Esempio n. 1
0
 function SetIndexDarkColor($which_color)
 {
     list($r, $g, $b) = $this->SetRGBColor($which_color);
     $r -= 0x30;
     $r = $r < 0 ? 0 : $r;
     $g -= 0x30;
     $g = $g < 0 ? 0 : $g;
     $b -= 0x30;
     $b = $b < 0 ? 0 : $b;
     $index = ImageColorExact($this->img, $r, $g, $b);
     if ($index == -1) {
         return ImageColorResolve($this->img, $r, $g, $b);
     } else {
         return $index;
     }
 }
 /**
  * Unifies all colors given in the colArr color array to the first color in the array.
  *
  * @param resource $img Image resource
  * @param array $colArr Array containing RGB color arrays
  * @param bool $closest
  * @return int The index of the unified color
  */
 public function unifyColors(&$img, $colArr, $closest = false)
 {
     $retCol = -1;
     if (is_array($colArr) && !empty($colArr) && function_exists('imagepng') && function_exists('imagecreatefrompng')) {
         $firstCol = array_shift($colArr);
         $firstColArr = $this->convertColor($firstCol);
         $origName = $preName = $this->randomName() . '.png';
         $postName = $this->randomName() . '.png';
         $tmpImg = null;
         if (count($colArr) > 1) {
             $this->imageWrite($img, $preName);
             $firstCol = $this->hexColor($firstColArr);
             foreach ($colArr as $transparentColor) {
                 $transparentColor = $this->convertColor($transparentColor);
                 $transparentColor = $this->hexColor($transparentColor);
                 $cmd = '-fill "' . $firstCol . '" -opaque "' . $transparentColor . '"';
                 $this->imageMagickExec($preName, $postName, $cmd);
                 $preName = $postName;
             }
             $this->imageMagickExec($postName, $origName, '');
             if (@is_file($origName)) {
                 $tmpImg = $this->imageCreateFromFile($origName);
             }
         } else {
             $tmpImg = $img;
         }
         if ($tmpImg) {
             $img = $tmpImg;
             if ($closest) {
                 $retCol = ImageColorClosest($img, $firstColArr[0], $firstColArr[1], $firstColArr[2]);
             } else {
                 $retCol = ImageColorExact($img, $firstColArr[0], $firstColArr[1], $firstColArr[2]);
             }
         }
         // Unlink files from process
         if (!$this->dontUnlinkTempFiles) {
             if ($origName) {
                 @unlink($origName);
             }
             if ($postName) {
                 @unlink($postName);
             }
         }
     }
     return $retCol;
 }
 function SetIndexColor($which_color)
 {
     //Color is passed in as anything
     list($r, $g, $b) = $this->SetRgbColor($which_color);
     //Translate to RGB
     $index = ImageColorExact($this->img, $r, $g, $b);
     if ($index == -1) {
         //return ImageColorAllocate($this->img, $r, $g, $b);
         //return ImageColorClosest($this->img, $r, $g, $b);
         return ImageColorResolve($this->img, $r, $g, $b);
         //requires PHP 3.0.2 and later
     } else {
         return $index;
     }
 }
Esempio n. 4
0
 function set_transparent_color($r, $g, $b)
 {
     $r = $this->color($r);
     $g = $this->color($g);
     $b = $this->color($b);
     $color_index = ImageColorExact($this->image, $r, $g, $b);
     ImageColorTransparent($this->image, $color_index);
 }
Esempio n. 5
0
 function createMarkedImage($type)
 {
     // Create marked image (original + watermark)
     $this->marked_image = ImageCreateTrueColor($this->original_width, $this->original_height);
     ImageCopy($this->marked_image, $this->original_image, 0, 0, 0, 0, $this->original_width, $this->original_height);
     if ($this->transparent_color != -1) {
         $transparent_color_index = ImageColorExact($this->mark_image, $this->transparent_color >> 16 & 0xff, $this->transparent_color >> 8 & 0xff, $this->transparent_color & 0xff);
         ImageColorTransparent($this->mark_image, $transparent_color_index);
     }
     if ($this->gd_version >= 2) {
         ImageAlphaBlending($this->marked_image, true);
     }
     if ($type == FILE_PNG) {
         ImageCopy($this->marked_image, $this->mark_image, $this->mark_offset_x, $this->mark_offset_y, 0, 0, $this->mark_width, $this->mark_height);
     } else {
         ImageCopyMerge($this->marked_image, $this->mark_image, $this->mark_offset_x, $this->mark_offset_y, 0, 0, $this->mark_width, $this->mark_height, $this->transparency);
     }
 }
Esempio n. 6
0
// Colour territories
if ($result->num_rows > 0) {
    while ($row = $result->fetch_assoc()) {
        // Allocate fill colour for un-occupied territories
        if (in_array($row["powername"], array("Locals", "Neutral", "Warlords", "Pirates"))) {
            if ($row["terrtype"] == "SEA") {
                $bg = ImageColorExact($map, 0, 102, 255);
            } else {
                if ($row["terrtype"] == "OCE") {
                    $bg = ImageColorExact($map, 0, 0, 255);
                } else {
                    $bg = ImageColorExact($map, 153, 153, 153);
                }
            }
        } else {
            $bg = ImageColorExact($map, $row["red"], $row["green"], $row["blue"]);
        }
        // Fill territory
        ImageFill($map, $row["x"], $row["y"], $bg);
        // Print only for Information Map points on large maps
        if ($xsize > 500 and isset($row["info"]) ? $row["info"] : 0 == 1) {
            // Draw outer circle
            ImageFilledEllipse($map, $row["x"], $row["y"], 30, 24, $white);
            // Draw resources
            if ($row["minerals"] > 0) {
                ImageFilledArc($map, $row["x"], $row["y"], 30, 24, 210 - 12 * $row["minerals"], 210 + 12 * $row["minerals"], $minerals, IMG_ARC_PIE);
            }
            if ($row["oil"] > 0) {
                ImageFilledArc($map, $row["x"], $row["y"], 30, 24, 330 - 12 * $row["oil"], 330 + 12 * $row["oil"], $oil, IMG_ARC_PIE);
            }
            if ($row["grain"] > 0) {
Esempio n. 7
0
function render_global($game_id)
{
    global $UNI, $systems, $preview, $loc, $exp_sys, $random_filename, $gen_new_maps, $directories;
    $size_x = $UNI['size_x'] + $UNI['map_border'] * 2;
    $size_y = $UNI['size_y'] + $UNI['map_border'] * 2;
    $offset_x = $UNI['map_border'];
    $offset_y = $UNI['map_border'];
    $central_star = 1;
    //this star is the hub of the universe.
    $uv_show_warp_numbers = get_db_var('uv_show_warp_numbers');
    $numsize = $UNI['num_size'];
    $im = imagecreatetruecolor($size_x, $size_y);
    $earthIm = imagecreatefrompng($directories['images'] . '/map/earth.png');
    $earthDim = array(imagesx($earthIm), imagesy($earthIm));
    $earthPos = array(-$earthDim[0] / 2, -$earthDim[1] / 2);
    $starIm = imagecreatefrompng($directories['images'] . '/map/star.png');
    $starDim = array(imagesx($starIm), imagesy($starIm));
    $starPos = array(-$starDim[0] / 2, -$starDim[1] / 2);
    //allocate the colours
    $color_bg = ImageColorAllocate($im, $UNI['bg_color'][0], $UNI['bg_color'][1], $UNI['bg_color'][2]);
    $color_st = ImageColorAllocate($im, $UNI['num_color'][0], $UNI['num_color'][1], $UNI['num_color'][2]);
    $color_sd = ImageColorAllocate($im, $UNI['star_color'][0], $UNI['star_color'][1], $UNI['star_color'][2]);
    $color_sl = ImageColorAllocate($im, $UNI['link_color'][0], $UNI['link_color'][1], $UNI['link_color'][2]);
    $color_sh = ImageColorAllocate($im, $UNI['num_color3'][0], $UNI['num_color3'][1], $UNI['num_color3'][2]);
    $color_l = ImageColorAllocate($im, $UNI['label_color'][0], $UNI['label_color'][1], $UNI['label_color'][2]);
    $worm_1way_color = ImageColorAllocate($im, $UNI['worm_one_way_color'][0], $UNI['worm_one_way_color'][1], $UNI['worm_one_way_color'][2]);
    $worm_2way_color = ImageColorAllocate($im, $UNI['worm_two_way_color'][0], $UNI['worm_two_way_color'][1], $UNI['worm_two_way_color'][2]);
    //get the star systems from the Db if using pre-genned map.
    if (isset($gen_new_maps)) {
        db("select (star_id -1) as num, x_loc, y_loc, wormhole, CONCAT(link_1 -1, ',', link_2 -1, ',', link_3 -1, ',', link_4 -1, ',', link_5 -1, ',', link_6 -1) as links from {$game_id}_stars order by star_id asc");
        while ($systems[] = dbr(1)) {
        }
        //dump all entries into $systems.
        unset($systems[count($systems) - 1]);
        //remove a surplus entry
    }
    //process stars
    foreach ($systems as $star) {
        if (!empty($star['links'])) {
            //don't link all systems to 1 automatically.
            $star_links = array_map("plus_one", explode(',', $star['links']));
            $star_id = $star['num'] + 1;
            foreach ($star_links as $link) {
                //make star links
                if ($link < 1) {
                    continue 1;
                }
                $other_star = $systems[$link - 1];
                //set other_star to the link destination.
                imageline($im, $star['x_loc'] + $offset_x, $star['y_loc'] + $offset_y, $other_star['x_loc'] + $offset_x, $other_star['y_loc'] + $offset_y, $color_sl);
            }
        }
        if (!empty($star['wormhole'])) {
            //Wormhole Manipulation
            $other_star = $systems[$star['wormhole'] - 1];
            if ($other_star['wormhole'] == $star_id) {
                //two way
                imageline($im, $star['x_loc'] + $offset_x, $star['y_loc'] + $offset_y, $other_star['x_loc'] + $offset_x, $other_star['y_loc'] + $offset_y, $worm_2way_color);
            } else {
                //one way
                imageline($im, $star['x_loc'] + $offset_x, $star['y_loc'] + $offset_y, $other_star['x_loc'] + $offset_x, $other_star['y_loc'] + $offset_y, $worm_1way_color);
            }
        }
    }
    $central_star = 0;
    //hack to take into account arrays start with 0.
    foreach ($systems as $star) {
        //place the star itself. This is done after the lines, so the text comes on top.
        $off = array(-5, 4);
        //offset of text from star location
        if ($star['num'] == $central_star) {
            imagecopy($im, $earthIm, $star['x_loc'] + $offset_x + $earthPos[0], $star['y_loc'] + $offset_y + $earthPos[1], 0, 0, $earthDim[0], $earthDim[1]);
        } else {
            imagecopy($im, $starIm, $star['x_loc'] + $offset_x + $starPos[0], $star['y_loc'] + $offset_y + $starPos[1], 0, 0, $starDim[0], $starDim[1]);
        }
        //only show warp numbers if admin wants them.
        if ($uv_show_warp_numbers == 1) {
            if ($central_star === $star['num']) {
                $off = array(-5, 9);
                //write the star number under the star
                imagestring($im, $UNI['num_size'] + 2, $star['x_loc'] + $offset_x + $off[0], $star['y_loc'] + $offset_y + $off[1], $star['num'] + 1, $color_st);
            } else {
                imagestring($im, $UNI['num_size'], $star['x_loc'] + $offset_x + $off[0], $star['y_loc'] + $offset_y + $off[1], $star['num'] + 1, $color_st);
            }
        }
    }
    //for just a preview we can quit while we're ahead.
    if (isset($preview)) {
        Header("Content-type: image/png");
        ImagePng($im);
        ImageDestroy($im);
        exit;
    }
    //Draw title centered on the horizontal
    imagestring($im, 5, $size_x / 2 - 80, 5, "Universal Star Map", $color_l);
    //Create buffer image
    $bb_im = imagecreatetruecolor($UNI['size_x'] + $UNI['localmapwidth'], $UNI['size_y'] + $UNI['localmapheight']);
    ImageColorAllocate($im, $UNI['bg_color'][0], $UNI['bg_color'][1], $UNI['bg_color'][2]);
    ImageCopy($bb_im, $im, $UNI['localmapwidth'] / 2, $UNI['localmapheight'] / 2, $offset_x, $offset_y, $size_x, $size_y);
    //Create printable map
    $p_im = imagecreatetruecolor($size_x, $size_y);
    ImageColorAllocate($p_im, $UNI['print_bg_color'][0], $UNI['print_bg_color'][1], $UNI['print_bg_color'][2]);
    ImageCopy($p_im, $im, 0, 0, 0, 0, $size_x, $size_y);
    //Replace colors
    $index = ImageColorExact($p_im, $UNI['bg_color'][0], $UNI['bg_color'][1], $UNI['bg_color'][2]);
    ImageColorSet($p_im, $index, $UNI['print_bg_color'][0], $UNI['print_bg_color'][1], $UNI['print_bg_color'][2]);
    $index = ImageColorExact($p_im, $UNI['link_color'][0], $UNI['link_color'][1], $UNI['link_color'][2]);
    ImageColorSet($p_im, $index, $UNI['print_link_color'][0], $UNI['print_link_color'][1], $UNI['print_link_color'][2]);
    $index = ImageColorExact($p_im, $UNI['num_color'][0], $UNI['num_color'][1], $UNI['num_color'][2]);
    ImageColorSet($p_im, $index, $UNI['print_num_color'][0], $UNI['print_num_color'][1], $UNI['print_num_color'][2]);
    $index = ImageColorExact($p_im, $UNI['num_color3'][0], $UNI['num_color3'][1], $UNI['num_color3'][2]);
    ImageColorSet($p_im, $index, $UNI['print_num_color'][0], $UNI['print_num_color'][1], $UNI['print_num_color'][2]);
    $index = ImageColorExact($p_im, $UNI['star_color'][0], $UNI['star_color'][1], $UNI['star_color'][2]);
    ImageColorSet($p_im, $index, $UNI['print_star_color'][0], $UNI['print_star_color'][1], $UNI['print_star_color'][2]);
    //Draw new label
    ImageFilledRectangle($p_im, 0, 0, $size_x, $UNI['map_border'], ImageColorExact($p_im, $UNI['print_bg_color'][0], $UNI['print_bg_color'][1], $UNI['print_bg_color'][2]));
    imagestring($p_im, 5, $size_x / 2 - 80, 5, "Printable Star Map", ImageColorExact($p_im, $UNI['print_label_color'][0], $UNI['print_label_color'][1], $UNI['print_label_color'][2]));
    //get random filename. primarily for it re-genning maps.
    if (empty($random_filename)) {
        db("select random_filename from se_games where db_name = '{$game_id}'");
        $temp_filename = dbr(1);
        $random_filename = $temp_filename['random_filename'];
    }
    //Save map and finish
    ImagePng($im, "{$directories['images']}/{$game_id}_maps/sm_full_{$random_filename}.png");
    ImageDestroy($im);
    ImagePng($bb_im, "{$directories['images']}/{$game_id}_maps/bb_full_{$random_filename}.png");
    ImageDestroy($bb_im);
    ImagePng($p_im, "{$directories['images']}/{$game_id}_maps/psm_full_{$random_filename}.png");
    ImageDestroy($p_im);
}
 /**
  * The actual rendering of the image file.
  * Basically sets the dimensions, the background color, the traverses the array of GIFBUILDER objects and finally setting the transparent color if defined.
  * Creates a GDlib resource in $this->im and works on that
  * Called by gifBuild()
  *
  * @return	void
  * @access private
  * @see gifBuild()
  * @link http://typo3.org/doc.0.html?&tx_extrepmgm_pi1[extUid]=270&tx_extrepmgm_pi1[tocEl]=378&cHash=3c2ae4a1ab
  */
 function make()
 {
     // Get trivial data
     $XY = $this->XY;
     // Gif-start
     $this->im = imagecreatetruecolor($XY[0], $XY[1]);
     $this->w = $XY[0];
     $this->h = $XY[1];
     // backColor is set
     $BGcols = $this->convertColor($this->setup['backColor']);
     $Bcolor = ImageColorAllocate($this->im, $BGcols[0], $BGcols[1], $BGcols[2]);
     ImageFilledRectangle($this->im, 0, 0, $XY[0], $XY[1], $Bcolor);
     // Traverse the GIFBUILDER objects an render each one:
     if (is_array($this->setup)) {
         $sKeyArray = t3lib_TStemplate::sortedKeyList($this->setup);
         foreach ($sKeyArray as $theKey) {
             $theValue = $this->setup[$theKey];
             if (intval($theKey) && ($conf = $this->setup[$theKey . '.'])) {
                 switch ($theValue) {
                     // Images
                     case 'IMAGE':
                         if ($conf['mask']) {
                             $this->maskImageOntoImage($this->im, $conf, $this->workArea);
                         } else {
                             $this->copyImageOntoImage($this->im, $conf, $this->workArea);
                         }
                         break;
                         // Text
                     // Text
                     case 'TEXT':
                         if (!$conf['hide']) {
                             if (is_array($conf['shadow.'])) {
                                 $this->makeShadow($this->im, $conf['shadow.'], $this->workArea, $conf);
                             }
                             if (is_array($conf['emboss.'])) {
                                 $this->makeEmboss($this->im, $conf['emboss.'], $this->workArea, $conf);
                             }
                             if (is_array($conf['outline.'])) {
                                 $this->makeOutline($this->im, $conf['outline.'], $this->workArea, $conf);
                             }
                             $conf['imgMap'] = 1;
                             $this->makeText($this->im, $conf, $this->workArea);
                         }
                         break;
                         // Text effects:
                     // Text effects:
                     case 'OUTLINE':
                         if ($this->setup[$conf['textObjNum']] == 'TEXT' && ($txtConf = $this->checkTextObj($this->setup[$conf['textObjNum'] . '.']))) {
                             $this->makeOutline($this->im, $conf, $this->workArea, $txtConf);
                         }
                         break;
                     case 'EMBOSS':
                         if ($this->setup[$conf['textObjNum']] == 'TEXT' && ($txtConf = $this->checkTextObj($this->setup[$conf['textObjNum'] . '.']))) {
                             $this->makeEmboss($this->im, $conf, $this->workArea, $txtConf);
                         }
                         break;
                     case 'SHADOW':
                         if ($this->setup[$conf['textObjNum']] == 'TEXT' && ($txtConf = $this->checkTextObj($this->setup[$conf['textObjNum'] . '.']))) {
                             $this->makeShadow($this->im, $conf, $this->workArea, $txtConf);
                         }
                         break;
                         // Other
                     // Other
                     case 'BOX':
                         $this->makeBox($this->im, $conf, $this->workArea);
                         break;
                     case 'EFFECT':
                         $this->makeEffect($this->im, $conf);
                         break;
                     case 'ADJUST':
                         $this->adjust($this->im, $conf);
                         break;
                     case 'CROP':
                         $this->crop($this->im, $conf);
                         break;
                     case 'SCALE':
                         $this->scale($this->im, $conf);
                         break;
                     case 'WORKAREA':
                         if ($conf['set']) {
                             $this->setWorkArea($conf['set']);
                             // this sets the workArea
                         }
                         if (isset($conf['clear'])) {
                             $this->workArea = $this->defaultWorkArea;
                             // this sets the current to the default;
                         }
                         break;
                     case 'ELLIPSE':
                         $this->makeEllipse($this->im, $conf, $this->workArea);
                         break;
                 }
             }
         }
     }
     if ($this->setup['transparentBackground']) {
         // Auto transparent background is set
         $Bcolor = ImageColorExact($this->im, $BGcols[0], $BGcols[1], $BGcols[2]);
         imagecolortransparent($this->im, $Bcolor);
     } elseif (is_array($this->setup['transparentColor_array'])) {
         // Multiple transparent colors are set. This is done via the trick that all transparent colors get converted to one color and then this one gets set as transparent as png/gif can just have one transparent color.
         $Tcolor = $this->unifyColors($this->im, $this->setup['transparentColor_array'], intval($this->setup['transparentColor.']['closest']));
         if ($Tcolor >= 0) {
             imagecolortransparent($this->im, $Tcolor);
         }
     }
 }