Exemple #1
0
 public function getContent($msg = null, $failed = false)
 {
     $myself = Neuron_GameServer::getPlayer();
     if (!$this->village->isActive() || $this->village->getOwner()->getId() != $myself->getId()) {
         return false;
     }
     $page = new Neuron_Core_Template();
     $page->setTextSection('formation', 'battle');
     // Load battle slots
     $slots = $this->village->getDefenseSlots();
     // Load your units
     $squads = $this->village->getSquads(false, false, false);
     // See how much rows that is
     $rows = $this->countRows($squads, $slots);
     $page->set('rows', $rows);
     $page->set('slots', $slots);
     if (!empty($msg)) {
         $page->set('message', $msg);
         $page->set('error', $failed);
     }
     foreach ($squads as $v) {
         if ($v->getUnitsAmount() > 0) {
             $page->addListValue('squads', array('sName' => Neuron_Core_Tools::output_varchar($v->getName()), 'oUnits' => $v->getUnits(), 'id' => $v->getId()));
         }
     }
     return $page->parse('battle/formation.phpt');
 }
Exemple #2
0
 public function getContent()
 {
     $me = Neuron_GameServer::getPlayer();
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('unit');
     $text->setSection('equipment');
     if ($this->village && $this->village->isActive() && $this->village->getOwner() && $this->village->getOwner()->getId() == $me->getId()) {
         $page = new Neuron_Core_Template();
         $page->set('noItems', $text->get('noItems'));
         $page->set('available', $text->get('available'));
         $page->set('total', $text->get('total'));
         $equipment = $this->village->getEquipment();
         $yourEquipment = array();
         foreach ($equipment as $type => $items) {
             if (count($items) > 0) {
                 $yourEquipment[$type] = array('type' => $text->get($type, 'types', 'equipment'), 'items' => array());
                 foreach ($items as $item) {
                     $yourEquipment[$type]['items'][] = array($item->getName(true), $item->getAvailableAmount(), $item->getAmount(), Neuron_Core_Tools::output_text($item->getStats_text()));
                 }
             }
         }
         $page->set('equipment', $yourEquipment);
         return $page->parse('equipment.tpl');
     } else {
         return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
     }
 }
 public function getContent($error = null)
 {
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('account');
     $text->setSection('premium');
     $player = Neuron_GameServer::getPlayer();
     if (!$player) {
         return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
     }
     $openid = isset($_SESSION['neuron_openid_identity']) ? md5($_SESSION['neuron_openid_identity']) : false;
     if ($player && $player->isFound() && ($player->isEmailCertified() || $openid)) {
         $page = new Neuron_Core_Template();
         // Premium account stuff
         $page->set('premium', $text->get('premium', 'myAccount'));
         if ($player->isPremium()) {
             $page->set('premiumLast', Neuron_Core_Tools::putIntoText($text->get('premiumLast', 'myAccount'), array(date(DATETIME, $player->getPremiumEndDate()))));
             $page->set('extend2', $text->getClickTo($text->get('toPremium', 'myAccount')));
         } else {
             $page->set('notPremium1', $text->get('notPremium', 'myAccount'));
             $page->set('notPremium2', $text->getClickTo($text->get('toPremium', 'myAccount')));
         }
         $page->set('toUse', $text->getClickTo(Neuron_Core_Tools::putIntoText($text->get('toUseCredit'), array('amount' => PREMIUM_COST_CREDITS))));
         $page->set('extend_url', htmlentities($player->getCreditUseUrl(PREMIUM_COST_CREDITS)));
         $page->set('benefits', $this->getBenefits());
         if (!empty($error)) {
             $page->set('error', $text->get($error));
         }
         return $page->parse('gameserver/account/premium.tpl');
     } elseif ($player->isFound()) {
         return '<p>' . $text->get('validateEmail') . '</p>';
     }
 }
Exemple #4
0
 private function prepareCircle($start, $end)
 {
     $server = Neuron_GameServer::getServer();
     $this->checkForCorrectDistances();
     echo "GOAL: Preparing a " . $end . " radius, starting from " . $start . "...\n";
     // Move in small steps (25 radius max)
     // this makes sure that the results are saved
     // even if the process stops.
     $inc = ceil(1000 / max(30, $start));
     // Only run this for 60 minutes
     $time = time();
     for ($s = $start; $s < $end; $s += $inc) {
         echo "[" . date("d/m/Y H:i:s") . "]" . " Preparing a " . ($s + $inc) . " radius, starting from " . $s . "...\n";
         $tiles = $this->countTiles();
         $this->doPrepareCircle($s, $s + $inc);
         $newtiles = $this->countTiles();
         echo "[" . date("d/m/Y H:i:s") . "]" . " There are {$newtiles} tiles now, that's " . ($newtiles - $tiles) . " new onces!\n";
         // Done? Let's put this in the database!
         $server->setData('prepRadD', $s);
         $inc = ceil(1000 / max(30, $s));
         if ($time < time() - self::MAX_EXECUTION_TIME) {
             break;
         }
     }
 }
    public function getBody()
    {
        $function = create_function('$data,$title', '
				$query = "";
				foreach ($data as $k => $v)
				{
					$query .= $k . "=" . urlencode ($v) . "&";
				}
				$query = substr ($query, 0, -1);
			
				if (is_array ($title))
				{
					return $title[0].\'<a href="\'.ABSOLUTE_URL.\'admin/messages/?\'.$query.\'">\'.$title[1].\'</a>\'.$title[2];
				}
				else
				{
					return \'<a href="\'.ABSOLUTE_URL.\'admin/messages/?\'.$query.\'">\'.$title.\'</a>\';
				}
			');
        $function2 = create_function('$userid,$title', '			
				return \'<a href="\'.ABSOLUTE_URL.\'admin/user/?id=\'.$userid.\'">\'.$title.\'</a>\';
			');
        $objMessages = new Neuron_Structure_Messages(Neuron_GameServer::getPlayer(), 25);
        $objMessages->setGetUrl($function);
        $objMessages->setUserUrl($function2);
        return $objMessages->getPageHTML($_GET);
    }
 public function getContent()
 {
     $text = Neuron_Core_Text::__getInstance();
     $player = Neuron_GameServer::getPlayer();
     if (!$player) {
         return $this->throwError($text->get('login', 'login', 'account'));
     }
     $input = $this->getInputData();
     $request = $this->getRequestData();
     $mapper = Neuron_GameServer_Mappers_BlockingChatMapper::getInstance();
     $total = $mapper->countPrivateMessages($player);
     if (isset($input['page'])) {
         $current = $input['page'];
         $request['page'] = $current;
         $this->updateRequestData($request);
     } else {
         $current = isset($request['page']) ? $request['page'] : 0;
     }
     $perpage = 10;
     $page = new Neuron_Core_Template();
     $pages = Neuron_Core_Tools::splitInPages($page, $total, $current, $perpage);
     $messages = $mapper->getPrivateChats($player, $pages['start'], $pages['perpage']);
     $page->set('messages', $messages);
     return $page->parse('gameserver/chat/privatemessages.phpt');
 }
 public function getRefresh()
 {
     $mapper = Neuron_GameServer_Mappers_BlockingChatMapper::getInstance();
     $data = $this->getRequestData();
     $player = Neuron_GameServer::getPlayer();
     if ($player) {
         $mapper = Neuron_GameServer_Mappers_ChatMapper::getInstance();
         if (isset($data['lastId'])) {
             $updates = $mapper->getPrivateChatUpdates($player, $data['lastId']);
             if (count($updates) > 0) {
                 $lastId = $updates[0]['pu_id'];
                 // open windows for all updates
                 foreach ($updates as $v) {
                     $this->getServer()->openWindow('PrivateChat', array('id' => $v['pu_from']));
                     $lastId = max($lastId, $v['pu_id']);
                 }
                 $data['lastId'] = $lastId;
                 $this->updateRequestData($data);
             }
         } else {
             $updates = $mapper->getPrivateChatUpdates($player);
             if (count($updates) > 0) {
                 $data['lastId'] = $updates[0]['pu_id'];
                 $this->updateRequestData($data);
             } else {
                 $data['lastId'] = 0;
                 $this->updateRequestData($data);
             }
         }
     }
     $this->updateRequestData($data);
     $this->updateContent();
 }
Exemple #8
0
 protected function getForum()
 {
     $requestData = $this->getRequestData();
     if (isset($requestData['clan'])) {
         $clan = new Dolumar_Players_Clan($requestData['clan']);
         if ($clan) {
             $login = Neuron_Core_Login::__getInstance();
             if ($login->isLogin()) {
                 $me = Neuron_GameServer::getPlayer();
                 $isMember = $clan->isMember($me);
                 $isModerator = $clan->isModerator($me);
                 //__construct ($iForumType, $iForumId, $objUser = false, $bCanSeeAll = false, $bIsModerator = false)
                 $forum = new Neuron_Forum_Forum(1, $clan->getId(), $me, $isMember, $isModerator);
             } else {
                 $forum = new Neuron_Forum_Forum(1, $clan->getId(), false, false, false);
             }
             // Fetch thze title
             $text = Neuron_Core_Text::__getInstance();
             $forum->setTitle(Neuron_Core_Tools::putIntoText($text->get('title', 'forum', 'clan'), array('clan' => Neuron_Core_Tools::output_varchar($clan->getName()))));
             return $forum;
         } else {
             return false;
         }
     } else {
         return false;
     }
 }
 public function getBody()
 {
     $player = Neuron_GameServer::getPlayer(Neuron_Core_Tools::getInput('_GET', 'id', 'int'));
     $statistics = $player->getStatistics();
     $out = $this->linearArray($statistics);
     $page = new Neuron_Core_Template();
     $page->set('statistics', $out);
     return $page->parse('gameserver/pages/statistics.phpt');
 }
Exemple #10
0
 public function getInitialLocation()
 {
     $player = Neuron_GameServer::getPlayer();
     if ($player) {
         return $player->getHomeLocation();
     } else {
         return null;
     }
 }
Exemple #11
0
 protected function getClassname($character, $mood)
 {
     $race = null;
     if ($player = Neuron_GameServer::getPlayer()) {
         if ($village = $player->getMainVillage()) {
             $race = $village->getRace()->getName();
         }
     }
     return $race . ' ' . $character . ' ' . $mood;
 }
Exemple #12
0
 public function __construct($sTable)
 {
     $this->sTable = $sTable;
     $db = Neuron_DB_Database::getInstance();
     $this->dbObj = $db->getConnection();
     //$this->dbObj = new Mysqli (DB_SERVER, DB_USERNAME, DB_PASSWORD, DB_DATABASE);
     $this->objMemcache = Neuron_Core_Memcache::getInstance();
     $server = Neuron_GameServer::getServer();
     $this->iServer = $server->getServerId();
 }
Exemple #13
0
 public function getContent()
 {
     $player = Neuron_GameServer::getPlayer();
     if (!$player) {
         $text = Neuron_Core_Text::__getInstance();
         return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
     }
     $page = new Neuron_Core_Template();
     $page->set('sUrl', ABSOLUTE_URL . '?pref=' . $player->getId());
     return $page->parse('account/invite.phpt');
 }
Exemple #14
0
 public function getContent()
 {
     $server = Neuron_GameServer::getServer();
     $page = new Neuron_Core_Template();
     if ($server->getEndgameStartDate() > time()) {
         $page->set('endgame_start', Neuron_Core_Tools::getCountdown($server->getEndgameStartDate()));
     } else {
         $page->set('endgame_start', '<strong>already started</strong>');
     }
     return $page->parse('dolumar/serversettings.phpt');
 }
Exemple #15
0
 protected function winnerBenefits(Dolumar_Underworld_Models_Side $side)
 {
     $server = Neuron_GameServer::getServer();
     // Load clans
     $side = $this->getMission()->getSideFromSide($side);
     foreach ($side->getClans() as $v) {
         $winner = $v->getId();
     }
     $server->setData('winner', $winner);
     $server->setData('gamestate', Dolumar_Players_Server::GAMESTATE_ENDGAME_FINISHED);
 }
 private function getSocialStatuses($iStatus)
 {
     $this->loadSocialStatuses();
     $out = array();
     foreach ($this->iSocialStatuses as $k => $v) {
         if ($v == $iStatus) {
             $out[] = Neuron_GameServer::getPlayer($k);
         }
     }
     return $out;
 }
Exemple #17
0
 public static function getPlayerRanking($startPoint = 0, $length = 10)
 {
     $db = Neuron_DB_Database::getInstance();
     $data = $db->query("\n\t\t\tSELECT\n\t\t\t\tn_players.*\n\t\t\tFROM\n\t\t\t\tn_players\n\t\t\tWHERE\n\t\t\t\tisPlaying = 1\n\t\t\tORDER BY\n\t\t\t\tp_score DESC,\n\t\t\t\tplid ASC\n\t\t\tLIMIT \n\t\t\t\t{$startPoint}, {$length}\n\t\t");
     $o = array();
     foreach ($data as $v) {
         $player = Neuron_GameServer::getPlayer($v['plid']);
         $player->setData($v);
         $o[] = $player;
     }
     return $o;
 }
 private function getPlayer($id)
 {
     if (!isset($this->playermap[$id])) {
         $player = Neuron_GameServer::getPlayer($id);
         if ($player) {
             $this->playermap[$id] = $player;
         } else {
             return false;
         }
     }
     return $this->playermap[$id];
 }
 public function getContent()
 {
     $player = Neuron_GameServer::getPlayer();
     $premium = false;
     if ($player && $player->isPremium()) {
         $premium = true;
     }
     $minimap = '<div id="minimap" style="width: 100%; height: 100%;" ' . ($premium ? 'class="premium-minimap"' : null) . '>';
     $minimap .= '</div>';
     $this->setOnload('initMinimap');
     return $minimap;
 }
Exemple #20
0
 protected function getForum()
 {
     $text = Neuron_Core_Text::__getInstance();
     $login = Neuron_Core_Login::__getInstance();
     if ($login->isLogin()) {
         $me = Neuron_GameServer::getPlayer();
         $forum = new Neuron_Forum_Forum(0, 0, $me, $me->isChatModerator(), $me->isChatModerator());
     } else {
         $forum = new Neuron_Forum_Forum(0, 0, false, false, false);
     }
     $forum->setTitle($text->get('ingameForum', 'menu', 'main'));
     return $forum;
 }
Exemple #21
0
 public function processInput()
 {
     $login = Neuron_Core_Login::__getInstance();
     $data = $this->getInputData();
     if ($login->isLogin() && isset($data['openBuilding']) && isset($data['minimap']) && isset($data['advertisement'])) {
         $myself = Neuron_GameServer::getPlayer();
         $myself->setPreferences($data['openBuilding'], $data['minimap'], $data['advertisement'] == '0');
         if ($data['advertisement'] == '1' && !$myself->isPremium()) {
             $this->alert('You must have a premium account to disable the advertisment.');
         }
         $this->reloadWindow();
     }
 }
Exemple #22
0
 public function execute($a = null, $b = null, $c = null)
 {
     $village = $this->getVillage();
     // Add mission
     $mission = new Dolumar_Underworld_Models_Mission(null);
     $mission->setMapName('dordaedeloth.map');
     $mission->setObjectiveName('DorDaedeloth');
     Dolumar_Underworld_Mappers_MissionMapper::create($mission, true);
     // Update server status
     $server = Neuron_GameServer::getServer();
     $server->setData('gamestate', Dolumar_Players_Server::GAMESTATE_ENDGAME_RUNNING);
     // And notify all players
     Neuron_GameServer_Player_Guide::addPublicMessage('end_casted', array($village->getOwner(), $village), 'guide', 'neutral');
 }
Exemple #23
0
 public function processInput()
 {
     $text = Neuron_Core_Text::__getInstance();
     $data = $this->getInputData();
     $_SESSION['language'] = $data['language'];
     setcookie('user_language', $data['language'], time() + COOKIE_LIFE, '/');
     $text->setLanguage($data['language']);
     $user = Neuron_GameServer::getPlayer();
     if ($user) {
         $user->setLanguage($text->getCurrentLanguage());
     }
     $this->updateContent($this->getContent($data['language']));
     reloadEverything();
     $this->reloadMap();
 }
 protected function getCloseWindow()
 {
     $input = $this->getInputData();
     $text = Neuron_Core_Text::__getInstance();
     if (isset($input['confirm']) && $input['confirm']) {
         $player = Neuron_GameServer::getPlayer();
         if ($player) {
             $player->setPreference('closeTutorial', 1);
         }
         $this->closeWindow();
     } else {
         $out = '<p>' . $text->get('closeTutorial', 'help', 'main') . '</p>';
         $out .= '<p><a href="javascript:void(0);" ' . 'onclick="windowAction (this, {\'page\':\'window:close\',\'confirm\':1})">' . $text->get('closeTutorialBtn', 'help', 'main') . '</a></p>';
         return $out;
     }
 }
Exemple #25
0
 public function getContent()
 {
     $login = Neuron_Core_Login::__getInstance();
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('village');
     $text->setSection('economics');
     if ($login->isLogin() && $this->village && $this->village->isFound()) {
         $me = Neuron_GameServer::getPlayer();
         if ($this->village->isActive() && ($me->getId() == $this->village->getOwner()->getId() || $me->isModerator())) {
             $page = new Neuron_Core_Template();
             $page->set('resources', $text->get('resources'));
             $page->set('stock', $text->get('stock'));
             $page->set('max', $text->get('max'));
             $page->set('income', $text->get('income'));
             $page->set('norunes', $text->get('norunes'));
             $page->set('bruto', $text->get('bruto'));
             $page->set('consuming', $text->get('consuming'));
             $page->set('honour', $this->village->honour->getHonour());
             $page->set('hourly', $text->get('hourly'));
             $res = $this->village->resources->getResources();
             $income = $this->village->resources->getIncome();
             $capacity = $this->village->resources->getCapacity();
             $consumption = $this->village->resources->getUnitConsumption();
             $bruto = $this->village->resources->getBrutoIncome();
             foreach ($res as $k => $v) {
                 $page->addListValue('resources', array(ucfirst($text->get($k, 'resources', 'main')), $v, $capacity[$k], $income[$k], 'resource' => $k, 'bruto' => isset($bruto[$k]) ? $bruto[$k] : 0, 'consuming' => isset($consumption[$k]) ? $consumption[$k] : 0));
             }
             // Runes
             $page->set('runes', $text->get('runes'));
             $runes = $this->village->resources->getRuneSummary();
             foreach ($runes as $k => $v) {
                 if ($v > 0) {
                     if ($k == 'random') {
                         $k = 'randomrune';
                     }
                     $page->addListValue('runes', array('name' => ucfirst($text->get($k, 'runeDouble', 'main')), 'available' => $v['available'], 'key' => $k, 'used' => $v['used'], 'used_percentage' => $v['used_percentage'] * 100));
                 }
             }
             $page->sortList('runes');
             return $page->parse('economics.tpl');
         } else {
             return '<p>You are not authorized to view this information: ' . $this->village->getId() . ' != ' . $me->getId() . '</p>';
         }
     } else {
         return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
     }
 }
 private function inVacationMode()
 {
     $myself = Neuron_GameServer::getPlayer();
     $input = $this->getInputData();
     $page = new Neuron_Core_Template();
     if (isset($input['disable'])) {
         if ($myself->endVacationMode()) {
             $page->set('success', true);
         } else {
             $page->set('success', false);
             $page->set('error', $myself->getError());
         }
     }
     // Get "since"
     $page->set('since', date(DATETIME, $myself->getVacationStart()));
     return $page->parse('gameserver/account/vacationModeActive.phpt');
 }
 protected function getChannelName()
 {
     $requestdata = $this->getRequestData();
     if (!isset($requestdata['id'])) {
         throw new Neuron_Exceptions_DataNotSet('id');
     } else {
         $id1 = Neuron_GameServer::getPlayer()->getId();
         $player = $this->getTarget();
         $id2 = $player->getId();
         // Now, do something funny: lowest goes first
         if ($id1 < $id2) {
             return 'private:' . $id1 . ':' . $id2;
         } else {
             return 'private:' . $id2 . ':' . $id1;
         }
     }
 }
Exemple #28
0
 public function getContent()
 {
     $player = Neuron_GameServer::getPlayer();
     if ($player && $player->isPlaying()) {
         $page = new Neuron_Core_Template();
         // Check for welcome message
         if (isset($_SESSION['welcome_html'])) {
             $page->set('welcome', $_SESSION['welcome_html']);
         }
         $server = Neuron_GameServer_Server::getInstance();
         $txt = $server->getText('headline');
         $page->set('headline', isset($txt) ? Neuron_Core_Tools::output_text($txt) : null);
         $page->set('nickname', $player->getDisplayName());
         $page->set('isPremium', $player->isPremium());
         $page->set('date', date(DATE, $player->getPremiumEndDate()));
         $page->set('isFreePremium', !$player->isProperPremium());
         $msg = Neuron_GameServer_Mappers_CachedChatMapper::getInstance();
         $messages = $msg->countUnreadMessages($player);
         $page->set('inbox', $messages);
         $clans = $player->getClans();
         $page->set('hasclan', count($clans) > 0);
         if (count($clans) > 0) {
             $objlogs = Dolumar_Players_ClanLogs::getInstance();
             $objlogs->clearMyVillages();
             foreach ($player->getVillages() as $village) {
                 $objlogs->addMyVillage($village);
             }
             $logs = $objlogs->getClanLogs($clans, 0, 3);
             foreach ($logs as $v) {
                 $page->addListValue('logs', array('date' => date(DATETIME, $v['timestamp']), 'text' => $objlogs->getLogText($v)));
             }
         }
         // Fetch thze news
         if (defined('GAMENEWS_RSS_URL')) {
             $text = Neuron_Core_Text::getInstance();
             $localized_link = str_replace('{lang}', $text->getCurrentLanguage(), GAMENEWS_RSS_URL);
             $rss = new Neuron_Core_RSSParser($localized_link);
             $rss->setCache(Neuron_Core_Cache::getInstance('newsfeed/'));
             foreach ($rss->getItems(3) as $v) {
                 $page->addListValue('gamenews', array('date' => $v['date'] ? date(DATETIME, $v['date']) : null, 'title' => $v['title'], 'url' => $v['url']));
             }
         }
         return $page->parse('dolumar/welcome/welcome.phpt');
     }
     return false;
 }
 private function getClan()
 {
     $requestData = $this->getRequestData();
     if (isset($requestData['clan'])) {
         $clan = new Dolumar_Players_Clan($requestData['clan']);
         if ($clan) {
             $login = Neuron_Core_Login::__getInstance();
             if ($login->isLogin()) {
                 $me = Neuron_GameServer::getPlayer();
             } else {
                 return null;
             }
             if ($clan->isMember($me)) {
                 return $clan;
             }
         }
     }
     return null;
 }
Exemple #30
0
 public function getContent()
 {
     if ($result = $this->getResults()) {
         return $result;
     }
     $page = new Neuron_Core_Template();
     // Fetch me villages
     $premium = false;
     $player = Neuron_GameServer::getPlayer();
     if ($player) {
         foreach ($player->getVillages() as $v) {
             $loc = $v->buildings->getTownCenterLocation();
             $page->addListValue('villages', array('location' => $loc[0] . ',' . $loc[1], 'name' => Neuron_Core_Tools::output_varchar($v->getName())));
             $page->set('premium', $player->isPremium());
         }
     }
     $page->set('premium', $premium);
     return $page->parse('search/search.phpt');
 }