Example #1
0
    	}*/
    $changed = PlayerDAO::saveDetails($char);
    redirect('/stats.php?changed=' . (int) $changed . ($profile_changed ? '&profile_changed=1' : ''));
}
/*
if(false && DEBUG){
	$description = 'This is a description here and all';
	$goals = 'Kill ninja of the ramen clan';
	$beliefs = 'I believe in a one true ninja god';
	$instincts = 'When I hear whistling, I duck';
	$traits = 'Hardy, nervous, meaty, silent';
}
*/
$player = self_info();
//$player['created_date']=$player['created_date']? date("c", strtotime($player['created_date'])) : null;
$class_theme = class_theme($char->class_identity());
$level_category = level_category($player['level']);
$status_list = get_status_list();
$gravatar_url = generate_gravatar_url($player['player_id']);
$gurl = $gravatar_url;
$rank_display = get_rank($char_id);
// rank display.
$profile_editable = $player['messages'];
$parts = get_certain_vars(get_defined_vars(), ['player', 'level_category', 'status_list', 'description', 'goals', 'beliefs', 'instincts', 'traits', 'dev', 'changed']);
// Set the parts array's player clan if any is found.
if ($parts['player_clan'] = get_clan_by_player_id($char_id)) {
    // Set the char clan name and id for later usage.
    $parts['clan_name'] = $parts['player_clan']->getName();
    $parts['clan_id'] = $parts['player_clan']->getID();
}
display_page('stats.tpl', 'Ninja Stats', $parts, array('quickstat' => 'player'));
Example #2
0
function render_level_and_category($level)
{
    $res = '';
    $level_and_cat = level_category($level);
    $res .= "<span class='player-level-category {$level_and_cat['css']}'>\n\t\t{$level_and_cat['display']} [{$level}]\n\t</span>";
    return $res;
}
//$microtimes[7] = microtime();
$active_ninja = '';
if (!$searched) {
    // Will not display active ninja on a search page.
    $active_ninja = render_active(5, $alive_only);
    // Display the currently active ninjas
}
//$microtimes[8] = microtime();
$players = $sql->FetchAll();
//$microtimes[9] = microtime();
// Render each of the player rows.
$i = 0;
$player_rows = '';
foreach ($players as $a_player) {
    $i++;
    $level_cat = level_category($a_player['level']);
    $parts = array('alive_class' => $a_player['alive'] == 1 ? "AliveRow" : "DeadRow", 'odd_or_even' => $i % 2 ? "odd" : "even", 'player_rank' => $a_player['rank_id'], 'player_id' => $a_player['player_id'], 'page' => $page, 'uname' => $a_player['uname'], 'level_cat_css' => $level_cat['css'], 'level_cat' => $level_cat['display'], 'level' => $a_player['level'], 'class' => $a_player['class'], 'WEB_ROOT' => WEB_ROOT, 'clan' => $a_player['clan'], 'alive' => $a_player['alive'] ? "&nbsp;" : "Dead");
    $player_rows .= render_template('player_list_row.tpl', $parts);
    // Add all the player rows on to a big list of 'em.
}
//$microtimes[10] = microtime();
$parts = get_certain_vars(get_defined_vars());
echo render_template('player_list.tpl', $parts);
//$microtimes[11] = microtime();
include SERVER_ROOT . "interface/footer.php";
/*$microtimes[12] = microtime();
$start=true;
foreach($microtimes as $num => $time){
	//echo "<!-- Benchmark times";
	if($start){
		var_dump('start: '.$time);
Example #4
0
function format_ninja_row($a_player)
{
    $level_cat = level_category($a_player['level']);
    $row = array('alive_class' => $a_player['alive'] == 1 ? "AliveRow" : "DeadRow", 'player_rank' => $a_player['rank_id'], 'player_id' => $a_player['player_id'], 'uname' => $a_player['uname'], 'level_cat_css' => $level_cat['css'], 'level_cat' => $level_cat['display'], 'level' => $a_player['level'], 'class' => $a_player['class'], 'class_theme' => $a_player['class_theme'], 'class_identity' => $a_player['class_identity'], 'clan_id' => $a_player['clan_id'], 'clan_name' => $a_player['clan_name'], 'alive' => $a_player['alive'] ? "&nbsp;" : "Dead");
    return $row;
}
Example #5
0
     // "message sent" notice will be displayed by the template itself.
 }
 // Get the player's kills for this date.
 $kills_today = query_item('select sum(killpoints) from levelling_log where _player_id = :player_id and killsdate = CURRENT_DATE and killpoints > 0', array(':player_id' => $target_id));
 $viewers_clan = $viewing_player_obj instanceof Player && $viewing_player_obj->vo ? get_clan_by_player_id($viewing_player_obj->vo->player_id) : null;
 // Attack Legal section
 $params = array('required_turns' => 0, 'ignores_stealth' => true);
 // 0 for unstealth.
 $AttackLegal = new AttackLegal($username, $target, $params);
 $attack_allowed = $AttackLegal->check(false);
 $attack_error = $AttackLegal->getError();
 $sel_rank_spot = "SELECT rank_id FROM rankings WHERE player_id = :char_id limit 1";
 $rank_spot = query_item($sel_rank_spot, array(':char_id' => $player_info['player_id']));
 // Display the player info.
 $status_list = get_status_list($player);
 $level_category = level_category($player_info['level']);
 $gurl = $gravatar_url = generate_gravatar_url($target_player_obj);
 if ($char_id && !$attack_error && !$self) {
     // They're not dead or otherwise unattackable.
     // Attack or Duel
     $skillDAO = new SkillDAO();
     $combat_skills = $skillDAO->getSkillsByTypeAndClass($viewing_player_obj->vo->_class_id, 'combat', $viewing_player_obj->vo->level)->fetchAll();
     $targeted_skills = $skillDAO->getSkillsByTypeAndClass($viewing_player_obj->vo->_class_id, 'targeted', $viewing_player_obj->vo->level)->fetchAll();
     // *** todo When Smarty3 is released, remove fetch all and change template to new foreach-as syntax ***
     // Check all the combat toggles to see if they should be checked on the profile page.
     foreach ($combat_skills as &$skill) {
         $skill['checked'] = 0;
         if (isset($combat_toggles[$skill['skill_internal_name']]) && $combat_toggles[$skill['skill_internal_name']]) {
             $skill['checked'] = 1;
             // Save the setting associatively back to the original array.
         }