Example #1
0
<?php

require_once '../../templates/worksheader.php';
headerworks("Ender's Shadow");
?>


<div class="container-fluid">
	<div class="row">
<div class="col-md-1"></div>	
			<img src="../images/rsz_1endersshadow-banner.jpg">

	</div>
	<br>
	<div class="row">
		<div class="col-md-1"></div>
		<div class="col-md-7">
			<p style="font-size:20px">
			Ender’s Shadow and the following books in the series focus on Bean, a short but growing child, who helped Ender defeat an alien race known as the buggers. When Bean is brought down to Earth following the victory, the planet is unsure of what to do with him.
 <br><br>
For the past hundred years, earth had been threatened by an alien presence. They never knew if they were going to be attacked, and were forced to band together against the common threat. But when this threat dissipated, the world changed dramatically. Hundreds, if not thousands, of battle trained children came down and were enlisted into their national armies, or occasionally kidnapped and forced to work for others.
 <br><br>
The most apt comparison we have for a victory over a common enemy is the defeat of the Nazi’s in World War II. When the USSR came into Berlin, the alliance between the USSR and the USA broke down. The most significant difference between the end of the bugger threat and the Nazi’s was the loss of life. After World War Two, the USSR’s population was decimated. They could not afford to fight another major war. After the buggers, almost everyone could fight amongst each other.
			</p>
		</div>
	</div>
</div>


<?php 
require "../../templates/footer.php";
Example #2
0
<?php

require_once '../../templates/worksheader.php';
headerworks("BioShock");
?>


<div class="container-fluid">
	<br>
	<div class="row">
	<div class="col-md-1"></div>
			<img src="../images/bioshock-banner.jpg">
	</div>
	<br><br>
	<div class="row">

		<div class="col-md-1"></div>
		<div class="col-md-7">
			<p style="font-size:20px">
			When you start this game you are quickly taken to a city in the sky. You see an idealistic society where everyone is happy and comfortable with their living situation. But everybody is white. The first black person you see is tied up while others throw baseballs at him, for dating a white woman. Soon you find that others, including the black people, live below the city, working hard so those in the city can live easy. 
<br><br>
These people have a floating city. They were able to transport a sizeable population into the sky where they felt they would have a more comfortable life. Can you only have this comfortable life when there are others worse off than you who keep up your standard of living? 
<br><br>
In the course of the story, those under the city rebel against the city, pushing the previous population out. You are never told how this new society functions, instead you question if this new society, which was created through rebellion, was a positive. The new society might easily dive back into the same mindset where a portion of the population is subservient to the rest. The story wants you to make assumptions about a world you never get to see the full version of.
			</p>
		</div>
	</div>
</div>


<?php 
Example #3
0
<?php

require_once '../../templates/worksheader.php';
headerworks("Fallout");
?>


<div class="container-fluid">
	<br>
	<div class="row">
	<div class="col-md-1"></div>
			<img src="../images/fallout_banner.jpg">
	</div>
	<br><br>
	<div class="row">

		<div class="col-md-1"></div>
		<div class="col-md-7">
			<p style="font-size:20px">
			When worlds are different from our own, the assumptions we make initially are often skewed. 
<br><br>
In the Fallout series, you begin as a character around 200 years after a global nuclear apocalypse. A large part of this game is deciding who you are. Sometimes you pick a character who you think you would be in a postapocalyptic setting. Sometimes you pick a character the opposite of you. Unsurprisingly, the decisions you make regarding your character can change how you see the game. So in a more overt sense, different people can get a different feel from the world. Discussing the choices made about Fallout characters can show what different students thought the world should look like as much as what they found inside the game itself.

<br><br>
Quickly you get released into an open world for you to explore. Now you can explore the main story to see what happens, but by running around randomly you can still find things to do. You find people with stories of woe or stories of happiness and you get to decide if and how you want to help them. Who you help matters as you explore the world. The game remembers and word gets around surprisingly fast sometimes.
<br><br>
While this type of video game is a bit more varied than a linear story, it still can bring stimulating discussion about how different people see the world in the game. Though the story might be changed by the choices players make in the world more than the world itself, the world would still have a large impact on how people feel.

			</p>
		</div>
	</div>