// Level up if (isset($_SESSION['levelUp'])) { $newLevel = $_SESSION['newLevel']; $skillPointsGained = $_SESSION['skillPointsGained']; include_once $_SERVER['DOCUMENT_ROOT'] . "/levelupnotice.php"; unset($_SESSION['newLevel']); unset($_SESSION['skillPointsGained']); unset($_SESSION['levelUp']); } if (isset($_POST['postedCityID'])) { $_SESSION['currentMissionCity'] = $_POST['postedCityID']; } if (isset($_SESSION['missionfail']) && $_SESSION['missionfail'] == true) { showFailureNotifications(); } if (isset($_SESSION['missionsuccess']) && $_SESSION['missionsuccess'] == true) { showSuccessNotifications(); } if (isset($_SESSION['justUnlockedThisMissionRank'])) { showJustUnlockedMissionRank(); } if (isset($_SESSION['justUnlockedThisCityRank'])) { showJustUnlockedCityRank(); } $cityIDsToRankAvail = User::getAvailableCityIDsToRankAvail($_SESSION['userID']); listCities($cityIDsToRankAvail); displayMissions($playerLevel, $cityIDsToRankAvail); ?> </body> </html>
} if (isset($_SESSION['needMoreEnergy']) && $_SESSION['missionfail'] == true) { $notifications .= needEnergyNotifications($serverRoot, $user); } if (isset($_SESSION['missionfail']) && $_SESSION['missionfail'] == true) { $notifications .= showNeedMoreArmy($serverRoot); $notifications .= showFailureNotifications($serverRoot); } if (isset($_SESSION['firstmission'])) { $notifications .= showFirstMissionNotifications(); } if (isset($_SESSION['missionsuccess']) && $_SESSION['missionsuccess'] == true) { $notifications .= showSuccessNotifications($serverRoot); } if (isset($_SESSION['justUnlockedThisMissionRank'])) { $notifications .= showJustUnlockedMissionRank(); } if (isset($_SESSION['justUnlockedThisCityRank'])) { $notifications .= showJustUnlockedCityRank(); } $cityIDsToRankAvail = User::getAvailableCityIDsToRankAvail($_SESSION['userID']); $notifications .= '</div>'; ?> <div style="display: none;"> <div id="inline1" style=""></div> </div> <a class="inlinecontent abshide" href="#inline1"> </a> <div id="notification"> <?php echo $notifications;