction ??
    if ($Queue['lenght'] > 0) {
        $parse['BuildListScript'] = InsertBuildListScript("buildings");
        $parse['BuildList'] = $Queue['buildlist'];
    } else {
        $parse['BuildListScript'] = "";
        $parse['BuildList'] = "";
    }
    $parse['planet_field_current'] = $CurrentPlanet['field_current'];
    $parse['planet_field_max'] = $CurrentPlanet['field_max'];
    $parse['field_libre'] = $parse['planet_field_max'] - $CurrentPlanet['field_current'];
    $parse['BuildingsList'] = $BuildingPage;
    $page .= parsetemplate(gettemplate('buildings_builds'), $parse);
    display($page, $lang['Builds']);
}
コード例 #3
0
/**
 * BatimentBuildingPage.php
 *
 * @version 1.1
 * @copyright 2008 by Chlorel for XNova
 */
function ProductionBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $lang, $resource, $reslist, $pricelist, $phpEx, $dpath, $game_config, $_GET;
    CheckPlanetUsedFields($CurrentPlanet);
    // Tables des batiments possibles par type de planete
    $Allowed['1'] = array(1, 2, 3, 4, 12, 212, 22, 23, 24);
    $Allowed['3'] = array(212, 22, 23, 24);
    //Right, lets see what he has an generate him an image.
    $imgnum = '';
    if ($CurrentPlanet[$resource[1]] > 0) {
        $imgnum .= "_1";
    }
    if ($CurrentPlanet[$resource[2]] > 0) {
        $imgnum .= "_2";
    }
    if ($CurrentPlanet[$resource[3]] > 0) {
        $imgnum .= "_3";
    }
    if ($CurrentPlanet[$resource[4]] > 0) {
        $imgnum .= "_4";
    }
    // Boucle d'interpretation des eventuelles commandes
    if (isset($_GET['cmd'])) {
        // On passe une commande
        $bThisIsCheated = false;
        $bDoItNow = false;
        $TheCommand = $_GET['cmd'];
        $Element = $_GET['building'];
        $ListID = $_GET['listid'];
        if (isset($Element)) {
            if (!strchr($Element, " ")) {
                if (!strchr($Element, ",")) {
                    if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                        $bDoItNow = true;
                    } else {
                        //$bThisIsCheated = true;
                        $bDoItNow = true;
                    }
                } else {
                    $bThisIsCheated = true;
                }
            } else {
                $bThisIsCheated = true;
            }
        } elseif (isset($ListID)) {
            $bDoItNow = true;
        }
        if ($bDoItNow == true) {
            switch ($TheCommand) {
                case 'cancel':
                    // Interrompre le premier batiment de la queue
                    CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                    break;
                case 'remove':
                    // Supprimer un element de la queue (mais pas le premier)
                    // $RemID -> element de la liste a supprimer
                    RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                    break;
                case 'insert':
                    // Insere un element dans la queue
                    $fields_rem = $CurrentPlanet['field_max'] - $CurrentPlanet['field_current'] + $CurrentPlanet[$resource[33]] * 5;
                    if ($fields_rem >= 0) {
                        AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                    } else {
                        echo $fields_rem . " < 0";
                        die("Hacking Attempt!");
                    }
                    break;
                case 'destroy':
                    // Detruit un batiment deja construit sur la planete !
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                    break;
                default:
                    break;
            }
            // switch
        } elseif ($bThisIsCheated == true) {
            ResetThisFuckingCheater($CurrentUser['id']);
        }
    }
    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
    $Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
    // On enregistre ce que l'on a modifi� dans planet !
    BuildingSavePlanetRecord($CurrentPlanet);
    // On enregistre ce que l'on a eventuellement modifi� dans users
    BuildingSaveUserRecord($CurrentUser);
    $max_qs = MAX_BUILDING_QUEUE_SIZE;
    if ($max_qs > 0) {
        //fine :)
    } else {
        $max_qs = 10;
    }
    if ($Queue['lenght'] < $max_qs) {
        $CanBuildElement = true;
    } else {
        $CanBuildElement = false;
    }
    $SubTemplate = gettemplate('buildings_res_buttonz');
    $parse = array();
    $infopg = array();
    foreach ($lang['tech'] as $Element => $ElementName) {
        if (in_array($Element, $Allowed[1])) {
            if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
                if (!IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                    $parse['state_' . $Element] = "off";
                    $parse['mes_' . $Element] = "Requirements are not met";
                } elseif (!IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) {
                    $parse['state_' . $Element] = "disabled";
                    $parse['mes_' . $Element] = "Not enough resources!";
                } else {
                    $parse['state_' . $Element] = "on";
                    $parse['mes_' . $Element] = "";
                }
            } else {
                $parse['state_' . $Element] = "off";
                $parse['mes_' . $Element] = "Not availble";
            }
            $parse['name_' . $Element] = $ElementName;
            $parse['count_' . $Element] = $CurrentPlanet[$resource[$Element]];
        }
    }
    $BuildingPage = parsetemplate($SubTemplate, $parse);
    $parse = $lang;
    $Element = idstring($_GET['id']);
    $ElementName = $lang['tech'][$Element];
    // Faut il afficher la liste de construction ??
    if ($Queue['lenght'] > 0) {
        $parse['BuildListScript'] = '';
        //$parse['BuildListScript']  = InsertBuildListScript ( "buildings" );
        $parse['BuildList'] = $Queue['buildlist'];
    } else {
        $parse['BuildListScript'] = "";
        $parse['BuildList'] = "";
    }
    $de_planettype = PlanetType($CurrentPlanet['image']);
    $parse['type'] = $de_planettype['type'];
    $parse['bg'] = GAME_SKIN . "/img/header/resources/" . $parse['type'] . $imgnum . ".png";
    $parse['hideres'] = "display:none;";
    $parse['hidenorm'] = "";
    if (!$Element) {
        $parse['bg'] = GAME_SKIN . "/img/header/resources/" . $parse['type'] . $imgnum . ".png";
        if ($_GET['mode'] == "resources") {
            $parse['hideres'] = "";
            $parse['hidenorm'] = "display:none;";
            $parse['resources_section'] = BuildRessourcePage($CurrentUser, $CurrentPlanet);
        }
    } else {
        if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
            //Something else
            $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
            $parse['i'] = $Element;
            $parse['dpath'] = $dpath;
            $BuildingLevel = $CurrentPlanet[$resource[$Element]];
            $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
            $parse['n'] = $ElementName;
            $parse['descriptions'] = $lang['res']['descriptions'][$Element];
            $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
            $parse['time'] = ShowBuildTime($ElementBuildTime);
            $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
            $parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
            $parse['click'] = '';
            $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
            if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
                $RoomIsOk = true;
            } else {
                $RoomIsOk = false;
            }
            if ($Element == 31) {
                // Sp�cial Laboratoire
                if ($CurrentUser["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
                    // Variable qui contient le parametre
                    // On verifie si on a le droit d'evoluer pendant les recherches (Setting dans config)
                    $parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
                }
            }
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                if ($parse['click'] != '') {
                    // Bin on ne fait rien, vu que l'on l'a deja fait au dessus !!
                } elseif ($RoomIsOk && $CanBuildElement) {
                    if ($Queue['lenght'] == 0) {
                        if ($NextBuildLevel == 1) {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"./?page=resources&cmd=insert&building=" . $Element . "&id=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
                                $infopg['build_link'] = "./?page=resources&cmd=insert&building=" . $Element . "&id=" . $Element;
                                $infopg['build_text'] = $lang['BuildFirstLevel'];
                            } else {
                                $parse['click'] = "<font color=#FF0000>4" . $lang['BuildFirstLevel'] . "</font>";
                                $infopg['build_text'] = $lang['BuildFirstLevel'];
                            }
                        } else {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"./?page=resources&cmd=insert&building=" . $Element . "&id=" . $Element . "\"><font color=#00FF00>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
                                $infopg['build_link'] = "./?page=resources&cmd=insert&building=" . $Element . "&id=" . $Element;
                                $infopg['build_text'] = $lang['BuildNextLevel'] . " " . $NextBuildLevel;
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                                $infopg['build_text'] = $lang['BuildNextLevel'] . " " . $NextBuildLevel;
                            }
                        }
                    } else {
                        $parse['click'] = "<a href=\"./?page=resources&cmd=insert&building=" . $Element . "&id=" . $Element . "\"><font color=#00FF00>" . $lang['InBuildQueue'] . "</font></a>";
                        $infopg['build_link'] = "./?page=resources&cmd=insert&building=" . $Element . "&id=" . $Element;
                        $infopg['build_text'] = $lang['InBuildQueue'];
                    }
                } elseif ($RoomIsOk && !$CanBuildElement) {
                    if ($NextBuildLevel == 1) {
                        $parse['click'] = "<font color=#FF0000>2" . $lang['BuildFirstLevel'] . "</font>";
                        $infopg['build_text'] = $lang['BuildFirstLevel'];
                    } else {
                        $parse['click'] = "<font color=#FF0000>1" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                        $infopg['build_text'] = $lang['BuildNextLevel'] . " " . $NextBuildLevel;
                    }
                } else {
                    $parse['click'] = "<font color=#FF0000>" . $lang['NoMoreSpace'] . "</font>";
                    $infopg['build_text'] = $lang['NoMoreSpace'];
                }
            } else {
                $parse['click'] = "<font color=#FF0000>" . $lang['NotAccessible'] . "</font>";
                $infopg['build_text'] = $lang['NotAccessible'];
            }
            //$parse['bg'] = GAME_SKIN."/img/header/resources/ice.png";
            $parse['gebaeude_inf'] = "<br /><blockquote style=\"margin-left: 15px; margin-right: 15px; filter:alpha(opacity=75); -moz-opacity:.75; opacity:.75; background-color: #000000;\">\r\n\t\t\t<div style=\"margin-left: 10px; margin-right: 10px;\">\r\n\t\t\t<table width=\"100%\"><tr>\r\n\t\t\t\t<td width=\"130\"><img src=\"" . $dpath . "/gebaeude/" . $parse['i'] . ".gif\" width=\"120\" border=\"0\" alt=\"" . $parse['n'] . "\" /></td>\r\n\t\t\t\t<td style=\"margin-left: 10px;\">\r\n\t\t\t\t<div style=\"text-align: center;\"><!--<a href=\"infos.php?gid=" . $parse['i'] . "\">-->" . $parse['n'] . "<!--</a>--></div>" . "<div style=\"text-align: left;\">" . $parse['nivel'] . "<br />" . $parse['descriptions'] . "<br /><br />" . $parse['price'] . $parse['time'] . $parse['rest_price'] . "<br /></div>" . "<div style=\"text-align: right;\">" . $parse['click'] . "</div>\r\n\t\t\t\t</td>\r\n\t\t\t</tr></table>\r\n\t\t\t</div>\r\n\t\t\t</blockquote>";
            //Building Info
            if ($infopg['build_link']) {
                $infopg['buildit_class'] = "build-it";
                $infopg['build_text'] = "Improve";
            } else {
                $infopg['buildit_class'] = "build-it_disabled";
                $infopg['build_text'] = "In queue";
            }
            $infopg['id'] = $Element;
            $infopg['name'] = $ElementName;
            $infopg['level'] = $CurrentPlanet[$resource[$Element]];
            if ($CurrentPlanet[$resource[$Element]] < 1) {
                $infopg['display_destroy'] = "style=\"display:none;\"";
            }
            $infopg['td_url'] = "./?page=" . $_GET['page'] . "&cmd=destroy&building=" . $Element;
            $infopg['title'] = "Tear down";
            $infopg['level1'] = $infopg['level'] + 1;
            $infopg['duration'] = pretty_time($ElementBuildTime);
            $infopg['shortdesc'] = $lang['res']['descriptions'][$Element];
            $infopg['skin'] = $CurrentUser['skin'];
            $infopg['cost_m'] = 1 * floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $CurrentPlanet[$resource[$Element]]));
            $infopg['cost_c'] = 1 * floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $CurrentPlanet[$resource[$Element]]));
            $infopg['cost_d'] = 1 * floor($pricelist[$Element]['deuterium'] * pow($pricelist[$Element]['factor'], $CurrentPlanet[$resource[$Element]]));
            if ($infopg['cost_m'] > $CurrentPlanet['metal'] && $infopg['cost_m'] > 0) {
                $infopg['missing_resource_m'] = "missing_resource";
            }
            if ($infopg['cost_c'] > $CurrentPlanet['crystal'] && $infopg['cost_c'] > 0) {
                $infopg['missing_resource_c'] = "missing_resource";
            }
            if ($infopg['cost_d'] > $CurrentPlanet['deuterium'] && $infopg['cost_d'] > 0) {
                $infopg['missing_resource_d'] = "missing_resource";
            }
            $infopg['sh_cost_m'] = KMnumber($infopg['cost_m'], 0, 'up');
            $infopg['sh_cost_c'] = KMnumber($infopg['cost_c'], 0, 'up');
            $infopg['sh_cost_d'] = KMnumber($infopg['cost_d'], 0, 'up');
            $infopg['cost_m'] = pretty_number($infopg['cost_m']);
            $infopg['cost_c'] = pretty_number($infopg['cost_c']);
            $infopg['cost_d'] = pretty_number($infopg['cost_d']);
            $infopg['page'] = $_GET['page'];
            $parse['info'] = parsetemplate(gettemplate('buildings/info'), $infopg);
            $parse['extra'] = "style=\"display:none\"";
        }
    }
    $parse['planet_field_current'] = $CurrentPlanet["field_current"];
    $parse['planet_field_max'] = $CurrentPlanet['field_max'] + $CurrentPlanet[$resource[33]] * 5;
    $parse['field_libre'] = $parse['planet_field_max'] - $CurrentPlanet['field_current'];
    $parse['buttonz'] = $BuildingPage;
    $page .= parsetemplate(gettemplate('buildings/resources'), $parse);
    displaypage($page, $lang['Builds']);
}
コード例 #4
0
function BatimentBuildingPage(&$CurrentPlanet, $CurrentUser)
{
    global $lang, $resource, $reslist, $phpEx, $dpath, $game_config, $_GET;
    CheckPlanetUsedFields($CurrentPlanet);
    $Allowed['1'] = array(1, 2, 3, 4, 5, 12, 14, 15, 21, 22, 23, 24, 25, 31, 33, 34, 35, 44);
    $Allowed['3'] = array(14, 15, 21, 22, 23, 24, 25, 34, 41, 42, 43);
    if (isset($_GET['cmd'])) {
        $bThisIsCheated = false;
        $bDoItNow = false;
        $TheCommand = $_GET['cmd'];
        $Element = $_GET['building'];
        $ListID = $_GET['listid'];
        if (isset($Element)) {
            if (!strchr($Element, " ")) {
                if (!strchr($Element, ",")) {
                    if (in_array(trim($Element), $Allowed[$CurrentPlanet['planet_type']])) {
                        $bDoItNow = true;
                    } else {
                        $bThisIsCheated = true;
                    }
                } else {
                    $bThisIsCheated = true;
                }
            } else {
                $bThisIsCheated = true;
            }
        } elseif (isset($ListID)) {
            $bDoItNow = true;
        }
        if ($bDoItNow == true) {
            switch ($TheCommand) {
                case 'cancel':
                    CancelBuildingFromQueue($CurrentPlanet, $CurrentUser);
                    break;
                case 'remove':
                    RemoveBuildingFromQueue($CurrentPlanet, $CurrentUser, $ListID);
                    break;
                case 'insert':
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, true);
                    break;
                case 'destroy':
                    AddBuildingToQueue($CurrentPlanet, $CurrentUser, $Element, false);
                    break;
                default:
                    break;
            }
        } elseif ($bThisIsCheated == true) {
            ResetThisFuckingCheater($CurrentUser['id']);
        }
    }
    SetNextQueueElementOnTop($CurrentPlanet, $CurrentUser);
    $Queue = ShowBuildingQueue($CurrentPlanet, $CurrentUser);
    BuildingSavePlanetRecord($CurrentPlanet);
    BuildingSaveUserRecord($CurrentUser);
    if ($Queue['lenght'] < MAX_BUILDING_QUEUE_SIZE) {
        $CanBuildElement = true;
    } else {
        $CanBuildElement = false;
    }
    $SubTemplate = gettemplate('buildings_builds_row');
    $BuildingPage = "";
    foreach ($lang['tech'] as $Element => $ElementName) {
        if (in_array($Element, $Allowed[$CurrentPlanet['planet_type']])) {
            $CurrentMaxFields = CalculateMaxPlanetFields($CurrentPlanet);
            if ($CurrentPlanet["field_current"] < $CurrentMaxFields - $Queue['lenght']) {
                $RoomIsOk = true;
            } else {
                $RoomIsOk = false;
            }
            if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) {
                $HaveRessources = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false);
                $parse = array();
                $parse['dpath'] = $dpath;
                $parse['i'] = $Element;
                $BuildingLevel = $CurrentPlanet[$resource[$Element]];
                $parse['nivel'] = $BuildingLevel == 0 ? "" : " (" . $lang['level'] . " " . $BuildingLevel . ")";
                $parse['n'] = $ElementName;
                $parse['descriptions'] = $lang['res']['descriptions'][$Element];
                $ElementBuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element);
                $parse['time'] = ShowBuildTime($ElementBuildTime);
                $parse['price'] = GetElementPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['rest_price'] = GetRestPrice($CurrentUser, $CurrentPlanet, $Element);
                $parse['click'] = '';
                $NextBuildLevel = $CurrentPlanet[$resource[$Element]] + 1;
                if ($Element == 31) {
                    if ($CurrentUser["b_tech_planet"] != 0 && $game_config['BuildLabWhileRun'] != 1) {
                        $parse['click'] = "<font color=#FF0000>" . $lang['in_working'] . "</font>";
                    }
                } elseif ($Element == 4) {
                    if ($CurrentPlanet["tach_accel"] >= "50") {
                        $parse['click'] = "<font color=#FF0000>You Can Not<br>Build Any More</font>";
                    }
                } elseif ($Element == 25) {
                    if ($CurrentPlanet["tachyon_store"] >= "50") {
                        $parse['click'] = "<font color=#FF0000>You Can Not<br>Build Any More</font>";
                    }
                }
                if ($parse['click'] != '') {
                } elseif ($RoomIsOk && $CanBuildElement) {
                    if ($Queue['lenght'] == 0) {
                        if ($NextBuildLevel == 1) {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildFirstLevel'] . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                            }
                        } else {
                            if ($HaveRessources == true) {
                                $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font></a>";
                            } else {
                                $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                            }
                        }
                    } else {
                        $parse['click'] = "<a href=\"?cmd=insert&building=" . $Element . "\"><font color=#00FF00>" . $lang['InBuildQueue'] . "</font></a>";
                    }
                } elseif ($RoomIsOk && !$CanBuildElement) {
                    if ($NextBuildLevel == 1) {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildFirstLevel'] . "</font>";
                    } else {
                        $parse['click'] = "<font color=#FF0000>" . $lang['BuildNextLevel'] . " " . $NextBuildLevel . "</font>";
                    }
                } else {
                    $parse['click'] = "<font color=#FF0000>" . $lang['NoMoreSpace'] . "</font>";
                }
                $BuildingPage .= parsetemplate($SubTemplate, $parse);
            }
        }
    }
    $parse = $lang;
    if ($Queue['lenght'] > 0) {
        $parse['BuildListScript'] = InsertBuildListScript("buildings");
        $parse['BuildList'] = $Queue['buildlist'];
    } else {
        $parse['BuildListScript'] = "";
        $parse['BuildList'] = "";
    }
    $parse['planet_field_current'] = $CurrentPlanet["field_current"];
    $parse['planet_field_max'] = $CurrentPlanet['field_max'] + $CurrentPlanet[$resource[33]] * FIELDS_BY_TERRAFORMER_LEVEL;
    $parse['field_libre'] = $parse['planet_field_max'] - $CurrentPlanet['field_current'];
    $parse['BuildingsList'] = $BuildingPage;
    $page .= parsetemplate(gettemplate('buildings_builds'), $parse);
    display($page, $lang['Builds']);
}