Inheritance: extends Particle
Example #1
0
 public function __construct(Vector3 $pos, $r, $g, $b, $a = 255)
 {
     parent::__construct($pos, 22, ($a & 0xff) << 24 | ($r & 0xff) << 16 | ($g & 0xff) << 8 | $b & 0xff);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_RAIN_SPLASH);
 }
 public function __construct(Vector3 $pos, $scale = 0)
 {
     parent::__construct($pos, Particle::TYPE_SMOKE, (int) $scale);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_ENCHANTMENT_TABLE);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_MOB_FLAME);
 }
Example #6
0
 public function __construct(Vector3 $pos, Block $b)
 {
     parent::__construct($pos, Particle::TYPE_TERRAIN, $b->getDamage() << 8 | $b->getId());
 }
Example #7
0
 public function __construct(Vector3 $pos, $scale = 0)
 {
     parent::__construct($pos, Particle::TYPE_HEART, $scale);
 }
 public function __construct(Vector3 $pos, Item $item)
 {
     parent::__construct($pos, Particle::TYPE_ITEM_BREAK, $item->getId() << 16 | $item->getDamage());
 }
Example #9
0
 public function __construct(Vector3 $pos, $scale = 0)
 {
     parent::__construct($pos, 3, (int) $scale);
 }
 public function __construct(Vector3 $pos, $lifetime = 1)
 {
     parent::__construct($pos, 8, $lifetime);
 }
Example #11
0
 public function __construct(Vector3 $pos, $r = 0, $g = 0, $b = 0, $a = 255)
 {
     parent::__construct($pos, LevelEventPacket::EVENT_PARTICLE_SPLASH, ($a & 0xff) << 24 | ($r & 0xff) << 16 | ($g & 0xff) << 8 | $b & 0xff);
 }
 public function __construct(Vector3 $pos, $scale = 2)
 {
     parent::__construct($pos, Particle::TYPE_CRITICAL, $scale);
 }
 public function __construct(Vector3 $pos, int $data = 0)
 {
     parent::__construct($pos, Particle::TYPE_BLOCK_FORCE_FIELD, $data);
     //TODO: proper encode/decode of data
 }
 public function __construct(Vector3 $pos, Item $item)
 {
     parent::__construct($pos, 9, $item->getId() << 16 | $item->getDamage());
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_BUBBLE);
 }
 public function __construct(Vector3 $pos, $scale = 2)
 {
     parent::__construct($pos, 2, $scale);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_DRIP_LAVA);
 }
 public function __construct(Vector3 $pos, Block $b)
 {
     parent::__construct($pos, 15, $b->getDamage() << 8 | $b->getId());
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_MOB_SPELL_INSTANTANEOUS);
 }
Example #20
0
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_TOWN_AURA);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_VILLAGER_HAPPY);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_LARGE_EXPLODE);
 }
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, 18);
 }
Example #24
0
 public function __construct(Vector3 $pos)
 {
     parent::__construct($pos, Particle::TYPE_WATER_WAKE);
 }
Example #25
0
 public function __construct(Vector3 $pos, $lifetime = 1)
 {
     parent::__construct($pos, Particle::TYPE_REDSTONE, $lifetime);
 }
 public function __construct(Vector3 $pos, $r, $g, $b, $a = 255)
 {
     parent::__construct($pos, Particle::TYPE_DUST, ($a & 0xff) << 24 | ($r & 0xff) << 16 | ($g & 0xff) << 8 | $b & 0xff);
 }
Example #27
0
 public function __construct(Vector3 $pos, $r = 0, $g = 0, $b = 0, $a = 255)
 {
     parent::__construct($pos, Particle::TYPE_MOB_SPELL, ($a & 0xff) << 24 | ($r & 0xff) << 16 | ($g & 0xff) << 8 | $b & 0xff);
 }