Esempio n. 1
0
function showInvocationsTown($bdd, $townID)
{
    global $atown19, $atown23;
    $showInvocationTown = $bdd->prepare('SELECT * FROM Caranille_Towns_Invocations 
	WHERE Town_Invocation_Town_ID = ? 
	ORDER BY Town_Invocation_ID desc');
    $showInvocationTown->execute([$townID]);
    ?>
	<br><table class="table">
		<tr>
			<th>Invocation</th>
            <th></th>
        </tr>
    <?php 
    while ($invocation = $showInvocationTown->fetch()) {
        $invocationID = stripslashes($invocation['Town_Invocation_Invocation_ID']);
        $townInvocationID = stripslashes($invocation['Town_Invocation_ID']);
        ?>
        <tr>
            <td>
            	<?php 
        newInvocation($bdd, $invocationID)->getName();
        ?>
            </td>
        	<td>
        		<form method="POST" action="Delete.php">
            		<input type="hidden" name="townID" value="<?php 
        echo $townID;
        ?>
">
            		<input type="hidden" name="townInvocationID" value="<?php 
        echo $townInvocationID;
        ?>
">
            		<input class="btn btn-warning" type="submit" value="<?php 
        echo $atown23;
        ?>
">
            	</form>
            </td>
        </tr>
        <?php 
    }
    ?>
    </table>
    <?php 
    $showInvocationTown->closeCursor();
}
Esempio n. 2
0
<?php

$timeStart = microtime(true);
session_start();
ob_start();
if (empty($_SESSION)) {
    exit(header("Location: ../../index.php"));
}
require_once $_SESSION['File_Root'] . '/Kernel/Include.php';
require_once $_SESSION['File_Root'] . '/HTML/Header.php';
require_once 'Functions/SQL.php';
redirectToLogin($accountID, $linkRoot);
$battle = findBattle($bdd, $characterID);
$invocationID = htmlspecialchars(addslashes($_POST['invocationID']));
$MPChoice = htmlspecialchars(addslashes($_POST['MPChoice']));
$invocation = newInvocation($bdd, $invocationID);
?>

<div class="panel panel-warning">
	<div class="panel-heading">
		<img src="<?php 
echo $monsterPicture;
?>
" alt="">
	</div>
	<div class="panel-body">
	<?php 
if ($characterMP >= $MPChoice) {
    $invocationDamageTotal = $invocation->getDamage() * $MPChoice;
    if ($totalDamageMonster <= 0) {
        $totalDamageMonster = 0;