function arcomage_user($char, $player, $money)
{
    global $user_id;
    $id = $player['user_id'];
    list($map_id) = mysql_fetch_array(myquery("SELECT map_name FROM game_users_map WHERE user_id={$id}"));
    $map = mysql_fetch_array(myquery("SELECT * FROM game_maps WHERE id={$map_id}"));
    if ($map['name'] == 'Арена Хаоса') {
        return '';
    }
    if ($map['dolina'] == 1) {
        return '';
    }
    list($map_id) = mysql_fetch_array(myquery("SELECT map_name FROM game_users_map WHERE user_id={$user_id}"));
    $map = mysql_fetch_array(myquery("SELECT * FROM game_maps WHERE id={$map_id}"));
    if ($map['name'] == 'Арена Хаоса') {
        return '';
    }
    if ($map['dolina'] == 1) {
        return '';
    }
    if (played_arco($player['user_id']) != 0) {
        //нельзя нападать на игроков в две башни
        return 'Игрок играет в Две Башни';
    }
    $r = mt_rand(1, 5);
    if ($r == 1) {
        $tower_win = 50;
        $resource_win = 150;
        $tower = 10;
        $wall = 5;
        $bricks = 10;
        $gems = 10;
        $monsters = 10;
        $bricks_add = 2;
        $gems_add = 2;
        $monsters_add = 2;
    } elseif ($r == 2) {
        $tower_win = 100;
        $resource_win = 100;
        $tower = 20;
        $wall = 15;
        $bricks = 15;
        $gems = 15;
        $monsters = 15;
        $bricks_add = 1;
        $gems_add = 1;
        $monsters_add = 1;
    } elseif ($r == 3) {
        $tower_win = 150;
        $resource_win = 250;
        $tower = 30;
        $wall = 20;
        $bricks = 20;
        $gems = 20;
        $monsters = 20;
        $bricks_add = 5;
        $gems_add = 5;
        $monsters_add = 5;
    } elseif ($r == 4) {
        $tower_win = 100;
        $resource_win = 300;
        $tower = 20;
        $wall = 10;
        $bricks = 20;
        $gems = 20;
        $monsters = 20;
        $bricks_add = 3;
        $gems_add = 3;
        $monsters_add = 3;
    } else {
        $tower_win = 200;
        $resource_win = 150;
        $tower = 20;
        $wall = 20;
        $bricks = 20;
        $gems = 20;
        $monsters = 20;
        $bricks_add = 2;
        $gems_add = 2;
        $monsters_add = 2;
    }
    $nachalo = time();
    myquery("DELETE FROM arcomage_call WHERE user_id='{$user_id}'");
    myquery("DELETE FROM arcomage_call WHERE user_id='{$id}'");
    $ins = myquery("insert into arcomage (hod,tower_win,resource_win,money,timehod,user1, user1_name, user2, user2_name) values (1,'{$tower_win}','{$resource_win}','{$money}', {$nachalo}, {$user_id}, '" . $char['name'] . "', {$id}, '" . $player['name'] . "')");
    $uid = mysql_insert_id();
    myquery("DELETE FROM arcomage_users WHERE user_id='{$user_id}'");
    myquery("DELETE FROM arcomage_users_cards WHERE user_id='{$user_id}'");
    $ins = myquery("insert into arcomage_users (arcomage_id,user_id,tower,wall,bricks,gems,monsters,bricks_add,gems_add,monsters_add,func,hod) values ('{$uid}','{$user_id}','{$tower}','{$wall}','{$bricks}','{$gems}','{$monsters}','{$bricks_add}','{$gems_add}','{$monsters_add}','6',{$nachalo})");
    $is = mysql_insert_id();
    $charboy = mysql_fetch_array(myquery("SELECT * FROM arcomage_users WHERE id='{$is}'"));
    for ($n = 1; $n <= 5; $n++) {
        $new_card = get_new_card($charboy, 0);
        $ins = myquery("insert into arcomage_users_cards (arcomage_id,user_id,card_id) values ('{$uid}','{$user_id}','{$new_card}')");
    }
    myquery("DELETE FROM arcomage_users WHERE user_id='{$id}'");
    myquery("DELETE FROM arcomage_users_cards WHERE user_id='{$id}'");
    $ins = myquery("insert into arcomage_users (arcomage_id,user_id,tower,wall,bricks,gems,monsters,bricks_add,gems_add,monsters_add,func,hod) values ('{$uid}','{$id}','{$tower}','{$wall}','{$bricks}','{$gems}','{$monsters}','{$bricks_add}','{$gems_add}','{$monsters_add}','7',{$nachalo})");
    $is = mysql_insert_id();
    $charboy = mysql_fetch_array(myquery("SELECT * FROM arcomage_users WHERE id='{$is}'"));
    for ($n = 1; $n <= 5; $n++) {
        $new_card = get_new_card($charboy, 0);
        $ins = myquery("insert into arcomage_users_cards (arcomage_id,user_id,card_id) values ('{$uid}','{$id}','{$new_card}')");
    }
    set_delay_reason_id($user_id, 10);
    set_delay_reason_id($id, 10);
    // Пробный
    setLocation("arcomage.php");
    // Попробуем так забросить противника в бой. Тут есть потенциальные проблемы.
    // Т.к. точно ли мы уверены, что игрок находится в тех режимах, из которых можно выйти в бой. А мы его форсируем.
    ForceFunc($id, 4);
    return '';
}
Example #2
0
                    $users[0]['gems'] = 0;
                    $users[0]['gems_add'] = 0;
                    $users[0]['monsters'] = 0;
                    $users[0]['monsters_add'] = 0;
                    $users[0]['win'] = 0;
                    $users[0]['lose'] = 0;
                    $users[0]['hod'] = 0;
                    $kogo = 0;
                    if ($arcomage['user1'] == $user_id) {
                        $kogo = $arcomage['user2'];
                    } else {
                        $kogo = $arcomage['user1'];
                    }
                    make_action_card($users, $user_id, $kogo, $card);
                    myquery("UPDATE arcomage_users SET bricks=" . $users[$user_id]['bricks'] . ",gems=" . $users[$user_id]['gems'] . ",monsters=" . $users[$user_id]['monsters'] . " WHERE user_id={$user_id}");
                    $charboy['bricks'] = $users[$user_id]['bricks'];
                    $charboy['gems'] = $users[$user_id]['gems'];
                    $charboy['monsters'] = $users[$user_id]['monsters'];
                }
            }
            //удалим у игрока сходвишую карту
            myquery("DELETE FROM arcomage_users_cards WHERE user_id='{$user_id}' AND arcomage_id='" . $charboy['arcomage_id'] . "' AND card_id='{$card}'");
            //дадим игроку новую карту
            $new_card = get_new_card($charboy, $hod);
            myquery("INSERT INTO arcomage_users_cards (arcomage_id,user_id,card_id) VALUES ('" . $charboy['arcomage_id'] . "','{$user_id}','{$new_card}')");
        }
    }
}
if (function_exists("save_debug")) {
    save_debug();
}