private function validateMoves()
 {
     $game = ModelGame::getGame($this->id_game);
     $round = $game->getRound();
     $move_iter = ModelProductionMove::iterator(null, $this->id_game, $round);
     $controllerForUser = array();
     $controller = null;
     // run through moves
     while ($move_iter->hasNext()) {
         /* @var $move ModelProductionMove */
         $move = $move_iter->next();
         $id_user = $move->getIdUser();
         // validate moves
         if (!isset($controllerForUser[$id_user])) {
             $controllerForUser[$id_user] = new ProductionController($id_user, $this->id_game);
         }
         try {
             $controller = $controllerForUser[$id_user];
             /* @var $controller ProductionController */
             $controller->validateProductionMove($move);
         } catch (ControllerException $ex) {
             $this->logger->error($ex);
             $move->flagMoveDeleted();
             continue;
         }
         // add move to moves
         $this->moves[] = $move;
     }
 }
 protected function checkCreator($id_game)
 {
     if (ModelGame::getGame($id_game)->getCreator() !== ModelUser::getCurrentUser()) {
         throw new GameAdministrationException('not-creator.');
     }
     return true;
 }
Esempio n. 3
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 public static function checkCurrentGame()
 {
     // check if a user is logged in
     if (ModelUser::getCurrentUser()->getId() <= 0) {
         unset($_SESSION['id_game']);
         return;
     }
     // check if user selected another game
     if (isset($_POST['select_game'])) {
         $_SESSION['id_game'] = (int) $_POST['select_game'];
     }
     if (!isset($_SESSION['id_game'])) {
         return;
     }
     // check if game exists and is running/started
     try {
         $game = ModelGame::getGame($_SESSION['id_game']);
     } catch (NullPointerException $ex) {
         unset($_SESSION['id_game']);
         return;
     }
     if ($game->getStatus() !== GAME_STATUS_STARTED && $game->getStatus() !== GAME_STATUS_RUNNING) {
         unset($_SESSION['id_game']);
         return;
     }
     // check if user is in this game
     try {
         ModelIsInGameInfo::getIsInGameInfo(ModelUser::getCurrentUser()->getId(), $_SESSION['id_game']);
     } catch (NullPointerException $ex) {
         unset($_SESSION['id_game']);
         return;
     }
     // set current game
     ModelGame::setCurrentGame($_SESSION['id_game']);
 }
 protected function checkCurrentPhase(array &$data, $id_phase)
 {
     $game = ModelGame::getCurrentGame();
     if ($game->getIdPhase() !== (int) $id_phase) {
         $data['notCurrentPhase'] = true;
         return true;
     }
     return false;
 }
 public function run(array &$data)
 {
     $data['template'] = $this->getTemplate();
     $this->addCurrentGameInfo($data);
     $this->moveController = new SetShipsController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     // update moves
     if (isset($_POST['setship'])) {
         $this->setShip($data);
     }
     if (isset($_POST['fixate_start'])) {
         $this->fixateMove($data);
     }
     if (isset($_POST['delete'])) {
         $this->deleteMove($data);
     }
     // show already set ships
     $data['currentShips'] = array();
     $iterator = ModelSetShipsMove::getSetShipMovesForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelSetShipsMove $move */
         $move = $iterator->next();
         $zShip = ModelInGameShip::getShipById(ModelGame::getCurrentGame()->getId(), $move->getIdZunit());
         $id_ship = $zShip->getIdUnit();
         $ship = ModelShip::getModelById($id_ship);
         $zAreaInPort = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZareaInPort());
         $zAreaAtSea = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZarea());
         $data['currentShips'][] = array('id' => $move->getId(), 'ship_type' => $ship->getName(), 'ship_name' => $zShip->getName(), 'zarea_in_port' => $zAreaInPort->getName() . ' ' . $zAreaInPort->getNumber(), 'zarea_at_sea' => $zAreaAtSea->getName() . ' ' . $zAreaAtSea->getNumber());
     }
     // show still available ships
     $data['availableShips'] = array();
     $stillAvailableShips = $this->moveController->getStillAvailableShips();
     foreach ($stillAvailableShips as $id_unit => $count) {
         if ($count <= 0) {
             continue;
         }
         $data['availableShips'][] = array('id' => $id_unit, 'count' => $count, 'name' => ModelShip::getModelById($id_unit)->getName());
     }
     // show available countries
     $data['availableZAreasInPort'] = array();
     $data['availableZAreasAtSea'] = array();
     $iterator = ModelGameArea::iterator(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     while ($iterator->hasNext()) {
         /** @var ModelGameArea $zArea */
         $zArea = $iterator->next();
         $data['availableZAreasInPort'][] = array('id_zarea_in_port' => $zArea->getId(), 'name' => $zArea->getName(), 'number' => $zArea->getNumber());
     }
     $iterator = ModelArea::iterator(TYPE_SEA);
     while ($iterator->hasNext()) {
         /** @var ModelArea $area */
         $area = $iterator->next();
         $data['availableZAreasAtSea'][] = array('id_zarea_at_sea' => ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId())->getId(), 'name' => $area->getName(), 'number' => $area->getNumber());
     }
     $this->checkFixate($data, PHASE_SETSHIPS);
     $this->checkCurrentPhase($data, PHASE_SETSHIPS);
 }
 public function run(array &$data)
 {
     $data['template'] = $this->getTemplate();
     $this->id_game = intval($data['id_game']);
     try {
         $this->game = ModelGame::getGame($this->id_game);
     } catch (NullPointerException $ex) {
         $data['errors'] = array('message' => 'Game not found!');
         return true;
     }
     if (isset($_POST['join'])) {
         $this->joinGame($data);
     }
     $this->parseGame($data);
 }
 /**
  * selects a game and throws exception if game is not found
  *
  * @param int $id_game
  * @throws NullPointerException, ControllerException
  * @return boolean
  */
 public function selectGame($id_game)
 {
     if (!$this->checkInGame($id_game)) {
         throw new ControllerException('User is not in this game.');
     }
     $game = ModelGame::getGame($id_game);
     if ($game->getStatus() === GAME_STATUS_NEW) {
         throw new ControllerException('Unable to select game as it is not yet started.');
     }
     if ($game->getStatus() === GAME_STATUS_DONE) {
         throw new ControllerException('Unable to select game as it is already done.');
     }
     $_SESSION['id_game'] = $id_game;
     return true;
 }
 protected function checkAuth($required_session)
 {
     $current_user = Model\User\ModelUser::getCurrentUser();
     $status = $current_user->getStatus();
     $current_game = Model\Game\ModelGame::getCurrentGame();
     switch ($required_session) {
         case CHECK_SESSION_NONE:
             break;
         case CHECK_SESSION_USER:
             if ($status !== STATUS_USER_ACTIVE && $status !== STATUS_USER_ADMIN && $status !== STATUS_USER_MODERATOR) {
                 throw new SessionException('No active user.');
             }
             break;
         case CHECK_SESSION_ADMIN:
             if ($status !== STATUS_USER_ADMIN) {
                 throw new SessionException('Non-admin tried to login at content: ' . $this->getName() . '.');
             }
             break;
         case CHECK_SESSION_MOD:
             if ($status !== STATUS_USER_ADMIN && $status !== STATUS_USER_MODERATOR) {
                 throw new SessionException('Non-moderator tried to login at content: ' . $this->getName() . '.');
             }
             break;
         case CHECK_SESSION_GAME:
             if ($current_game === null) {
                 throw new SessionException('Choose game first');
             }
             break;
         case CHECK_SESSION_GAME_START:
             if ($current_game === null) {
                 throw new SessionException('Choose game first');
             }
             if ($current_game->getStatus() !== GAME_STATUS_STARTED) {
                 throw new SessionException('Game is not in the starting phase.');
             }
             break;
         case CHECK_SESSION_GAME_RUNNING:
             if ($current_game === null) {
                 throw new SessionException('Choose game first');
             }
             if ($current_game->getStatus() !== GAME_STATUS_RUNNING) {
                 throw new SessionException('Game is not running.');
             }
             break;
         default:
             throw new SessionException('Invalid Session Type.');
     }
 }
Esempio n. 9
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 private function run_game($id_game)
 {
     $this->logger->debug('run logic for game: ' . $id_game);
     $game = ModelGame::getGame($id_game);
     foreach ($this->factories as $factory) {
         /* @var $factory LogicFactoryInterface */
         if ($factory->getIdPhase() === $game->getIdPhase()) {
             $phaseLogic = $factory->getOperation($id_game);
         }
     }
     if (!isset($phaseLogic)) {
         throw new ControllerException('missing phase-logic-operation for phase: ' . $game->getIdPhase());
     }
     /* @var $phaseLogic PhaseLogic */
     $phaseLogic->run();
 }
Esempio n. 10
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 protected function finishProcessing()
 {
     // set game to next phase
     $game = ModelGame::getGame($this->id_game);
     $game->moveToNextPhase();
     // update is_ready for user
     $iter = ModelInGamePhaseInfo::iterator(null, $this->id_game);
     while ($iter->hasNext()) {
         $igpi = $iter->next();
         $igpi->setIsReady($this->id_phase, false);
     }
     // TODO: write mails
     // set game to processing done
     $game = ModelGame::getGame($this->id_game);
     $game->setProcessing(false);
     // commit everything
     DataSource::getInstance()->commit();
 }
Esempio n. 11
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 /**
  * @param array $data
  * @return void
  */
 public function run(array &$data)
 {
     $data['template'] = $this->getTemplate();
     $this->id_game = intval($data['id_game']);
     try {
         $this->game = ModelGame::getGame($this->id_game);
     } catch (NullPointerException $ex) {
         $data['errors'] = array('message' => 'Game not found!');
         return;
     }
     if (isset($_POST['creator_action'])) {
         try {
             $this->do_creator_action($data);
         } catch (GameAdministrationException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
             return;
         }
     }
     $this->showGame($data);
 }
Esempio n. 12
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 public function getUserInfo($ingame)
 {
     $user = ModelUser::getUser($ingame->getIdUser());
     // money on bank
     $money = $ingame->getMoney();
     // money from resources
     $resproduction = 0;
     $combos = array();
     $combos[RESOURCE_OIL] = 0;
     $combos[RESOURCE_TRANSPORT] = 0;
     $combos[RESOURCE_INDUSTRY] = 0;
     $combos[RESOURCE_MINERALS] = 0;
     $combos[RESOURCE_POPULATION] = 0;
     $iter = ModelGameArea::iterator($user->getId(), ModelGame::getCurrentGame()->getId());
     while ($iter->hasNext()) {
         $area = $iter->next();
         $resproduction += $area->getProductivity();
         $combos[$area->getIdResource()]++;
     }
     // money from traderoutes
     $traderoutes = 0;
     // money from combos
     $combo_count = $combos[RESOURCE_OIL];
     foreach ($combos as $res) {
         if ($res < $combo_count) {
             $combo_count = $res;
         }
     }
     $combo_money = $combo_count * 4;
     // sum
     $sum = $money + $resproduction + $traderoutes + $combo_money;
     $userData = array();
     $userData['login'] = $user->getLogin();
     $userData['money'] = $money;
     $userData['resproduction'] = $resproduction;
     $userData['trproduction'] = $traderoutes;
     $userData['comboproduction'] = $combo_money;
     $userData['sum'] = $sum;
     return $userData;
 }
Esempio n. 13
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 private function sortAndValidateMoves()
 {
     $game = ModelGame::getGame($this->id_game);
     $round = $game->getRound();
     $move_iter = ModelLandMove::iterator(null, $this->id_game, $round);
     $controllerForUser = array();
     $controller = null;
     // run through moves
     while ($move_iter->hasNext()) {
         /* @var $move ModelLandMove */
         $move = $move_iter->next();
         $id_move = $move->getId();
         $id_user = $move->getIdUser();
         // validate moves
         if (!isset($controllerForUser[$id_user])) {
             $controllerForUser[$id_user] = new LandMoveController($id_user, $this->id_game);
         }
         try {
             $controller = $controllerForUser[$id_user];
             /* @var $controller LandMoveController */
             $controller->validateLandMoveByid($id_move);
         } catch (ControllerException $ex) {
             $this->logger->error($ex);
             $move->flagMoveDeleted();
             continue;
         }
         // sort moves
         $steps = $move->getSteps();
         $zArea = ModelGameArea::getGameArea($this->id_game, end($steps));
         if ($zArea->getIdUser() !== $id_user) {
             if (!isset($this->attack_moves_to[end($steps)])) {
                 $this->attack_moves_to[end($steps)] = array();
             }
             $this->attack_moves_to[end($steps)][] = $id_move;
         } else {
             $this->troop_moves[] = $id_move;
         }
     }
 }
 public static function parseCurrentUser(array &$data)
 {
     $user = ModelUser::getCurrentUser()->getViewData();
     $currGame = ModelGame::getCurrentGame();
     $user['games'] = array();
     $iter = ModelIsInGameInfo::iterator(ModelUser::getCurrentUser()->getId());
     while ($iter->hasNext()) {
         $gameModel = ModelGame::getGame($iter->next()->getIdGame());
         if ($gameModel->getStatus() !== GAME_STATUS_STARTED && $gameModel->getStatus() !== GAME_STATUS_RUNNING) {
             continue;
         }
         $game = array('id' => $gameModel->getId(), 'name' => $gameModel->getName());
         if ($currGame !== null && $currGame === $gameModel) {
             $game['selected'] = true;
         }
         $user['games'][] = $game;
     }
     if ($currGame === null) {
         $user['noGameSelected'] = true;
     } else {
         $user['currGame'] = $currGame->getViewData();
     }
     $data['user'] = $user;
 }
Esempio n. 15
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 private function handleInput(array &$data)
 {
     if (empty($_POST)) {
         return;
     }
     $controller = new LandMoveController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
     // fixating land move
     if (isset($_POST['fixate_land_move'])) {
         $controller->finishMove();
         return;
     }
     // deleting land move
     if (isset($_POST['delete'])) {
         try {
             $controller->deleteLandMove(intval($_POST['delete']));
             $data['status'] = array('message' => 'Landzug gelöscht.');
         } catch (NullPointerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         } catch (ControllerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         } finally {
             return;
         }
     }
     // creating new land move
     if (isset($_POST['newmove'])) {
         try {
             if (!isset($_POST['start']) || !isset($_POST['destination'])) {
                 $data['errors'] = array('message' => 'Missing parameter!');
                 return;
             }
             $units = array();
             $iter = ModelLandUnit::iterator();
             while ($iter->hasNext()) {
                 /* @var $unit ModelLandUnit */
                 $unit = $iter->next();
                 $abbr = $unit->getAbbreviation();
                 $id_unit = $unit->getId();
                 $units[$id_unit] = isset($_POST[$abbr]) ? intval($_POST[$abbr]) : 0;
             }
             $controller->createLandMove(intval($_POST['start']), intval($_POST['destination']), $units);
             $data['status'] = array('message' => 'Landzug erstellt.');
         } catch (NullPointerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         } catch (ControllerException $ex) {
             $data['errors'] = array('message' => $ex->getMessage());
         }
     }
 }
 private function parseOptions(array &$data)
 {
     $viewData = array();
     foreach ($this->possibleStartRegions as $id_option_type => $option_types) {
         $optionType = ModelOptionType::getOptionType($id_option_type);
         foreach ($option_types as $option_number => $options) {
             $optionViewData = array();
             $optionViewData['number'] = $option_number;
             $optionViewData['countrySelectUnitCount'] = $optionType->getUnits();
             $optionViewData['countrySelectCount'] = $optionType->getCountries();
             $optionViewData['areas'] = array();
             foreach ($options as $id_area => $startRegion) {
                 // get area infos
                 $areaModel = ModelArea::getArea($id_area);
                 $area = array();
                 $area['id_area'] = $id_area;
                 $area['number'] = $areaModel->getNumber();
                 $area['name'] = $areaModel->getName();
                 // check if country already selected
                 $gameArea = ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $id_area);
                 $id_zarea = $gameArea->getId();
                 $modelMove = ModelSelectStartMove::getSelectStartMoveForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId());
                 if ($modelMove->checkIfAreaIsSelected($option_number, $id_zarea)) {
                     $area['checked'] = true;
                 }
                 $optionViewData['areas'][] = $area;
             }
             $viewData[] = $optionViewData;
         }
     }
     $data['options'] = $viewData;
 }
 /**
  * checks if this move is valid, throws exception if not valid
  *
  * @param int $id_move
  * @throws NullPointerException
  * @throws ControllerException
  * @return boolean
  */
 public function validateLandMoveByid($id_move)
 {
     $id_move = intval($id_move);
     // check if move is not already over
     $game = ModelGame::getGame($this->id_game);
     $round = $game->getRound();
     $phase = $game->getIdPhase();
     if ($phase > PHASE_LANDMOVE) {
         ++$round;
     }
     $move = ModelLandMove::getLandMove($this->id_game, $id_move);
     $move_round = $move->getRound();
     if ($round != $move_round) {
         throw new ControllerException('Cannot validate move as it is not from the correct round.');
     }
     return $this->validateLandMove($id_move, $round, $move->getSteps(), $move->getUnits());
 }
 /**
  * get list of all ships that are still placebale
  *
  * @return array - array(int id_unit => int numberof)
  */
 public function getStillAvailableShips()
 {
     // 1. get list of all StartShips
     try {
         $startShips = ModelStartShips::getStartShipsForPlayers(ModelGame::getGame($this->id_game)->getNumberOfPlayers())->getShips();
     } catch (NullPointerException $ex) {
         return array();
     }
     // 2. get list of all StartShipMoves and reduce list of Startships
     $moves = ModelSetShipsMove::getSetShipMovesForUser($this->id_user, $this->id_game);
     while ($moves->hasNext()) {
         /** @var $move ModelSetShipsMove */
         $move = $moves->next();
         $ship = ModelInGameShip::getShipById($this->id_game, $move->getIdZunit());
         $id_unit = $ship->getIdUnit();
         if (isset($startShips[$id_unit])) {
             --$startShips[$id_unit];
         }
     }
     // 3. return
     return $startShips;
 }
Esempio n. 19
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 public function run(array &$data)
 {
     $game = ModelGame::getCurrentGame();
     $id_game = $game->getId();
     SQLCommands::init($id_game);
     // running game (or newly started but countries are already picked)
     if ($game->getStatus() === GAME_STATUS_RUNNING || $game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SETSHIPS) {
         $query = 'get_map_for_running_game';
     } else {
         if ($game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SELECTSTART) {
             $query = 'get_map_for_new_game';
         } else {
             throw new MapException('invalid game selected: ' . $id_game);
         }
     }
     $result = DataSource::getInstance()->epp($query);
     $countryData = array();
     foreach ($result as $country) {
         // newly started game countries have to be picked -> no landunits/ships available
         if (array_key_exists('countrySelectOption', $country)) {
             $countryData[] = $country;
             continue;
         }
         // running game (or newly started but countries are already picked)
         // check landunits
         $unitCount = 0;
         $id_user = (int) $country['id_user'];
         if ($id_user <= 0) {
             $id_user = NEUTRAL_COUNTRY;
         }
         $units = ModelInGameLandUnit::getUnitsByIdZAreaUser($id_game, (int) $country['id'], $id_user);
         $unitsViewData = array();
         /* @var $unit ModelInGameLandUnit */
         foreach ($units as $unit) {
             $unitCount += $unit->getCount();
             $landUnit = ModelLandUnit::getModelById($unit->getIdUnit());
             $unitViewData = array('name' => $landUnit->getName(), 'count' => $unit->getCount());
             $unitsViewData[] = $unitViewData;
         }
         if ($unitCount > 0) {
             $country['units'] = $unitsViewData;
         }
         $country['unitCount'] = $unitCount;
         // check ships
         $shipCount = 0;
         $shipViewData = array();
         if ((int) $country['area_type'] === TYPE_LAND) {
             $ships = ModelInGameShip::getShipsInPort($id_game, (int) $country['id_zarea']);
         } else {
             $ships = ModelInGameShip::getShipsInAreaNotInPort($id_game, (int) $country['id_zarea']);
         }
         while ($ships->hasNext()) {
             /* @var $ship ModelInGameShip */
             $ship = $ships->next();
             $id_ship_owner = $ship->getIdUser();
             if (!isset($shipViewData[$id_ship_owner])) {
                 $shipViewData[$id_ship_owner] = array('username' => ModelUser::getUser($id_ship_owner)->getLogin(), 'ships' => array());
             }
             $shipType = ModelShip::getModelById($ship->getIdUnit());
             $currShipViewData = array('name' => $ship->getName(), 'type' => $shipType->getName(), 'diveStatus' => $ship->getDiveStatus(), 'experience' => $ship->getExperience());
             if ((int) $country['area_type'] === TYPE_LAND) {
                 $portToArea = ModelGameArea::getGameArea($id_game, $ship->getIdZArea());
                 $currShipViewData['port'] = $portToArea->getName();
                 $currShipViewData['portNumber'] = $portToArea->getNumber();
             }
             $shipViewData[$id_ship_owner]['ships'][] = $currShipViewData;
             ++$shipCount;
         }
         if ($shipCount > 0) {
             $country['ships'] = $shipViewData;
         }
         $country['shipCount'] = $shipCount;
         $countryData[] = $country;
     }
     $data['countryData'] = $countryData;
     return $data;
 }
Esempio n. 20
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    }
    $app->render('map.twig', $data);
});
$app->get('/cron(/:id_game)(/)', function ($id_game = null) use($app, $debug, $logger) {
    echo '<pre>';
    if (empty($id_game)) {
        $id_game = null;
        $logger->debug('running cron-calculation for all applicable games');
    } else {
        if ($id_game !== null) {
            $id_game = (int) $id_game;
            $logger->debug('running cron-calculation for single game: ' . $id_game);
        }
    }
    if ($debug && $id_game !== null) {
        $game = ModelGame::getGame($id_game);
        $game->setProcessing(false);
        $logger->debug('debug mode - forcing reset of processing status of single game: ' . $id_game);
    }
    $cron = new CronMain();
    $cron->execute($id_game);
    if ($cron->hasErrors()) {
        $msg = "cron failed for:\n    ";
        foreach ($cron->getErrors() as $key => $error) {
            $msg .= $key . ' - ' . $error . "\n    ";
        }
        $logger->error($msg);
    } else {
        $logger->debug('cron route successfully finished');
    }
});
 /**
  * check if a move exists, then flag it as deleted
  *
  * @param int $id_move
  * @return void
  * @throws ControllerException
  * @throws \AttOn\Exceptions\NullPointerException
  */
 public function deleteProductionMove($id_move)
 {
     $id_move = intval($id_move);
     // check if move exists
     $move = ModelProductionMove::getProductionMove($this->id_game, $id_move);
     // check if move is from user
     if ($this->id_user !== $move->getIdUser()) {
         throw new ControllerException('Unable to delete move from another user.');
     }
     // check if already fixated
     if ($this->checkIfDone()) {
         throw new ControllerException('ProductionMove already finished.');
     }
     // check if processing
     $game = ModelGame::getGame($this->id_game);
     if ($game->checkProcessing()) {
         throw new ControllerException('Unable to delete moves at this moment as the game-logic is currently processing.');
     }
     // check if move is a landmove from the current round
     $move_round = $move->getRound();
     $round = $game->getRound();
     $phase = $game->getIdPhase();
     if ($phase > PHASE_PRODUCTION) {
         ++$round;
     }
     if ($round != $move_round) {
         throw new ControllerException('Unable to delete move as it is not from the correct round.');
     }
     // delete move
     $move->flagMoveDeleted();
     return;
 }
 private function showNewMove(array &$data)
 {
     $areasViewData = array();
     $areas = ModelArea::iterator(TYPE_LAND);
     while ($areas->hasNext()) {
         /* @var $area ModelArea */
         $area = $areas->next();
         $zArea = ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId());
         $areaViewData = array();
         $areaViewData['id_zarea'] = $zArea->getId();
         $areaViewData['number'] = $area->getNumber();
         $areaViewData['name'] = $area->getName();
         if ($zArea->getIdUser() === ModelUser::getCurrentUser()->getId()) {
             $areasViewData[] = $areaViewData;
         }
     }
     $data['areas'] = $areasViewData;
     $unitsViewData = array();
     $unit_iter = ModelLandUnit::iterator();
     while ($unit_iter->hasNext()) {
         /* @var $unit ModelLandUnit */
         $unit = $unit_iter->next();
         $unitsViewData[] = array('id' => $unit->getId(), 'name' => $unit->getName());
     }
     $data['units'] = $unitsViewData;
 }
Esempio n. 23
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 /**
  * sets the game status (and if necessary also changes the phase)
  *
  * @param int $id_game
  * @param string $status - ENUM(new, started, running, done)
  * @return void
  * @throws GameAdministrationException
  */
 public function setStatus($id_game, $status)
 {
     $id_game = intval($id_game);
     if (!$this->checkMod()) {
         throw new GameAdministrationException('User not allowed to set game status.');
     }
     ModelGame::getGame($id_game)->setStatus($status);
 }
 /**
  * changes the color if it is free
  *
  * @param $id_color int
  * @throws NullPointerException
  * @throws GameAdministrationException
  * @return void
  */
 public function setColor($id_color)
 {
     $id_color = intval($id_color);
     ModelColor::getModelColor($id_color);
     if (!ModelGame::getGame($this->id_game)->checkIfColorIsFree($id_color)) {
         throw new GameAdministrationException('Color already taken!');
     }
     $this->id_color = $id_color;
     DataSource::Singleton()->epp('update_user_color_for_game', array(':id_user' => $this->id_user, ':id_game' => $this->id_game, ':id_color' => $this->id_color));
 }