$title = "Demo 4"; $path = realpath($_SERVER["DOCUMENT_ROOT"]) . "/"; include_once $path . "php/head.php"; ?> <link rel="stylesheet" type="text/css" href="style.css" > <?php $color1 = 280; include_once $path . "php/header.php"; include_once $path . "php/demo.php"; $demo = new Demo(); ?> <div class="project"> <article class="align_nav"> <?php $demo->draw("../../project/carted3", $color1, $title); ?> </article> </div> <div id="main" class="clearfix"> <p id="noWebgl">Votre carte graphique ou votre navigateur ne supporte pas webgl. <br/>Vous pouvez essayer d'utiliser firefox ou rester sur la version 2d de la carte.</p> <div id="control_mode"> <button class="btn_mode" id="btn_2d" type="button">2d</button> <button class="btn_mode" id="btn_3d" type="button">3d</button> <button class="btn_mode" id="btn_in" type="button">zoom +</button> <button class="btn_mode" id="btn_out" type="button">zoom -</button> <p id="btn_reset">reset</p> <div id="btn_rotation">
$path = realpath($_SERVER["DOCUMENT_ROOT"]) . "/"; include_once $path . "php/head.php"; ?> <link rel="stylesheet" href="style.css" type="text/css"> <?php $color1 = 280; include_once $path . "php/header.php"; include_once $path . "php/demo.php"; $demo = new Demo(); ?> <div class="project"> <article class="align_nav"> <?php $demo->draw("../../project/carted3", $color1, "Version 1"); ?> </article> <script type="x-shader/x-vertex" id="vertexShader"> varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script>
<?php $title = "Demo 4"; $path = realpath($_SERVER["DOCUMENT_ROOT"]) . "/"; include_once $path . "php/head.php"; $color1 = 280; include_once $path . "php/header.php"; include_once $path . "php/demo.php"; $demo = new Demo(); ?> <div class="project"> <article class="align_nav"> <?php $demo->draw("../../project/noise", $color1, "Demo 4"); ?> </article> <script type="x-shader/x-vertex" id="vertexShader"> /* ASHIMA CODE START */ // // GLSL textureless classic 3D noise "cnoise", // with an RSL-style periodic variant "pnoise". // Author: Stefan Gustavson (stefan.gustavson@liu.se) // Version: 2011-10-11 // // Many thanks to Ian McEwan of Ashima Arts for the // ideas for permutation and gradient selection. // // Copyright (c) 2011 Stefan Gustavson. All rights reserved.