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wsengine.php
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wsengine.php
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<?php
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
// Make sure composer dependencies have been installed
require __DIR__ . '/vendor/autoload.php';
/**
* Websocket Engine for ratchet-websocket-sample.
* This websocket engine is build from several MessageComponent:
*
* - MyChat: send and receive chat message from other users
* - Mouse: send and receive mouse coordinate while hovering in browser area
* - SimpleSketch: Draw freely and make the change are display to all other who accessed the canvas
* - MovingBall: make the ball move and other client will see the ball moving
* - LiveEditor: send the modified HTML text to the viewer immediately
*/
class MyChat implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from != $client) {
$client->send($from->resourceId.": ".$msg);
echo $msg;
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
echo "Close connection! ({$conn->resourceId})\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
class Mouse implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from != $client) {
$client->send($from->resourceId.": ".$msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
echo "Close connection! ({$conn->resourceId})\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
class SimpleSketch implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from != $client) {
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
echo "Close connection! ({$conn->resourceId})\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
class Counter implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from != $client) {
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
echo "Close connection! ({$conn->resourceId})\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
class MovingBall implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from != $client) {
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
echo "Close connection! ({$conn->resourceId})\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
class LiveEditor implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
echo "New connection! ({$conn->resourceId})\n";
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from != $client) {
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
echo "Close connection! ({$conn->resourceId})\n";
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
// Run the server application through the WebSocket protocol on port 8080
$app = new Ratchet\App($httpHost='localhost', $port=8080, $address='0.0.0.0');
// Create a route for every MessageComponent
$app->route('/chat', new MyChat);
$app->route('/simplesketch', new SimpleSketch);
$app->route('/mouse', new Mouse);
$app->route('/movingball', new MovingBall);
$app->route('/counter', new Counter);
$app->route('/live_editor', new LiveEditor);
$app->route('/echo', new Ratchet\Server\EchoServer, array('*'));
$app->run();