} else { if ($blt == 9) { $game->out(' <tr> <td ' . $style . '> ' . overlib($BUILDING_NAME[$game->player['user_race']][12], $BUILDING_DESCRIPTION[$game->player['user_race']][12]) . ' </td> <td align=center ' . $style . '> <b>(' . $game->planet['building_13'] . ')</b> </td> </tr>'); } else { $game->out(' <tr> <td ' . $style . '> ' . overlib($BUILDING_NAME[$game->player['user_race']][$blt - 1], $BUILDING_DESCRIPTION[$game->player['user_race']][$blt - 1]) . ' </td> <td align=center ' . $style . '> <b>(' . $game->planet['building_' . $blt . ''] . ')</b> </td> </tr>'); } } } $game->out('</table></fieldset>'); $game->out('<fieldset><legend><span class="sub_caption2">' . constant($game->sprache("TEXT51")) . ':</span></legend> <table border=0 width=210>'); for ($t = 0; $t < 6; $t++) { $style = $t < 5 ? 'style="border-bottom-color:A0A0A0; border-bottom-style:dotted; border-bottom-width:1px"' : ''; $game->out(' <tr>
$sql = 'SELECT timestamp FROM starsystems_details sd INNER JOIN planets p USING ( system_id ) WHERE p.planet_id = ' . $fleet['dest'] . ' AND sd.user_id = ' . $game->player['user_id']; if (($_temp = $db->queryrow($sql)) == true && !empty($_temp['timestamp'])) { $system_known = true; } } if ($system_known) { $dest_name = addslashes($fleet['dest_planet_name']); $dest_owner = !empty($fleet['dest_owner_id']) ? constant($game->sprache("TEXT72")) . ' <b>' . $fleet['dest_owner_name'] . '</b>' : constant($game->sprache("TEXT73")); $dest_class = strtoupper($fleet['dest_planet_type']); } else { $dest_name = '«' . constant($game->sprache("TEXT56")) . '»'; $dest_owner = constant($game->sprache("TEXT72")) . ' <b>«' . constant($game->sprache("TEXT56")) . '»</b>'; $dest_class = '«' . constant($game->sprache("TEXT77")) . '»'; } $dest_planet_str = overlib($game->get_sector_name($fleet['dest_sector_id']) . ':' . $game->get_system_cname($fleet['dest_system_x'], $fleet['dest_system_y']) . ':' . ($fleet['dest_distance_id'] + 1), '<b>' . $dest_name . '</b><br>' . $dest_owner . '<br>' . constant($game->sprache("TEXT74")) . ' <b>' . $dest_class . '</b>', parse_link('a=tactical_cartography&planet_id=' . encode_planet_id($fleet['dest']))); $ticks_left = $fleet['move_finish'] - $ACTUAL_TICK; if ($ticks_left < 0) { $ticks_left = 0; } $location_str = $start_planet_str . ' -> ' . $dest_planet_str . ' (' . ($i < 10 ? '<b id="timer' . $i . '" title="time1_' . ($ticks_left * TICK_DURATION * 60 + $NEXT_TICK) . '_type2_2"> </b>' : '<b>' . format_time($ticks_left * TICK_DURATION) . '</b>') . ')'; ++$i; } else { $sql = 'UPDATE ship_fleets SET planet_id = ' . $game->player['user_capital'] . ', move_id = 0 WHERE fleet_id = ' . $fleet['fleet_id']; if (!$db->query($sql)) { message(DATABASE_ERROR, 'Could not update fleets location data'); } $INVALID_FLEET_POSITION = true;
function load_active_planet() { global $db; if ($this->player['user_auth_level'] == STGC_BOT) { $this->planet = array('planet_id' => 99999, 'planet_name' => $game->player['user_name'] . '´s Home', 'system_id' => 99999, 'system_name' => 'Bot-Land', 'system_x' => -1, 'system_y' => -1, 'system_global_x' => -1, 'system_global_y' => -1, 'sector_id' => 999, 'planet_type' => 'x', 'planet_owner' => $game->player['user_id'], 'planet_owned_date' => 0, 'planet_distance_id' => -1, 'planet_distance_px' => -1, 'planet_covered_distance' => 0, 'planet_current_x' => -1, 'planet_current_y' => -1, 'planet_points' => 99999, 'planet_thumb' => '', 'research_1' => 999, 'research_2' => 999, 'research_3' => 999, 'research_4' => 999, 'research_5' => 999, 'resource_1' => -1, 'resource_2' => -1, 'resource_3' => -1, 'resource_4' => -1, 'add_1' => -1, 'add_2' => -1, 'add_3' => -1, 'add_4' => -1, 'recompute_static' => 0, 'max_resources' => -1, 'max_worker' => -1, 'max_units' => -1, 'building_1' => 999, 'building_2' => 999, 'building_3' => 999, 'building_4' => 999, 'building_5' => 999, 'building_6' => 999, 'building_7' => 999, 'building_8' => 999, 'building_9' => 999, 'building_10' => 999, 'building_11' => 999, 'building_12' => 999, 'unit_1' => -1, 'unit_2' => -1, 'unit_3' => -1, 'unit_4' => -1, 'unit_5' => -1, 'unit_6' => -1, 'workermine_1' => 0, 'workermine_2' => 0, 'workermine_3' => 0, 'catresearch_1' => 0, 'catresearch_2' => 0, 'catresearch_3' => 0, 'catresearch_4' => 0, 'catresearch_5' => 0, 'catresearch_6' => 0, 'catresearch_7' => 0, 'catresearch_8' => 0, 'catresearch_9' => 0, 'catresearch_10' => 0, 'unittrainid_1' => -1, 'unittrainid_2' => -1, 'unittrainid_3' => -1, 'unittrainid_4' => -1, 'unittrainid_5' => -1, 'unittrainid_6' => -1, 'unittrainid_7' => -1, 'unittrainid_8' => -1, 'unittrainid_9' => -1, 'unittrainid_10' => -1, 'unittrain_actual' => -1, 'unittrainid_nexttime' => -1); } $order[0] = ' planet_name ASC'; $order[1] = ' planet_points DESC'; $order[2] = ' planet_owned_date ASC'; $order[3] = ' sector_id ASC, system_id ASC'; $order[4] = ' ((unit_1*2+unit_2*3+unit_3*4+unit_4*4)/min_security_troops) ASC'; $order[5] = ' planet_type ASC'; $order[6] = ' planet_altname ASC'; $sql = 'SELECT planet_id, planet_name, planet_owner FROM planets WHERE planet_owner = ' . $this->player['user_id'] . ' ORDER BY ' . $order[$this->option_retr('planetlist_order')]; unset($this->player['planets']); if (!($q_planets = $db->query($sql))) { message(DATABASE_ERROR, 'Could not query users planet data'); } while ($_planet = $db->fetchrow($q_planets)) { $this->player['planets'][] = $_planet; } if (empty($this->player['planets'])) { // User cannot choose quadrant if (USER_CHOOSE_QUADRANT == 0) { // Random quadrant and no type selection $this->set_planet(0, ''); message(GENERAL, constant($this->sprache("NEWPLANET1")) . ' <i>' . $this->player['user_name'] . '</i> ' . constant($this->sprache("NEWPLANET2"))); } else { global $RACE_DATA; $race = $RACE_DATA[$this->player['user_race']][0]; // Count players of player's race on each quadrant $tips = array(); for ($quad = 1; $quad < 5; $quad++) { $text = ''; for ($race = 0; $race < 13; $race++) { // Skip Borg, Q and 29th Humans races if ($race == 6 || $race == 7 || $race == 12) { continue; } $sql = 'SELECT user_id FROM planets, user WHERE planet_owner = user_id AND user_race=' . $race . ' AND user_auth_level < ' . STGC_DEVELOPER . ' AND CEIL(sector_id / 81) = ' . $quad . ' GROUP BY user_id'; if (!($q_players = $db->query($sql))) { message(DATABASE_ERROR, 'Could not query users data'); } $players = 0; while ($_player = $db->fetchrow($q_players)) { $players++; } $text .= $RACE_DATA[$race][0] . ': ' . $players . '<br>'; } $tips[$quad] = overlib(constant($this->sprache("NUM_PLAYERS")), $text); } echo ' <html> <head> <title>Frontline Combat :: Choosing Quadrant</title> <style type="text/css"> <!-- a:link { font-family: Arial,serif; font-size: 10px; text-decoration: none; color: #CCCCCC; } a:visited { font-family: Arial,serif; font-size: 10px; text-decoration: none; color: #CCCCCC; } a:hover { font-family: Arial,serif; font-size: 10px; text-decoration: none; color: #FFFFFF; } a:active { font-family: Arial,serif; font-size: 10px; text-decoration: none; color: #CCCCCC; } td { font-family: Arial,serif; font-size: 12px; color: #FFFFFF; } input.button, input.button_nosize, input.field, input.field_nosize, textarea, select { color: #959595; font-family: Verdana; font-size: 10px; background-color: #000000; border: 1px solid #959595; } //--> </style> <script type="text/javascript" language="JavaScript" src="' . $this->player['user_jspath'] . 'overlib.js"></script> </head> <body bgcolor="#000000" background="../gfx/template_bg.jpg"> <div id="overDiv" style="Z-INDEX: 1000; VISIBILITY: hidden; POSITION: absolute"></div> <table bgcolor="#000025" width="500" align="center" cellspacing="4" cellpadding="4" style="border: 1px solid #C0C0C0;"> <tr> <td><span style="font-size: 14px; font-weight: bold;">Frontline Combat :: System-Announcement</span></td> </tr> </table> <table bgcolor="#000025" width="500" align="center" cellspacing="4" cellpadding="4" style="border-left: 1px solid #C0C0C0; border-bottom: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;"> <tr> <td>' . constant($this->sprache("NEWPLANET1")) . ' <i>' . $this->player['user_name'] . '</i>.<br> ' . constant($this->sprache("NEWPLANET3")) . '<br><br> <form action="index.php" method="POST"> <table> <tr> <td>' . constant($this->sprache("TCLASS")) . '</td> <td> </td> <td><input type="radio" name="type" value="m" checked> M</td> </tr> <tr> <td></td> <td> </td> <td><input type="radio" name="type" value="o"> O</td> </tr> </table><br> <table> <tr><td>' . constant($this->sprache("STARTPOINT")) . '</td><td> </td><td><input type="radio" name="quadrant" value="0" checked> ' . constant($this->sprache("RANDOM")) . '</td></tr> <tr><td> </td><td> </td><td><input type="radio" name="quadrant" value="1"> ' . constant($this->sprache("GAMMAQ")) . '</td><td>' . $tips[1] . '</td></tr> <tr><td> </td><td> </td><td><input type="radio" name="quadrant" value="2"> ' . constant($this->sprache("DELTAQ")) . '</td><td>' . $tips[2] . '</td></tr> <tr><td> </td><td> </td><td><input type="radio" name="quadrant" value="3"> ' . constant($this->sprache("ALPHAQ")) . '</td><td>' . $tips[3] . '</td></tr> <tr><td> </td><td> </td><td><input type="radio" name="quadrant" value="4"> ' . constant($this->sprache("BETAQ")) . '</td><td>' . $tips[4] . '</td></tr> </table> <br><center> <input type="submit" name="set_planet" value="' . constant($this->sprache("COLONIZE")) . '" class="button"> </center> </form></td> </tr> </table> </body> </html> '; exit; } } $sql = 'SELECT planets.*, starsystems.system_name, starsystems.system_x, starsystems.system_y, starsystems.system_global_x, starsystems.system_global_y FROM planets, starsystems WHERE planets.planet_id = ' . $this->player['active_planet'] . ' AND starsystems.system_id = planets.system_id'; if (($active_planet = $db->queryrow($sql)) === false) { message(DATABASE_ERROR, 'Could not query active planet data'); } if (empty($active_planet) || $active_planet['planet_owner'] != $this->player['user_id']) { $sql = 'SELECT planets.*, starsystems.system_name, starsystems.system_x, starsystems.system_y, starsystems.system_global_x, starsystems.system_global_y FROM planets, starsystems WHERE planets.planet_owner = ' . $this->player['user_id'] . ' AND starsystems.system_id = planets.system_id ORDER BY planets.planet_owned_date LIMIT 0, 1'; if (($active_planet = $db->queryrow($sql)) === false) { message(DATABASE_ERROR, 'Could not query users first planet data'); } $sql = 'UPDATE user SET active_planet = ' . $active_planet['planet_id'] . ' WHERE user_id = ' . $this->player['user_id']; if (!$db->query($sql)) { message(DATABASE_ERROR, 'Could not update user active data'); } } $this->player['user_planets'] = count($this->player['planets']); $this->init_planet($active_planet); }