Example #1
0
 public function start($count = 1)
 {
     $loop = Factory::create();
     $server = stream_socket_server($this->config->getConnectionString());
     if ($server === false) {
         throw new \RuntimeException("create socket server failed");
     }
     $blocking = stream_set_blocking($server, 0);
     if ($blocking === false) {
         throw new \RuntimeException("stream_set_blocking failed");
     }
     $loop->addReadStream($server, function ($server) use($loop) {
         $dispatcher = $this->config->getDispatcher();
         if ($dispatcher !== null && !$dispatcher->acquire($server, $loop)) {
             return;
         }
         $conn = stream_socket_accept($server);
         $dispatcher->release($server, $loop);
         $loop->addReadStream($conn, function ($conn) use($loop) {
             call_user_func(array($this->handler, 'handle'), $conn, $loop);
         });
     });
     $master = new Master($loop, $count);
     $master->start();
 }
 public function start($count = 1)
 {
     $loop = Factory::create();
     $server = stream_socket_server("tcp://{$this->host}:{$this->port}");
     if ($server === false) {
         throw new \RuntimeException("create socket server failed");
     }
     $blocking = stream_set_blocking($server, 0);
     if ($blocking === false) {
         throw new \RuntimeException("stream_set_blocking failed");
     }
     $loop->addReadStream($server, function ($server) use($loop) {
         if ($this->dispatcher !== null && !$this->dispatcher->enableAccept($loop)) {
             return;
         }
         $conn = stream_socket_accept($server);
         $loop->addWriteStream($conn, function ($conn) use($loop) {
             call_user_func(array($this->handler, 'handle'), $conn, $loop);
         });
     });
     $master = new Master($loop, $count);
     $master->start();
 }