public function getRespawnLocation(SR_Player $player) { if ($player->getNuyen() > 100 && $player->hasKnowledge('places', 'Seattle_Hotel')) { return 'Seattle_Hotel'; } return parent::getRespawnLocation($player); }
public function getRespawnLocation(SR_Player $player) { if ($player->getNuyen() > 200 && $player->hasKnowledge('places', 'Vegas_Hotel')) { return 'Vegas_Hotel'; } return Shadowrun4::getCity('Chicago')->getRespawnLocation($player); }
public function getRespawnLocation(SR_Player $player) { if ($player->getNuyen() > 300 && $player->hasKnowledge('places', 'Chicago_Hotel')) { return 'Chicago_Hotel'; } else { return Shadowrun4::getCity('Delaware')->getRespawnLocation($player); } }
public function onHire(SR_Player $player, $price, $time) { $p = $player->getParty(); if ($p->hasHireling()) { return "You already have a runner. I work alone."; } if ($price > 0) { if ($player->getNuyen() < $price) { return "I want {$price} nuyen to join join your party."; } } $this->onHireB($player, $price, $time); return "Ok chummers, let's go!"; }
private function onPraySins(SR_Player $player, $price) { $nuyen = $player->getNuyen(); $dp = Shadowfunc::displayNuyen($price); $dn = Shadowfunc::displayNuyen($nuyen); if ($price > $nuyen) { return $this->rply('cost', array($dp, $dn)); // return $this->reply(sprintf('My son, it would cost %s to forgive your sins, but you have only %s.', $dp, $dn)); } $player->giveNuyen(-$price); $dl = Shadowfunc::displayNuyen($nuyen - $price); $player->message($this->langNPC('pay', array($dp, $dl))); // $player->message("You pay the price of {$dp} and have {$dl} left."); $player->alterField('bad_karma', -1); $badkarma = $player->getBase('bad_karma'); return $this->rply('thx', array($badkarma)); // return $this->reply("Thank you my son. You now have only {$badkarma} bad karma left."); }
private function buyPermission(SR_Player $player) { if ($player->hasConst("SEATTLE_BM", 1)) { return $player->message($this->langNPC('already')); // $player->message("You already have permission to enter the blackmarket in Seattle."); // return ; } $nuyen = $player->getNuyen(); if ($nuyen < $this->price) { return $player->message($this->langNPC('poor', array($this->price, $nuyen))); // $player->message("The salesman is shaking his head...\"No!\", he says, \"I want $this->price, not $nuyen\"."); // return; } $player->giveNuyen(-$this->price); $player->message($this->langNPC('give', array($this->price))); // $player->message("You give $this->price Nuyen to the salesman..."); $player->setConst("SEATTLE_BM", 1); return $this->rply('purchase'); // $this->reply('Ok, here is your permission to enter the blackmarket. And you don\'t know me!'); }
/** * Return status string for a player. * @param SR_Player $player */ public static function getStatus(SR_Player $player, $key = '5014') { $args = array(); # Scanner in Use? if ($key > 5015) { $args[] = $player->getName(); } # Pre magic $args = array_merge($args, array($player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), $player->getHP(), $player->getMaxHP())); # Magic? if ($player->getBase('magic') >= 0) { $key++; # different event $args = array_merge($args, array($player->getMP(), $player->getMaxMP())); } # After magic $args = array_merge($args, array($player->get('attack'), $player->get('defense'), $player->get('min_dmg'), $player->get('max_dmg'), $player->get('marm'), $player->get('farm'), round($player->getBase('xp'), 2), $player->getBase('karma'), round($player->getNuyen(), 2), $player->displayWeight(), $player->displayMaxWeight())); return Shadowrun4::lang($key, $args); # Status message // if ($player->getBase('magic') >= 0) // { // return Shadowrun4::lang('5014', array( // $player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), // $player->getHP(), $player->getMaxHP(), // $player->getMP(), $player->getMaxMP(), // $player->get('attack'), $player->get('defense'), // $player->get('min_dmg'), $player->get('max_dmg'), // $player->get('marm'), $player->get('farm'), // round($player->getBase('xp'), 2), $player->getBase('karma'), // round($player->getNuyen(), 2), // $player->displayWeight(), $player->displayMaxWeight(), // )); // } // else // { // return Shadowrun4::lang('5015', array( // $player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), // $player->getHP(), $player->getMaxHP(), // $player->get('attack'), $player->get('defense'), // $player->get('min_dmg'), $player->get('max_dmg'), // $player->get('marm'), $player->get('farm'), // round($player->getBase('xp'), 2), $player->getBase('karma'), // round($player->getNuyen(), 2), // $player->displayWeight(), $player->displayMaxWeight(), // )); // } }
public function onItemUsePush(SR_Player $player, $amount) { $have = $player->getNuyen(); $cost = $this->getTransactionCost(); if ($amount <= $cost) { $this->reply($player, "You want to send {$amount} Nuyen to your Bank account, but that's below the cost per transaction of {$cost}."); return false; } if ($have < $amount) { $this->reply($player, sprintf("You want to send %s Nuyen to your bank account, but you only have %s.", $amount, $have)); return false; } $player->giveNuyen(-$amount); $player->increase('sr4pl_bank_nuyen', $amount - $cost); $this->reply($player, sprintf("You send %s(+%s)=%s Nuyen to your bank account (%s now). You now carry %s.", $amount - $cost, $cost, $amount, $player->getBankNuyen(), $player->displayNuyen())); return true; }