Example #1
0
function Show_Main()
{
    global $db;
    global $game;
    global $NUM_BUILDING, $BUILDING_DESCRIPTION, $BUILDING_NAME, $BUILDING_DATA, $MAX_BUILDING_LVL, $NEXT_TICK, $ACTUAL_TICK;
    $capital = $game->player['user_capital'] == $game->planet['planet_id'] ? 1 : 0;
    if ($game->player['pending_capital_choice']) {
        $capital = 0;
    }
    // Clickids:
    $game->register_click_id(11);
    // Retrieve construction queue for the planet ordered by time
    $sql = 'SELECT * FROM scheduler_instbuild
            WHERE planet_id="' . $game->planet['planet_id'] . '"
            ORDER by build_start ASC';
    $schedulerquery = $db->query($sql);
    if (($queued = $db->num_rows()) > 0) {
        // Timer ID
        $t = 3;
        while ($scheduler = $db->fetchrow($schedulerquery)) {
            // From now on the level of the building is currently developed at the final stage:
            $game->planet['building_' . ($scheduler['installation_type'] + 1)]++;
            $game->out('<table border=0 cellpadding=1 cellspacing=1 width=330 class="style_outer"><tr><td>
<table border=0 cellpadding=1 cellspacing=1 width=330 class="style_inner"><tr><td>
' . constant($game->sprache("TEXT11")) . ' <b>' . $BUILDING_NAME[$game->player['user_race']][$scheduler['installation_type']] . ' (' . constant($game->sprache("TEXT12")) . ' ' . $game->planet['building_' . ($scheduler['installation_type'] + 1)] . ')</b><br>
' . constant($game->sprache("TEXT13")) . '
<b id="timer' . $t . '" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['build_finish'] - $ACTUAL_TICK)) . '_type1_1">&nbsp;</b><br>
<a href="' . parse_link_ex('a=building&a2=abort_build&id=' . $scheduler['installation_type'], LINK_CLICKID) . '"><b>' . constant($game->sprache("TEXT14")) . '</b></a>
</td></tr></table>
</td></tr></table><br>');
            // Prepare another timer
            $t++;
            $game->set_autorefresh($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['build_finish'] - $ACTUAL_TICK) + TICK_DURATION);
        }
    }
    // Calculate available energy power
    $avail = $game->planet['building_5'] * 11 + 14;
    if (!$capital) {
        $avail = $game->planet['building_5'] * 15 + 3;
    }
    // Calculate energy power consumption
    $used = $game->planet['building_1'] + $game->planet['building_2'] + $game->planet['building_3'] + $game->planet['building_4'] + $game->planet['building_10'] + $game->planet['building_6'] + $game->planet['building_7'] + $game->planet['building_8'] + $game->planet['building_9'] + $game->planet['building_11'] + $game->planet['building_12'] + $game->planet['building_13'];
    $game->out(constant($game->sprache("TEXT16")) . ' <b id="timer2" title="time1_' . $NEXT_TICK . '_type1_3">&nbsp;</b> ' . constant($game->sprache("TEXT17")) . '<br>' . constant($game->sprache("TEXT18")) . ' ' . $used . '/' . $avail . ' ' . constant($game->sprache("TEXT19")) . '<br><br>');
    $game->out('<span class="sub_caption">' . constant($game->sprache($queued ? "TEXT21" : "TEXT20")) . ' ' . HelpPopup('building_1') . ' :</span><br><br>');
    $game->out('<table border=0 cellpadding=2 cellspacing=2 width=90% class="style_outer">
<tr><td width=100%>
<table border=0 cellpadding=2 cellspacing=2 width=100% class="style_inner">
<tr>
    <td width=130><b>' . constant($game->sprache("TEXT29")) . '</b></td>
    <td width=155><b>' . constant($game->sprache("TEXT22")) . '</b></td>
    <td width=75><b>' . constant($game->sprache("TEXT23")) . '</b></td>
    <td width=130><b>' . constant($game->sprache("TEXT24")) . '</b></td>
</tr>');
    for ($tt = 0; $tt <= $NUM_BUILDING; $tt++) {
        if ($tt > 9) {
            $t = $tt - 1;
        } else {
            $t = $tt;
        }
        if ($tt == 9) {
            $t = 12;
        }
        if (areRequirementsMet($t)) {
            // Check if building has reached maximum level
            if ($game->planet['building_' . ($t + 1)] >= $MAX_BUILDING_LVL[$capital][$t]) {
                $met = $min = $lat = $build_time = 0;
                $build_text = constant($game->sprache("TEXT28"));
            } else {
                // Calculate required resources for next building level
                $met = GetBuildingPrice($t, 0);
                $min = GetBuildingPrice($t, 1);
                $lat = GetBuildingPrice($t, 2);
                $fut = GetFuturePts($t);
                // Calculate points gained for this building
                $points = round(pow($game->planet['building_' . ($t + 1)] + 1, 1.5) - pow($game->planet['building_' . ($t + 1)], 1.5));
                if ($game->planet['resource_1'] >= $met && $game->planet['resource_2'] >= $min && $game->planet['resource_3'] >= $lat && $game->planet['planet_available_points'] >= $fut) {
                    $build_text = '<a href="' . parse_link_ex('a=building&a2=start_build&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT25")) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span></a>';
                    if ($game->planet['building_' . ($t + 1)] > 0) {
                        $build_text = '<a href="' . parse_link_ex('a=building&a2=start_build&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT27")) . ' ' . ($game->planet['building_' . ($t + 1)] + 1) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span></a>';
                    }
                } else {
                    $build_text = '<span style="color: red">' . constant($game->sprache("TEXT25")) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span>';
                    if ($game->planet['building_' . ($t + 1)] > 0) {
                        $build_text = '<span style="color: red">' . constant($game->sprache("TEXT27")) . ' ' . ($game->planet['building_' . ($t + 1)] + 1) . ' (~' . $points . ' ' . constant($game->sprache("TEXT26")) . ')</span>';
                    }
                }
                // Calculate required construction time
                $build_time = GetBuildingTime($t);
            }
            $game->out('
<tr>
    <td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . $BUILDING_DESCRIPTION[$game->player['user_race']][$t] . '\', CAPTION, \'' . $BUILDING_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $BUILDING_NAME[$game->player['user_race']][$t] . '</b></td>
    <td><img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . $met . '&nbsp;&nbsp; <img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . $min . '&nbsp;&nbsp; <img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . $lat . '&nbsp; </td>
    <td>' . $build_time . '</td>
    <td>' . $build_text . '</td>
</tr>');
        }
    }
    $game->out('</table></td></tr></table>');
}
function Show_Main()
{
    global $db;
    global $game;
    global $ship_components;
    global $TECH_DATA, $TECH_DESCRIPTION, $TECH_NAME, $MAX_RESEARCH_LVL, $NEXT_TICK, $ACTUAL_TICK, $BUILDING_NAME;
    $pow_factor = 2;
    // Clickids:
    $game->register_click_id(12);
    $capital = $game->player['user_capital'] == $game->planet['planet_id'] ? 1 : 0;
    if ($game->player['pending_capital_choice']) {
        $capital = 0;
    }
    $schedulerquery = $db->query('SELECT * FROM scheduler_research WHERE planet_id="' . $game->planet['planet_id'] . '"');
    while ($scheduler = $db->fetchrow($schedulerquery)) {
        $game->out('<table border=0 cellpadding=1 cellspacing=1 width=300 class="style_outer"><tr><td>
<table border=0 cellpadding=2 cellspacing=2 width=300 class="style_inner"><tr><td>');
        if ($scheduler['research_id'] < 5) {
            $game->out(constant($game->sprache("TEXT20")) . ' <b>' . $TECH_NAME[$game->player['user_race']][$scheduler['research_id']] . '</b><br>');
            $timer = 'timer3';
        } else {
            $game->out(constant($game->sprache("TEXT20")) . ' <b>' . $ship_components[$game->player['user_race']][$scheduler['research_id'] - 5][$game->planet['catresearch_' . ($scheduler['research_id'] - 4)]]['name'] . '</b><br>');
            $timer = 'timer4';
        }
        $game->out(constant($game->sprache("TEXT21")) . '
<b id="' . $timer . '" title="time1_' . ($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['research_finish'] - $ACTUAL_TICK)) . '_type1_1">&nbsp;</b><br>
<a href="' . parse_link_ex('a=researchlabs&a2=abort_research&id=' . $scheduler['research_id'], LINK_CLICKID) . '"><b>' . constant($game->sprache("TEXT22")) . '</b></a>
</td></tr></table></td></tr></table><br>');
        $game->set_autorefresh($NEXT_TICK + TICK_DURATION * 60 * ($scheduler['research_finish'] - $ACTUAL_TICK));
    }
    $game->out('' . constant($game->sprache("TEXT23")) . ' <b id="timer2" title="time1_' . $NEXT_TICK . '_type1_3">&nbsp;</b> ' . constant($game->sprache("TEXT24")) . '<br><br><br>');
    // Ship components research:
    $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT25")) . ' ' . HelpPopup('research_catresearch') . ' :</span><br><br>');
    $game->out('<table border=0 cellpadding=2 cellspacing=2 width=90% class="style_outer">');
    $game->out('
<tr><td width=100%>
<table border=0 cellpadding=2 cellspacing=2 width=100% class="style_inner">
<tr>
<td width=18%><b>' . constant($game->sprache("TEXT26")) . '</b></td>
<td width=24%><b>' . constant($game->sprache("TEXT27")) . '</b></td>
<td width=30%><b>' . constant($game->sprache("TEXT0")) . '</b></td>
<td width=14%><b>' . constant($game->sprache("TEXT28")) . '</b></td>
<td width=14%>&nbsp;
</td></tr>
');
    // 30/05/12 - AC: Retrieve research times for all the categories at ONE time
    $cat_times = GetCatsResearchTimes();
    foreach ($ship_components[$game->player['user_race']] as $key => $components) {
        //if ($game->planet['catresearch_'.($key+1)]>=$components['num']) continue;
        if ($game->planet['catresearch_' . ($key + 1)] >= $game->planet['building_9'] && $game->planet['building_9'] < 9) {
            $components[$game->planet['catresearch_' . ($key + 1)]]['name'] = constant($game->sprache("TEXT29"));
            $build_text = '<span style="color: red">' . constant($game->sprache("TEXT30")) . '</span>';
        } elseif ($game->planet['resource_1'] >= GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 0) && $game->planet['resource_2'] >= GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 1) && $game->planet['resource_3'] >= GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 2)) {
            $build_text = '<a href="' . parse_link_ex('a=researchlabs&a2=start_catresearch&id=' . $key, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT30")) . '</span></a>';
        } else {
            $build_text = '<span style="color: red">' . constant($game->sprache("TEXT30")) . '</span>';
        }
        // 03/04/08 - AC: Show "Completed" instead of remove completely the line
        if ($game->planet['catresearch_' . ($key + 1)] >= $components['num']) {
            $build_text = constant($game->sprache("TEXT39"));
        }
        /* 22/04/08 - AC: Translate HTML code into plain char */
        $trans = array("&#146;" => "'");
        $tmp = strtr(html_entity_decode($components[$game->planet['catresearch_' . ($key + 1)]]['name']), $trans);
        /* */
        if (strlen($tmp) > 18) {
            //$compname=substr($components[$game->planet['catresearch_'.($key+1)]]['name'], 0,16);
            $compname = substr($tmp, 0, 16);
            $compname = $compname . '...';
        } else {
            $compname = $components[$game->planet['catresearch_' . ($key + 1)]]['name'];
        }
        /* 22/04/08 - AC: Translate HTML code into plain char */
        $trans = array("&#146;" => "'");
        $tmp = strtr(html_entity_decode($components['name']), $trans);
        /* */
        if (strlen($tmp) > 13) {
            /*if($components['text_category'] !=null)
            {
            
            //$catname='<a href="javascript:void(0);" onmouseover="return overlib(\''.$components['text_category'].'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.substr($components['name'], 0,11);
            $catname='<a href="javascript:void(0);" onmouseover="return overlib(\''.$components['text_category'].'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.substr($tmp, 0,11);
            $catname=$catname.'...</font></a>';
            }else{*/
            //$catname='<a href="javascript:void(0);" onmouseover="return overlib(\'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.substr($components['name'], 0,11);
            $catname = '<a href="javascript:void(0);" onmouseover="return overlib(\'\',CAPTION,\'' . $components['name'] . '\', ' . OVERLIB_STANDARD . ');" onmouseout="return nd();"><font color="#FFFFFF">' . substr($tmp, 0, 11);
            $catname = $catname . '...</font></a>';
            /*}*/
        } else {
            /*if($components['text_category'] !=null)
            {
            $catname='<a href="javascript:void(0);" onmouseover="return overlib(\''.$components['text_category'].'\',CAPTION,\''.$components['name'].'\', '.OVERLIB_STANDARD.');" onmouseout="return nd();"><font color="#FFFFFF">'.$components['name'].'</font></a>';
            }else{*/
            $catname = $components['name'];
            /*}*/
        }
        if ($game->planet['catresearch_' . ($key + 1)] >= $game->planet['building_9'] && $game->planet['building_9'] < 9) {
            // Wenn man nicht erst Forschungszentrum hochbauen muss
            $game->out('<tr><td><b>' . $catname . '</b></td><td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . constant($game->sprache("TEXT31")) . ' ' . $BUILDING_NAME[$game->player['user_race']]['8'] . ' ' . constant($game->sprache("TEXT32")) . '\', CAPTION, \'' . $components[$game->planet['catresearch_' . ($key + 1)]]['name'] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $compname . '</a></b></td><td>');
        } else {
            $game->out('<tr><td><b>' . $catname . '</b></td><td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . CreateInfoText($components[$game->planet['catresearch_' . ($key + 1)]]) . '\', CAPTION, \'' . $components[$game->planet['catresearch_' . ($key + 1)]]['name'] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $compname . '</a></b></td><td>');
        }
        $game->out('<img src="' . $game->GFX_PATH . 'menu_metal_small.gif"> ' . GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 0) . '&nbsp;&nbsp;
<img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 1) . '&nbsp;&nbsp;
<img src="' . $game->GFX_PATH . 'menu_latinum_small.gif"> ' . GetCatResearchPrice($game->planet['catresearch_' . ($key + 1)], 2) . '&nbsp; </td><td>' . $cat_times[$key] . '</td><td>' . $build_text . '</td></tr>');
    }
    // while
    $game->out('</table></td></tr></table>');
    $game->out('<br><br>');
    $game->out('<span class="sub_caption">' . constant($game->sprache("TEXT33")) . ' ' . HelpPopup('research_localresearch') . ' :</span><br><br>');
    $game->out('<table border=0 cellpadding=2 cellspacing=2 width=90% class="style_outer">');
    $game->out('
<tr>
<td width=100%>
<table border=0 cellpadding=2 cellspacing=2 width=100% class="style_inner">
<tr><td width=25%><b>' . constant($game->sprache("TEXT34")) . '</b></td><td width=25%><b>' . constant($game->sprache("TEXT35")) . '</b></td><td width=25%><b>' . constant($game->sprache("TEXT36")) . '</b></td><td width=25%>&nbsp;</td></tr>');
    // Local research:
    for ($t = 0; $t < 5; $t++) {
        if ($t == 0 && $game->planet['building_9'] < 1 || $t == 1 && $game->planet['building_9'] < 1 || $t == 2 && $game->planet['building_9'] < 1 || $t == 3 && $game->planet['building_9'] < 1 || $t == 4 && ($game->planet['building_9'] < 3 || $game->planet['building_2'] < 5 || $game->planet['building_3'] < 5 || $game->planet['building_4'] < 5)) {
        } else {
            if ($game->planet['resource_1'] >= GetResearchPrice($t, 0) && $game->planet['resource_2'] >= GetResearchPrice($t, 1) && $game->planet['resource_3'] >= GetResearchPrice($t, 2)) {
                $build_text = '<a href="' . parse_link_ex('a=researchlabs&a2=start_research&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT30")) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT37")) . ')</span></a>';
                if ($game->planet['research_' . ($t + 1)] > 0) {
                    $build_text = '<a href="' . parse_link_ex('a=researchlabs&a2=start_research&id=' . $t, LINK_CLICKID) . '"><span style="color: green">' . constant($game->sprache("TEXT38")) . ' ' . ($game->planet['research_' . ($t + 1)] + 1) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT37")) . ')</span></a>';
                }
                if ($game->planet['research_' . ($t + 1)] >= $MAX_RESEARCH_LVL[$capital][$t]) {
                    $build_text = constant($game->sprache("TEXT39"));
                }
            } else {
                $build_text = '<span style="color: red">' . constant($game->sprache("TEXT30")) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT30")) . ')</span>';
                if ($game->planet['research_' . ($t + 1)] > 0) {
                    $build_text = '<span style="color: red">' . constant($game->sprache("TEXT38")) . ' ' . ($game->planet['research_' . ($t + 1)] + 1) . ' (~' . round(pow($game->planet['research_' . ($t + 1)] + 1, 1.5) - pow($game->planet['research_' . ($t + 1)], 1.5)) . ' ' . constant($game->sprache("TEXT37")) . ')</span>';
                }
                if ($game->planet['research_' . ($t + 1)] >= $MAX_RESEARCH_LVL[$capital][$t]) {
                    $build_text = constant($game->sprache("TEXT39"));
                }
            }
            $game->out('<tr><td><b><a href="javascript:void(0);" onmouseover="return overlib(\'' . CreateResearchInfoText($t) . '\', CAPTION, \'' . $TECH_NAME[$game->player['user_race']][$t] . '\', WIDTH, 400, ' . OVERLIB_STANDARD . ');" onmouseout="return nd();">' . $TECH_NAME[$game->player['user_race']][$t] . '</b></td><td><img src="' . $game->GFX_PATH . 'menu_metal_small.gif">' . GetResearchPrice($t, 0) . '&nbsp;&nbsp;<img src="' . $game->GFX_PATH . 'menu_mineral_small.gif">' . GetResearchPrice($t, 1) . '&nbsp;&nbsp;<img src="' . $game->GFX_PATH . 'menu_latinum_small.gif">' . GetResearchPrice($t, 2) . '</td><td>&nbsp;' . GetResearchTime($t) . '</td><td>' . $build_text . '</td></tr>');
        }
    }
    $game->out('</td></tr></table></td></tr></table>');
}