function set_w_effects($weapon, $dmg_type, $name)
{
    //$weapon = preg_replace ('/[^a-z0-9_\.]/', '', $weapon);
    //$name = preg_replace ('/[^a-z0-9_\.]/', '', $name);
    if (!$weapon) {
        return 0;
    }
    $q = do_mysql("SELECT on_drop FROM items WHERE fullname = '" . $weapon . "';");
    if (!mysql_num_rows($q)) {
        put_error('ner to weapo');
    }
    $effs = mysql_result($q, 0);
    $effs = explode('|', $effs);
    $c = count($effs);
    for ($i = 0; $i < $c; $i++) {
        if (rand(0, 100) <= 30) {
            include_once 'modules/f_set_affected.php';
            set_affected($name, $effs[$i]);
        }
    }
    // otdelqnyj razgovor s oglusheniem
    if ($dmg_type == 'drob') {
        if (rand(0, 100) <= 30) {
            include_once 'modules/f_set_affected.php';
            set_affected($name, 'oglushen');
        }
    }
    return 1;
}
function start_blood($name)
{
    //$name = preg_replace ('/[^a-z0-9_\.]/i', '', $name);
    $id = is_player($name);
    if ($id) {
        $q = do_mysql("SELECT status1 FROM players WHERE id_player = '" . $id . "';");
        $st = mysql_result($q, 0);
        $st[2] = 1;
        do_mysql("UPDATE players SET status1 = '" . $st . "' WHERE id_player = '" . $id . "';");
        // regeneracija sposobna so vremenem pereborotq krovotechenie:
        $q = do_mysql("SELECT skills, last FROM players WHERE id_player = '" . $id . "';");
        $r = mysql_fetch_assoc($q);
        $r['skills'] = explode('|', $r['skills']);
        $r['last'] = explode('|', $r['last']);
        if ($r['skills'][5] > 0) {
            $time = time();
            $plus = 130 - 10 * $r['skills'][5];
            if ($plus < 30) {
                $plus = 30;
            }
            $r['last'][5] = $time + $plus;
            $last = $r['last'][0] . '|' . $r['last'][1] . '|' . $r['last'][2] . '|' . $r['last'][3] . '|' . $r['last'][4] . '|' . $r['last'][5] . '|' . $r['last'][6] . '|' . $r['last'][7] . '|' . $r['last'][8];
            do_mysql("UPDATE players SET last = '" . $last . "' WHERE id_player = '" . $id . "';");
        }
        return 1;
    }
    // proverjatq na npc nenado set_affected proverit
    include_once 'modules/f_set_affected.php';
    set_affected($name, 'krovotechenie');
    return 1;
}
function start_fire($name)
{
    //$name = preg_replace ('/[^a-z0-9_\.]/i', '', $name);
    $id = is_player($name);
    if ($id) {
        $q = do_mysql("SELECT status1 FROM players WHERE id_player = '" . $id . "';");
        $st = mysql_result($q, 0);
        $st[4] = 1;
        do_mysql("UPDATE players SET status1 = '" . $st . "' WHERE id_player = '" . $id . "';");
        return 1;
    }
    // proverjatq na npc nenado set_affected proverit
    include_once 'modules/f_set_affected.php';
    set_affected($name, 'gorit');
    return 1;
}
function mag_add_effects($spell, $to)
{
    //$spell = preg_replace ('/[^a-z0-9_]/i', '', $spell);
    //$to = preg_replace ('/[^a-z0-9_\.]/i', '', $to);
    $q = do_mysql("SELECT effect FROM magic WHERE fullname = '" . $spell . "';");
    if (!mysql_num_rows($q)) {
        return 0;
    }
    $eff = mysql_result($q, 0);
    if (!$eff) {
        return 0;
    }
    // poka u magii tolqko odin effect mozhet bytq:
    // poetomu my prosto ego odnogo dobavim npc ili igroku funkciei set_affected
    include_once 'modules/f_set_affected.php';
    set_affected($to, $eff);
    return 1;
}
if ($ii['jewel']) {
    include_once 'modules/f_set_affected.php';
    set_affected($LOGIN, $ii['jewel']);
}
/*// esli umenqshaet zhiznq, znachit jad, otravim
  if ($do[0] < 0)
  {
    include_once ('modules/f_start_poison.php');
    start_poison ($LOGIN);
    $q = do_mysql ("SELECT status1 FROM players WHERE id_player = '".$p['id_player']."';");
    $p['status1'] = mysql_result ($q, 0);
  }*/
// a esli menqshe mana, to alkogolq
if ($do[1] < 0) {
    include_once 'modules/f_set_affected.php';
    set_affected($LOGIN, 'pqjan', $do[1] * -1);
    $q = do_mysql("SELECT affected FROM players WHERE id_player = '" . $p['id_player'] . "';");
    $p['affected'] = mysql_result($q, 0);
    $AFF = get_affected($LOGIN);
}
$f = '';
if (substr($item, 0, 7) == 'i.f.dri') {
    $f .= 'вы выпили ' . $itname . '!<br/>';
} else {
    $f .= 'вы съели ' . $itname . '!<br/>';
}
if (is_in('prokljat', $AFF)) {
    exit_msg('проклятие', 'древнее проклятие не дает вам восстановить сил!<br/> ');
}
// teperq proverim igroka
if ($p['life'][0] + (int) $do[0] >= $p['life'][1] && $do[0] > 0) {
function do_dmg($who, $to, $type, $PAR, $KOMBO = 1)
{
    include_once 'modules/f_get_dmg.php';
    include_once 'modules/f_get_armor.php';
    ////////////////////////////// NAPADAJUSHIJ /////////////////////
    // esli napadajushij igrok to uron poluchim funkciej, esli npc to vozqmem sami:
    $wid;
    $pi = is_player($who);
    if ($pi) {
        $wid = $pi;
        include_once 'modules/f_get_dmg.php';
        $dmg = get_dmg($who);
        // lomaem mechq
        include_once 'modules/f_damage_weapons.php';
        damage_weapons($who);
        // razberemsja s oruzhiem, dobavim effekty i oglushim esli eto drob uron (prodelaet eto funkcija)
        $q = do_mysql("SELECT fullname FROM items WHERE belongs = '" . $who . "' AND is_in = 'wea';");
        if (!mysql_num_rows($q)) {
            $weapon = '';
        } else {
            $weapon = mysql_result($q, 0);
        }
        if ($weapon) {
            include_once 'modules/f_set_w_effects.php';
            set_w_effects($weapon, $type, $to);
        }
        // lokacija igroka
        $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $wid . "';");
        $who_loc = mysql_result($q, 0);
        // letaet li
        $q = do_mysql("SELECT walking FROM players WHERE id_player = '" . $wid . "';");
        $who_fly = mysql_result($q, 0);
        $q = do_mysql("SELECT clan FROM players WHERE id_player = '" . $wid . "';");
        $who_clan = mysql_result($q, 0);
        $who_clan = explode('|', $who_clan);
    } else {
        $wid = is_npc($who);
        $npc = 1;
        if (!$wid) {
            return 0;
        }
        $q = do_mysql("SELECT dmg FROM npc WHERE id_npc = '" . $wid . "';");
        if (!mysql_num_rows($q)) {
            return 0;
        }
        $dmg = mysql_result($q, 0);
        $dmg = explode('~', $dmg);
        for ($i = 0; $i < 5; $i++) {
            $dmg[$i] = explode('-', $dmg[$i]);
        }
        $weapon = '';
        // lokacija npc
        $q = do_mysql("SELECT location FROM npc WHERE id_npc = '" . $wid . "';");
        $who_loc = mysql_result($q, 0);
        // effekt
        $q = do_mysql("SELECT effect FROM npc WHERE id_npc = '" . $wid . "';");
        $who_effect = mysql_result($q, 0);
        // letanie
        $q = do_mysql("SELECT move FROM npc WHERE id_npc = '" . $wid . "';");
        $who_fly = mysql_result($q, 0);
        if ($who_fly != 7) {
            $who_fly = 0;
        } else {
            $who_fly = 2;
        }
    }
    //////////////////////////// ORONJAJUSHIJSJA ////////////////////
    $ni = is_npc($to);
    if ($ni) {
        $tid = $ni;
        $tonpc = 1;
        $q = do_mysql("SELECT armor FROM npc WHERE id_npc = '" . $tid . "';");
        if (!mysql_num_rows($q)) {
            return 0;
        }
        $armor = mysql_result($q, 0);
        $armor = explode('~', $armor);
        // lokacija npc
        $q = do_mysql("SELECT location FROM npc WHERE id_npc = '" . $tid . "';");
        $to_loc = mysql_result($q, 0);
        // letanie
        $q = do_mysql("SELECT move FROM npc WHERE id_npc = '" . $tid . "';");
        $to_fly = mysql_result($q, 0);
        if ($to_fly != 7) {
            $to_fly = 0;
        } else {
            $to_fly = 2;
        }
        // golem soklana -
        $q = do_mysql("SELECT fullname FROM npc WHERE id_npc = '" . $tid . "';");
        $to_fn = mysql_result($q, 0);
        if ($to_fn == 'n.x.golem' && isset($who_clan)) {
            $qc = do_mysql("SELECT belongs FROM castle WHERE name = 'telir'");
            $bel = mysql_result($qc, 0);
            if ($bel == $who_clan[0]) {
                return 1;
            }
        }
    } else {
        $tid = is_player($to);
        if (!$tid) {
            return 0;
        }
        $armor = get_armor($to);
        // lomaem bronju
        include_once 'modules/f_damage_armor.php';
        damage_armor($to, $PAR);
        // lokacija igroka
        $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $tid . "';");
        $to_loc = mysql_result($q, 0);
        // letit li igrok
        $q = do_mysql("SELECT walking FROM players WHERE id_player = '" . $tid . "';");
        $to_fly = mysql_result($q, 0);
    }
    if ($to_fly == 2 && substr($weapon, 4, 3) != 'bow' && substr($weapon, 4, 3) != 'arb' && $who_fly != 2) {
        // nelzja dostatq
        include_once 'modules/f_comp_reaction.php';
        if (!comp_reaction($who, $to) || !comp_reaction($who, $to) || !comp_reaction($who, $to)) {
            add_journal('нелзя так просто достать летящего!', $who);
            return 0;
        }
    }
    if (substr($weapon, 4, 3) == 'bow' || substr($weapon, 4, 3) == 'arb') {
        $RANGE = 1;
    } else {
        $RANGE = 0;
    }
    ////////////////////////////// lokacija ////////////////////////////
    if ($who_loc != $to_loc) {
        // esli ne na odnoj lokacii
        // ne dalqnostreljajushimi streljatq nelzja
        if (!$RANGE) {
            add_journal('1цель недоступна', $who);
            return 0;
        }
        // dalee berem zapros na okruzhajushie lokacii
        include_once 'modules/f_loc.php';
        $near = loc($who_loc, 'near');
        // teperq nado proveritq, netu li gde nechajanno takoj lokacii
        $all_ok = 0;
        for ($i = 1; $i < 9; $i++) {
            if (!isset($near[$i])) {
                continue;
            }
            if ($near[$i][0] == $to_loc) {
                $all_ok = 1;
            }
        }
        if (!$all_ok) {
            // nanesti uron nelzja:
            add_journal('цель недоступна', $who);
            return 0;
        }
        ////////////////////////////////////
        // TUT NPC HODJAT K LUCHNIKAM :D
        ////////////////////////////////////
        if (isset($tonpc)) {
            include_once 'modules/f_comp_reaction.php';
            if (comp_reaction($to, $who)) {
                do_mysql("UPDATE npc SET location = '" . $who_loc . "' WHERE id_npc = '" . $tid . "';");
            }
        }
    }
    if ($RANGE) {
        // rashoduem odnu strelu
        include_once 'modules/f_decr_abstr_misc.php';
        if (!decr_abstr_misc('i.m.arr.arr', $who, 1)) {
            add_journal('нехватает припасoв!', $who);
            return 0;
        }
    }
    ////////////////////////////// podschet urona //////////////////////
    switch ($type) {
        case 'rez':
            $num = 0;
            break;
        case 'kol':
            $num = 1;
            break;
        case 'drob':
            $num = 2;
            break;
        case 'rub':
            $num = 3;
            break;
        case 'mag':
            $num = 4;
            break;
        default:
            $tmp = 1;
    }
    if (isset($tmp)) {
        // vyberem sami nomer:
        do {
            $arr = array('rez', 'kol', 'drob', 'rub');
            if (!$dmg[0][1] && !$dmg[1][1] && !$dmg[2][1] && !$dmg[3][1] || isset($npc)) {
                $arr[4] = 'mag';
            }
            $num = array_rand($arr);
            $type = $arr[$num];
        } while (!$dmg[$num][1]);
    }
    $damage = rand($dmg[$num][0], $dmg[$num][1]);
    include_once 'modules/f_crit.php';
    $crit = crit($who);
    $damage *= $crit;
    // kombo
    $damage *= $KOMBO;
    if ($crit > 1) {
        $CR = 1;
    } else {
        $CR = 0;
    }
    if ($damage == 0) {
        $CR = 0;
    }
    /////////////////////////////
    // magicheskij uron
    if ($dmg[4][1] > 0 && $type != 'mag') {
        $mdamage = rand($dmg[4][0], $dmg[4][1]);
        $marm = $armor[4];
        $mdamage -= $marm;
        if ($mdamage < 0) {
            $mdamage = 0;
        }
    } else {
        $mdamage = 0;
    }
    //////////////////////// parirovanie //////////////////////
    if ($PAR && is_player($to) && $type != 'mag') {
        $q = do_mysql("SELECT fullname FROM items WHERE belongs = '" . $to . "' AND is_in = 'shi' AND type = 'x';");
        if (mysql_num_rows($q)) {
            $shi = mysql_result($q, 0);
            $q = do_mysql("SELECT armor FROM items WHERE fullname = '" . $shi . "';");
            $shi_arm = mysql_result($q, 0);
            $shi_arm = explode('~', $shi_arm);
            $sta = round($shi_arm[$num] * 0.9);
            $shi_m = rand($sta, $shi_arm[$num]);
            $damage -= $shi_m;
        }
    }
    ////////////////////////////
    // bronja
    $arm = $armor[$num];
    $damage -= $arm;
    if ($damage < 0) {
        $damage = 1;
    }
    $damage = round($damage);
    ////////////////////////////
    //////////////////////////// dalaem uron ////////////////////
    if (is_npc($to)) {
        $q = do_mysql("SELECT life FROM npc WHERE id_npc = '" . $tid . "';");
    } else {
        if (is_player($to)) {
            $q = do_mysql("SELECT life FROM players WHERE id_player = '" . $tid . "';");
        }
    }
    $life = mysql_result($q, 0);
    $life = explode('|', $life);
    if ($damage > $life[0]) {
        $damage = $life[0];
    }
    $life[0] -= $damage;
    if ($mdamage) {
        $life[0] -= $mdamage;
    }
    if ($life[0] < 0) {
        $life[0] = 0;
    }
    $nlife = $life[0] . '|' . $life[1];
    ///////////////////////EFFEKTY URONA NPC ///////////////
    if (isset($who_effect) && $who_effect) {
        if (rand(0, 100) < 33) {
            include_once 'modules/f_set_affected.php';
            set_affected($to, $who_effect);
        }
    }
    /////////////////////// ITOGI ////////////////////////////
    if ($CR) {
        include_once 'modules/f_start_blood.php';
        if (rand(0, 100) < 33) {
            start_blood($to);
        }
        $cz = '!!!';
    } else {
        $cz = '';
    }
    if (substr($to, 0, 2) == 'n.') {
        do_mysql("UPDATE npc SET life = '" . $nlife . "' WHERE id_npc = '" . $tid . "';");
    } else {
        do_mysql("UPDATE players SET life = '" . $nlife . "' WHERE id_player = '" . $tid . "';");
    }
    //include_once ('modules/f_add_b_journal.php');
    if (substr($who, 0, 2) == 'n.') {
        $q = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $wid . "';");
        $name = mysql_result($q, 0);
    } else {
        $q = do_mysql("SELECT name FROM players WHERE id_player = '" . $wid . "';");
        $name = mysql_result($q, 0);
    }
    if (substr($to, 0, 2) == 'n.') {
        $q = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $tid . "';");
        $name2 = mysql_result($q, 0);
    } else {
        $q = do_mysql("SELECT name FROM players WHERE id_player = '" . $tid . "';");
        $name2 = mysql_result($q, 0);
    }
    if ($mdamage) {
        $mt = '< -' . $mdamage . '(M)>';
    } else {
        $mt = '';
    }
    if (isset($shi_m)) {
        $st = '< +' . $shi_m . '(X)>';
    } else {
        $st = '';
    }
    // tip urona
    include_once 'modules/f_translit.php';
    $type = translit($type);
    // chem napadali
    include_once 'modules/f_attacked_with.php';
    $attw = attacked_with($weapon);
    if ($to_loc == $who_loc) {
        add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $to_loc);
    } else {
        add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $to_loc);
        add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $who_loc);
    }
    /////////////////////// OPYT /////////////////////////////
    include_once 'modules/f_gain_battle_exp.php';
    gain_battle_exp($who, $to, $damage + $mdamage);
}
    $tl = $t['life'][0] . '|' . $t['life'][1];
    $tm = $t['mana'][0] . '|' . $t['mana'][1];
    do_mysql("UPDATE players SET life = '" . $tl . "', mana = '" . $tm . "' WHERE id_player = '" . $t['id_player'] . "';");
    // esli estq effekt
    if ($ii['jewel']) {
        set_affected($t['login'], $ii['jewel']);
    }
}
// npc
$q = do_mysql("SELECT id_npc, fullname, life, in_battle, location FROM npc WHERE location = '" . $to . "';");
while ($t = mysql_fetch_assoc($q)) {
    $t['life'] = explode('|', $t['life']);
    $t['life'][0] += $do[0];
    if ($t['life'][0] < 1) {
        // make die
        include_once 'modules/f_make_die.php';
        make_die($t['fullname']);
        continue;
    }
    $tl = $t['life'][0] . '|' . $t['life'][1];
    //if (!$t['in_battle']) $t['location'] = $p['location'];
    $t['location'] = $p['location'];
    do_mysql("UPDATE npc SET life = '" . $tl . "', location = '" . $t['location'] . "' WHERE id_npc = '" . $t['id_npc'] . "';");
    // esli estq effekt
    if ($ii['jewel']) {
        set_affected($t['fullname'], $ii['jewel']);
    }
}
add_journal($p['name'] . ' кинул сюда ' . $ii['name'] . '. Всем урон ' . $do[0] . ', мана истощена на ' . $do[1] . '!', 'l.' . $to);
add_journal($p['name'] . ' кинул ' . $ii['name'] . ' в даль. Там всем урон ' . $do[0] . ', мана истощена на ' . $do[1] . '!', 'l.' . $p['location']);
include 'modules/s_main.php';
        include 'modules/s_main.php';
    }
    $tl = $t['life'][0] . '|' . $t['life'][1];
    $tm = $t['mana'][0] . '|' . $t['mana'][1];
    do_mysql("UPDATE players SET life = '" . $tl . "', mana = '" . $tm . "' WHERE id_player = '" . $id . "';");
} else {
    $id = is_npc($to);
    if (!$id) {
        include 'modules/s_main.php';
    }
    // npc
    $q = do_mysql("SELECT life, name FROM npc WHERE id_npc = '" . $id . "';");
    $t = mysql_fetch_assoc($q);
    $t['life'] = explode('|', $t['life']);
    $t['life'][0] += $do[0];
    if ($t['life'][0] < 1) {
        // make die
        include_once 'modules/f_make_die.php';
        make_die($to);
        include 'modules/s_main.php';
    }
    $tl = $t['life'][0] . '|' . $t['life'][1];
    do_mysql("UPDATE npc SET life = '" . $tl . "' WHERE id_npc = '" . $id . "';");
}
// esli estq effekt
if ($ii['jewel']) {
    include_once 'modules/f_set_affected.php';
    set_affected($to, $ii['jewel']);
}
add_journal($p['name'] . ' прыснул ядом в ' . $t['name'] . '. Жизнь ' . $do[0] . ', мана ' . $do[1] . '!', 'l.' . $p['location']);
include 'modules/s_main.php';
 // hvataet li many -
 for ($i = 1; $i < $k[1]; $i++) {
     $MANA += $MANAP;
 }
 $p['mana'][0] -= $MANA;
 if ($p['mana'][0] < 0) {
     put_g_error('нехватает маны');
 }
 if (isset($EFFECT)) {
     // dobavim kakojnibudq effekt
     if ($EFFECT == 'krovotechenie') {
         include_once 'modules/f_start_blood.php';
         start_blood($to);
     } else {
         include_once 'modules/f_set_affected.php';
         set_affected($to, $EFFECT);
     }
 }
 if (isset($HEAL)) {
     // podlechim sebja:
     if ($p['life'][0] == $p['life'][1]) {
         put_g_error('вы здоровы');
     }
     for ($i = 1; $i < $k[1]; $i++) {
         $HEAL += $HEALP;
     }
     $p['life'][0] += $HEAL;
     if ($p['life'][0] > $p['life'][1]) {
         $p['life'][0] = $p['life'][1];
     }
 }