Example #1
0
function carscript()
{
    global $posx, $posy, $nextPosx, $nextPosy, $DIYleftWheel, $DIYrightWheel, $prevDIYLeftWheel, $direction, $curDirection;
    // Car logic for boundaries
    // Recalculate position
    if ($DIYleftWheel == 1 && $prevDIYLeftWheel != $DIYleftWheel) {
        recalculateCoordinates();
    }
    $prevDIYLeftWheel = $DIYleftWheel;
    // we are still inside the boundary. Update posx and posy and execute normal logic.
    $posx = $nextPosx;
    $posy = $nextPosy;
    movementLogic();
}
Example #2
0
function carscript()
{
    global $posx, $posy, $nextPosx, $nextPosy, $DIYleftWheel, $DIYrightWheel, $prevDIYLeftWheel, $direction;
    // Car logic for boundaries
    // Recalculate position
    if ($DIYleftWheel == 1 && $prevDIYLeftWheel != $DIYleftWheel) {
        recalculateCoordinates();
    }
    $prevDIYLeftWheel = $DIYleftWheel;
    if ($nextPosx < 0 || $nextPosx > BOUNDARY_X || $nextPosy < 0 || $nextPosy > BOUNDARY_Y) {
        // Out of boundary. Handle same as obstacle.
        echo "It has to stop and rotate" . $direction . "!!";
        rotateLeft(160);
        $direction = $direction + 160;
        $carIsRunning = TRUE;
        movementLogic();
        recalculateCoordinates();
        echo "Rotated... in bounds again";
    } else {
        // we are still inside the boundary. Update posx and posy and execute normal logic.
        $posx = $nextPosx;
        $posy = $nextPosy;
        movementLogic();
    }
    var_dump($posx . ' ' . $posy . ' ' . $DIYleftWheel . ' ' . $prevDIYLeftWheel);
}