Example #1
0
 /**
  * @inheritDoc
  */
 public function getLeaderBoard()
 {
     $leaderBoard = new BasicLeaderBoard();
     foreach ($this->getRound()->getGroups() as $group) {
         foreach ($group->getPlayers() as $player) {
             $leaderBoard->update($group->getNumber(), $player, 0);
         }
     }
     return $leaderBoard;
 }
Example #2
0
 /**
  * @inheritDoc
  */
 public function getLeaderBoard()
 {
     $leaderBoard = new BasicLeaderBoard();
     foreach ($this->getGameGearsGrouped() as $groupNumber => $gamesGears) {
         foreach ($gamesGears as $gameGears) {
             /** @var GameGearsInterface $gameGears */
             $game = $gameGears->getGame();
             $player1 = $game->getPlayer1();
             $player2 = $game->getPlayer2();
             $winner = $game->getWinner();
             $player1entry = $leaderBoard->update($groupNumber, $player1, $winner == $player1 ? 1 : 0);
             $player2entry = $leaderBoard->update($groupNumber, $player2, $winner == $player2 ? 1 : 0);
             if (!$game->isClosed()) {
                 $player1entry->setFinal(false);
                 $player2entry->setFinal(false);
             }
         }
     }
     return $leaderBoard;
 }
Example #3
0
 protected function createEvenFilledLeaderBoard($groups, $playersPerGroup)
 {
     $board = new BasicLeaderBoard();
     $playerReflection = new \ReflectionClass('Fda\\PlayerBundle\\Entity\\Player');
     $idAccessor = $playerReflection->getProperty('id');
     $idAccessor->setAccessible(true);
     for ($group = 0; $group < $groups; ++$group) {
         for ($player = 0; $player < $playersPerGroup; ++$player) {
             $newPlayer = new Player();
             $idAccessor->setValue($newPlayer, $group + 1 . ($player + 1));
             $board->update($group, $newPlayer, ($group + 1) * ($player + 1));
         }
     }
     return $board;
 }