Example #1
0
 public function get_free_reward_gain_stint($plm_id, $plm_conf = null)
 {
     if (empty($plm_conf)) {
         $plm_conf = Cache_MagicParliament::getInstance()->get_parliament_conf($plm_id);
     }
     # 特权累积免费奖励次数
     if ($plm_id == $this->sage_plm_id) {
         $free_reward_num_acc = $this->get_cross('PlayerDailyTime')->get_global_used_time($this->get_redis_key($this->daily_free_reward_num_acc_prefix, $plm_conf['plm_id']));
     } else {
         $free_reward_num_acc = $this->get_data('PlayerDailyTime')->get_global_used_time($this->get_redis_key($this->daily_free_reward_num_acc_prefix, $plm_conf['plm_id']));
     }
     $free_reward_gain_stint = min($free_reward_num_acc, $plm_conf['free_reward_stint']);
     return $free_reward_gain_stint;
 }
Example #2
0
 /**
  * 获取进入游戏的初始化数据
  * @param $player_id
  * @return mixed
  */
 public function get_player_init_info($player_id, &$playerInfo = null, $calc_buff_attr = false)
 {
     $playerInfo = $this->get_data('Player')->get_player_info($player_id);
     if (empty($playerInfo)) {
         return array();
     }
     $player_detail = $this->get_data('PlayerDetail')->get_player_detail($player_id);
     $objPlayerAttr = $this->get_game('PlayerAttr');
     $objPlayerAttr->set_player_item($playerInfo);
     $objPlayerAttr->set_player_detail_item($player_detail);
     $syndata = $objPlayerAttr->get_player_attr($player_id, $calc_buff_attr);
     $objPlayerAttr->clear();
     //$syndata = $objPlayerAttr->get_player_attr($player_detail);
     $syndata['dower_info'] = $player_detail['dower_info'];
     $skill_infos = $this->get_game('PlayerSkill')->skill_list($player_id, $playerInfo, $player_detail);
     $syndata['skill_infos'] = $skill_infos['skill_infos'];
     $syndata['fairy_info'] = $skill_infos['fairy_info'];
     $syndata['hook_settings'] = $player_detail['hook_settings'];
     if (empty($syndata['hook_settings'])) {
         $syndata['hook_settings'] = $this->init_onhook_settings();
     }
     //        $equip = $this->get_game('Prop')->get_player_equip($player_id);
     $player_prop = $this->get_player_prop_info($player_id, $playerInfo['level']);
     $syndata['potion_dh_cnt'] = $player_prop['potion_dh_cnt'];
     $syndata['potion_hot_cnt'] = $player_prop['potion_hot_cnt'];
     $syndata['mp_potion_cnt'] = $player_prop['mp_potion_cnt'];
     $equip = $player_prop['equit'];
     $syndata['equip_skill'] = array();
     if (!empty($equip)) {
         $syndata['equip'] = array();
         foreach ($equip as $key => $prop) {
             if (!empty($prop['equip_view'])) {
                 if (is_string($prop['equip_view'])) {
                     $syndata['equip'][$key] = $prop['equip_view'];
                 } else {
                     $syndata['equip'][$key] = implode(':', $prop['equip_view']);
                 }
                 if ($syndata['equip'][$key] == '0:0:0:0' || $syndata['equip'][$key] == '0:0:0') {
                     $syndata['equip'][$key] = '';
                 }
                 //                    $prop_config = Cache_Prop::getInstance()->get_prop_info($prop['prop_id']);
                 ////                        $syndata['equip'][$key] = '0:0:0:0';
                 //                    $syndata['equip'][$key] = $prop_config['equip_views'];
             }
             //装备技能
             if (!empty($prop['star_map_desc'])) {
                 if (is_string($prop['star_map_desc'])) {
                     $prop['star_map_desc'] = json_decode($prop['star_map_desc'], true);
                 }
                 if (isset($prop['star_map_desc']['activate']['skill'])) {
                     $syndata['equip_skill'][$key] = $prop['star_map_desc']['activate']['skill'];
                 }
             }
         }
     }
     //套装更新了 衣服的equip_view
     $fashion_fit = $player_detail['fashion_fit'];
     $fashion_info = $player_detail['fashion_info'];
     if ($fashion_fit) {
         $meditation_flag = isset($player_detail['player_settings'][34]) ? $player_detail['player_settings'][34] : 0;
         $fashions = Cache_Fashion::getInstance()->get_fashion(array_values($fashion_fit));
         $now = time();
         if ($meditation_flag == 0) {
             if (isset($fashion_fit[1])) {
                 if ($fashion_info[$fashion_fit[1]]['timeliness'] > 0) {
                     $timeliness = $fashion_info[$fashion_fit[1]]['timeliness'] - $now;
                     if ($timeliness) {
                         $syndata['equip'][3] = $fashions[$fashion_fit[1]]['equip_view'];
                     }
                 } else {
                     $syndata['equip'][3] = $fashions[$fashion_fit[1]]['equip_view'];
                 }
             }
             if (isset($fashion_fit[2])) {
                 if ($fashion_info[$fashion_fit[2]]['timeliness'] > 0) {
                     $timeliness = $fashion_info[$fashion_fit[2]]['timeliness'] - $now;
                     if ($timeliness) {
                         $syndata['equip'][0] = $fashions[$fashion_fit[2]]['equip_view'];
                     }
                 } else {
                     $syndata['equip'][0] = $fashions[$fashion_fit[2]]['equip_view'];
                 }
             }
         }
     }
     #获取泳装
     $syndata['swim_suit'] = Cache_UnionSwim::getInstance()->get_swim_suit($playerInfo['career_type'], 0 + intval($playerInfo['vip']));
     if ($playerInfo['level'] > 15) {
         #减轻玩家刚激活时候的压力
         $hero_list = $this->get_data('PlayerHero')->get_fight_hero($player_id);
         if ($hero_list) {
             list($hero_id1, $hero_code1) = each($hero_list);
             if ($hero_id1) {
                 $hero_info = $this->get_game('Hero')->get_player_hero_attr($player_id, $hero_id1);
                 $syndata['hero_info'] = $hero_info;
                 $syndata['hero_code'] = $hero_code1;
                 $syndata['hero_state'] = 1;
                 $syndata['hero_level'] = $hero_info['hero_level'];
                 $syndata['hero_fit_level'] = $hero_info['fit'];
             } else {
                 $syndata['hero_code'] = 0;
                 $syndata['hero_state'] = 0;
                 $syndata['hero_info'] = array();
                 $syndata['hero_fit_level'] = 0;
             }
         }
         list($hero_id2, $hero_code2) = each($hero_list);
         if ($hero_id2) {
             $after_hero_info = $this->get_game('Hero')->get_player_hero_attr($player_id, $hero_id2);
             $syndata['hero2_info'] = $after_hero_info;
             $syndata['hero2_code'] = $hero_code2;
             $syndata['hero2_state'] = 1;
             $syndata['hero2_level'] = $after_hero_info['hero_level'];
             $syndata['hero2_fit_level'] = $after_hero_info['fit'];
         } else {
             $syndata['hero2_code'] = 0;
             $syndata['hero2_state'] = 0;
             $syndata['hero2_info'] = array();
             $syndata['hero2_fit_level'] = 0;
         }
     } else {
         $syndata['hero_code'] = 0;
         $syndata['hero_state'] = 0;
         $syndata['hero_info'] = array();
         $syndata['hero_fit_level'] = 0;
         $syndata['hero2_code'] = 0;
         $syndata['hero2_state'] = 0;
         $syndata['hero2_info'] = array();
         $syndata['hero2_fit_level'] = 0;
     }
     //竞技场信息
     if ($playerInfo['level'] > 22) {
         #减轻玩家刚激活时候的压力
         $my_arena_info = $this->get_data('KFArena')->get_kf_arena_info($player_id);
     } else {
         $my_arena_info = array();
     }
     if (!empty($my_arena_info)) {
         $syndata['dw'] = $my_arena_info['dw'];
         $syndata['dw_lv'] = $my_arena_info['dw_lv'];
         $syndata['score'] = $my_arena_info['score'];
         $syndata['dw_star'] = $my_arena_info['dw_star'];
     }
     $syndata['city_id'] = empty($playerInfo['city_id']) ? 2100 : $playerInfo['city_id'];
     $syndata['city_x'] = empty($playerInfo['city_x']) ? 3382 : $playerInfo['city_x'];
     $syndata['city_y'] = empty($playerInfo['city_y']) ? 3538 : $playerInfo['city_y'];
     $task_data = $this->get_data('PlayerTask')->get_task_info($player_id);
     if ($task_data['main_val']) {
         list($task_id, $task_info) = each($task_data['main_val']);
         if ($task_info['target']) {
             $tar = reset($task_info['target']);
             $syndata['city_escort_map_sid'] = $tar['city_id'];
             $syndata['city_escort_target_x'] = $tar['pro_addr_x'];
             $syndata['city_escort_target_y'] = $tar['pro_addr_y'];
             $pro_npc = explode("|", $tar['pro_npc']);
             $syndata['city_escort_npc_sid'] = $pro_npc[0];
         }
         $syndata['task_id'] = $task_id;
         $syndata['task_step'] = $task_info['step'];
         if ($task_info['task_status'] == 1) {
             $syndata['task_start_status'] = 1;
         } else {
             $syndata['task_start_status'] = 0;
         }
     } else {
         $syndata['city_escort_map_sid'] = 0;
         $syndata['city_escort_target_x'] = 0;
         $syndata['city_escort_target_y'] = 0;
         $syndata['city_escort_npc_sid'] = 0;
     }
     if ($player_detail['equip_wing'] && isset($player_detail['wing_info'][$player_detail['equip_wing']])) {
         $wing_table_task = Cache_PlayerWing::getInstance()->get_player_wing_data(array('id' => $player_detail['wing_info'][$player_detail['equip_wing']]['id'], 'level' => $player_detail['wing_info'][$player_detail['equip_wing']]['lvl']));
         #$wing_table_task = $this->get_game('PlayerWing')->get_cache_table_data('player_wing_table', array('id' => $player_detail['wing_info'][$player_detail['equip_wing']]['id'], 'level' => $player_detail['wing_info'][$player_detail['equip_wing']]['lvl']));
         $syndata['wing'] = $wing_table_task['avatar'];
         $syndata['wing_skill_id'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][0]);
         $syndata['wing_skill_id2'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][1]);
         $syndata['wing_skill_id3'] = intval($player_detail['wing_info'][$player_detail['equip_wing']]['skill_id'][2]);
     } else {
         $syndata['wing'] = '';
         $syndata['wing_skill_id'] = 0;
         $syndata['wing_skill_id2'] = 0;
         $syndata['wing_skill_id3'] = 0;
     }
     $syndata['title_id'] = $playerInfo['title_id'];
     $player_settings = $player_detail['player_settings'];
     if (isset($player_settings[37]) && $player_settings[37] == 1) {
         $syndata['meditation_status'] = 1;
     } elseif (isset($player_settings[38]) && $player_settings[38] == 1) {
         $syndata['meditation_status'] = 2;
     } else {
         $syndata['meditation_status'] = 0;
     }
     $syndata['medal_id'] = intval($playerInfo['medal_id']);
     $syndata['like_times'] = intval($playerInfo['like_times']);
     $syndata['flowers'] = intval($playerInfo['flowers']);
     $syndata['union_id'] = intval($playerInfo['union_id']);
     $syndata['union_name'] = $playerInfo['union_name'];
     $syndata['union_job'] = $playerInfo['union_job'];
     $syndata['min_attack_interval'] = 0;
     //默认给0就好了
     if ($playerInfo['level'] > 28) {
         $set = Cache_ActivityHall::getInstance()->get_Activity_set(4001);
         if (!empty($set)) {
             $used_athena_count = $this->get_game('Athena')->get_athena_remaining_count($player_id, 4001);
             #同步雅典娜次数给c++
             $left_athena_num = $set[0]['max_times'] - $used_athena_count;
             if ($left_athena_num < 0) {
                 $left_athena_num = 0;
             }
             $syndata['athena_remaining_count'] = $left_athena_num;
         } else {
             $syndata['athena_remaining_count'] = 0;
         }
         $set = Cache_ActivityHall::getInstance()->get_Activity_set(4011);
         if (!empty($set)) {
             $used_num = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "world_boss_count");
             #同步世界boss次数给c++
             $left_worldboss_num = $set[0]['max_times'] - $used_num;
             if ($left_worldboss_num < 0) {
                 $left_worldboss_num = 0;
             }
             $syndata['worldboss_remaining_count'] = $left_worldboss_num;
         } else {
             $syndata['worldboss_remaining_count'] = 0;
         }
         #神之试炼当前剩余次数
         $syndata['trial_of_god_remaining_cnt'] = $this->get_game('Trial')->get_left_times($player_id);
         #抢矿当前剩余次数
         $syndata['mineral_remaining_count'] = $this->get_game('GrabMine')->get_grabmine_remain_involved_num($player_id);
         #跨服切磋次数
         $syndata['kf_3vs3_remaining_count'] = $this->get_game('KFDuel')->get_left_times($player_id);
         #毁灭奥克兰次数
         $syndata['count_boss_oakland'] = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "count_boss_oakland");
         $syndata['count_monsters_oakland'] = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "count_monsters_oakland");
         $syndata['count_chest_oakland'] = 0 + $this->get_data("PlayerDailyTime")->get_player_used_time($player_id, "count_chest_oakland");
     } else {
         $syndata['athena_remaining_count'] = 2;
         $syndata['worldboss_remaining_count'] = 2;
         $syndata['trial_of_god_remaining_cnt'] = 1;
         $syndata['mineral_remaining_count'] = 1;
         $syndata['kf_3vs3_remaining_count'] = 1;
         $syndata['count_boss_oakland'] = 0;
         $syndata['count_monsters_oakland'] = 0;
         $syndata['count_chest_oakland'] = 0;
     }
     if ($playerInfo['vip']) {
         $vip_info = $this->get_data('VipReward')->get_reward_log($player_id);
         $syndata['is_hidden_vip'] = isset($vip_info['is_hidden_vip']) ? $vip_info['is_hidden_vip'] : 0;
     } else {
         $syndata['is_hidden_vip'] = 0;
     }
     if ($playerInfo['privilege_level']) {
         #vip特权倒计时
         $syndata['privilege_left_time'] = $this->get_game('VipSpecial')->get_left_time($player_id);
     }
     #已开启翅膀
     $syndata['had_on_swings'] = $this->get_game('PlayerWing')->get_activation_wing_interface($player_id, $player_detail['wing_info']);
     //        $syndata['wing'] = "";
     //        $syndata['wing_skill_id'] = 0;
     //        var_dump($player_detail['wing_info']);
     # 魔法议会称号
     $magic_plm_title_id = $this->get_game('MagicParliament')->get_magic_parliament_title_id($player_id);
     if (!empty($magic_plm_title_id)) {
         $title_conf = Cache_MagicParliament::getInstance()->get_title_conf($magic_plm_title_id);
         $syndata['magic_plm_title_buff_id'] = $title_conf['buff_id'];
         $syndata['magic_plm_title_buff_expire_time'] = $this->get_game('MagicParliament')->get_magic_parliamen_flush_time();
     } else {
         $syndata['magic_plm_title_buff_id'] = 0;
         $syndata['magic_plm_title_buff_expire_time'] = 0;
     }
     $syndata['show_title'] = SHOW_TITLE;
     return $syndata;
 }