Example #1
0
 /**
  * Sets contents of passed object to values from current object.
  *
  * If desired, this method can also make copies of all associated (fkey referrers)
  * objects.
  *
  * @param      object $copyObj An object of \Rigs (or compatible) type.
  * @param      boolean $deepCopy Whether to also copy all rows that refer (by fkey) to the current row.
  * @param      boolean $makeNew Whether to reset autoincrement PKs and make the object new.
  * @throws PropelException
  */
 public function copyInto($copyObj, $deepCopy = false, $makeNew = true)
 {
     $copyObj->setUserId($this->getUserId());
     $copyObj->setTitle($this->getTitle());
     if ($deepCopy) {
         // important: temporarily setNew(false) because this affects the behavior of
         // the getter/setter methods for fkey referrer objects.
         $copyObj->setNew(false);
         foreach ($this->getRatingHeaderss() as $relObj) {
             if ($relObj !== $this) {
                 // ensure that we don't try to copy a reference to ourselves
                 $copyObj->addRatingHeaders($relObj->copy($deepCopy));
             }
         }
         foreach ($this->getRigAttributeValuess() as $relObj) {
             if ($relObj !== $this) {
                 // ensure that we don't try to copy a reference to ourselves
                 $copyObj->addRigAttributeValues($relObj->copy($deepCopy));
             }
         }
     }
     // if ($deepCopy)
     if ($makeNew) {
         $copyObj->setNew(true);
         $copyObj->setId(NULL);
         // this is a auto-increment column, so set to default value
     }
 }
Example #2
0
 /**
  * Sets contents of passed object to values from current object.
  *
  * If desired, this method can also make copies of all associated (fkey referrers)
  * objects.
  *
  * @param      object $copyObj An object of \Games (or compatible) type.
  * @param      boolean $deepCopy Whether to also copy all rows that refer (by fkey) to the current row.
  * @param      boolean $makeNew Whether to reset autoincrement PKs and make the object new.
  * @throws PropelException
  */
 public function copyInto($copyObj, $deepCopy = false, $makeNew = true)
 {
     $copyObj->setName($this->getName());
     $copyObj->setTitle($this->getTitle());
     $copyObj->setDescription($this->getDescription());
     $copyObj->setPublisherId($this->getPublisherId());
     $copyObj->setDeveloperId($this->getDeveloperId());
     $copyObj->setGbId($this->getGbId());
     $copyObj->setGbUrl($this->getGbUrl());
     $copyObj->setGbImage($this->getGbImage());
     $copyObj->setGbThumb($this->getGbThumb());
     if ($deepCopy) {
         // important: temporarily setNew(false) because this affects the behavior of
         // the getter/setter methods for fkey referrer objects.
         $copyObj->setNew(false);
         foreach ($this->getGameLinkss() as $relObj) {
             if ($relObj !== $this) {
                 // ensure that we don't try to copy a reference to ourselves
                 $copyObj->addGameLinks($relObj->copy($deepCopy));
             }
         }
         foreach ($this->getGamePlatformss() as $relObj) {
             if ($relObj !== $this) {
                 // ensure that we don't try to copy a reference to ourselves
                 $copyObj->addGamePlatforms($relObj->copy($deepCopy));
             }
         }
         foreach ($this->getRatingHeaderss() as $relObj) {
             if ($relObj !== $this) {
                 // ensure that we don't try to copy a reference to ourselves
                 $copyObj->addRatingHeaders($relObj->copy($deepCopy));
             }
         }
         foreach ($this->getUserReviewss() as $relObj) {
             if ($relObj !== $this) {
                 // ensure that we don't try to copy a reference to ourselves
                 $copyObj->addUserReviews($relObj->copy($deepCopy));
             }
         }
     }
     // if ($deepCopy)
     if ($makeNew) {
         $copyObj->setNew(true);
         $copyObj->setId(NULL);
         // this is a auto-increment column, so set to default value
     }
 }