Example #1
0
 function __construct($atName, $aptitudes, $costType, $skills = array(), $stats = array(), $atDesc = '')
 {
     parent::__construct(EPAtom::$AI, $atName, $atDesc);
     $this->aptitudes = $aptitudes;
     $this->skills = $skills;
     $this->stats = $stats;
     $this->cost = $costType;
     $this->bonusMalus = array();
 }
 function __construct($atName, $atDesc, $backgroundType, $bonusMalus = array(), $traits = array(), $limitations = array(), $obligations = array())
 {
     parent::__construct(EPAtom::$BACKGROUND, $atName, $atDesc);
     $this->backgroundType = $backgroundType;
     $this->bonusMalus = $bonusMalus;
     $this->traits = $traits;
     $this->limitations = $limitations;
     $this->obligations = $obligations;
 }
Example #3
0
 function __construct($atName, $atDesc, $traitPosNeg, $traitEgoMorph, $cpCost, $bonusMalusArray = array(), $level = 1, $canUse = 'EVERY')
 {
     parent::__construct(EPAtom::$TRAIT, $atName, $atDesc);
     $this->traitPosNeg = $traitPosNeg;
     $this->traitEgoMorph = $traitEgoMorph;
     $this->cpCost = $cpCost;
     $this->bonusMalus = $bonusMalusArray;
     $this->level = $level;
     $this->canUse = $canUse;
 }
 function __construct($atName, $atDesc, $groups = null, $value = 0, $maxVal = -1)
 {
     parent::__construct(EPAtom::$REPUTATION, $atName, $atDesc);
     $this->value = $value;
     $this->morphMod = 0;
     $this->traitMod = 0;
     $this->backgroundMod = 0;
     $this->factionMod = 0;
     $this->softgearMod = 0;
     $this->psyMod = 0;
     $this->groups = $groups;
     $this->maxValue = $maxVal;
 }
 function __construct($atName, $atDesc, $psyType, $range, $duration, $action, $strainMod, $psyLevel, $bonusMalusArray = array(), $skillNeeded = "none")
 {
     parent::__construct(EPAtom::$PSY, $atName, $atDesc);
     $this->psyType = $psyType;
     $this->range = $range;
     $this->duration = $duration;
     $this->bonusMalus = $bonusMalusArray;
     $this->action = $action;
     $this->strainMod = $strainMod;
     $this->isActif = false;
     $this->psyLevel = $psyLevel;
     $this->skillNeeded = $skillNeeded;
     $this->buyInCreationMode = true;
 }
Example #6
0
 function __construct($atName, $atDesc, $abbreviation, $groups = array(), $value = 0, &$characterCreator = null)
 {
     parent::__construct(EPAtom::$STAT, $atName, $atDesc);
     $this->abbreviation = $abbreviation;
     $this->value = $value;
     $this->groups = $groups;
     $this->cc = $characterCreator;
     $this->morphMod = 0;
     $this->traitMod = 0;
     $this->factionMod = 0;
     $this->backgroundMod = 0;
     $this->softgearMod = 0;
     $this->gearMod = 0;
     $this->psyMod = 0;
     $this->multiMorphMod = 1;
     $this->multiTraitMod = 1;
     $this->multiFactionMod = 1;
     $this->multiBackgroundMod = 1;
     $this->multiSoftgearMod = 1;
     $this->multiGearMod = 1;
     $this->multiPsyMod = 1;
 }
 function __construct($atName, $type, $value, $targetName = "", $atDesc = "", $groups = array(), $onCost = 'false', $targetforChoice = "", $typeTarget = "", $bonusMalusTypes = array(), $multiOccur = 0)
 {
     parent::__construct(EPAtom::$BONUSMALUS, $atName, $atDesc);
     $this->bonusMalusType = $type;
     $this->forTargetNamed = $targetName;
     $this->value = $value;
     $this->groups = $groups;
     $this->onCost = $onCost;
     $this->targetForChoice = $targetforChoice;
     $this->typeTarget = $typeTarget;
     $this->bonusMalusTypes = $bonusMalusTypes;
     //array() bonus malus
     $this->multi_occurence = $multiOccur;
     // 1 sur 3 ,...
     $this->selected = false;
 }
Example #8
0
 function __construct($atName, $atDesc, $gearType, $costType, $armorKinetic = 0, $armorEnergy = 0, $degat = 0, $armorPenetration = 0, $bonusmalus = array(), $gearRestriction = 'EVERY')
 {
     parent::__construct(EPAtom::$GEAR, $atName, $atDesc);
     $this->gearType = $gearType;
     $this->armorKinetic = $armorKinetic;
     $this->armorEnergy = $armorEnergy;
     $this->degat = $degat;
     $this->armorPenetration = $armorPenetration;
     $this->cost = $costType;
     $this->bonusMalus = $bonusmalus;
     $this->gearRestriction = $gearRestriction;
     $this->armorPenetrationMorphMod = 0;
     $this->degatMorphMod = 0;
     $this->armorEnergyMorphMod = 0;
     $this->armorKineticMorphMod = 0;
     $this->armorPenetrationTraitMod = 0;
     $this->degatTraitMod = 0;
     $this->armorEnergyTraitMod = 0;
     $this->armorKineticTraitMod = 0;
     $this->armorPenetrationBackgroundMod = 0;
     $this->degatBackgroundMod = 0;
     $this->armorEnergyBackgroundMod = 0;
     $this->armorKineticBackgroundMod = 0;
     $this->armorPenetrationFactionMod = 0;
     $this->degatFactionMod = 0;
     $this->armorEnergyFactionMod = 0;
     $this->armorKineticFactionMod = 0;
     $this->armorPenetrationSoftgearMod = 0;
     $this->degatSoftgearMod = 0;
     $this->armorEnergySoftgearMod = 0;
     $this->armorKineticSoftgearMod = 0;
     $this->armorPenetrationPsyMod = 0;
     $this->degatPsyMod = 0;
     $this->armorEnergyPsyMod = 0;
     $this->armorKineticPsyMod = 0;
 }
Example #9
0
 function __construct($atName, $morphType, $age, $gender, $maxApptitude, $durability, $cpCost, $traits = array(), $gears = array(), $bonusMalus = array(), $atDesc = '', $nickname = '', $location = '', $creditCost = 0)
 {
     parent::__construct(EPAtom::$MORPH, $atName, $atDesc);
     $this->morphType = $morphType;
     $this->age = $age;
     $this->gender = $gender;
     $this->maxApptitude = $maxApptitude;
     $this->durability = $durability;
     $this->cpCost = $cpCost;
     $this->traits = $traits;
     $this->additionalTraits = array();
     $this->gears = $gears;
     $this->additionalGears = array();
     $this->bonusMalus = $bonusMalus;
     $this->nickname = $nickname;
     $this->location = $location;
     $this->cost = $creditCost;
     $this->buyInCreationMode = true;
     $this->implantReject = false;
 }
 function __construct($atName, $abbreviation, $atDesc = '', $groups = array(), $baseValue = 0, $maxValue = 0, $minValue = 0, $absoluteMaxValue = 0)
 {
     parent::__construct(EPAtom::$APTITUDE, $atName, $atDesc);
     $this->abbreviation = $abbreviation;
     $this->value = $baseValue;
     $this->morphMod = 0;
     $this->traitMod = 0;
     $this->backgroundMod = 0;
     $this->factionMod = 0;
     $this->softgearMod = 0;
     $this->psyMod = 0;
     $this->groups = $groups;
     $this->maxValue = $maxValue;
     $this->minValue = $minValue;
     $this->minEgoValue = $minValue;
     $this->maxEgoValue = $maxValue;
     $this->minMorphValue = $minValue;
     $this->maxMorphValue = $maxValue;
     $this->activMorph = null;
     $this->feebleMax = false;
     $this->absoluteMaxValue = $absoluteMaxValue;
 }
Example #11
0
 function __construct($atName, $atDesc, $linkedApt, $skillType, $defaultable, $prefix = "", $groups = array(), $baseValue = 0, $tempSkill = false)
 {
     parent::__construct(EPAtom::$SKILL, $atName, $atDesc);
     $this->linkedApt = $linkedApt;
     $this->skillType = $skillType;
     $this->prefix = $prefix;
     $this->baseValue = $baseValue;
     $this->defaultable = $defaultable;
     $this->groups = $groups;
     $this->morphMod = 0;
     $this->traitMod = 0;
     $this->backgroundMod = 0;
     $this->factionMod = 0;
     $this->softgearMod = 0;
     $this->psyMod = 0;
     $this->tempSkill = $tempSkill;
     $this->specialization = '';
     $this->isNativeTongue = false;
     $this->nativeTongueBonus = 0;
 }