/** * Send a game message. Messages are sanitized * * @param string $toCountryID The countryID being sent to. 'Global' sends to all. * @param string $fromCountryID The county being sent from. 'GameMaster' can also be used. * @param string|array $message The message(s) to be sent (Can be an array of messages for) * @param int[optional] $gameID The game ID to use. If not given the current global Game is sent to. */ public static function send($toCountryID, $fromCountryID, $message, $gameID = -1) { global $DB, $Game; if (!is_object($Game)) { $Variant = libVariant::loadFromGameID($gameID); $Game = $Variant->Game($gameID); } $message = $DB->msg_escape($message); if (!is_numeric($toCountryID)) { $toCountryID = 0; } if (!is_numeric($fromCountryID)) { $message = '<strong>' . $fromCountryID . ':</strong> ' . $message; $fromCountryID = 0; } if (65000 < strlen($message)) { throw new Exception(l_t("Message too long")); } $DB->sql_put("INSERT INTO wD_GameMessages\r\n\t\t\t\t\t(gameID, toCountryID, fromCountryID, turn, message, timeSent)\r\n\t\t\t\t\tVALUES(" . $Game->id . ",\r\n\t\t\t\t\t\t" . $toCountryID . ",\r\n\t\t\t\t\t\t" . $fromCountryID . ",\r\n\t\t\t\t\t\t" . $Game->turn . ",\r\n\t\t\t\t\t\t'" . $message . "',\r\n\t\t\t\t\t\t" . time() . ")"); if ($toCountryID != $fromCountryID || $fromCountryID == 0) { libGameMessage::notify($toCountryID, $fromCountryID); } }
public function reprocessGame(array $params) { global $DB, $Game; $gameID = (int) $params['gameID']; /* * - Check that the game is still active and can be turned back * * - Delete current turn values * - Calculate the turn being moved back to * * - Move the old MovesArchive back to Units * - Move the old MovesArchive (JOIN Units) back to Orders * - Move the old TerrStatusArchive (JOIN Units) back to TerrStatus * * - Update the game turn, phase and next process time * * - Delete Archive values if we have moved back a turn * - Remove the invalid maps in the mapstore */ $DB->sql_put("BEGIN"); require_once l_r('gamemaster/game.php'); $Variant = libVariant::loadFromGameID($gameID); $Game = $Variant->processGame($gameID); $oldPhase = $Game->phase; $oldTurn = $Game->turn; // - Check that the game is still active and can be turned back if ($Game->turn < 1) { throw new Exception(l_t('This game cannot be turned back; it is new or is finished.')); } // - Delete current turn values $DB->sql_put("DELETE FROM wD_Units WHERE gameID = " . $Game->id); $DB->sql_put("DELETE FROM wD_TerrStatus WHERE gameID = " . $Game->id); $DB->sql_put("DELETE FROM wD_Orders WHERE gameID = " . $Game->id); // - Calculate the turn being moved back to $lastTurn = $Game->phase == 'Diplomacy' ? $Game->turn - 1 : $Game->turn; // - Move the old MovesArchive back to Units $DB->sql_put("INSERT INTO wD_Units ( type, terrID, countryID, gameID )\r\n\t\t\t\t\t\tSELECT unitType, terrID, countryID, gameID FROM wD_MovesArchive\r\n\t\t\t\t\t\tWHERE gameID = " . $Game->id . " AND turn = " . $lastTurn . "\r\n\t\t\t\t\t\t\t/* Make sure only the Diplomacy phase unit positions are used */\r\n\t\t\t\t\t\t\tAND type IN ( 'Hold', 'Move', 'Support hold', 'Support move', 'Convoy' )"); // - Move the old MovesArchive (JOIN Units) back to Orders $DB->sql_put("INSERT INTO wD_Orders (gameID, countryID, type, toTerrID, fromTerrID, viaConvoy, unitID)\r\n\t\t\t\t\t\tSELECT m.gameID, m.countryID, m.type, m.toTerrID, m.fromTerrID, m.viaConvoy, u.id\r\n\t\t\t\t\t\tFROM wD_MovesArchive m INNER JOIN wD_Units u ON ( u.terrID = m.terrID AND u.gameID = m.gameID )\r\n\t\t\t\t\t\tWHERE m.gameID = " . $Game->id . " AND m.turn = " . $lastTurn . "\r\n\t\t\t\t\t\t\t/* Make sure only the Diplomacy phase unit positions are used */\r\n\t\t\t\t\t\t\tAND m.type IN ( 'Hold', 'Move', 'Support hold', 'Support move', 'Convoy' )"); // - Move the old TerrStatusArchive back to TerrStatus $DB->sql_put("INSERT INTO wD_TerrStatus ( terrID, standoff, gameID, countryID, occupyingUnitID )\r\n\t\t\t\t\t\tSELECT t.terrID, t.standoff, t.gameID, t.countryID, u.id\r\n\t\t\t\t\t\tFROM wD_TerrStatusArchive t\r\n\t\t\t\t\t\t\tLEFT JOIN wD_Units u\r\n\t\t\t\t\t\t\tON ( " . $Game->Variant->deCoastCompare('t.terrID', 'u.terrID') . " AND u.gameID = t.gameID )\r\n\t\t\t\t\t\tWHERE t.gameID = " . $Game->id . " AND t.turn = " . $lastTurn); // - Update the game turn, phase and next process time $DB->sql_put("UPDATE wD_Games\r\n\t\t\t\t\tSET turn = " . $lastTurn . ", phase = 'Diplomacy', gameOver='No', processTime = phaseMinutes*60+" . time() . ",\r\n\t\t\t\t\t\tprocessStatus='Not-processing', pauseTimeRemaining=NULL\r\n\t\t\t\t\tWHERE id = " . $Game->id); $DB->sql_put("UPDATE wD_Members SET votes='', orderStatus='',\r\n\t\t\tstatus=IF(status='Won' OR status='Survived' OR status='Drawn' OR status='Playing',\r\n\t\t\t\t'Playing',\r\n\t\t\t\tIF(status='Resigned' OR status='Left','Left','Defeated')\r\n\t\t\t)\r\n\t\t\tWHERE gameID = " . $Game->id); $DB->sql_put("COMMIT"); // - Delete Archive values if we have moved back a turn $DB->sql_put("DELETE FROM wD_TerrStatusArchive WHERE gameID = " . $Game->id . " AND turn = " . $lastTurn); $DB->sql_put("DELETE FROM wD_MovesArchive WHERE gameID = " . $Game->id . " AND turn = " . $lastTurn); // - Remove the invalid maps in the mapstore $Game->load(); Game::wipeCache($Game->id); libGameMessage::send(0, 'GameMaster', l_t('This game has been moved back to %s', $Game->datetxt($lastTurn)), $Game->id); return l_t('This game was moved from %s, %s back to Diplomacy, %s, and is ready to be reprocessed.', $oldPhase, $Game->datetxt($oldTurn), $Game->datetxt($lastTurn)); }
public function banUser(array $params) { global $User, $DB, $Game; $userID = (int) $params['userID']; if (!isset($params['reason']) || strlen($params['reason']) == 0) { return l_t('Couldn\'t ban user; no reason was given.'); } $banReason = $DB->msg_escape($params['reason']); $banUser = new User($userID); if ($banUser->type['Banned']) { throw new Exception(l_t("The user is already banned")); } if ($banUser->type['Admin']) { throw new Exception(l_t("Admins can't be banned")); } if ($banUser->type['Moderator'] and !$User->type['Admin']) { throw new Exception(l_t("Moderators can't be banned by non-admins")); } User::banUser($userID, l_t("Banned by a moderator:") . ' ' . $params['reason']); require_once l_r('gamemaster/game.php'); /* * Explain what has happened to the games the banned user was in, and extend the * turn */ $tabl = $DB->sql_tabl("SELECT gameID, status FROM wD_Members\r\n\t\t\t\t\tWHERE userID = " . $userID); while (list($gameID, $status) = $DB->tabl_row($tabl)) { if ($status != 'Playing') { continue; } $Variant = libVariant::loadFromGameID($gameID); $Game = $Variant->processGame($gameID); $banMessage = l_t('%s was banned: %s. ', $banUser->username, $banReason); if ($Game->phase == 'Pre-game') { if (count($Game->Members->ByID) == 1) { processGame::eraseGame($Game->id); } else { $DB->sql_put("DELETE FROM wD_Members WHERE gameID = " . $Game->id . " AND userID = " . $userID); } } elseif ($Game->processStatus != 'Paused' and $Game->phase != 'Finished') { // The game may need a time extension to allow for a new player to be added // Would the time extension would give a difference of more than ten minutes? If not don't bother if (time() + $Game->phaseMinutes * 60 - $Game->processTime > 10 * 60) { // It is worth adding an extension $DB->sql_put("UPDATE wD_Games\r\n\t\t\t\t\t\tSET processTime = " . time() . " + phaseMinutes*60\r\n\t\t\t\t\t\tWHERE id = " . $Game->id); $Game->processTime = time() + $Game->phaseMinutes * 60; $banMessage .= l_t('The time until the next phase has been extended by one phase length ' . 'to give an opportunity to replace the player.') . "\n" . l_t('Remember to finalize your orders if you don\'t want ' . 'to wait, so the game isn\'t held up unnecessarily!'); } } // IF the game is still running first remove the player from the game and reset the minimum bet so other can join. if ($Game->phase != 'Finished' && $Game->phase != 'Pre-game') { $Game->Members->ByUserID[$userID]->setLeft(1); $Game->resetMinimumBet(); } libGameMessage::send('Global', 'GameMaster', $banMessage); $Game->Members->sendToPlaying('No', l_t('%s was banned, see in-game for details.', $banUser->username)); } $DB->sql_put("UPDATE wD_Orders o INNER JOIN wD_Members m ON ( m.gameID = o.gameID AND m.countryID = o.countryID )\r\n\t\t\t\t\tSET o.toTerrID = NULL, o.fromTerrID = NULL\r\n\t\t\t\t\tWHERE m.userID = " . $userID); unset($Game); return l_t('This user was banned, and had their %s points removed and their games set to civil disorder.', $banUser->points); }
/** * Post a message to the given countryID, if there is one to be posted. Will also send messages as a * GameMaster if the user is a moderator which isn't joined into the game. * * @param $msgCountryID The countryID to post to, may include 0 (Global) */ public function postMessage($msgCountryID) { global $Member, $Game, $User, $DB; if (isset($_REQUEST['newmessage']) and $_REQUEST['newmessage'] != "") { $newmessage = trim($_REQUEST['newmessage']); if (isset($Member) && ($Game->pressType == 'Regular' || $Member->countryID == $msgCountryID || $msgCountryID == 0 && ($Game->pressType == 'PublicPressOnly' || $Game->pressType == 'NoPress' && $Game->phase == 'Finished'))) { $sendingToMuted = false; if ($msgCountryID != 0) { $SendToUser = new User($Game->Members->ByCountryID[$msgCountryID]->userID); if ($SendToUser->isCountryMuted($Game->id, $Member->countryID)) { $sendingToMuted = true; } } if ($sendingToMuted) { libGameMessage::send($Member->countryID, $msgCountryID, l_t("Cannot send message; this country has muted you.")); } else { libGameMessage::send($msgCountryID, $Member->countryID, $newmessage); } } elseif ($User->type['Moderator']) { libGameMessage::send(0, 'Moderator', '(' . $User->username . '): ' . $newmessage); } } if (isset($_REQUEST['MarkAsUnread'])) { $DB->sql_put("UPDATE wD_Members SET newMessagesFrom = IF( (newMessagesFrom+0) = 0,'" . $msgCountryID . "', CONCAT_WS(',',newMessagesFrom,'" . $msgCountryID . "') )\r\n\t\t\t\t\t\tWHERE gameID = " . $Game->id . " AND countryID=" . $Member->countryID); $Member->newMessagesFrom[] = $msgCountryID; } }